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Labyrinth Manual

Labyrinth Manual

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Bradley W. Schenck (right) and Michal Todorovic. Creators of THE LABYRINTH OF TIME Bradley W. Schenck has done a variety of interesting types of work including musical instrument construction, painting and illustration, and building nuclear power plants. Designing computer games is more profitable than the first or second and less dangerous than the third, so he figures he’ll stick with it. He believes that the world is a practical joke, that cars should have running boards, and that men should wear hats. Hidden away in mole-like surroundings with the shades closed and lights off in Southern California, Michal Todorovic’s whitewashed tan is a result of banks of glowing computer monitors. Despite this, he’s somehow managed to write business, entertainment and animation software for various computers; his background in writing spreadsheet and database software was almost useful in his move to develop games. He likes his cars fast, his chairs comfortable, and his women on skis. 1 THE LABYRINTH OF TIME ™ We l c o m e ! Welcome to The Labyrinth of Time, a dark and mysterious adventure through a labyrinth that spans space and time. Built by the legendary architect Daedalus, the labyrinth will be the sole plundering grounds of the undeserving and sinister King Minos. Daedalus’ plea for your help was recorded directly onto your CD, so start the game for the complete story. Your Objectives.......................................................................1 Controls ...................................................................................2 Main Control Panel ............................................................3 Inventory Control Panel......................................................5 Moving Through the Labyrinth ................................................6 Saving a Game.........................................................................6 Loading a Saved Game ............................................................9 Quitting .................................................................................10 YOUR OBJECTIVES WAIT! IF YOU WANT TO EXPLORE AND DISCOVER THE SECRET OF THE LABYRINTH ON YOUR OWN, DON’T READ THE FOLLOWING SECTION! WHAT FOLLOWS IS AN OVERVIEW OF THE GOALS IN THE LABYRINTH OF TIME. OVERALL OBJECTIVE: SAVE THE WORLD BY DESTROYING THE LABYRINTH • Explore the labyrinth. Examine objects carefully, read any books or inscriptions for clues to solving puzzles. • Solve any puzzles. The puzzles are intertwined by folds in time created by Daedalus during the building of the labyrinth. Sometimes one puzzle may be solved only if you move something or pick up an object in another time or place. • Collect portable objects. There …

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Home Documents Game Manuals Labyrinth Manual
Labyrinth Manual

Labyrinth Manual

Game Manuals · PDF
Filenamelabyrinth_manual_0.pdf
Size7.83 MB
Subsection Labyrinth
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Bradley W. Schenck (right) and Michal Todorovic. Creators of THE LABYRINTH OF TIME Bradley W. Schenck has done a variety of interesting types of work including musical instrument construction, painting and illustration, and building nuclear power plants. Designing computer games is more profitable than the first or second and less dangerous than the third, so he figures he’ll stick with it. He believes that the world is a practical joke, that cars should have running boards, and that men should wear hats. Hidden away in mole-like surroundings with the shades closed and lights off in Southern California, Michal Todorovic’s whitewashed tan is a result of banks of glowing computer monitors. Despite this, he’s somehow managed to write business, entertainment and animation software for various computers; his background in writing spreadsheet and database software was almost useful in his move to develop games. He likes his cars fast, his chairs comfortable, and his women on skis. 1 THE LABYRINTH OF TIME ™ We l c o m e ! Welcome to The Labyrinth of Time, a dark and mysterious adventure through a labyrinth that spans space and time. Built by the legendary architect Daedalus, the labyrinth will be the sole plundering grounds of the undeserving and sinister King Minos. Daedalus’ plea for your help was recorded directly onto your CD, so start the game for the complete story. Your Objectives.......................................................................1 Controls ...................................................................................2 Main Control Panel ............................................................3 Inventory Control Panel......................................................5 Moving Through the Labyrinth ................................................6 Saving a Game .........................................................................6 Loading a Saved Game ............................................................9 Quitting .................................................................................10 YOUR OBJECTIVES WAIT! IF YOU WANT TO EXPLORE AND DISCOVER THE SECRET OF THE LABYRINTH ON YOUR OWN, DON’T READ THE FOLLOWING SECTION! WHAT FOLLOWS IS AN OVERVIEW OF THE GOALS IN THE LABYRINTH OF TIME. OVERALL OBJECTIVE: SAVE THE WORLD BY DESTROYING THE LABYRINTH • Explore the labyrinth. Examine objects carefully, read any books or inscriptions for clues to solving puzzles. • Solve any puzzles. The puzzles are intertwined by folds in time created by Daedalus during the building of the labyrinth. Sometimes one puzzle may be solved only if you move something or pick up an object in another time or place. • Collect portable objects. There …

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Home Documents Game Manuals Labyrinth
Labyrinth

Labyrinth

Game Manuals · PDF
FilenameLabyrinth.pdf
Size0.00 MB
Subsection Labyrinth
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LABYRINTH [Temporary Beta Name] by Eagle I. Berns This game is played like the old wooden box game with knobs in front and on the right. The front knob pivots the box top left and right, the other , front and back. A marble rolls through a maze, and you must try, by adjusting the controls, to get as far as you can without the marble falling through a hole. the highest number reached is your score. In this computer version, The knobs are replaced by the cursor. Where it is, determines the pitch of the top. Think of it as if you were "pressing down" at the point of the curspr. The changing cursor gives some indication (as do the shadows in the holes), of what the "slantiness" of the top is like. This version has only three puzzles defined in it. If you are interested in contributing to the final version (and having your name included), add a maze using the create features in the menu. Send it to me for inclusion. The way to do that is to note that when a new maze is created, it adds to the resources, a resources of type 'labr' {Virus detectors should note this}. Below I've included a Rez (ala MPW) template for the resource itself. Send me the single resource (use what ever tools you have for extracting resources). If it's a good one, I'll include it & you in the game. The mazes are fun to create. This is a Beta version. I wrote it in MPW CFRONT/C++ MACAPP, on a MAC II F/X. I've tried it on a standard Mac II, CI, SE, and a Mac+. It's really slow on a Mac+ or on some machine's when set to color (only B&W so far). Some speed can be improved with the slide bars on the title window. It run on 6.0.x and on System 7 I'm anxious for any and all feedback. I've not decided whether to make it freeware/postcardWare, Shareware, or to try and sell it. Your input will help to determine which. {All maze-makers will, of course, get it for free}. ANY help will be greatly appreciated - from bugs to cover design to features. Eagle I. Berns Compuserve: 70302,1337 AppleLink: EAGLE.ORACLE America Online: EagleIB ************************ LABYRINTH Resource for a maze ************* type 'labr' { Point; Point; Point; integer = $$CountOf(labPits);/* Number of pit identifiers*/ array labPits { rect; integer;Point; integer;Point; LABYRINTH Read Me Page 1 Die, 6. Okt 2015 integer;Point; integer;Point; }; integer = $$CountOf(labBorders);/* Number of borders*/ array labBorders { rect; }; }; LABYRINTH Read Me Page 2 Die, 6. Okt 2015
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