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Grailquest Alt Manual

Grailquest Alt Manual

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·Adventure in the Age of King Arthur By Robert W. Hommel Published by Artworx Software Co., ·Inc. Penfield, New York Macintosh version About GrailQuest... In Grail Quest™ you portray Perceval, a young knight of the Round Table. Perceval has arrived at Camelot, the mythic capital of King Arthur's realm, only to find the King strangely troubled. His kingdom, it seems, is in disarray. The great victories of the past that unified England are now largely forgotten. The Saxon invaders have returned and won back much of their former land. Strongholds that once enforced Arthur's borders have fallen into disrepair - or worse, now guard Arthur's enemies. Merlin, the King's trusted advisor for so many years, has disappeared after seemingly falling in love with a young enchantress. A strange malaise has fallen on the Round Table. The knights who helped Arthur build an empire to rival ancient Rome now spend their days in Court intrigue and their nights besotted with wine and their mistresses. Then, as Merlin foretold, Arthur received a vision. "In the days of your decline," Merlin had said, "You shall see a vision of the Holy Grail It shall become the focus of a great Quest. All your knights shall seek it, and in seeking it, shall find themselves. And he that finds the Grail shall become the greatest and noblest of knights. And in finding the Grail, he shall restore the realm to its former grandeur and the Waste Land shall flower once again, and the maimed King shall be healed." And so it was. As Arthur slept one night in the depths of dispair, the vision came to him. The next morning, he proclaimed the Grail Quest as the duty and honor of each knight of the Table Round, and, inspired as they had not been since the days of Arthur's youth, they rode forth from Camelot in great numbers. It is at this very moment that Perceval arrives at Camelot. Seeing at once the great potential in the young man, Arthur grants Perceval his lifelong wish - to be a Knight of the Round Table. And as Arthur's man, Perceval must now join the Quest for the Grail, though he has yet to learn the Code of Chivalry by which all true Knights must live their lives. Here's where you come in. You direct the actions of Perceval as he explores the castle of Camelot and the vast lands surrounding it. With Perceval, you will learn the true meaning of Knighthood. You will explore the strange and magical realm that has inspired writers and artists for over 900 years. And by using your imagination and wits, you will cross the Waste Land, solve the secrets of the Chapel Perilous, and enter the Grail Castle. Perhaps you will be the one to achieve the Grail and bring peace and glory once again to Arthur's Realm. System Requirements: Commands Macintosh with a minimum of 512K RAM. File Menu: At least one BOOK disk drive, or a h…

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