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M Tropolis V2.0 Developer Guide

M Tropolis V2.0 Developer Guide

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FilenamemTropolis_v2.0_Developer_Guide.pdf
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Developer Guide m Version 2.0 mTropolis Developer Guide ©1998 Quark, Inc. All rights reserved. Email: mtropolis@quark.com Web: http://www.quark.com Trademark Information Quark, mFactory, mTropolis, and M and Design (mFactory logo) are trademarks of Quark, Inc. and all applicable affiliated companies, Reg. U.S. Pat. & Tm. Off. mPire, and mToon are trademarks of Quark, Inc. and all applica- ble affiliated companies. All other trademarks are the properties of their respective owners. “Quark” means the entity granting the license to Customer under the terms and conditions of the License Agreement. Third-Party Companies & Products Third-party companies and products are mentioned for informational purposes only and are neither an endorse- ment nor a recommendation. Quark assumes no respon- sibility with regard to the selection, performance, or use of these products. All understandings, agreements, or warranties, if any, take place between the vendors of these products and their respective users. mTropolis Developer Guide Table of Contents Introduction Welcome! ix Installing mTropolis ix Starting mTropolis ix Learning mTropolis ix I. Concepts 1 mTropolis Interface Layout Window 1.3 Object Manipulation 1.3 Tool and Modifier Palettes 1.4 mTropolis Editing Views 1.5 Libraries 1.6 Debugging Support 1.6 2 Object-Oriented Design Objects and Messaging: a Definition 2.3 3 mTropolis Basics Overview: mTropolis Objects at Work 3.3 Elements and Modifiers: Building Media Objects 3.3 Messaging and User Interaction 3.6 Structure in mTropolis: A Hierarchy 3.8 4 mTropolis Components The Element Component: Putting It in Context 4.3 Elements and the Containment Hierarchy 4.3 How Graphic Components Are Drawn 4.5 Modifiers 4.6 mTropolis Developer Guide iii 5 Messaging Activating Elements and Modifiers 5.3 Messenger Modifiers: Building Logic 5.3 Types of Messages 5.9 II. Tutorials 6 QuickStart Tutorial — A Simple Slideshow Getting Started 6.3 Create the Next Scene 6.4 Create the …

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