Bubandbob
| Filename | bubandbob-2-097.hqx |
|---|---|
| Size | 12,380.8 KB (12677956 bytes) |
| Downloads | 11 |
Sebastian Wegner's Bub & Bob, distributed under his Mcsebi label from 1997 onward, is a Macintosh shareware re-creation of Taito's 1986 arcade hit Bubble Bobble, which had skipped the Mac entirely on its original release. Built on Ingemar Ragnemalm's Sprite Animation Toolkit, it preserves the bubble-trapping platformer loop while quietly outliving the original by porting itself across three Mac eras.
Setting and theme
You play the dragon duo Bub and Bob, who blow bubbles to trap monsters across a tower of single-screen levels and pop them for fruit, gems and power-ups. The visual style closely follows Taito's pastel sprite art rather than reinterpreting it, with reworked tilesets in the later Bub & Bob 2 and X branches.
Gameplay
Each stage is a fixed-screen platformer: jump, fire a bubble at an enemy, and jump on the trapped bubble to burst it before the enemy escapes. Two-player simultaneous co-op, the secret-room mechanics and the alphabetical EXTEND letter pickups from the arcade original are all reproduced. Level layouts hew close to the 100 official Bubble Bobble screens with additional fan-designed boards in later versions.
Engine and technical changes
The 1.x line uses 68k-friendly Sprite Animation Toolkit code and runs on Mac OS 7 through 9.2.2; Bub & Bob 2 (v0.981) was Carbonized for 8.6 through early OS X; the Bub & Bob X branch (1.1.2 through 1.5.0) is a Cocoa rewrite for OS X 10.3 and later. A Japanese localisation of v1.7.3 also exists.
Development and release
Wegner released the game as freeware/shareware via mcsebi.de and various German Mac magazine cover discs from the late 1990s onward, iterating across more than half a decade. Because Taito never licensed an authentic Mac port until much later console emulation, this clone became the de facto way Mac users played Bubble Bobble for years.
Reception and legacy
Coverage was confined to shareware roundups and German Mac forums, but the title is preserved at Macintosh Garden, Macintosh Repository and the Internet Archive's Tucows mirror. Its long version history across 68k, Carbon and OS X makes it a useful reference point for Sprite Animation Toolkit projects that survived the PowerPC-to-Intel transition.
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