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Ultima 3.142
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Ultima

Adventure Game · v3.142
Filenameultima-3-142.hqx
Size3,746.6 KB (3836537 bytes)
Mac OS Mac OS 8
Architecture 68K
Downloads7
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About

Ultima in this entry is Leon McNeill's modern Macintosh update of Ultima III: Exodus -- Richard Garriott's 1983 closer to the Age of Darkness trilogy -- rebuilt for 68k and PowerPC Macs starting in 1995 and ultimately published commercially through LairWare under license from Origin Systems. Version 1.4.2 in this archive ships 32-bit color tiles, raytraced 3D dungeons, voiced characters, and a stereo soundtrack.

Setting and story

The plot follows the original 1983 release: years after the defeat of Mondain (Ultima I) and Minax (Ultima II), their son Exodus -- neither human nor pure machine -- terrorizes Sosaria from the Isle of Fire. The player assembles a four-character party, masters the four prime virtues, and ultimately confronts Exodus through a clever non-combat "card" puzzle rather than a brute-force fight, an ending famous in CRPG history for predating most genre conventions for boss puzzles.

Gameplay

The Mac update preserves the original turn-based, top-down party-based structure -- four characters chosen from eleven races and classes, separate overworld and town views, food and gold management, and randomly seeded combat encounters that shift to a tactical grid. McNeill layered modern conveniences on top: optional auto-heal, a much-improved party-organization interface, character-stat screens that double as item-trading panels, and a redesigned character-creation dialog.

Engine and technical changes

Where the 1985 black-and-white Mac port shipped 1-bit tiles and a famously aggressive copy-protection scheme that could damage drives, the 1995-onward LairWare engine is rebuilt from scratch for color Macs. Version 1.4.2 fixed a crash on pre-Mac OS 8.5 systems, made the menu bar and Control Strip auto-hide on every supported OS version, and added a (largely untested at release) compiled 68K binary alongside PowerPC. Many tiles and portraits are now true 32-bit, and dungeons are rendered with raytraced 3D graphics rather than the original wireframe.

Development and release

McNeill began the project as a solo modernization in 1995, partnering with PlayMaker and later LairWare to ship a commercial release with Origin's blessing. New revisions continued for nearly two decades; the source code was ultimately published as open source in 2025. The Info-Mac archive carries the 1.4.2 build as ultima-3-142.hqx.

Reception and legacy

The LairWare update is widely regarded as the most playable modern presentation of Ultima III on any platform, and is the version usually recommended over the original DOS, NES, or 1-bit Mac releases. It is one of very few Garriott-blessed modern reissues of a pre-Avatar Ultima, and remained in active development long after Origin itself was shuttered.

Screenshots
File Info

This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.

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