Maya
| Filename | maya.hqx |
|---|---|
| Size | 2,179.9 KB (2232246 bytes) |
| Downloads | 7 |
Maya is a 1998 Mayan-themed adventure game by Brian Jones Productions, built with Al Staffieri's GameMaker engine. You play an archaeologist hunting the legendary Scepter of Quetesoma, and after weeks of searching you stumble onto an unmarked tomb and volunteer to descend into it.
Premise
The setup is pure pulp archaeology: enter the tomb, recover the Scepter, and (more importantly) find a way back out alive. Maya frames its puzzles inside a single self-contained dungeon rather than a sprawling overworld, leaning on atmosphere and exploration over combat.
Engine and presentation
Maya was authored in GameMaker, the click-driven authoring tool created by Al Staffieri (members.aol.com/alstaff) that hosted a small ecosystem of late-1990s shareware Mac adventures. Like its peers, it is point-and-click, screen-based, and runs as a self-contained application rather than a HyperCard stack.
Platform
The Macintosh Garden listing classifies Maya as a 68k adventure compatible with System 7.0 through Mac OS 9, and confirms it runs cleanly under SheepShaver for modern emulation.
Preservation
The original distribution shipped through Info-Mac as maya.hqx, with a brief note from author Brian Jones (brian@gazsoftware.com). The title is now discontinued and survives through Macintosh Garden and Info-Mac mirror archives.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.