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Home Documents Game Manuals Mordor Manual
Mordor Manual

Mordor Manual

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FilenameMordorManual.pdf
Size3.81 MB
Subsection Mordor
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Home Documents Game Manuals Moriartys Revenge Manual
Moriartys Revenge Manual

Moriartys Revenge Manual

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FilenameMoriartys_Revenge_manual.pdf
Size9.22 MB
Subsection Moriartys Revenge
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Deng OS Ry 3 Rak RSS » eRe RA tay Clee anyae )22, oe ee aE i Tet Dn yd BY, 5S oy tes 2 weet e ;; >, ny Cee e ‘ “ a Mac SS g sC: i Soon eae ‘SAN pate oi : § “a2 F isae ess d fae a aN ota tat Sed: ae. oa a, 0 ay aseds; eS eeqe tant ts sh 4 Aas % anyatay : HLLSE athoie >) 8 aT we RENN oNif : iy c …

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Home Documents Game Manuals Morphabet Soup Manual
Morphabet Soup Manual

Morphabet Soup Manual

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FilenameMorphabetSoup_manual.pdf
Size12.73 MB
Subsection Morphabet Soup
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Home Documents Game Manuals Motion Grand Tour
Motion Grand Tour

Motion Grand Tour

Game Manuals · PDF
FilenameMotion_Grand_Tour.pdf
Size5.98 MB
Subsection Motion Grand Tour
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MolokiniGTHome.qxp 4/9/04 5:38 PM Page 1 Motion Grand Tour 2505.book Page 2 Wednesday, June 30, 2004 5:58 PM  Apple Computer, Inc. © 2004 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, without the written consent of Apple. Your rights to the software are governed by the accompanying software license agreement. The Apple logo is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Every effort has been made to ensure that the information in this manual is accurate. Apple Computer, Inc. is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014-2084 408-996-1010 www.apple.com Apple, the Apple logo, Apple Cinema Display, DVD Studio Pro, Final Cut, Final Cut Pro, FireWire, iTunes, Mac, Mac OS, Macintosh, PowerBook, and QuickTime are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Finder is a trademark of Apple Computer, Inc. Adobe is a registered trademark of Adobe Systems Incorporated in the U.S. and/or other countries. Primatte RT Copyright (c) Photron USA, I…

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Home Documents Game Manuals Motion Help
Motion Help

Motion Help

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FilenameMotion_Help.pdf
Size32.63 MB
Subsection Motion Help
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MolokiniHelpHome.qxp 4/9/04 5:37 PM Page 1 Motion Help Click a topic or use the bookmarks. Late-Breaking News Grand Tour Tutorial Keyboard Shortcuts Using Gestures Index Motion Website Support Website Feedback 21194.book Page 2 Monday, June 28, 2004 6:05 PM Apple Computer, Inc. © 2004 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, without the written consent of Apple. Your rights to the software are governed by the accompanying software license agreement. The Apple logo is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Every effort has been made to ensure that the information in this manual is accurate. Apple Computer, Inc. is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014-2084 408-996-1010 www.apple.com Apple, the Apple logo, Final Cut, Final Cut Pro, FireWire, iTunes, Logic, Mac, Ma…

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Home Documents Game Manuals Mouse2b
Mouse2b

Mouse2b

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FilenameMouse2b.pdf
Size0.05 MB
Subsection Mouse2b
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TheMouse2B v1.1 by Matthew Dolan What is TheMouse2B: TheMouse2B is a system extension which allows you to configure the second mouse button on your PS/2 or ADB mouse. Using TheMouse2B you can configure the second mouse button to act like a single-click, double-click or even a click-lock. TheMouse2B can be configured so that as the mouse button is held down a modifier key such as control or option is "held" down. Installing: To install, simply drag the TheMouse2B control panel to your system folder and restart your machine. On restart the second button on your two button mouse acts just like a control-click but without the hassle of having to hold control down. Requirements: 2 or more button mouse (works with PS/2 and ADB mice) System 7.0 or better (works best with MacOS 8.0) It has been reported and confirmed that TheMouse2B works with the following mice: Logitech TrackMan Marble (ADB) - TheMouse2B overides the default single-click for the second mouse button. Tri-Bar is currently working on a new version of TheMouse2B to add support for the third mouse button on this mice and many others. Genius Easy Mouse (PS/2) - TheMouse2B allows the user to configure this mice so the second mouse button does something useful. Microsoft mice both with and without a scrolling wheel (PS/2) - It should be noted that as of yet, the scrolling wheel has no action. and many more ... Screenshot: Questions and Answers: How can TheMouse2B work with PS/2 mice. Some Macs (mainly the clones) actually had PS/2 mouse and keyboard ports built onto the motherboard. These enable the user to use PS/2 mice, but only the first button would work. TheMouse2B changes that so the second button can also be utilized. © 2001, Tri-Bar Software Please report any problems to webmaster@tribar.dabsol.co.uk
Home Documents Game Manuals Movie Works 3.0.1 Tutorial
Movie Works 3.0.1 Tutorial

Movie Works 3.0.1 Tutorial

Game Manuals · PDF
FilenameMovieWorks_3.0.1_Tutorial.pdf
Size3.23 MB
Subsection Movie Works 3.0.1
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User's Manual Copyright © 1992 - 1996 Interactive Solutions, Inc. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in any retrieval system, or translated into any language in any form by any means without the written permission of Interactive Solutions, Inc. MovieWorks is a registered trademark of Interactive Solutions, Inc. All other products mentioned are trademarks or registered trademarks of their respective companies. License Agreement Read this agreement (the "Agreement") carefully before using MovieWorks® (the "Software"). INSTALLING THE SOFTWARE INDICATES YOUR UNCONDITIONAL ACCEPTANCE OF THE TERMS AND CONDITIONS SET FORTH BELOW. License - INTERACTIVE SOLUTIONS, INC. ("ISI") hereby grants to you a non-transferable, non- exclusive, license to use and display the Software on a single computer. You may physically transfer the Software from one computer owned or leased by you to another, provided that the Software is installed on only a single computer at a time. Copies and Modifications - The Software, which is provided by ISI in machine readable form, may be copied by the customer for backup purposes, provided, however, that no more than two (2) copies of the Software will be in existence under any license at any one time without the prior written consent from ISI. You agree to reproduce and include all proprietary rights notices on any copies of the Software. Term - This Agreement is effective from the date of receipt by you of the above-referenced Software and shall remain in effect until terminated. You may terminate this Agreement at any time by destroying the Software and documents together with any copies. This Agreement shall also automatically terminate, if you breech any of the terms or conditions of this Agreement. Protection and Security - You agree to take all reasonable steps to protect the Software and documentation from unauthorized copy or use. You agree not to dissemble, decompile, or otherwise reverse engineer the Software. Limited Warrantees - ISI warrants to you, as the original licensee only, that the media upon which the Software is stored shall be free from defects of material or workmanship for a period of ninety (90) days from the date of original purchase. This limited warranty may be implemented by returning any defective Software to ISI for repair or replacement within the warranty period. All defective Software must be returned postage prepaid to ISI with dated proof of original purchase. Disclaimer of Warranties - THE WARRANTIES SET FORTH ABOVE ARE IN LIEU OF ALL OTHER WARRANTIES AND REPRESENTATIONS EXPRESSED OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. ISI DOES NOT WARRANT THAT THE SOFTWARE OR DOCUMENTATION ARE WITHOUT DEFECT OR ERROR, OR THAT THE OPERATION OF THE SO…

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Home Documents Game Manuals Movie Works Deluxe 51 Review
Movie Works Deluxe 51 Review

Movie Works Deluxe 51 Review

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FilenameMovieWorks_Deluxe_51_Review_0.pdf
Size0.10 MB
Subsection Movie Works Deluxe 51 Review
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Presentations SEPTEMBER 2001 WWW.PRESENTATIONS.COM TECHNOLOGY AND TECHNIQUES FOR EFFECTIVE COMMUNICATION The sequencer is the heart of the program and has some surprising power. If you want to put together a slideshow with hundreds of clips, for in review instance, you don’t have to import such a torrent through the file menu. Instead, the program lets you drag an entire folder from the desktop to the INTERACTIVE open application. MovieWorks loads each clip into the sequencer, and after you click the autosequence button, the program automatically shifts the SOLUTIONS clips into succession. MOVIEWORKS Climbing the wall of ease DELUXE 5.1 Going through the program, I found the interface comfortable for the mul- For the average presenter, timedia beginner. The help window was a good place to turn for answers, multimedia can be a scary but balloon help is not an option — a big drawback for less-advanced users. word. We like what it repre- Navigating the menus does take some getting used to, especially when sents, but actually diving into toggling between application windows that look similar. the complex creation programs I also had problems with some of the program’s functions. While trying to add transparency to eliminate the white — that’s another story. background surrounding irregular-shaped Interactive Solutions MovieWorks objects, for example, I found the program left promises to provide presenters with a …

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Home Documents Game Manuals Movie Works Video And VR Tutorial
Movie Works Video And VR Tutorial

Movie Works Video And VR Tutorial

Game Manuals · PDF
FilenameMovieWorks_Video_and_VR_Tutorial_0.pdf
Size0.12 MB
Subsection Movie Works Video And VR
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7 Video Editing In this tutorial, you will import and sequence two video clips in MovieWorks, add Dissolve transitions, render and export as a QuickTime movie. If you have a video digitizing card or AV Macintosh, you will learn how to capture your own video clips from a Camcorder or VCR and print to video. Before you begin this tutorial, it is recommended that you complete the previous tutorials. It is assumed that you know how to create a new project, sequence your objects, add transitions, play your scene and save. 2 All media objects needed to complete this tutorial are located in the folder called Ò7 Ð VideoÓ. 2 Start a new project and create a new scene. 2 Choose Background from the Scene Navigation menu. 2 Import the picture called Background. 2 Choose Scene-1 from the Scene Navigation menu. 2 Import Giraffe.mov. 2 Import Elephant.mov. Editing Video 2 Open the Sequencer window and select Giraffe.mov. 2 Choose Open Editor from the Object menu. The Video application is launched and Giraffe.mov appears in the Edit Video window. ¥ Video Application - 31 - 2 Press the Play button. The right arrow on the bottom left of the window. 2 Press the Stop button. The Play button toggles between Play and Stop. 2 Drag the Slider back to the beginning. 2 Hold the Shift key and drag the Slider to select a small segment of video. 2 Release the mouse. ¥ Edit Video window You have just selected a segment of video that may be easily deleted or copied and pasted to a new movie. Do not delete the segment for this tutorial. To delete a selected segment of video, simply press the Delete key or choose ÒClearÓ from the Edit menu. 2 Choose ÒSave To MovieWorks Ð Quit VideoÓ from the File menu. Your video clip is automatically returned to MovieWorks. Sequencing Video 2 Open the Sequencer window if not already open. ¥ Sequencer window - 32 - 2 Change Elephant.movÕs Start Time to 9.3 seconds. ¥ Sequencer window after sequencing Adding Dissolve Transitions The Dissolve transition requires that rendering be turned on. 2 Choose ÒRender Ð OnÓ from the Scene menu. 2 Choose ÒRender Ð Region Ð 320 x240Ó from the Scene menu. 2 Click on the Giraffe.mov timebar. 2 Add an Ending ÒDissolveÓ transition. 2 Click OK. 2 Click on the Elephant.mov timebar. 2 Add a Beginning ÒDissolveÓ transition. Rendering Video The last step before you output your movie is to render. In addition to reducing the file size of your movie, rendering allows your video clip to play on computers without your specific video-digitizing card. Before rendering, you must choose a specific compressor. If your 2 Choose ÒRender Ð CompressionÓ from the Scene menu. The Compression Settings dialog box appears. ¥ Settings dialog box - 33 - 2 Select Cinepak as the compressor type. Video …

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Home Documents Game Manuals Moview Works Video And VR Tutorial
Moview Works Video And VR Tutorial

Moview Works Video And VR Tutorial

Game Manuals · PDF
FilenameMoviewWorks_Video_and_VR_Tutorial.pdf
Size0.12 MB
Subsection Moview Works Video And VR
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7 Video Editing In this tutorial, you will import and sequence two video clips in MovieWorks, add Dissolve transitions, render and export as a QuickTime movie. If you have a video digitizing card or AV Macintosh, you will learn how to capture your own video clips from a Camcorder or VCR and print to video. Before you begin this tutorial, it is recommended that you complete the previous tutorials. It is assumed that you know how to create a new project, sequence your objects, add transitions, play your scene and save. 2 All media objects needed to complete this tutorial are located in the folder called Ò7 Ð VideoÓ. 2 Start a new project and create a new scene. 2 Choose Background from the Scene Navigation menu. 2 Import the picture called Background. 2 Choose Scene-1 from the Scene Navigation menu. 2 Import Giraffe.mov. 2 Import Elephant.mov. Editing Video 2 Open the Sequencer window and select Giraffe.mov. 2 Choose Open Editor from the Object menu. The Video application is launched and Giraffe.mov appears in the Edit Video window. ¥ Video Application - 31 - 2 Press the Play button. The right arrow on the bottom left of the window. 2 Press the Stop button. The Play button toggles between Play and Stop. 2 Drag the Slider back to the beginning. 2 Hold the Shift key and drag the Slider to select a small segment of video. 2 Release the mouse. ¥ Edit Video window You have just selected a segment of video that may be easily deleted or copied and pasted to a new movie. Do not delete the segment for this tutorial. To delete a selected segment of video, simply press the Delete key or choose ÒClearÓ from the Edit menu. 2 Choose ÒSave To MovieWorks Ð Quit VideoÓ from the File menu. Your video clip is automatically returned to MovieWorks. Sequencing Video 2 Open the Sequencer window if not already open. ¥ Sequencer window - 32 - 2 Change Elephant.movÕs Start Time to 9.3 seconds. ¥ Sequencer window after sequencing Adding Dissolve Transitions The Dissolve transition requires that rendering be turned on. 2 Choose ÒRender Ð OnÓ from the Scene menu. 2 Choose ÒRender Ð Region Ð 320 x240Ó from the Scene menu. 2 Click on the Giraffe.mov timebar. 2 Add an Ending ÒDissolveÓ transition. 2 Click OK. 2 Click on the Elephant.mov timebar. 2 Add a Beginning ÒDissolveÓ transition. Rendering Video The last step before you output your movie is to render. In addition to reducing the file size of your movie, rendering allows your video clip to play on computers without your specific video-digitizing card. Before rendering, you must choose a specific compressor. If your 2 Choose ÒRender Ð CompressionÓ from the Scene menu. The Compression Settings dialog box appears. ¥ Settings dialog box - 33 - 2 Select Cinepak as the compressor type. Video …

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