Journey Manual
Journey Manual
Game Manuals · PDF
| Filename | journey_manual.pdf |
|---|---|
| Size | 3.14 MB |
| Subsection | Journey |
| Downloads | 1 |
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OCR / Text contents
Table of Getting started ................................ 4 Tips for enjoying Journey .............. 9
contents Loading the game
The Journey screen If you have technical
The initial menu problems ....................................... 10
Playing the game ............................ 6 We're never satisfied .................... 10
Selection methods
Party and individual commands About the author ........................... 10
Hints: The musings options .......... 8 About the artist ............................. 10
The game option ............................. 8 Copyright and warranty
Save information .................................... 11
Restore
End session
Controls
Preface A shadow of evil has fallen over the land. The crops are blighted, the earth scorched from
lack of rain. Disease and famine ravage the once-prosperous people, whose hope of salvation
fades with each passing day. The only hope left is to find the wizard Astrix, in faint hope that
he will emerge from his distant solitude and offer his assistance. A party was dispatched, but
they haven't been heard from since their departure months ago. Now, with winter's hardships
looming on the horizon, a second expedition has been assembled and will soon embark on a
fateful Journey into the unknown.
The party of four is led by Bergon, a strong and fair man and a carpenter by trade. The
Wizard, Praxix, wise yet unpredictable, provides the party with knowledge of lore and magic.
Esher, the well-respected (if somewhat curmudgeonly) physician, has also been asked to
make the trek. Finally, Tag, an apprentice food merchant, has agreed to tend to the party's
provisions and to make a diary of its adventures.The tale is told by Tag and the story of your
Journey is seen through his eyes.
Whether your party meets the fate of its predecessors or returns triumphant is in your
hands. In Journey, the decisions you make for the party and its members are woven into an
epic tale of danger and mystery, of breathtaking beauty and heartbreaking loss, of desperate
struggle and, finally , of ultimate triumph.
Your Journey will provide you with many hours of enjoyment and many hundreds of
difficult decisions. But unlike other games you may have played, there are virtually no dead
ends. Any action you take will advance the story toward one of its many endings. But there is
only one ending that is the best. To lead the party to its ultimate victory is a c…
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