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Home Documents Game Manuals Math Blaster Mystery Manual
Math Blaster Mystery Manual

Math Blaster Mystery Manual

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FilenameMathBlasterMystery_Manual.pdf
Size35.08 MB
Subsection Math Blaster Mystery
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Home Documents Game Manuals Math Lib Moto Project
Math Lib Moto Project

Math Lib Moto Project

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FilenameMathLibMoto_Project.pdf
Size0.02 MB
Subsection Math Lib Moto Project
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MathLibMoto v1.0.1 Project Requires PowerPC Macintosh and System 7.5 or later. The enclosed project and source files can be compiled with Code Warrior 8 to produce MathLibMoto. It requires libmoto which is part of the Motorola PowerPC C/C++ SDK. The libmoto library is copyright by Motorola and may not be distributed without a license from Motorola. MathLibMoto is a shared library designed to accelerate MacOS math functions. To use this library, simply drag it into the same folder as the application you wish to accelerate or drag it into the System:Extensions folder to accelerate all applications. It is not necessary to restart your Macintosh after installing the library. If you see a file named "MathLib" in your Extensions folder, remove it before installing MathLibMoto. You should keep a copy of the original MathLib in case you need to replace it later if you discover any problems with MathLibMoto. MathLibMoto is built with the libmoto library which is part of the Motorola C/C++ SDK. It includes pow, sqrt, sin, cos, log, log10, exp, atan and atan2. The functions tan, asin, acos, sinh, cosh, and tanh are derrived from the other functions and are included as part of MathLibMoto. If you are a Macintosh application developer, you can get the best performance by linking directly with libmoto. libmoto also includes several string and memory utility functions which can help your application's performance. The Motoroloa C/C++ compilers offer excellent code optimization. I highly recommend the Motorola C/C++ SDK to any programmer interested in maximizing their application's PowerPC performance. I really wish that Apple would include the functions in libmoto in future versions of their math library. Hopefully, MathLibMoto with become obsolete in the near future. The program MathTest compares the performance of each math function. The program performs one million iterations for each function with a constant test value. Different test values will produce different performance. All of the functions in the Motorola library appear to produce results identical to those in the Apple math library. The functions tan, acos, sinh, cosh and tanh were derrived from the Motorola functions and may produce different results (in this test, tan, sinh and tanh produced different results). The difference in results are extremely small and should not cause any serious math errors (the results appear to have at least 16 digits of accuracy). This library was created by Mark Granger. This is not an Electric Image, Inc. product. This library is provided without any warranty. The MathLibMoto project and source may be copied freely so long as this text file is included with it. Use this library at your own risk. It has not been tested for compatibility with other Macintosh applications. It has also only had very limited testing for correctness. Do not use this library with any mission critical application. Below are the results of running the MathTest program with the Apple …

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Home Documents Game Manuals Math Type 5 Manual
Math Type 5 Manual

Math Type 5 Manual

Game Manuals · PDF
FilenameMathType_5_Manual.pdf
Size2.30 MB
Subsection Math Type 5
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MathType Mathematical Equation Editor USER MANUAL Published By Design Science, Inc. 4028 Broadway Long Beach, CA 90803 U.S.A. Phone: (562) 433‐0685 Fax: (562) 433‐6969 E‐mail: info@dessci.com Technical Support: support@dessci.com Web: www.dessci.com Copyright © 1987‐2004 by Design Science, Inc. All rights reserved. MathType, MathPage, MathZoom, MathPlayer, MathFlow and “The best thing for writing equations since chalk!” are trademarks of Design Science, Inc. Macintosh, Keynote and TrueType are trademarks of Apple Computer Inc. Times and Helvetica are registered trademarks of Allied Corporation. Adobe, Adobe Type Manager, FrameMaker, InDesign, PageMaker and PostScript are trademarks of Adobe Systems, Inc. TEX is a trademark of the American Mathematical Society. Windows is a trademark of Microsoft Corporation. IBM is a registered trademark of International Business Machines Corporation. HP, LaserJet, DeskJet, and PCL are trademarks of Hewlett Packard Corporation. QuarkXPress is a registered trademark of Quark Inc. WordPerfect is a registered trademark of Corel Corporation. All other company and product names are trademarks and/or registered trademarks of their respective owners. Portions of GIF technology are licensed from Unisys Corp. under U.S. Patent No. 4,558,302 and foreign counterparts. First Printing: January 2004 Table of Contents Table of Contents Chapter 1 Introduction ..............................................................................1 About MathType............................................................................................1 Using this Manual .........................................................................................2 Additional MathType Documentation ............................................................4 Getting Help..................................................................................................4 Registering Your Copy of MathType .............................................................5 Chapter 2 Getting Started .........................................................................7 Overview.......................................................................................................7 System Requirements ..................................................................................7 Installing MathType.......................................................................................7 What to do Next ............................................................................................9 Notes for Users of Earlier Versions of MathType..........................................9 Notes for Microsoft Equation Editor Users..................................................10 Chapter 3 Basic Concepts .........................…

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Home Documents Game Manuals Math Dodger User Manual
Math Dodger User Manual

Math Dodger User Manual

Game Manuals · PDF
FilenameMath_Dodger_User_Manual.pdf
Size5.88 MB
Subsection Math Dodger User
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Ages 6 to 14 Arcadia Productions P.O. Box 2961 • Torrance, CA 90509 (310)793.0620 • Customer Support Distributed by Davidson & Associates, Inc. Math Dodger!TM September 1993 0 Copyright 1993 Arcadia Productions. All rights reserved. This software and manual may not be copied or transferred to another medium except as permitted by U.S. Copyright Law or as authorized by Arcadia Productions. The user of this product shall be entitled to use the product for his or her own use, but shall not be entitled to sell or transfer reproductions of the software or manual to other parties in any way, nor rent or lease the product to others without written permission of Arcadia Productions. Math Dodger! is a trademark of Arcadia Productions. Macintosh® is a registered trademark of Apple Computer, Inc. of Cupertino, California. Finder™ and System 7™ are trademarks of Apple Computer, Inc. DSS 13306 Table of Contents Introduction 4 Welcome to Math Dodger! 4 System Requirements 5 Installing Math Dodger! 5 Using Math Dodger! 6 Starting the Game 6 Moving the Math Dodger 7 Bonus Tokens 8 Number Tokens 8 Bad Guys 9 Bonus Room 10 Pausing the Game 10 Ending the Game 11 The Legion of Honor 11 Customizing Math Dodger! 12 Turning Sound On and Off 12 Adjusting Game Difficulty 12 Enabling the Management Options 12 Setting the Grade Level 13 Allowing Hints 14 Setting a Time Limit 14 Clearing the Legion of Honor 15 Changing the Password 16 Forgetting Your Password 17 Customer Support 17 Introduction Welcome to Math Dodger! is a fast paced game to practice the whole Math Dodger! number mathematics taught in elementary and middle school. The goal of Math Dodger! is to help the hero, the Math Dodger, solve math problems and dodge the roaming bad guys through 500 unique game levels. Players will find that they gain points and advance to the next game level by solving 17 different types of math problems. As players study mathematics, Math Dodger! will hold their interest with arcade-quality 256 color animation and digitized sound effects. Six different versions of Math Dodger! can be played: Counting, Addition, Subtraction, Multiplication, Division and Challenge. You can easily customize the game to specify the educational difficulty and …

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Home Documents Game Manuals Mathcad PLUS 6 Users Guide
Mathcad PLUS 6 Users Guide

Mathcad PLUS 6 Users Guide

Game Manuals · PDF
FilenameMathcad_PLUS_6_Users_Guide.pdf
Size6.92 MB
Subsection Mathcad PLUS 6
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Serial number: _________________________________ Mathcad User’s Guide Mathcad PLUS 6 Macintosh Version MathSoft Inc. 101 Main Street Cambridge Massachusetts 02142 USA MathSoft Σ + √ − = × ∫ ÷ δ Table of Contents What is Mathcad? . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mathcad features . . . . . . . . . . . . . . . . . . . . . . . 2 How to use this manual . . . . . . . . . . . . . . . . . . . 4 Getting Started 0: Setting up Mathcad for Macintosh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 System requirements . . . . . . . . . . . . . . . . . . . . 8 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . 8 New features . . . . . . . . . . . . . . . . . . . . . . . . . 9 1: The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 First principles . . . . . . . . . . . . . . . . . . . . . . . 12 What you can do with Mathcad . . . . . . . . . . . . . . 13 A simple calculation . . . . . . . . . . . . . . . . . . . . 16 Definitions and variables . . . . . . . . . . . . . . . . . 17 Entering text . . . . . . . . . . . . . . . . . . . . . . . . 19 Regions and menus . . . . . . . . . . . . . . . . . . . . 21 Iterative calculations . . . . . . . . . . . . . . . . . . . . 22 Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Saving, printing, and quitting . . . . . . . . . . . . . . . 30 Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Electronic Books . . . . . . . . . . . . . . . . . . . . . . 34 Editing Features 2: Editing Equations . . . . . . . . . . . . . . . . . . . . . . . 47 Building expressions . . . . . . . . . . . . . . . . . . . 48 Editing an existing expression . . . . . . . . . . . . . . . 53 Rearranging your worksheet . . . . . . . . . . . . . . . 64 3: Documents and Windows . . . . . . . . . . . . . . . . . . . 73 Window management . . . . . . . . . . . . . . . . . . . 74 Worksheet management . . . . . . . . . . . . . . . . . 75 Safeguarding your calculations . . . . . . . . . . . . . . 79 Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Configuration files . . . . . . . . . . . . . . . . . . . . . 87 4: Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Inserting text . . . . . . . . . . . . . . . . . . . . . . . 100 Equations in text . . . . . . . . . . . . . . . . . . . . . 104 Text editing . . . . . . . . . . . . . . . . . . . . . . . 105 Find and Replace . . . . . . . . . . . . . . . . . . . . 113 Spellchecking . . . . . . . . . . . . . . . . . . . . . . 116 Linking to other worksheets . . . . . . . . . . . . . . . . 118 5: Equation and Result Format…

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Home Documents Game Manuals Mathematica 5 Flyer
Mathematica 5 Flyer

Mathematica 5 Flyer

Game Manuals · PDF
FilenameMathematica_5_Flyer.pdf
Size0.08 MB
Subsection Mathematica 5 Flyer
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The Advanced Algorithms Release— Introducing hundreds of new features and major enhancements, including: • Record-breaking speed for numerical linear algebra • Wide-ranging support for fast sparse matrix operations • New-generation optimized numerical solvers for ordinary and partial differential equations • Major new algorithms for solving equations and inequalities symbolically over complex numbers, reals, and integers • Fully integrated solver for differential algebraic equations • High-performance optimization and linear programming, including interior point method • Extensive support for vector and array functions in numeric solvers • Ground-breaking solver for recurrence equations • Broader support for domain specifications in symbolic computation • .NET/Link™ for full integration with Microsoft .NET framework • Flexible import and export of DICOM, PNG, SVG, and sparse matrix formats • Optimized versions available for 64 bit hardware and operating systems • New quick-start interactive tutorial FEATURES NEW IN MATHEMATICA 5 Mathematica 5 introduces important SYMBOLIC COMPUTATION NOTEBOOK INTERFACE extensions to the Mathematica system, Solutions to mixed systems of equations and inequalities Enhanced Help Browser design especially in scope and scalability of numeric in Reduce Automatic copy/paste switching for Window and symbolic computation. Building on the Complete solving of polynomial systems over real or Enhanced support for slide show presentation complex numbers core language and extensive algorithm AuthorTools support for notebook diffs knowledge base of Mathematica, Version 5 Solving large classes of Diophantine equations introduces a new generation of advanced ForAll and Exists quantifiers and quantifier elimination …

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Home Documents Game Manuals Mathica Handbuch
Mathica Handbuch

Mathica Handbuch

Game Manuals · PDF
FilenameMathica_Handbuch.pdf
Size1.93 MB
Subsection Mathica Handbuch
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>> ... und Mathematik wird zum Abenteuer BrainGame Publishing GmbH, Wiesbaden HEUREKA-Klett Softwareverlag GmbH, Stuttgart Mathica ... und Mathematik wird zum Abenteuer ISBN 3-938760-52-4 © Braingame Publishing GmbH, Wiesbaden Alle Rechte vorbehalten. Mathica Inhaltsverzeichnis > ... und Lernen wird zum Abenteuer 4 > Systemvoraussetzungen 5 > Installation 6 > Starten von Mathica 7 > Programmeinstellungen 8 Sprecher an/aus Blenden einstellen Lautstärke einstellen Bildschirmhelligkeit einstellen Sichern eines Spielstands Laden eines Spielstands Beenden von Mathica > Die Geschichte von Mathica 12 > Spielnavigation 14 Fortbewegung Interaktion Die Gegenstände in der Inventar-Box Das gps > Das Wissen von Mathica 16 Inhalte Navigation im Lernteil Funktions-Elemente Die Rätsel > Lernadventures – ein Abenteuer für die ganze Familie 20 > Lust auf noch mehr Lernadventure? 21 > Tipps und Tricks 22 > Das Team von Mathica 23 Mathica 04 ... und Lernen wird zum Abenteuer Mit unseren Lernadventures machen wir das fast Unmögliche wahr: Lernen mit Spaß und Spannung. Oder umgekehrt: Ein spannendes Spiel und nebenbei gibt’s «geknackt» – der Spieler hat jede Menge lehrreiche Erfahrungen. Egal die Welt gerettet, den bösen von welcher Seite Sie’s anpacken, die ein- Wissenschaftler unschädlich ge- zigartige Verbindung von Elementen aus macht oder die Prinzessin befreit. der Welt der Spiele und der Lernsoftware Das ganz Spezielle an Lern- wird auch Sie begeistern. adventures ist nun, dass zum erfolgreichen Bestehen der Mission nicht nur Kombinations- gabe und Logik nötig sind, Wissen ist der Schlüssel zum Erfolg. >> Als Spieler schlüpfen Sie in einem Lernadventure in die Rol- Doch keine Angst, niemand wird le des Helden. Dieser erlebt eine mit den Rätseln allein gelassen, Geschichte und wird auf seiner jederzeit kann auf die umfang- Mission mit mehr oder weniger reichen Lerninhalte zugegriffen schwierigen Herausforderungen werden. Dort stehen jede Menge …

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Home Documents Game Manuals Maths Lab 3 Manual
Maths Lab 3 Manual

Maths Lab 3 Manual

Game Manuals · PDF
FilenameMaths_Lab_3-manual.pdf
Size5.54 MB
Subsection Maths Lab 3
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Home Documents Game Manuals Mathville MS Manual
Mathville MS Manual

Mathville MS Manual

Game Manuals · PDF
FilenameMathville_MS_Manual.pdf
Size2.19 MB
Subsection Mathville MS
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MIDDLE SCHOOL USER MANUAL Courseware Solutions Inc. www.mathville.com Mathville Middle School User Manual Mathville MS v. 3.0 © 2004 Courseware Solutions Inc. All rights reserved. Purchasers of the program Mathville Middle School are hereby granted permission to copy or distribute this manual in whole or in part under the condition that the copyright by Courseware Solutions be acknowledged. Courseware Solutions Inc. Phone & fax: 1-888-MATHVILLE www.mathville.com Getting Started Insert the CD-ROM into the CD-ROM drive. The program runs best if the display is set to 1024 by 768 and as many colors as possible. Windows a) Select Run from the Start menu. b) Type: d:\MathvilleMS.exe and press ENTER or click OK. If your CD-ROM drive is not “d:” type its letter instead of “d”; or, alternatively, click Browse and locate MathvilleMS.exe on the CD-ROM drive. Macintosh a) Double-click the Mathville MS CD icon to open it, if necessary. b) Double-click the Mathville MS icon to start. Electronic user manual Double-click the Mathville MS Manual.pdf icon to view and/or print this manual. Adobe Acrobat Reader, a free download from www.adobe.com, is required to view the manual. FREE SUPPORT and upgrade discounts Double-click Register (or run Register.exe), located on the CD-ROM, to view instructions for registering your copy of Mathville MS to receive unlimited free technical support and dis- counts to upgrade to the network or deluxe versions of the software. Table of Contents Getting Started (reverse of this page) Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Curriculum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Suggested grade range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Recommendations for use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Why can’t I save? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Accountability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Technical Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Copying to a hard drive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Network/Intranet version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . …

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