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Games you'd like to see ported to Apple II...
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Games you'd like to see ported to Apple II...
I really wish I could help you out, I really do. But there just doesn't seem to be anyone willing to make Apple II stuff anymore. Oh, I'd do it, all right. It's just that I'm really lazy, and, for the life of me, I can't seem to figure out any kind of programming language, Assembly or otherwise.What is the point of this thread really if there is no serious porters out there? Is someone out there excellent at assembly language for the Apple II gs that he/she have real desire to port programs from other platforms to the Apple II gs mode? If that is the case and they take this post seriously and are making survey then there is point to this posting, however it is more of a fun and major disappointment to me because I was expecting some new software for my Apple II gs.
Perhaps I should try to learn...
Then I shall cry. :'(
You might be interested in checking out this website:
http://virtualgs.larwe.com/Virtual_GS/Welcome.html
The guy doing the site lives in Singapore and put it as a way to help people learn to program the GS. He's teaching his young son to program the GS and has the programs he has written up on the site for download. He suggests running some of the programs in a GS emulator so they will run at a descent speed but others on there can be run on a standard GS.
There are several different languages available for GS programming. What he is currently teaching his son, after he first started him with BASIC, is Complete Pascal II.
Hope this helps,
Dean
http://virtualgs.larwe.com/Virtual_GS/Welcome.html
The guy doing the site lives in Singapore and put it as a way to help people learn to program the GS. He's teaching his young son to program the GS and has the programs he has written up on the site for download. He suggests running some of the programs in a GS emulator so they will run at a descent speed but others on there can be run on a standard GS.
There are several different languages available for GS programming. What he is currently teaching his son, after he first started him with BASIC, is Complete Pascal II.
Hope this helps,
Dean
There's no way SM64 will ever work on a IIGS. 3D games require far more hardware than was ever available at the time of the IIGS. The N64 itself was designed by SGI, so that in itself should tell you how woefully inadequate the IIGS would be for that type of game.If super mario 64 ever needs to work it have to be in Apple II gs mode, not Apple II mode.
Glider!!!!
@Quadraman
One is only dreaming mate..only dreaming. :lol: It would be cool and make my head swim hard I will fall off...* sigh * the softness of Apple II computers.
@magnusfalkirk
Thank you very much
I am going to go there and learn now.
One is only dreaming mate..only dreaming. :lol: It would be cool and make my head swim hard I will fall off...* sigh * the softness of Apple II computers.
@magnusfalkirk
Thank you very much
I am going to go there and learn now.
Wolf3D got a port. Tetris was brought over officially by Spectrum Holobyte and their version is quite good.
I suppose simpler SNES stuff could possibly be pulled over to the IIgs, both have 65C816s.
I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
I suppose simpler SNES stuff could possibly be pulled over to the IIgs, both have 65C816s.
I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
The image that comes to mind is of a cat playing with a ball of wool. ;DSeriously. I spent a lot of my childhood with Applesoft BASIC and the Commodore 64 BASIC.
Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
The problem is the NES had extra sound and video chips, which would have to be emulated as well. The last problem is that I don't think NES ROM files will fit on a 140K disk.
There are actually NES roms that are only 32K in size.Just an NES emulator itself would be kick-@$$ since the CPU used in both are nearly identical. The NES's 2A03 CPU is a modified 6502.I'd like to see the old NES classics, Castlevania, etc., on the IIgs.
The problem is the NES had extra sound and video chips, which would have to be emulated as well. The last problem is that I don't think NES ROM files will fit on a 140K disk.
Probably there's plenty of games that could be converted to a Zip-chipped IIgs... I mean they got Wolfenstein 3D going on it, so why not a whole bunch of other games of that era. With the IIgs's awesome sound chip, why not, say Team 17's excellent Alien Breed top-down shooters?
Assuming that I'm the cat and the ball of wool is Applesoft, a better description would be a ball of wool playing with a cat.The image that comes to mind is of a cat playing with a ball of wool. ;DSeriously. I spent a lot of my childhood with Applesoft BASIC and the Commodore 64 BASIC.
Actually, I wasn't a bad programmer back then. It's amazing what you can accomplish without the Internet to distract you.
I want to see some simple but well executed NadaNet games. Maybe a port of Mazewars, or a multiplayer rogue or something like that.what about Portal, or team fortress II? Can we get one that is networked with a Uthernet card?
All that would need to happen to make that truly viable would be for someone to start manufacturing accelerator cards for the IIGS again.Probably there's plenty of games that could be converted to a Zip-chipped IIgs... I mean they got Wolfenstein 3D going on it, so why not a whole bunch of other games of that era. With the IIgs's awesome sound chip, why not, say Team 17's excellent Alien Breed top-down shooters?
It's not a secret, it's a myth.It's no secret that the Apple II was Apple's best computer for gaming
When it was the only machine they offered you could claim it was the best Apple machine for anything at all.
Ah, but add "GS" on the end and it becomes a different story entirely.It's not a secret, it's a myth.It's no secret that the Apple II was Apple's best computer for gaming![]()
When it was the only machine they offered you could claim it was the best Apple machine for anything at all.
Doom
THREAD NECROMANCY !!!!!
How about Galaga... Gradius... Castlevania... Contra :>?
*hides under a rock*
How about Galaga... Gradius... Castlevania... Contra :>?
*hides under a rock*
Ms. Pac-Man, Call of Duty, and Halo
splinter cell as a text + g adventure
I did a Pac Man and Mrs Pac Man, and Tapper, and Frogger, and some "3D" shooters, and some really awful ports of console games, and I got so sick of playing games... xx(
By the time you've tested every position and live / die / score situation of every level of a game, you forget how much fun you're having. Then after doing the Apple version, comes the C-64 version, and the Atari 400/800 version, and the Atari 5200 version, and the Genesis... well, you know...
Writing games will cure you of wanting to play them.
By the time you've tested every position and live / die / score situation of every level of a game, you forget how much fun you're having. Then after doing the Apple version, comes the C-64 version, and the Atari 400/800 version, and the Atari 5200 version, and the Genesis... well, you know...
Writing games will cure you of wanting to play them.
I cracked the official Apple ][ Ms. Pac-Man to a single file, I got it around here somewhere. (Not the "Diskman" crack that's been floating around since the '80s, but a new, clean crack.)