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Mania Media

Mania Media

Game Manuals · PDF
FilenameMania_Media.pdf
Size10.66 MB
Subsection Mania Media
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Home Documents Game Manuals Manual Ebook
Manual Ebook

Manual Ebook

Game Manuals · PDF
FilenameManual-ebook.pdf
Size5.44 MB
Subsection Manual Ebook
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OCR / Text contents
f Macintosh b| anu Macintosh CREDITS LINKS Pro Macintosh Design Team Macintosh Design and Programming: Mark Adams Producer: Dave Curtin Product Management: Steve Witzel Director: Ned Lerner—Looking Glass Technologies, Inc. Documentation by: Sara Reeder, Aaron Conners, Bruce Carver Manual Design by: James H. Fedor and Steven R. Johnson Product Testing by: Steve Wynn, George Manousakis, Ross Curtin, Bill Money, Ken Cobb, Rich Moore, and Craig Fryar Special thanks to all the other testers especially those at Apple-AAC. LINKS 386 Pro Design Team Designed and Programmed by: Kevin Homer, Roger Carver, and Vance Cook Screen Graphics and Animation by: Bruce Carver and David Brown Sound Library by: Jon Clark LINKS Championship Course Design Team Acquisition and Photography by: Zeke McCabe Video Tape and Topographical Layout by: John Berven Detailing by: John Berven, Mark McArthur, Steve Barnes, and Mark Carver Graphics by: Bruce Carver Object Placement by: John Berven LINKS Pro Macintosh software and manual ©1994, Access Software, Inc. Access Software, Inc. 4910 West Amelia Earhart Drive Salt Lake City, Utah 84116 (801)359-2900, (800)800-4880, FAX (801)359-2968 Introduction 1 Getting Started Minimum Hardware Configuration Installing LINKS PRO for Macintosh Loading LINKS PRO From Your Hard Disk Voice Recognition cownnn 2 In the Clubhouse Starting A New Game Choosing Your Players Adding A Golfer To The Player List Removing a Golfer From the Player List 10 Creating A New Golfer 10 Changing An Existing Golfer’s Settings 11 About Recorded Players 12 Recording A Player 12 Adding A Recorded Player To the Player List 12 When You’ve Chosen Your Player List... 13 Choosing Your Course, Holes, and Play Options 13 Tee Off! 14 3 On the Tee The Pre-Shot Control Panel 15 Basic Shot Information 15 Setup 16 Top 16 Scores 16 Drop 16 Skip 17 Grid 17 Profile 17 Flag 17 Gimmie 17 Rotate 17 Club 18 The Swing Button And Gauge 19 Choosing A Shot Type 19 The Lie of the Ball 19 Wind Gauge and Compass 20 Aiming Your Shot 20 Taking Your Swing 20 The Post-Shot Control Pane…

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Home Documents Game Manuals Manual Ebook
Manual Ebook

Manual Ebook

Game Manuals · PDF
FilenameManual-ebook_0.pdf
Size6.77 MB
Subsection Manual Ebook
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|e a ‘ heh enon IN ™ EPILEPSY WARNING PLEASE READ BEFORE USING THIS GAME OR ALLOWING YOUR CHILDREN TO USE IT. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of games by their children. lf you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing the game, IMMEDIATELY discontinue use and consult your doctor. PRECAUTIONS TO TAKE DURING USE ¢ Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. ¢ Preferably play the game on a small screen. ¢ Avoid playing if you are tired or have not had much sleep. ¢ Make sure that the room which you are playing is well lit. ¢ Rest for at least 10 to 15 minutes per hour while playing a game. Contents Epilepsy warning ....... 00.000 eee eee eee eee e 1 Chapter 1: Welcome to Theme Park . 6 The Aim of the Game... ee ees 8 The Main Menu... ... ee eee eee 9 Chapter2: Designing a New Park .........csssssesrsorereneseees 10 Your Player Details... 66... cc eee ees 10 Your Player Details are: 2.0... eee ce eee 10 Where in the World? 1.0... 0.0... ce cee ee eee 12 Site Details Screen 26... ke eens 13 To leave the Site Details screen: .........0.0. 0.00005 14 Park Details Screen... ee ee eee 15 To leave the Park Details screen: .......-....0005- 15 Tutorial oo ee ee ene 16 Following the Tutorial: ...... 00.00... e ee eee eee 16 Chapter 3: In the Park 18 Using the Icon Bar... ie eee ee 18 Laying Paths 26... ee…

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Home Documents Game Manuals Manual Leather Goddess
Manual Leather Goddess

Manual Leather Goddess

Game Manuals · PDF
FilenameManual-leather-goddess.pdf
Size3.73 MB
Subsection Manual Leather Goddess
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THIS COIN IS WORTH S225,000! PICTURED: a Zylon-era Zorkmid. 4,500 were minted; only 6 are accounted for. Is there one in YOUR pocket? AND HOW ABOUT THESE! A rare 6-fooble piece from Fooblitzky. Worth $3,200! A uniluminum Altairian Dollar, minted in the days when you could still buy something with only one Altairian Dollar. This supposedly worth- less coin is now valued at $64,000! A gold doubloon from the São Vera, lost off the coast of Hardscrabble Island in 1698. If you can find it, it’s worth a fortune! (free map included with your first order) Are you spending coins worth hundreds, if not thousands, of dollars? Find out in our new, informative 1936 illustrated book ’’You Can Collect Coins.’’ It’s yours for only 50¢ Check your coins before you send them! Along with your valuable book, you’ll receive 6 coins for your approval. Every month, you’ll receive an additional 6 coins. For each set, you pay only 99¢! Among these coins might be one of the rare and valuable currencies listed above! WHILE YOU’RE AT IT, WHY NOT ORDER ALL THE order BOOKS IN OUR HANDY “YOU CAN DO IT!” SERIES? each with r $1.00 The complete series, 10 volumes in all, makes on attractive addition to your home ove library. And they can be yours for only 12¢a volume, if you act now! JUST LOOK AT THESE FASCINATING TITLES! You Can Collect Coins. You Can Devellop Your Muscles You Can Build a Boat. You Can Cut Your Own Hair. A GIANT You Can Fly on Aeroplane. You Can Raise Rabbits. VENUS FLYTRAP. You Can Write Interactive Fiction. You Can Start Your Own Upholstery Business. You Can Be Your Own Home Dentist. …

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Home Documents Game Manuals Manual
Manual

Manual

Game Manuals · StuffIt archive
FilenameManual.sit
Size2.34 MB
Subsection MANUAL
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Home Documents Game Manuals Manual
Home Documents Game Manuals Manual
Manual

Manual

Game Manuals · ZIP archive
FilenameManual.zip
Size2.68 MB
Subsection MANUAL
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About this file

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Home Documents Game Manuals Manual And Cdart
Manual And Cdart

Manual And Cdart

Game Manuals · PDF
FilenameManualAndCDArt.pdf
Size3.32 MB
Subsection Manual And Cdart
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Robinson SOC INSPIRED BY DANIEL DEFOE’S CLASSIC NOVEL Shipwrecked! Castaway on a deserted island! STORIES AND ADVENTURES Castaway! Robinson Crusoe’s adventure begins after a brutal storm wrecks his ship. He is the sole survivor, stranded ona deserted island. This classic novel by British writer Daniel Defoe was first published in 1720. Le) g too] How to play O The aim of the game “Robinson Crusoe” is 8) L to survive on the Island of Despair and to Ss = (eo. CRopiset eventually leave it. To do this you must play Coed Cie “ibe the role of Robinson Crusoe. (2) You find important information Nn oy Yu that you need to master living on = the island in the book. am | Using the map, you reach the Island Yu of Despair. You are stranded and (e) n have to carry out various tasks so =) that you do not starve or become a te victim of wild animals. Gradually you O will discover more parts of the island, Gq (eo) which then appear on Nn = your chart. Send vO [e) [a Game An Example the Your first task is to board the shipwreck. There, you have to collect all the of pieces you need to build a raft. Using the raft you can take the remaining food and water ashore. Wait for low tide before you head for the wreck. In order to be able to get on the deck, you have to look for a rope and climb onboard. As soon as you have all the important pieces ashore, it’s Rules time to begin building your shelter. — To find out what you have to do you must carefully follow the directions in the book. Cruso Robinso Click here to adjust the volume. Yy Yu = …

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Home Documents Game Manuals Manual Super Tetris
Manual Super Tetris

Manual Super Tetris

Game Manuals · PDF
FilenameManualSuperTetris.pdf
Size3.34 MB
Subsection Manual Super Tetris
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Home Documents Game Manuals Manual First Printing
Manual First Printing

Manual First Printing

Game Manuals · 1988 · PDF
FilenameManual_-_First_Printing_1988.pdf
Size7.59 MB
Year1988
Subsection Manual First Printing
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