Gettinginteractivewithauthorware4
Gettinginteractivewithauthorware4
Game Manuals · PDF
| Filename | gettinginteractivewithauthorware4.pdf |
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| Subsection | Gettinginteractivewithauthorware4 |
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Getting Interactive With
Authorware 4:
Building Simulations and Games
Lloyd P. Rieber
The University of Georgia — Athens
Copyright ©1998 Lloyd P. Rieber. All rights reserved.
No part of this publication may be reproduced, stored in a retrieval system, or
transmitted, in any form or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without the prior written permission of Lloyd P. Rieber.
Authorware Professional is a registered trademark of Macromedia, Inc.
Director is a registered trademark of Macromedia, Inc.
ClarisWorks is a registered trademark of Claris Corporation.
PhotoShop is a registered trademark of Adobe Systems, Inc.
QuickTime is a registered trademark of Apple Computer Co.
The reader bears total responsibility for the time, cost, and labor of downloading the
electronic files comprising this book from the world wide web, for the subsequent
time, cost, and labor of printing, duplicating, and binding of the text in printed form,
and for any other miscellaneous costs that might be incurred. The reader is given no
assurances that they will be able to successfully download, open, and print the
electronic files.
While every effort has been made to ensure accuracy of the material contained in this
text, the reader agrees not to hold the author liable for any errors. Readers are
encouraged to check Lloyd Rieber’s web site periodically for updates to these
chapters: http://itech1.coe.uga.edu/Faculty/lprieber/lpr.html
For every full or partial copy made of this text, electronic, printed, or otherwise, the
reader agrees to pay the author the specified royalty amount in U.S. dollars. Contact
Lloyd Rieber directly for more information via email (LRIEBER@COE.UGA.EDU) or
this address:
Lloyd Rieber
604G Aderhold Hall
Department of Instructional Technology
The University of Georgia
Athens, GA 30602-7144
USA
This page containing the copyright notice must be included as the first page in each
legally reproduced copy.
Version: January 20, 1998
Contents
Preface ................................................................................................................. viii
What is Authorware anyway? ix
Who should learn Authorware? x
The purpose of this book xi
The project approach xi
About the projects xii
Why the emphasis on games and simulations? xiii
What this book won’t teach you …
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