Wanderer I
| Filename | wanderer-i-121.hqx |
|---|---|
| Size | 2,345.0 KB (2401309 bytes) |
| Architecture | 68K |
| Downloads | 7 |
Wanderer I: The Cult of Misery is a freeware Ultima-style role-playing game written exclusively for the Macintosh by Quinn Dunki and released in 1995. The player, hunting the killers of a murdered sister, sets out from the farming village of Horseshoe to grind, gear up, and untangle a wider conspiracy.
Gameplay
The game uses an overhead tile view in the classic Ultima mold. Players explore towns, talk to NPCs, raid dungeons, manage inventory and party stats, and chip away at a long main quest line that introduces the eponymous Cult of Misery. Combat is turn-based on the world map.
Engine and lineage
Wanderer I runs on Quinn Dunki's in-house Pisces Roleplay engine, which she also intended to power a planned commercial sequel teased in the original release notes. The engine targets 8-bit color and 68020-class hardware, and the world is large enough that disk usage grows from roughly 3 to 10 MB as the save state expands.
System requirements
Requires a 68020 or later Macintosh, System 7.0 through Mac OS 9, 8-bit color, 32-bit addressing, and around 5 to 8 MB of free RAM. Sound Manager 3.0 is recommended. The release was distributed as a BinHex'd self-extracting archive.
Distribution and status
Released as freeware with explicit permission to redistribute via FTP, the web, and CD-ROM compilations. The Info-Mac archive copy preserved here is version 1.21, the last public build before development pivoted toward the never-finished commercial follow-up.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.