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Measles Manual

Measles Manual

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FilenameMeaslesManual.pdf
Size0.08 MB
Subsection Measles
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Measles User Manual Last modified December 18, 2002. By Ben Haller. Copyright © 2002 Stick Software. [ This manual is only available in English at present. ] Measles provides you with little bouncy spheres on your desktop which are fun and colorful. They can be configured to act as CPU monitors, changing color according to how busy your machine is, or they can use a wide variety of color schemes and fill patterns. They have lots of different options to keep you entertained, from sounds effects to transparency. This manual assumes that you have already downloaded a copy of Measles; if not, visit Measles' main page at http://www.sticksoftware.com/software/Measles.html. It also assumes that you know all the basics of using the Macintosh in Mac OS X, including using the mouse, menus, and windows, and opening and saving files. Right now this "manual" is really an FAQ (frequently asked questions) list, because Measles is a simple enough app that it doesn't seem to merit a full manual — that would just be a lot of work and would probably be less effective at answering actual user questions. Let us know if you disagree, however; if a full manual is needed for Measles, it can be made. Please send comments on this manual to us at support@sticksoftware.com. Thanks! Questions What is Measles and what does it do, in a nutshell? How and where do I install Measles? What do all these controls do? OK, but how do I *use* the darn thing? What about CPU and other "system trait" performance monitoring? What do the "busy throttle" options do? What are they for? What known bugs and issues affect Measles? What is shareware? How do I pay? What is Measles and what does it do, in a nutshell? Measles is a desktop critter for Mac OS X. It provides you with lots of little bouncy spheres on your desktop can can be various colors and appearances, and which drift around bouncing off of windows and each other. Here's an example of a few measles on a desktop: The appearance and behavior of the measles are quite configurable, so you should be able to create whatever measles your heart desires. For more information on the basic concept of Measles, and many more images of possible measles, please check out its home page at http://www.sticksoftware.com/software/Measles.html, which covers this pretty well. How and where do I install Measles? Measles is a breeze to install. Simply copy the Measles application into one of the standard OS X locations for applications, such as /Applications, /Applications/Utilities, or ~/Applications (where ~ is your home directory). ~/Applications is the typical location used if you do not have Administrator privileges on your OS X machine, or wish Measles to be available only to you, not to other users of the machine. /Applications and /Applications/Utilities will make Measles available to all users of the machine, but typically require Administrator privileges for you to copy things into them. For more information on this, see A…

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Home Documents Game Manuals Meat Gone Bad II
Meat Gone Bad II

Meat Gone Bad II

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FilenameMeat_Gone_Bad_II.pdf
Size0.01 MB
Subsection Meat Gone Bad II
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Meat Gone Bad II v1.0.6 by Purple Hippo Software READ-ME Thank you for using Meat Gone Bad II, a ferociously fiendish food fracas for the Macintosh! Brought to you by Purple Hippo Software, this game features lovely 256 color graphics, 30 frames-per-second animation, and wonderful sounds, as well as great gameplay! Story The meat is back. After fighting off the first attack of living meat, which came to life after sitting on the counter for hours as you chatted with Great Aunt Ethel, the phone rings again. You wearily pick up the receiver. "Hello?" your voice cracks. It is none other than Great Aunt Betty! As you haven't talked to Betty for months, you decide to spend the next few hours catching up with her. You laugh, you cry, and you become even closer to the Aunt you love so much. Don't you evern learn? The meat, already warm, grows new strains of controlling bacteria which quickly take over the meat and begin to attack you! You turn around and see: Steaks! Meatballs! Fish! Porkchops! ...and even more disgusting chunks of flesh! Luckily, this time you grab you SUPER-DUPER-ULTRA bottle! When you run into a mysterious QUESTION MARK with this bad-boy, you improve by either: ...changing to a relish bottle (stronger!) or, ...changing to a ketchup bottle (faster!) or, ...gaining small mustard allies! Gameplay Gameplay is simple. To move the bottle, move the mouse. To fire a shot, click the mouse. To gain power-ups, collect the QUESTION MARKs by running into them with your bottle. BE CAREFUL! If you shoot them, a shower of rotten meat will fall on you! There are three kinds of power-ups: If you get a MUSCLE coin, your bottle will turn into a RELISH BOTTLE and fire RELISH SHOTS, which are stronger than their mustard counterparts. If you get a RABBIT coin, your bottle will turn into a KETCHUP BOTTLE and fire KETCHUP SHOTS, which are much faster than the mustard shots. If you get a MINI MUSTARD BOTTLE coin, a small mustard bottle will appear at your side and fire additional mustard shots. You CANNOT use more than one power-up at a time, i.e. you are EITHER strong OR fast, not -1- BOTH. However, if you get a second MINI MUSTARD BOTTLE coin, another bottle will join you at your other side! After every handful of levels you get to play a BONUS ROUND. Shoot all the hotdogs, but watch out! Once their hit, they fall like rocks, and if you're hit, the round is over! System Requirements Meat Gone Bad II works on any 68040 or PowerPC machine. It runs only in 256 colors. If you receive a message asking you to give Meat Gone Bad II more memory, try switching to 256 colors first. Meat Gone Bad II should work fine on 4 megs of RAM, but giving a little extra never hurts. If you experience any technical problems while using this software, contact Purple Hippo Software. Shareware Meat Gone Bad II is distributed as shareware. If you like it and continue to use it beyond a period of 30 days, please pay for it!…

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Home Documents Game Manuals Mech Warrior 2 RAVE Edition Mac Booklet
Mech Warrior 2 RAVE Edition Mac Booklet

Mech Warrior 2 RAVE Edition Mac Booklet

Game Manuals · PDF
FilenameMechWarrior_2_RAVE_Edition_Mac_Booklet.pdf
Size13.82 MB
Subsection Mech Warrior 2 RAVE Edition Mac
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Home Documents Game Manuals Media68
Media68

Media68

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FilenameMedia68.pdf
Size5.71 MB
Subsection Media68
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leicb.1111mi en , 68 Eine Weltrevolution edition 8 · Assoziation A Hrsg.: media '68 und il manifesto booklet zur gleichnamigen CD-ROM © der deutschsprachigen Ausgabe edition 8 und Assoziation A Zürich. Berlin 2001 ISBN 3-85990-036-6 edition 8 ISBN 3-935936-00-1 Assoziation A verantwortlich: Brigitte Walz-Richter (edition 8) Rainer Wendling (Assoziation A) edition 8, Postfach 3522, CH-8021 Zürich, Tel. +41 /1 /2718022, Fax +41 /1 /2730302, ,! r e-mail: info@edition8.ch,www.edition8.ch Assoziation A, Gneisenaustr. 2a, 10961 Berlin Tel. +49/30/69582971, Fax +49/30/69582973, e-mail: assoziation-a@t-online.de Sozz: rfw Druck: Winddruck Siegen Auslieferung für die Schweiz: AVA, für BRD: SOVA VORWORT Was war 1968? Welche Spuren hat die 68er Bewegung hinterlas- sen? Wurden die Kämpfe gewonnen oder verloren und um wel- che Inhalte ging es ? Das sind Fragen, die die vorliegende Broschüre auf Umwegen zu beantworten versucht. Wir sind uns der Komplexität des hi- storischen Themas bewusst und auch seiner Widersprüchlichkeit die, die Rekonstruktion dieser historisch so bedeutenden Epoche massiv erschwert. In einer gewissen Hinsicht ist diese Bewegung -zeirgenössisch., in anderer ist sie endgültig abgeschlossen. 1968 präsentiert sich als ein engmaschiges Netz von Ereignissen, von Ideen, von Verhaltensweisen und Impulsen. Diese gehören einer- seits zur heutigen Zeit und andererseits zu verschiedenen partei- ischen Genealogien, die in der 68er-Bewegung eigene Formen angenommen haben. Ein solches 68, das gut ist für alle, auch für diejenigen, die daran teilnahmen oder mindestens glaubten, es zu tun, ist ein Gespenst ohne geistigen Tiefgang. Wie bei jeder gros- sen aufständischen Bewegung ist für alle die Versuchung über- mächtig, den Guten vom Bösen zu unterscheiden, den Echten vom Unechten, dem Bedeutenden vom Unbedeutenden. Man denke nur an 1848 (ein anderes -annus rnirabilis., dessen Jahres- tag man feiert) und wie die >gute< adlige Februarrevolution und die verdammte Junirevolution mit ihrem weltlichen Gestank ein- ander gegenüber gestellt werden. Mit diesem vorliegenden Projekt wir der Versuch unternom- men, das Bild des Netzwerkes wieder herzustellen, seine Verbrei- tung, seine Zusammenhänge, seine engen Verbindungen inner- halb der verschiedenen Ereignisse, der Ideen, der kollektiven und individuellen Verhaltensweisen, die im Allgemeinen mit 1968 assoziiert werden. Dies macht letztlich jeden bequemen Reduk- tionismus sinnlos. Die aussergewöhnliche Gleichzeitigkeit, das Zusammentref- fen von Ideen und Wahrnehmungsvermögen mit der Aussicht auf einen Durchbruch, der alle Lebensbereiche umkrempelt und die gewaltige geografische Ausdehnung, das sind die Elemente, 7 die wir beleuchten …

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Home Documents Game Manuals Media Edit 3 Users Guide
Media Edit 3 Users Guide

Media Edit 3 Users Guide

Game Manuals · PDF
FilenameMediaEdit_3_Users_Guide.pdf
Size3.16 MB
Subsection Media Edit 3
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MediaEdit 3 User’s Guide Contents 1. Beginning MediaEdit 3 2 1-1. Creating a new project 2 1-2. Interface 3 1-3. Adding Clips 4 1-4. Capturing Video 5 1-5. Recording Audio 6 2. Working with MediaEdit 3 7 2-1. Editing Functions 7 2-2. Moving & Resizing Video Clips 7 2-3. Adding Transitions 8 • Clip Transitions 8 • Render Over 8 2-4. Adding Video Effects 9 2-5. Working with Layers 10 • Layer Settings 10 2-6. Adding Text 11 2-7. Working with Paint and Shapes 12 • Clip Mask/Alpha Editing 13 2-8. Exporting Movie 14 • Export to DV Camera 15 • Export Audio 16 3. Advanced 17 3-1. Backgrounds 17 3-2. Import Method 17 3-3. External Editors 18 3-4. Time Scale 19 3-5. Matte/Mask 20 3-6. Graphics Mode 21 3-7. Revert Clip 23 3-8. Playhead Tips/Tricks 23 3-9. Chapter Markers 24 3-10. Stream to Camera 24 Page 1 1. Beginning MediaEdit 3 1-1. Creating a new project After launching MediaEdit 3, the first thing you’ll see is the Starting Point window: You may click “Open an Existing Project” to continue working on a previously saved project. To create a new empty project, click Create a New Project It will open the following window: From this window, you can set the dimensions of your movie project, movie frame rate and codec. 30 fps is the standard frame rate. The codec is the compressor/decompressor of your movie. The quality of your movie may be affected by the codec that it uses. The default codec should give you very good quality. Different codecs give you different …

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Home Documents Game Manuals Media Composer Editing Guide 8.3
Media Composer Editing Guide 8.3

Media Composer Editing Guide 8.3

Game Manuals · PDF
FilenameMedia_Composer_Editing_Guide_8.3.pdf
Size23.97 MB
Subsection Media Composer Editing
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® ® Avid Media Composer | Software Editing Guide Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents. This document is protected under copyright law. An authorized licensee of Avid Media Composer may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Media Composer. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice. Copyright © 2014 Avid Technology, Inc. and its licensors. All rights reserved. The following disclaimer is required by Apple Computer, Inc.: APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library: Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM L…

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Home Documents Game Manuals Media Composer Editing Guide 8.4
Media Composer Editing Guide 8.4

Media Composer Editing Guide 8.4

Game Manuals · PDF
FilenameMedia_Composer_Editing_Guide_8.4.pdf
Size33.78 MB
Subsection Media Composer Editing
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® ® Avid Media Composer Editing Guide Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents. This document is protected under copyright law. An authorized licensee of Avid Media Composer may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Media Composer. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice. Copyright © 2014 Avid Technology, Inc. and its licensors. All rights reserved. The following disclaimer is required by Apple Computer, Inc.: APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library: Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA O…

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Home Documents Game Manuals Media Composer Effects And CC Guide 8.3
Media Composer Effects And CC Guide 8.3

Media Composer Effects And CC Guide 8.3

Game Manuals · PDF
FilenameMedia_Composer_Effects_and_CC_Guide_8.3.pdf
Size20.49 MB
Subsection Media Composer Effects And CC
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® ® Avid Media Composer | Software Effects and Color Correction Guide Legal Notices Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement. This product may be protected by one or more U.S. and non-U.S patents. Details are available at www.avid.com/patents. This document is protected under copyright law. An authorized licensee of Avid Media Composer, NewsCutter, or Symphony may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Avid Media Composer, NewsCutter, or Symphony. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice. Copyright © 2014 Avid Technology, Inc. and its licensors. All rights reserved. The following disclaimer is required by Apple Computer, Inc.: APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library: Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAG…

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Home Documents Game Manuals Medicom 1 Media
Medicom 1 Media

Medicom 1 Media

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FilenameMedicom_1_Media.pdf
Size6.64 MB
Subsection Medicom 1 Media
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Home Documents Game Manuals Medicom 2 Media
Medicom 2 Media

Medicom 2 Media

Game Manuals · PDF
FilenameMedicom_2_Media.pdf
Size6.70 MB
Subsection Medicom 2 Media
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