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SBC Yellow Pages

SBC Yellow Pages

Game Manuals · PDF
FilenameSBC_Yellow_Pages.pdf
Size0.28 MB
Subsection SBC Yellow Pages
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(!!JI~ Madison/Dane County SBCW. SMART Yellow Pages" World Wide Web & E-Mail Hyper/inks f ; f 11. ·' ~ ·-"'-.!:; t \\ (IJ<J- ivn 1{115 \SSOCI \TFD L \\\ \TRS e _.,::;:"''·- 1:"s:ssss ··.0.::S.,' ·· C\ll\(T Jl)J'\IS Fast, Easy, Searchable ,:'3 Toll-F=e Help ~ 1 B00-745-B720~,: Server Installation and User Instructions This application may be installed on a central file server, any web server on your LAN, or onto the hard drive of any PC or Macintosh desktop. MINIMUM REQUIREMENTS IBM Compatible PC: Windows 95/98/NT/2000/Me/XP 200 Mhz, 32MB RAM, with Microsoft Internet Explorer 4.0 or higher or Netscape Navigator / Communicator 4.08 through 4.79. Netscape 6.x or 7.x are not currently supported. Power Macintosh: Mac OS 8, 9, 10 with Netscape Communicator 4. 7. INSTALLATION' Place the SMART Yellow Pages CD in your CD drive. The CD should launch automatically and display an options menu. If not, run 'LAUNCH.EXE' on the CD. You may choose to install the directory onto a LAN Server, a Web Server, or onto a hard drive. You may also run the directory directly from the CD by clicking on the 'Run from CD' option on the menu. To view detailed installation instructions, click on the 'Help and Documentation' option on the menu. Macintosh users can launch the directory directly from the CD by opening 'MACSTART.HTM' in a browser. Users may also copy the entire contents of the CD onto a hard drive and then run 'MACSTART.HTM' in a browser to launch the directory. BROWSER PLUG-IN The application utilizes an Adobe SVG plug-in to render images. The installer verifies browser compatibility and installs the Adobe SVG 3.0 plug-in from the server if necessary. If users have restricted rights for application installs, the LAN Administrator may use a Windows NT logon script or Windows Installer Service to deploy the desktop icon and browser plug-in. Instructions are available by clicking on the 'Help and Documentation' option on the launch menu. US IN G Y O U R ELEC TR O N IC D IR EC TO R Y Click on the SMART Yellow Pages icon on your desktop to launch the directory. Click on any section of the Directory from the list displayed. You may page through any section using the 'Previous' and 'Next' buttons below the page. Searching: Yellow Page searches scan Headings, Businesses Names, Phone Numbe…

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Home Documents Game Manuals SBW Deluxe 2004 User Guide
SBW Deluxe 2004 User Guide

SBW Deluxe 2004 User Guide

Game Manuals · 2004 · PDF
FilenameSBW_Deluxe_2004_User_Guide.pdf
Size3.34 MB
Year2004
Subsection SBW Deluxe 2004
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Storybook Weaver® Deluxe 2004 User Guide www.riverdeep.net Riverdeep grants limited permission to classroom teachers to duplicate the reproducible portions of this publication for classroom use only and for no other purpose. In the interest of product development, information and specifications represented herein are subject to change without notice. © 1998-2003 Riverdeep Interactive Learning Limited, and its licensors. Developed by ZEMNOTT, Inc. Portions © 2002 Franklin Electric Publishers, Inc. Portions © 1999 Espasa Calpe. Portions of this software are based in part of the work of the independent JPEG group. Uses Bink Video. Copyright © 1997-2003 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991-2003 by RAD Game Tools, Inc. All rights reserved by their respective parties. The Learning Company and Storybook Weaver are registered trademarks of Riverdeep Interactive Learning Limited. Mac and MacinTalk are trademarks of Apple Computer, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation in the United States and other countries. All other trademarks are the property of their respective owners. USE OF THIS PRODUCT IS SUBJECT TO CERTAIN RESTRICTIONC AND LIMITATIONS OF WARRANTY UNDER THE LICENSE AGREEMENT CONTAINED HEREIN Table of Contents Product Instructions ..................................................................................... 1 The Product at a Glance ......................................................................................... 2 Getting Started Storybook Weaver Standalone Version ....................................................... 4 Minimum System Requirements ........................................................................ 4 Windows® 95(b), 98, or Me ...................................................................................... 4 Windows® 2000 Professional or XP Professional ................................................. 4 Macintosh® OS 8.6 to 9.2, Mac OS X ....................................................................... 4 Setup Instructions ..................................................................................................... 5 Windows 95, 98, or Me ............................................................................................. 5 Windows 2000 or XP Professional .......................................................................... 5 Macintosh .................................................................................................................. 5 The Product in Detail ............................................................................................... 7 The Opening Screen ................................................................................................. 7 Starting a Story ........................................................................................................... 7 The Title Page ...…

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Home Documents Game Manuals SC0589 B01 WBG
SC0589 B01 WBG

SC0589 B01 WBG

Game Manuals · 1986 · PDF
FilenameSC0589_b01_WBG_1986_0.pdf
Size8.01 MB
Year1986
Subsection SC0589 B01 WBG
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The Would-Be Gentleman A simulation of social mobility set during the life and reign of Louis XIV of France, 1638 -1715 -- - · - . --- ..:,.- .... '~-'-':..~ Faculcy Author . Development Program Stanford University • User: Tom Maliska, FAD Program Application: Edit Document: Source Code:SUNKING/4.1/FINANCE.TEXT • Date: Tuesday, September 30, 1986 Time: 5:01:21 PM Printer: LaserWriter Plus • {$M+} {mac code} {$X-} {no automatic stack expansion} {$R-} {no range checking, paslib is buggy} (***************************************************************************************) {The Would-Be Gentleman, Faculty Author Development Program at Stanford University. } • {Version 4.1, Steve Fisher (version 1.0) 12/20/84 and Tom Maliska (versions to 4.1) 3/12/86,9/15/86. } {Faculty Author Development Team: Carolyn Lougee, Michael Carter, Ed McGuigan, Steve Fisher, } {and Tom Maliska. } {Copyright 1986 Carolyn Lougee and the Board of Trustees of the Leland Stanford Junior University. } { } {This program simulates social mobility in 17th Century France during the reign of the Sun King } {Louis XIV. It is used in a History seminar, The France of Louis XIV, at Stanford University by } {Professor Carolyn Lougee to teach economic aspects of social mobility. The simulation allows students } {to act out the life of a French bourgeois from simple peasant to possible social and political success. } {Decision making is based upon a model of French economy ftrst developed by Michael Carter in his } {simulation program ANCIEN REGIME and modified to suit the current simulation. } { } {Virtually all procedures and functions use the variable ASSETS in some form to make calculations and } {change player status; in most cases, only explicit uses of the entire data structure ASSETS are recorded } {in the GLOBALS note. Familiarity with ASSETS is the key to understanding action in the program. } (***************************************************************************************) program Finances; (* This USES statement lists the Macintosh Libraries used by the program to compile Macintosh code. *) uses {$U-} {$U obj/MemTypes) MemTypes, {$U obj/QuickDraw} QuickDraw, • {$U obj…

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Home Documents Game Manuals SC0589 B02 WBG
SC0589 B02 WBG

SC0589 B02 WBG

Game Manuals · 1987 · PDF
FilenameSC0589_b02_WBG_1987.pdf
Size8.61 MB
Year1987
Subsection SC0589 B02 WBG
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The Would-Be Gentleman A simulation of social mobility set during the life and reign of Louis XIV of France, 163 8 -1715 Faculty Author Development Program Stanford University • User: TomM. Application: MacWrite 4.5 Document: Binder Contents • Date: Tuesday, June 16, 1987 Time: 17:19:46 Printer: Bullwinkle • CONTENTS OF THIS NOTEBOOK • I. DOCUMENTATION AND MANUALS* FAD Project Report Final Summary ("The Would-Be Gentleman Final Summary") User's Manual for The Would-Be Gentleman Instructor's Manual for The Would-Be Gentleman Programmer's Manual for The Would-Be Gentleman Programmer's Manual Appendix: Description of "Support Programs and Data Files" II. SOURCE CODE: SIMULATION* (nb: simulation source code is included in both Lisa Workshop and Macintosh format) Source Code: Sunking/4.1/Finance.text (Pascal code) Source Code: Sunking/4.1/Financer.text (resource file) Ill. SOURCE CODE: EDITORS* Source Code: Exec.text (executive file for compilation of code) Source Code: Mail editor Source Code: Office editor Source Code: Lease editor Source Code: Marriage editor Source Code: File editor Source Code: Examine (program for reading Final Stats) • IV. EXECUTABLE SOFTWARE: EDITORS* Program: Louis XIV (main program for The Would-Be Gentleman) Program: Mail editor Program: Office editor Program: Lease editor Program: Marriage1 editor Program: Marriage2 editor V. DATA FILES:* File: Mail files (4) File: Office file File: Lease file File: Marriage files (2) File: Instructions File: StartText File: StartupScreen File: Pictures VI. The Would-Be Gentleman ver 4.3, Turbo Pascal version, with manuals. • *This material comes on Macintosh-formatted diskettes: (1) Source Code, Simulation, (2) Support Programs/Data Files, (3) Documentation and Manuals, (4) Pictures, and (5) The Would-Be Gentleman ver 4.1 (a) and (6) Turbo compatible The Would-Be Gentleman ver 4.3. • User: TomM. Application: MacWrite 4.5 Document: Final Summary • Date: Tuesday, June 16, 1987 Time: 17:21:39 Printer: Bullwinkle • FAD Project Report Final Summary • Date: 6/16/87 Program Title: The Would-Be Gentleman Project Leader: Tom Maliska Programmer(s): Steve Fisher,…

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Home Documents Game Manuals SC2 K Scenarios Quick Start
SC2 K Scenarios Quick Start

SC2 K Scenarios Quick Start

Game Manuals · PDF
FilenameSC2K_Scenarios_Quick_Start.pdf
Size0.96 MB
Subsection SC2 K Scenarios
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Start Guide SIM CITY2000 Greetings and welcome to: 7. Click on the Extract button. SimCity 2000 Scenarios Vol. 1: Great Disasters. Select Destination Folder... You must have SimCity 2000 installed on your hard drive Volume: Your Hard Disk! ( Eject SimCity 2000 ( Desktop before you can install or use these new scenarios. If you haven't done this yet, please see the SimCity 2000 ( Cancel Addendum/Quick Start Guide for instructions. Open Extract These scenarios must be properly installed to the same directory or folder on your hard drive as SimCity 2000. Once installed, they will appear in the Scenarios dialog box along with the scenarios that came with SimCity 2000. DOSInstallation 1. Put the SimCity 2000"" Scenarios Vol. 1: Great Disasters disk into your A: or B: floppy drive. Macintosh Installation 2. At the DOS prompt, type A: [Enter] or B: [Enter], depending on which drive the disk is in. 1. Put the SimCity 2000- Scenarios Vol. 1: Great 3. Type Install [Enter]. Disasters disk into your floppy drive. 4. Follow the instructions on the screen. 2. Double-click on the SimCity 2000"° Scenarios 1.sea 5. Make sure you install the Scenarios into the same icon. directory on your hard drive as SimCity 2000. 3. A dialog box will open. Using the Scenarios SimCity 2000™. Scenarios 1.sea 4. Click on the Desktop button. Select Destination Folder... 1. Start SimCity 2000 as you normally would (see the Volume: SimCity 2000™ Scenarios I ( Eject …

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Home Documents Game Manuals SC4 Manual
Home Documents Game Manuals Scsiprobe
Scsiprobe

Scsiprobe

Game Manuals · PDF
FilenameSCSIProbe.pdf
Size0.02 MB
Subsection Scsiprobe
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SCSIProbe is a Control Panel (cdev) useful for identifying and mounting devices connected to your SCSI bus. With SCSIProbe you can determine the device type, vendor, product and version for every device connected to your bus. SCSIProbe also includes a startup extension (INIT) that, when enabled, can mount volumes without having to access the cdev. SCSIProbe is System 7 compatible and balloon help is available for assistance. INSTALLING: To install SCSIProbe, simply drag the icon into your System Folder. To use SCSIProbe under System 6.x.x, select “Control Panel” from the Apple menu and select the SCSIProbe icon. Under 7.x.x, open the “Control Panels” folder (inside the System Folder) and double-click the SCSIProbe icon. Upon opening, SCSIProbe will display a list showing all available devices connected to your SCSI bus: If a device is detected at a particular SCSI ID but no information about that device is available, a “•” symbol signifying “No Data” will be shown in the Type column for that ID. To refresh the list to reflect any changes that may have occurred since SCSIProbe was opened, click the “Update” button (typing the letter “U” or hitting “Return” will have the same effect). It is also possible to reset the bus by holding down the option key, which will cause the “Update” button to change to “Reset”, and clicking the “Reset” button. NOTE: It is recommended to reset the bus only when a device does not appear to be responding correctly. To mount volumes to the desktop that are currently not mounted, click the “Mount” button (typing the letter “M” or hitting “Enter” will have the same effect). In order for SCSIProbe to mount a volume, it must first be displayed in the list. OPTIONS: SCSIProbe can mount volumes without having to access the cdev, close device drivers when ejecting removable media and mount volumes during startup. To enable any of these features, click the “Options…” button (or type the letter “O”). The following dialog will appear: MOUNTING To enable the Volume Mounting Init, click the top checkbox and enter a “Hot Key” sequence. A “Hot Key” can be any combination of modifier keys (Command, Option, Shift or Control) and another key. After closing this dialog with the “OK” button, anytime the “Hot Key” is typed SCSIProbe will scan the SCSI bus and attempt to mount volumes currently not mounted. EJECTING The second option, when enabled, will close device drivers when ejecting removable media (SyQuest, Bernoulli, etc.). By enabling this option, SCSIProbe will remove the driver associated with disk that was just ejected, freeing the SCSI ID for a new driver. When a new cartridge is inserted, the driver from that cartridge will be loaded into the available ID. This will insure that the correct driver always used for each cartridge. This option is useful when working with cartridges initialized with a variety of formatting utilities. If all cartridges you work with have been initialized by a single vendor's utility, this …

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Home Documents Game Manuals SCSI Accelerator 2.1
SCSI Accelerator 2.1

SCSI Accelerator 2.1

Game Manuals · PDF
FilenameSCSI_Accelerator_2.1.pdf
Size0.01 MB
Subsection SCSI Accelerator 2.1
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WHAT SCSI-ACCELERATOR IS ALL ABOUT. The accelerator works only on a MacPlus! It enhances the throughput of I/O operations for so called blind read and write operations. Nothing else is affected. The reason that the performance of these operations can be enhanced is that Apple's code to do these operations is (and must be) suited to handle a variety of disk types. Some of these are slower than others. In the following discussion we will talk about read operations only, but the discussion applies just as well to write operations. When transfering data to or from a SCSI device, there is no support for hardware handshake on the MacPlus (there is some on the other Macintoshes). Because of this, the only really safe way to do the I/O is to poll the SCSI chip for the arrival of a new byte each time you need one. Of course this is slow. Therefore Apple introduced the "blind" operations. For blind operations, the system only waits for the arrival of the first byte, the rest of them are read in a small loop which looks like this: @1 move.b (a1),(a2)+ dbra d6,@1 This means that after every transfer of a single byte, the Macintosh waits at least the time to execute the DBRA (about 10 cycles) before fetching the next byte. This is long enough for even the slowest hard disk that Apple anticipated to have the next byte ready. In fact, most hard disk can deal with a lot less! Reduction of this "dead" time can be achieved by unfolding the loop, i.e. reducing the loop trip count and putting more than a single move.b instruction in the loop body. Of course, if we put two moves right next to each other, we get the fastest transfer that is possible (knowing that we do not have a DMA controller). This might be too fast for some hard disks, so it may well be that we have to put one or more NOP instructions between each two move.b instructions. The execution time of a NOP is only 4 cycles however, much less than for the DBRA and thus, throughput can be increased even if we need 2 NOPs per move.b. By increasing the number of move.b instructions in the loop body, we further decrease the looping overhead, leading to increased performance, but of course, also to more use of memory for the code. Since the loop illustrated is 6 code bytes long, there is just enough place to replace the loop with a JSR instruction to a patched version of the loop that applies these techniques. This is exactly what the SCSI-Accelerator does. The reason that this does not improve performance on the Mac SE or II/IIx is that those machines support a sort of pseudo DMA transfer mode that already takes care of getting in the bytes as soon as they arrive. For this reason, the accelerator init refuses to install itself on anything other than a Mac Plus. HOW TO USE IT. As said before, if you do not operate a Mac Plus, forget it, it will not install! If you are using a MacPlus, the thing to do is to find out what kind of unfolded loop will still work for your configurati…

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Home Documents Game Manuals SCSI Accelerator
SCSI Accelerator

SCSI Accelerator

Game Manuals · PDF
FilenameSCSI_Accelerator_7.pdf
Size0.01 MB
Subsection SCSI Accelerator
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WHAT SCSI-ACCELERATOR IS ALL ABOUT. The accelerator works only on a MacPlus! It enhances the throughput of I/O operations for so called blind read and write operations. Nothing else is affected. The reason that the performance of these operations can be enhanced is that Apple's code to do these operations is (and must be) suited to handle a variety of disk types. Some of these are slower than others. In the following discussion we will talk about read operations only, but the discussion applies just as well to write operations. When transfering data to or from a SCSI device, there is no support for hardware handshake on the MacPlus (there is some on the other Macintoshes). Because of this, the only really safe way to do the I/O is to poll the SCSI chip for the arrival of a new byte each time you need one. Of course this is slow. Therefore Apple introduced the "blind" operations. For blind operations, the system only waits for the arrival of the first byte, the rest of them are read in a small loop which looks like this: @1 move.b (a1),(a2)+ dbra d6,@1 This means that after every transfer of a single byte, the Macintosh waits at least the time to execute the DBRA (about 10 cycles) before fetching the next byte. This is long enough for even the slowest hard disk that Apple anticipated to have the next byte ready. In fact, most hard disk can deal with a lot less! Reduction of this "dead" time can be achieved by unfolding the loop, i.e. reducing the loop trip count and putting more than a single move.b instruction in the loop body. Of course, if we put two moves right next to each other, we get the fastest transfer that is possible (knowing that we do not have a DMA controller). This might be too fast for some hard disks, so it may well be that we have to put one or more NOP instructions between each two move.b instructions. The execution time of a NOP is only 4 cycles however, much less than for the DBRA and thus, throughput can be increased even if we need 2 NOPs per move.b. By increasing the number of move.b instructions in the loop body, we further decrease the looping overhead, leading to increased performance, but of course, also to more use of memory for the code. Since the loop illustrated is 6 code bytes long, there is just enough place to replace the loop with a JSR instruction to a patched version of the loop that applies these techniques. This is exactly what the SCSI-Accelerator does. The reason that this does not improve performance on the Mac SE or II/IIx is that those machines support a sort of pseudo DMA transfer mode that already takes care of getting in the bytes as soon as they arrive. For this reason, the accelerator init refuses to install itself on anything other than a Mac Plus. HOW TO USE IT. As said before, if you do not operate a Mac Plus, forget it, it will not install! If you are using a MacPlus, the thing to do is to find out what kind of unfolded loop will still work for your con…

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Home Documents Game Manuals SCURK Users Manual
SCURK Users Manual

SCURK Users Manual

Game Manuals · PDF
FilenameSCURK_Users_Manual.pdf
Size18.38 MB
Subsection SCURK Users
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USER'S MANUAL Windows/Macintosh Edition by Bob Sombrio and Michael Bremer MAXIS 2 THEATRE SQUARE ORINDA, CA 94563-3346 TEL: 510-254-9700 FAX: 510-253-3736 Software copyright 1994, Maxis, Inc. All rights reserved worldwide. Manual copyright 1994, Maxis, Inc. All rights reserved worldwide. No portion of this manual may be copied, reproduced, translated or reduced to any electronic medium or machine-readable form without the prior written consent of Maxis, Inc. Maxis Software License Agreement THE ENCLOSED SOFTWARE PROGRAMS ARE LICENSED BY MAXIS TO CUSTOMERS FOR THEIR NON-EXCLUSIVE USE ON A SINGLE COMPUTER SYSTEM PER THE TERMS SET FORTH BELOW. License You have the non-exclusive right to use the enclosed programs on a single computer. You may not electronically transfer the programs from one computer to another over a network. You may not distribute copies of the program or documentation to others. You may make one (1) copy of the program disks solely for backup purposes. If you install the program on a hard disk or other mass-storage device, a copy made of the program, as installed, as a part of, and solely for, archive purposes is also permitted. You may transfer the software from one computer to another on a permanent basis only, and only when all copies of the software on the original computer are removed on a permanent basis. YOU MAY NOT USE, COPY, MODIFY, SUBLICENSE, RENT, LEASE, CONVEY, TRANSLATE, OR TRANSFER THE PROGRAMS OR DOCUMENTATION, OR ANY COPY EXCEPT AS EXPRESSLY PROVIDED IN THIS AGREEMENT. YOU MAY NOT CONVERT THE SOFTWARE TO ANY PROGRAMMING LANGUAGE OR FORMAT, DECOMPILE OR DISASSEMBLE THE SOFTWARE OR ANY COPY, MODIFICATION OR MERGED PORTION, IN WHOLE OR IN PART. Limited Warranty PROGATEMHVSID"EWTHOUARNYFKIDETHRXPSDOIMLE,NCUDGBTOLIMEDHP WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE PROGRAMS ARESUMDBYO.AXISENTWRAHEFUNCTIOS AEDNTHPROGAMSWILETYOURQIMENTSORHA OPERATION OF THE PROGRAMS WILL BE UNINTERRUPTED OR ERROR FREE. The sole and exclusive remedy available to the purchaser or user of this software and accompanying documentation is a refund or replacement of the product, at the option of Maxis. To the original purchaser only, Maxis warrants the magnetic diskette on which this software product is distributed. It is warranted to be free from defects in materials and faulty workmanship under normal use for a period of ninety days from the date of purchase. If during this ninety-day period the diskette should become defective, it may be returned to Maxis for a replacement without charge. The media warranty period is automatically extended upon receipt of the registration card. The Appendix has been reprinted with permission. From SimCity 2000: Power, Politics and Planning. ©1994 by Nick Dargahi and Michael Bremer, Prima Publishing. Maxis and SimCity 2000 are registered trademarks of Maxis, Inc. Page ii …

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