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Inheritearth Cluebook

Inheritearth Cluebook

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©1994 New World Computing, Inc. Table of Contents First Edition Introduction The Writings and Maps found in this book are copyrighted. All 5 rights are reserved . This book may not be copied, photographed, reproduced, translated, or reduced to any electronic medium or machine-readable form, in whole or in Part One - The Known Lands part, without the prior written consent of New World 7 Computing, Inc. New World Computing, Inc. further reserves the right to make changes to the product described in this book at any time without notice. Part Two - The Wild Lands 9 Inherit the Earth Produced by: The Dreamers Guild, Inc. Part Three - The North Island Written by: Walt Hochbrueckner 11 Edited by: Robert Leh Artwork by: Edward Lacabanne April Lee Maps and Charts Layout and Design by: Richard Espy 14 - 24 Inherit the Earth is a trademark of New World Computing, Inc. New World Computing is a registered trademark of New World Computing, Inc. New World Computing, Inc. -P.O. Box 4302 Hollywood, California 90078-4302 Technical Support: (818) 889-5650 9am-Noon 2pm-5pm(PST) Page 1 INTRODUCTION - As you have probably discovered, Rif, our hero, has quite a prob- lem on his hands. With the Orb of Storms missing , and his girlfriend held hostage, he must solve this mystery- and quickly! That's what this book is all about - solving it QUICKLY. There are many places to explore, which you have no doubt dis- covered , but as pretty and enjoyable as they may be to visit, they may not be pertinent to learning the clues, getting the right objects, or doing the right things to rescue the orb and fair damsel in distress. That's why we're going to skip the side trips, get down to the real nitty-gritty, and tell you how to play the game as fast as your mouse-clicking finger can go . There are some interesting maps and puzzles to help you on your journey through this world . Stop and take a look at them! They'll put the game, and everything you find in it, into perspective. For example, the Overview Map is a puzzle in itself, with areas blocked by impassable ter- rain like mountains, thick forests, or water. You can't pass over water un- less there's either a bridge or some way to sail over …

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