Hotel
| Filename | hotel-2002.hqx |
|---|---|
| Size | 2,000.2 KB (2048197 bytes) |
| Year | 2002 |
| Downloads | 18 |
Hotel '02 is a freeware 2D board game for classic Mac OS, written by French developer F. Baronnet in RealBasic in roughly three weeks as his first real video game. Players race to build hotels and trade in antiquities to amass the largest fortune, in a design that openly borrows from Monopoly and similar property-trading classics.
How a round plays out
Two to four players (any mix of human and CPU opponents, up to four total) take turns moving around a colorful 2D board, buying property, constructing hotels of varying tiers, and dealing in antiquities to grow their bankroll. The game can be saved mid-session and resumed later, so a long match doesn't have to finish in one sitting.
Presentation
Hotel '02 keeps things simple and visual: a flat top-down board with colored graphics and no audio in this release - the author explicitly notes "no sound (not yet)." The English-language build distributed as Hotel02US is the international version of the original French project.
System requirements
Hotel '02 targets late classic Mac OS hardware: a Macintosh with about 5 MB of free RAM, 5 MB of disk space, and System 8.x, 9.x, or the Classic environment under early Mac OS X. As a RealBasic application it runs natively on PowerPC Macs of that era. The game is freeware.
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