Super Mind
| Filename | super-mind-22.hqx |
|---|---|
| Size | 391.6 KB (400986 bytes) |
| Mac OS | System 7 |
| Downloads | 6 |
SuperMind is a 1994 Macintosh implementation of the classic Mastermind code-breaking puzzle, written by Chris Innanen (InWare) of Johns Hopkins APL. It expands the familiar board-game concept by letting the solver choose pattern lengths from 2 up to 10 pegs, with the Mac taking over the referee role so the game plays solitaire-style.
Gameplay
The computer picks a hidden code drawn from eight peg colors, at a width the player chooses (2 to 10 pegs). The solver has 15 guesses; after each guess the program grades it with the standard Mastermind feedback of correct-color/correct-position vs. correct-color/wrong-position markers.
Difficulty
At narrow widths the game is almost trivial; at the full 10-peg setting, 15 guesses is, in the author's words, "just barely enough," turning each session into a tight deductive puzzle. Sound effects mark wins and losses.
Requirements
SuperMind requires System 7, at least 256 colors, and 4 MB of memory. On-line help inside the application explains the rules and grading conventions for newcomers to Mastermind.
Distribution
Released through Info-Mac as super-mind-22.hqx in June 1994, SuperMind is freely redistributable shareware and remains available via Macintosh Garden mirrors.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.