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Sword Dream

Arcade Game · v3d
Filenamesword-dream-3d.hqx
Size1,418.3 KB (1452389 bytes)
Downloads6
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About

Sword Dream is an Italian role-playing game construction kit for the Macintosh, designed by Luca Accomazzi with graphics by Eugenio Spagnolini. First released in 1993 and updated through 1995, it ships with several ready-to-play scenarios and a toolset that lets players author their own quests in English, French or Italian.

Gameplay

Adventures unfold from a tile-based top-down view familiar to fans of early Ultima titles. Players guide a party through towns, dungeons and overland maps, conversing with NPCs, juggling inventory and resolving turn-based combat against the bestiary defined by each scenario.

Construction kit

The real centerpiece is the editor. Authors lay out maps, write dialogue trees, place monsters and treasure and balance encounters without touching code. A small but devoted Italian fan community produced new modules well into the late 1990s, several of which were later collected on shareware CDs.

Technical notes

The original release is a fat-binary application targeting 68020 and PowerPC Macs running System 7.0 or later, in 4 MB of RAM at 512x384. Optional support for Apple PlainTalk speech synthesis and QuickTime Musical Instruments adds spoken NPC lines and MIDI ambience when those extensions are present.

Legacy

A full 3D successor, Sword Dream 3D, followed in 1997 with Alessandro Raccuglia joining the team for the new engine. The combined Macintosh Garden release bundles both versions along with the surviving scenario library.

Screenshots
File Info

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