Dune Eternity
| Filename | dune-eternity-1-01.hqx |
|---|---|
| Size | 975.1 KB (998551 bytes) |
| Mac OS | System 7 |
| Downloads | 13 |
Dune Eternity is a fan adventure game for classic Mac OS based on Frank Herbert's Chronicles of Dune, built in 1999 by Josh Phillips on the venerable World Builder authoring system and released through the Info-Mac archive with original music and graphics throughout.
Story and presentation
The game is presented as an interactive adventure drawing on the wider Dune mythos rather than any single novel, leaning on World Builder's room-based scene model with custom artwork and an original score composed for the project. It ships as a 68K binary written and tested on a Macintosh Performa.
System requirements and compatibility
Dune Eternity targets the System 7.5 environment it was authored under and is documented as compatible with System 6.x and System 7.0 through 7.6. The Macintosh Garden listing notes that it may cause some problems on System 7.6 and above, which is why the release is versioned as v1.-01.
Authoring with World Builder
World Builder, the engine behind classics like The Manhole, gave hobbyist designers a complete Mac adventure toolkit in HyperCard's wake. Dune Eternity is a representative late-1990s World Builder project: a single-author labour of love distributed as freeware over Info-Mac.
Provenance
Year and authorship attributed to the Macintosh Garden listing at macintoshgarden.org/games/dune-eternity (fetched 2026); descriptive text aligned with the BinHex header of dune-eternity-1-01.hqx. No MobyGames entry was located for this title at fetch time.
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