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Total Distortion
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Total Distortion

FilenameTotalDistortion_JP.zip
Size360,163.4 KB (368807291 bytes)
Year1995
Mac OS System 7
Architecture 68K
Downloads17
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About

Pop Rocket's November 1995 CD-ROM, designed by Spaceship Warlock and Radiskull and Devil Doll creator Joe Sparks, casts you as a freelance music-video producer who has just paid an alien for a one-way trip to the Distortion Dimension, a parallel universe of guitar-shredding pop ephemera. You run a satellite studio, hunt loot to fund production, fight Guitar Warriors in real-time string duels, and gamble whether you ever earn enough to come home.

Setting and story

Earth has known about the interdimensional teleporter for six years. Pop theory holds that the Distortion Dimension is a manifestation of the planet's collective adolescent imagination, which is why it looks like a desert canyon full of melted Marshall stacks, pterodactyl roadies, and skull-faced TV anchors. Your alien handler bills you weekly. Fail to send back marketable videos and you starve in your trailer.

Gameplay

You split time between the studio (managing food, sleep, mental and physical energy, and your editing suite) and field expeditions through procedurally arranged canyon hubs to scavenge "video clips" and trinkets. Combat is rhythm-based guitar dueling; you trade riffs with Warriors and either crush them for loot or get crushed and lose gear. Win conditions are configurable: enough money, enough fame, or both, with permadeath if you mismanage your stats.

Engine and technical changes

Sparks built Total Distortion in Macromedia Director with extensive use of QuickTime full-motion video, sprite-stacked 3D pseudo-environments, and an original 30-plus song soundtrack the game can string together to score your own edited clips. The result was a hybrid Mac/Windows title that pushed Director harder than almost anything else shipping in 1995.

Development and release

Pop Rocket, founded in December 1991, demoed the game at E3 1995 and shipped that November. Electronic Arts handled North American distribution. Joe Sparks designed, programmed, and wrote much of the music himself; the team remained small even by mid-90s CD-ROM standards.

Reception and legacy

MacUser gave it three stars and the indie press called it inventive and weird; sales topped 100,000 units, respectable for a Director art-game. Its single most quoted artifact, the in-game You Are Dead song, outlived the game itself as an early viral web download in the late 1990s and is still the easiest way to recognize that a friend has played it.

File Info

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