Skip to main content
Home Browse Game Mildew
Mildew
Mildew icon

Mildew

Filenamemildew-ppc.hqx
Size3,161.3 KB (3237127 bytes)
Mac OS System 7
Architecture PowerPC
Downloads4
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
About

Mildew is a 1997-1998 Macintosh side-scrolling jump-and-run platformer by SwordLord, a Swiss coding crew (swordlord.ch). The player travels through eight levels to recover what was lost, navigating compressed-thrill enemies and traps in a colorful 256-color world built on the Sprite Animation Toolkit.

This upload: the PowerPC build

This entry is the PowerPC-native build of Mildew (Mildew PPC), distributed as a separate package from the 68k version uploaded as the sibling Mildew node. Both share the same eight levels, sprite art, sound bank, and registration scheme; this build runs natively on PowerMacs without 68k emulation, giving smoother performance on Apple's then-current hardware.

Eight levels of platforming

Mildew presents itself as one of the first "real" jump-and-run games for the Mac. Levels test precision platforming with sprite-based enemies; the goal across the eight stages is to recover everything the player lost. Sound design is described by SwordLord as optional but recommended, with a colorful 256-color presentation that benefits from a good sound system.

System requirements

Mildew runs on any PowerPC Mac (this build) or any 68030-or-better 68k Mac (the sibling build), in either case with at least 256 colors. The minimum operating system is System 7.5.3. The download from Macintosh Garden ships as a registered version including both the 68k and PPC executables together, weighing in at roughly 2.4 MB.

SwordLord Coding Crew

Mildew was credited to "Lord Eidi, SwordLord Coding Crew" out of swordlord.ch, with a project page originally at www.swordlord.ch/mildew. The studio shipped both 68k and PowerPC executables in parallel during the 1997-1998 transition window when many Mac developers were still serving both architectures.

Other versions & related
Screenshots
File Info

This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.

mp.ls