Meteor Storm
| Filename | meteor-storm-14.hqx |
|---|---|
| Size | 3,781.3 KB (3872023 bytes) |
| Mac OS | System 7 |
| Architecture | PowerPC68K |
| Downloads | 11 |
Meteor Storm is a 1996 shareware arcade space shooter by Zachary Black, published as the first release of his label Z Sculpt Entertainment. It is an Asteroids descendant, expanded into a full level-based shoot-em-up with two-player simultaneous co-op and a boss every five stages or so.
Setting and theme
The presentation is pure 1980s arcade revival: a black starfield, vector-style sprites, and waves of tumbling meteors interrupted by enemy ships and end-of-arc bosses. There is no narrative beyond surviving the next wave, which is exactly the right amount of story for the genre.
Gameplay
Each ship rotates, thrusts, and fires forward in the Asteroids tradition, with inertia carrying you through the rocks. Meteors break into smaller fragments when shot, while interspersed enemy craft pursue and fire back. Power-ups upgrade weapons over the course of a level, and the multi-stage structure with periodic boss encounters extends play well past the loop-forever rhythm of the original Atari game. A hot-seat two-player mode lets two ships share the screen at once.
Engine and technical changes
Meteor Storm runs as a classic Mac application in color QuickDraw with Sound Manager audio, distributed as a small self-contained shareware binary. Versions through 1.5 were released, supporting 68k and PowerPC machines under System 7 through Mac OS 9.
Development and release
Zachary Black founded Z Sculpt Entertainment around the project and released Meteor Storm via the standard mid-90s Mac shareware channels: Info-Mac, AOL software libraries, and cover-disc compilations. The game later returned in a Unity rebuild for iPhone as Meteor Storm Classic, keeping the original design alive on touchscreens.
Reception and legacy
Meteor Storm earned a small but loyal following as one of the better Mac Asteroids variants of its era, and it is preserved at both Macintosh Garden and Macintosh Repository alongside the rest of the Z Sculpt catalog.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.