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SC Scpp Reference

SC Scpp Reference

Game Manuals · PDF
FilenameSC_SCpp_Reference.pdf
Size1.56 MB
Subsection SC Scpp
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MACINTOSH PROGRAMMER’S WORKSHOP SC/SCpp C/C++ Compiler for 68K Macintosh Version 1.0 030-9409-A Developer Press © Apple Computer, Inc. 1996 SC/SCpp Book Page 2 Wednesday, February 21, 1996 12:40 PM  Apple Computer, Inc. Adobe, Acrobat, and PostScript are Even though Apple has reviewed this © 1995, 1996 Apple Computer, Inc. trademarks of Adobe Systems manual, APPLE MAKES NO All rights reserved. Incorporated or its subsidiaries and WARRANTY OR REPRESENTATION, may be registered in certain EITHER EXPRESS OR IMPLIED, WITH No part of this publication may be jurisdictions. RESPECT TO THIS MANUAL, ITS reproduced, stored in a retrieval Helvetica and Palatino are QUALITY, ACCURACY, system, or transmitted, in any form registered trademarks of Linotype- MERCHANTABILITY, OR FITNESS or by any means, mechanical, Hell AG and/or its subsidiaries. FOR A PARTICULAR PURPOSE. AS A electronic, photocopying, recording, RESULT, THIS MANUAL IS SOLD “AS or otherwise, without prior written ITC Zapf Dingbats is a registered IS,” AND YOU, THE PURCHASER, permission of Apple Computer, Inc., trademark of International Typeface ARE ASSUMING THE ENTIRE RISK except to make a backup copy of Corporation. AS TO ITS QUALITY AND any documentation provided on PowerPC is a trademark of ACCURACY. CD-ROM. Printed in the United International Business Machines States of America. IN NO EVENT WILL APPLE BE Corporation, used under license The Apple logo is a trademark of LIABLE FOR DIRECT, INDIRECT, therefrom. Apple Computer, Inc. SPECIAL, INCIDENTAL, OR Use of the “keyboard” Apple logo UNIX is a registered trademark of …

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Home Documents Game Manuals SD4.5 Help
SD4.5 Help

SD4.5 Help

Game Manuals · PDF
FilenameSD4.5Help.pdf
Size3.93 MB
Subsection SD4.5 Help
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Script Debugger Help Welcome to Script Debugger, from Late Night Software! Script Debugger is a powerful environment for easy, rapid development of AppleScript solutions. You’ll discover that Script Debugger is the best way to: • Explore scriptable applications. ◦ Examine, navigate and search an application’s dictionary. ◦ Probe a running application’s scriptable objects and values. • Develop AppleScript code. ◦ Script Debugger helps you edit code and insert boilerplate constructs. ◦ Run your code, examine the result, and view the Apple events that you are sending and receiving. ◦ Run your code a little at a time to better understand how it works (or to figure out why it doesn’t). About This Help Document: Use the hyperlinks, and the navigation aids at the top and bottom of each page, to learn about Script Debugger or to reach the information you need. This help document is searchable (using Help Viewer). For a complete Table of Contents, click here. Or, click the blue arrow in the upper right corner repeatedly, to read every page in order, like a book! Further Details: Opening and Saving Scripts Explore Develop Reference Script Debugger Help > Contents Opening and Saving Scripts A script is a file consisting of AppleScript code. Scripts are Script Debugger’s native documents. Read on to learn how Script Debugger opens and saves scripts. Learn how Script Debugger: • Opens scripts. What file formats can Script Debugger open? What happens if there’s difficulty opening a file? • Saves scripts. What formats does Script Debugger save in? What additional information does Script Debugger save? Also, Script Debugger gives you access to secondary information about a script file. Learn about: • Description. A script’s description can serve as a reminder to the developer, an explanation to users, and a splash screen in an applet. • Manifest. Script Debugger creates a summary of what applications and scripting additions are needed in order for your script to be edited and executed. • Library. A script can depend on the loading of code from other scripts. Script Debugger automates this aspect of AppleScript. Further Details: Open Save Description Library Manifest Explore Script Debugger Help > Opening and Saving Scripts > Contents Open Here’s how to open a file with Script Debugger. To make a new script, choose File > New. (Alternatively, there are various ways that you can make a new script targeting a particular application.) Here’s how to set the default appearance and f…

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Home Documents Game Manuals SD5 Help Book
SD5 Help Book

SD5 Help Book

Game Manuals · PDF
FilenameSD5HelpBook.pdf
Size4.12 MB
Subsection SD5 Help Book
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Script Debugger Help Welcome to Script Debugger, from Late Night Software! Script Debugger is a powerful environment for easy, rapid development of AppleScript solutions. You’ll discover that Script Debugger is the best way to: • Explore scriptable applications. ◦ Examine, navigate and search an application’s dictionary. ◦ Probe a running application’s scriptable objects and values. • Develop AppleScript code. ◦ Script Debugger helps you edit code and insert boilerplate constructs. ◦ Run your code, examine the result, and view the Apple events that you are sending and receiving. ◦ Run your code a little at a time to better understand how it works (or to figure out why it doesn’t). About This Help Document: Use the hyperlinks, and the navigation aids at the top and bottom of each page, to learn about Script Debugger or to reach the information you need. Or, click the blue arrow in the upper right corner repeatedly, to read sequentially, like a book! For a complete Table of Contents, click here. A Contents link also appears at the top right of each page. Further Details: Opening and Saving Scripts Explore Develop Reference Script Debugger Help > Contents Opening and Saving Scripts A script is a file consisting of AppleScript code. Scripts are Script Debugger’s native documents. Read on to learn how Script Debugger opens and saves scripts. Learn how Script Debugger: • Opens scripts. What file formats can Script Debugger open? What happens if there’s difficulty opening a file? • Saves scripts. What formats does Script Debugger save in? What additional information does Script Debugger save? Also, Script Debugger gives you access to secondary information about a script file. Learn about: • Description. A script’s description can serve as a reminder to the developer, an explanation to users, and a splash screen in an applet. • Manifest. Script Debugger creates a summary of what applications and scripting additions are needed in order for your script to be edited and executed. • Library. A script can depend on the loading of code from other scripts. Script Debugger automates this aspect of AppleScript. • Bundle contents. If a script is in a bundle format, you can work with files and folders inside the bundle. Further Details: Open Save Description Library Manifest Bundle Explore Script Debugger Help > Opening and Saving Scripts > Contents Open Here’s how to open a file with Script Debugger. The result of opening a script file is either a script window or…

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Home Documents Game Manuals SD 3.0 Users Guide
SD 3.0 Users Guide

SD 3.0 Users Guide

Game Manuals · PDF
FilenameSD_3.0_Users_Guide.pdf
Size0.65 MB
Subsection SD 3.0
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Script Debugger User’s Guide VERSION 3.0 FOR APPLE POWER MACINTOSH Late Night SOFTWARE Script Debugger Version 3.0 Copyright © 1993-2001 All Rights Reserved Mark Alldritt and Late Night Software Ltd. 333 Moss Street Victoria, B.C. CANADA V8V 4M9 Apple, Macintosh, PowerMacintosh, PowerBook, AppleScript, Finder, Balloon Help, and Script Editor are trademarks of Apple Computer, Inc. All other trademarks are acknowledged as the property of their respective owners. Unauthorized reproduction of the Script Debugger software or this manual by any means, electronic or otherwise, is strictly forbidden. Technical Support For technical support, contact us on the web, by email, fax or telephone: Web: http://www.latenightsw.com email: support@latenightsw.com fax: (250) 383-3204 tel: (250) 380-1725 You must be a registered user to receive technical support. In Memoriam Dr. Stephen PY Lee Credits Software Design & Development: Mark Alldritt Contract Software Development: Rod Moorhead, Adrian C Ruigrok Documentation: Gerry Tubin, Judith McDowell Packaging: Gerry Tubin, Alisa VanderKolk Graphic Design: Bernard Michaleski Sales & Marketing: Gerry Tubin Our appreciation to the following for their invaluable help: Matt Neuburg for his genius Jon Pugh for his continued contribution to the design and usability of Script Debugger Stephan Somogyi for finding all the tough bugs Contents CHAPTER 1 Introduction........................................................................................... 1 About This Manual ........................................................................................................ 2 On-screen Help .............................................................................................................. 2 System Requirements .................................................................................................... 2 Installing Script Debugger ............................................................................................. 3 What’s Installed Where ................................................................................................. 3 Registering Your Copy of Script Debugger .................................................................. 4 What’s New in Script Debugger 3.0.............................................................................. 4 What Was New in Script Debugger 2.0......................................................................... 6 Note to Script Debugger 1.0 Users ................................................................................ 9 CHAPTER 2 Creating and Editing Scripts......................…

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Home Documents Game Manuals SE IV Manual
SE IV Manual

SE IV Manual

Game Manuals · PDF
FilenameSE-IV_Manual.pdf
Size0.62 MB
Subsection SE IV
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Home Documents Game Manuals SEA Tech Tips
SEA Tech Tips

SEA Tech Tips

Game Manuals · PDF
FilenameSEA_Tech_Tips.pdf
Size0.21 MB
Subsection SEA Tech Tips
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Home Documents Game Manuals SEA Welcome
SEA Welcome

SEA Welcome

Game Manuals · PDF
FilenameSEA_Welcome.pdf
Size0.30 MB
Subsection SEA Welcome
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Home Documents Game Manuals SERVICE III.Scheme
SERVICE III.Scheme

SERVICE III.Scheme

Game Manuals · PDF
FilenameSERVICE_III.Scheme.pdf
Size0.12 MB
Subsection SERVICE III.Scheme
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Home Documents Game Manuals SF1918 Manual
SF1918 Manual

SF1918 Manual

Game Manuals · PDF
FilenameSF1918_Manual.pdf
Size1.05 MB
Subsection SF1918
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Table of Contents:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 IMPORTANT: The first thing you must do before flying with a joystick is to System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 calibrate the joystick. After moving past the "Pilot Sign-In" and initial "Select Orientation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mission" dialog boxes, look in the "Game" menu, then Configure Input->Joystick- >Calibrate Joystick and follow instructions found there. A joystick is First Flight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 recommended with this program, but not necessary. Flying using the Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 If you will be flying with the mouse, it is suggested that you go to the Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 "Preferences" dialog box and select, "Mouse Position Feedback". This will show Network Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 you where the mouse currently is located, which will show you where the aircrafts Mission Builder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 "stick" is positioned. The center of the screen means the stick is centered. This Saving User Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 feedback makes flying with the mouse much easier. Also, when flying with the mouse, be sure to point the mouse cursor at the center of the screen each time Mission Builder Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 before you unpause the game. Flying & Dogfight Primer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 By default, the "Stall Limiter" option is turned on. The stall limiter makes flying Custom Paint Jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 these aircraft easier in that it tends to make stalling from violent input much less Changing Program Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 likely. As you become more accustomed to flying you might want to go to the Changing Program Sounds . . . . . . . . . . . . . .…

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Home Documents Game Manuals Sfpdhomicide Manual
Sfpdhomicide Manual

Sfpdhomicide Manual

Game Manuals · PDF
FilenameSFPDHomicide_manual_de.pdf
Size8.76 MB
Subsection Sfpdhomicide
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