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68K network gaming?

68K network gaming? Games 19 posts May 2, 2007 — May 10, 2007
Anyone here play any of the big 68k network games still?

Is anyone interested in playing some of them online, etc?

I used to play Marathon, Avara, Bolo, and Spectre back in the day...

I think a few of these need the use of a AT to TCP bridge software... forgot which was best...

Anyone?

Does anyone know where to get Wagon Train 1848? I'd love to use that on the educational network.

I would love to partake in such activities, but alas my Quadra 650 is performing its role as a web server. :)

I used to play bolo all the time over localtalk/appletalk

Spectre Challenger was the BEST game I have played on a 68k. Then there is MYST, but Then again, that wasn't a network game :(

Ares is my favorite 68k game. Maybe I should register it.

It's such a pity that so few of the 68k network games support TCP/IP.

Nobody's on Internet Bolo Buddy anymore, and you can't play Spectre over the interblogs without lots of work.

Maybe somebody should start up a 68k Internet gaming club. :-) :-) :-)

We'll have to give Marathon a shot. Afaik, you should be able to manually enter an IP address in to some of these. Gridz may work as well.

Maybe somebody should start up a 68k Internet gaming club.
Could probably just use the IRC channel as I can't see hordes of people looking to get in on this.
We'll have to give Marathon a shot. Afaik, you should be able to manually enter an IP address in to some of these. Gridz may work as well.
If I can get a copy of the software legally, I'd be willing to donate some clock cycles on one of my Quadras to it. ;D

Marathon is open source now, and the data files were offered as free(as in beer)ware. Get it from http://trilogyrelease.bungie.org/

Marathon doesn't support TCP/IP gaming, though. You need an AppleTalk-in-TCP tunnel. Such a thing is created with NetLink Remote in combination with TCPSerial.

Marathon is open source now, and the data files were offered as free(as in beer)ware. Get it from http://trilogyrelease.bungie.org/
Marathon doesn't support TCP/IP gaming, though. You need an AppleTalk-in-TCP tunnel. Such a thing is created with NetLink Remote in combination with TCPSerial.
Hmmm...the connecting hardware/software sounds complicated to set up and hard to get. :-/

It's a bit complicated: basically you install a "serial over the internet" extension and a "AppleTalk over serial" extension and then point them at each other. You need to enter your opponent's IP address as a "telephone number"

I'm thinking about putting together a page about it, and trying to get some of the MLAers involved. I'd love to have somebody to play Spectre VR against. :-)

I would be keen on playing Bolo over the net! I used to play it a lot in first year Uni...

Man would I like 68K network gaming ....

If someone could manage that with "System6" & "Marathon" that'd be great.

But I was thinking of paying someone to make "Chuck Yeager's Air Combat" competitive online

& starting my own project where we'd share a flatshade polygon virtual world.

A combination of LucasArts's "Habitat" & "Second Life", if you will.

:b&w:

Marathon requires only System 6.0.7, and I think you could get NetLink/TCPSerial to run on there by adding the right stuff here and there...

The real limitation of that being that it's only one-on-one; it'd be much better to have a real client-server AppleTalk-in-IP VPN solution so we could all link our old Macs into a huge AppleTalk network... yet another thing I'm not quite a good enough programmer for.

With that, we could probably live your dream of multiplayer Chuck Yegar craziness. :-)

I have played the windows port over IP on a LAN ...... i dont see why you could not do the same on a mac ?

Oh yeah and back in Marathon and Durandal days i would go over to a friends work on a Fri Night after everone had gone and we would Frag over the lan till the wee hrs of Sat Morning over Beer and Pizza ...... Running out the door b4 the weekend lab tech showed up @ 8 - back when a Quadra 840 was a hot machine ......... (they used one for a file server)

Marathon is open source now, and the data files were offered as free(as in beer)ware. Get it from http://trilogyrelease.bungie.org/
Marathon doesn't support TCP/IP gaming, though. You need an AppleTalk-in-TCP tunnel. Such a thing is created with NetLink Remote in combination with TCPSerial.
So what precisely is needed to do this?

mp.ls