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Home Documents Strategy Guides Sim City3000 Strategyguide German
Sim City3000 Strategyguide German

Sim City3000 Strategyguide German

FilenameSimCity3000_strategyguide_german.pdf
Size9.07 MB
Subsection Sim City3000 Strategyguide German
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oeao 6 "= ier & £6 =s a = feat’ fot e otSs UT ome oYo ira = case «by ©) ic >) —_— ~ 2 6S) a ee gv) =x = a* Digitized by the Internet Archive in 2021 with funding from Kahle/Austin Foundation https://archive.org/details/ison_ 9783815551349 SimCity 3000 Horst BAUMANN MARINA RUPPACH DUSSELDORF - SAN FRANCISCO - PARIS - LONDON - SOEST (NL) SYBEX Fast alle Hard- und Software-Bezeichnungen, die in diesem Buch erwahnt werden, sind gleichzeitig auch eingetragene Waren- zeichen und sollten als solche betrachtet werden. Der Verlag folgt bei den Produktbezeichnungen im wesentlichen den Schreib- weisen der Hersteller. Der Verlag hat alle Sorgfalt walten lassen, um vollstandige und akkurate Informationen in diesem Buch bzw. Programm und anderen evtl. beiliegenden Informationstragern zu publizieren. SYBEX-Verlag GmbH, Dusseldorf, Ubernimmt weder die Garan- tie noch die juristische Verantwor tung oder irgendeine Haftung fur die Nutzung dieser Informationen, flr deren Wirtschaftlich- keit oder fehlerfreie Funktion flr einen bestimmten Zweck. Ferner kann der Verlag fur Schaden, die auf eine Fehlfunktion von Programmen, Schaltplanen o.a. zuruickzuflhren sind, nicht haftbar gemacht werden, auch nicht fur die Verletzung von Patent- und anderen Rechten Dritter, die daraus resultiert Projektmanagement/Lektorat: Andreas Birkner Produktion: Mathias Kaiser, Dusseldorf Satz: ArtCeylan, Duisburg Umschlaggestaltung: Michal Obszarski, SYBEX-Verlag GmbH, Dusseldorf Farbreproduktionen: More Colour, Meerbusch Belichtung, Druck und buchbinderische Verarbeitung: Media-Print, Paderborn ISBN 3-8155-5134-X 1. Auflage 1999 Alle Rechte vorbehalten. Kein Teil des Werks darf in irgendeiner Form (Druck, Fotokopie, Mikrofilm oder in einem anderen Verfahren) ohne schriftliche Genehmigung des Verlags reproduziert oder unter Verwendung elektronischer Systeme verarbei- tet, vervielfaltigt oder verbreitet werden. Printed in Germany Copyright © 1999 by SYBEX-Verlag GmbH, Diisseldorf INHALTSVERZEICHNIS DiE GESCHICHTE VON SIMCITY 7 DIE GEBURT EINES KLASSIKERS y SIMCITY CLASSIC 7 SimCity 2000 8 SIMCITY 3000 …

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Home Documents Game Manuals Sim City 1989 Mac Manual
Sim City 1989 Mac Manual

Sim City 1989 Mac Manual

Game Manuals · 1989 · PDF
FilenameSimCity_1989_Mac_manual.pdf
Size11.56 MB
Year1989
Subsection Sim City 1989 Mac
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Custom design landforms on which you can build your cities. Add landform features to an existing city. Remove all man-made objects from a city. Place rivers, forests, and*open land where you want them. Use the smoothing function to make realistic shorelines and forest borders. Program shipping routes. Maxis 1042 Country Club Dr., Suite C Moraga, CA 94556 (415) 376-6434 FAX (415) 376-1823 ISBN G=929750-1L4<4- Terrain Editor copyright 1989, | Maxis aes | All rights reserved. ae | MAXI-004-102 , o 635 7o007 6H , SinGily THE CITY SIMULATOR USER DOCUMENTATION — MACINTOSH VERSION 1.0 SimGity THE CITY SIMULATOR CREDITS Concept and Design: Will Wright Contributions to Design: Jeff Braun, Robert Strobel, Brian Witt Macintosh Programming: Robert Strobel, Brett G. Durrett, Will Wright Graphic Artwork: Don Bayless, Will Wright Sounds: Steve Hales Documentation: Michael Bremer, Cliff Ellis, Akila Redmer Contributions to Documentation: Tom Bentley, Will Wright - City Scenarios: Jonathan Trachtenberg, Brett G. Durrett | Testers: Dan Angeli, Sean Blair, Keith Brumbaugh, Jonathan Trachtenberg, Jeff Lamb Package and Documentation Design: Richard Bagel DESIGN, Santa Rosa . Package Illustration: Kurt West for Richard Bagel DESIGN Special thanks to: Jeff Braun, Brian Hales, Bruce Joffe, Joell Jones, Edward Kilham, Stan Kalisher of Impulse, Kazue Osugi, and Broderbund Software Dedicated to Cassidy MAXIS SOFTWARE 953 Mountain View Drive, Suite #113 Lafayette, CA 94549 (415) 376-6434 Software and manual copyright 1989, Maxis Software, Will Wright, all rights reserved. ISBN # 0-929750-01-2 Limited Warranty . SimCity is provided “as is” without warranty of any kind. Maxis warrants to the original purchaser of SimCity that the diskette will be free from defects in materials and workmanship for ninety days from the date of purchase. : Replacement of Media SimCity is copy-protected. Defective media returned ninety days from date of purchase will be replaced without charge. Defective media can be returned and replaced any time after the ninety-day period for a $7.50 handling charge, $20 for overnight express. : License As the original purchaser, you have the right to use SimCity only on a single computer. You may physically transfer the program from one computer to another provided that the program is used only on one computer at a time. You may not distribute copies of SimCity or accompanying documentation to others. THIS MANUAL IS COPYRIGHTED. NO PORTION OF THIS MAN…

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Home Documents Game Manuals Sim City Classic Reference
Sim City Classic Reference

Sim City Classic Reference

Game Manuals · PDF
FilenameSimCity_Classic_Reference.pdf
Size0.39 MB
Subsection Sim City Classic
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SYSTEM/REFERENCE SIM CHY MACINTOSH VERSION WITH TERRAIN EDITOR SYSTEM INFORMATION HARDWARE INFORMATION COLOR SIMCITY Requires a Macintosh SE/30, Mac II, Ilx, Ilcx, Ilci, Ilfx, Ilsi, LC, LCII, or Quadra with 16-color or grey-scale monitor 2 MB RAM required (2.5 MB RAM recquired for System 7) Hard disk or high-density floppy required Printer Option MONOCHROME SIMCITY & TERRAIN EDITOR Requires any of the machines above set to black and white two-color, or: Plus, SE, Portable, Classic, Classic II 1 MB RAM required (2 MB RAM required for System 7) One floppy disk, at least SOOK (double-sided) required; Hard disk recommended; Printer option SOFTWARE INFORMATION System 6.0.2 or later required - System 7 friendly; MultiFinder and 32-Bit QuickDraw compatible SimCity Graphics™ Sets 1 and 2 optional HARD DISK INSTALLATION To install SimCity and the Terrain Editor to your hard disk, first, make a new folder called SimCity. For color SimCity, drag all the contents of both disks-except SimCity 1.4 (the b&w version)-into the folder on your hard disk. For monochrome SimCity, drag all the contents of both disks-except SimCity 1.4c (the color version)-into the folder on your hard disk. BE SURE IBE SCENARIO FlLE AND IBE PROGRAM FlLES ARE IN IBE SAME FOLDER. The file Cities.sea, on disk 2, is a self-extracting archive containing a bunch of cities. If you want them on your hard disk, double-click on Cities.sea, select the SimCity folder on your hard disk, then click on EXTRACT. SIMCITY TERRAIN EDITOR™ The SimCity Terrain Editor is an add-on utility program that lets you custom-design terrains for SimCity. Complete instructions for the Terrain Editor can be found at the end of the SimCity Classic manual. NOTES • The first time you play SimCity you will be asked to enter your name to license your copy. • Color SimCity will not run on the internal monitor in an SE/30; Monochrome SimCity will. • When playing Monochrome SimCity on a color or grey-scale monitor, set it to black and white two-color mode in the Control Panel. • If you have enough memory and still get a "Not enough memory" message, lower your RAM cache on the Control Panel and/or remove large desk accessories, then restart your Mac. IMPORTANT! SEND IN YOUR REGISTRATION CARD! We'll keep you informed of updates, upgrades, and options for SimCity. CITY DYNAMICS CHART L E V E L S Residential Population D D D D Commercial Population D D D D Industrial Population D D D D D Population Density …

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Home Documents Game Manuals Sim City Graphics Manual
Sim City Graphics Manual

Sim City Graphics Manual

Game Manuals · PDF
FilenameSimCity_Graphics_manual.pdf
Size1.72 MB
Subsection Sim City Graphics
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UI USER'S MANUAL or SIM LLK A User's Manual All Versions System DOS Version IBM PC, XT, AT, PS/1, PS/2 or 100% compatible Requirements 640K RAM Hard Disk VGA, MCGA, EGA or Hercules Monochrome graphics Mouse recommended. Printer optional REQUIRES SIMCITY CLASSIC INSTALLED ON YOUR HARD DISK Windows Version IBM AT or 100% compatible computer, 386 or above 2 MB RAM Microsoft Windows 3.1 or above in Standard or Enhanced mode Mouse recommended. Printer optional REQUIRES SIMCITY CLASSIC INSTALLED ON YOUR HARD DISK Macintosh Version Plus, Classic Series, SE Series, LC Series, Quadra Series, Centris Series, Performa Series, Portable and PowerBook Series Hard drive System 6.0.2 or higher For color, requires 2 MB RAM to run under System 6.X and 2.5 MB RAM under System 7.X For monochrome, requires 1 MB RAM to run under System 6.X and 2 MB RAM under System 7.X Printer optional REQUIRES SIMCITY CLASSIC INSTALLED ON YOUR HARD DISK Warning! These graphics sets will only install to and work with SimCity Classic. They will not work with earlier versions of SimCity. If Classics Only! you have an earlier version of SimCity, contact Maxis Customer Service at 800-33-MAXIS for information on upgrading to SimCity Classic. Page 2 SimCity Classic Graphics Note: SimCity Classic must be installed on your hard disk before you can install SimCity Classic Graphics. DOS Version Installation m 1. Put the SimCity Classic Graphics Disk 1 into your A: or B: DOS Version Hint: floppy drive and type A:INSTALL [Enter] or B:INSTALL [Enter]. If SimCity wasn't in- . Follow the instructions on the screen. Swap floppy disks stalled to C:NSIMCITY— when prompted. Correct the destination drive and direc- the default drive and di- tory if necessary. rectory—write down the correct drive and direc- . To change graphics sets, start SimCity, open the System tory before running IN- menu and select Load Graphics. STALL. Windows Version Installation 1. Start Windows and put the SimCity Classic Graphics Disk 1 Windows Warning! into your A: or B: floppy drive. Foll…

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Home Documents Strategy Guides Sim Earth Strategy Guide
Sim Earth Strategy Guide

Sim Earth Strategy Guide

FilenameSimEarth_StrategyGuide.pdf
Size55.67 MB
Subsection Sim Earth Strategy
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l|M»| Mil [SIT] ■>* ISBN 1-55958-103- SimEarth: The Official Strategy Guide 1 T] E T [ 1 A * 1 JnL j JLi JL k N OF THE GAMES ^ SERIES Other computer game books: Harpoon™ Battlebook The Official SimEarth" Strategy Guide Chuck Yeager's Air Combat Handbook Wing Commander™ I and II: The Ultimate Strategy Guide The Official Lucasfilm Games Air Combat Strategies Book Sid Meier's Civilization, or Rome on 640K a Day Ultima™: The Avatar Adventures (April) Video game books now available: Nintendo® Games Secrets, Volumes 1, 2, and 3 Super NES® Games Secrets Super Mario World® Secrets GamePro™ Presents: Nintendo® Games Secrets Greatest Tips Nintendo Game Boy® Secrets, Volumes 1 and 2 Sega Genesis® Secrets, Volumes 1 and 2 TurboGrafx-16® and TurboExpress® Games Secrets, Volumes 1 and 2 HOW TO ORDER: Quantity discounts are available from the publisher, Prima Publishing, P.O. Box 1260SM, Rocklin, CA 95677; telephone (916) 786-0426 On your letterhead include information concerning the intended use of the books and the number of books you wish to purchase. U.S. Bookstores and Libraries: Please submit all orders to St. Martin's Press, 175 Fifth Avenue, New York, NY 10010; telephone (212) 674-5151 SimEarth: The Official Strategy Guide Rusel DeMaria (with a Preface by James Lovelock) I*N Prima Publishing PO. Box 1260SM Rocklin, CA 95677 (916) 786-0426 Copyright 1991 by Rusel DeMaria All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Publishing except for the inclusion of quotations in a review. Secrets of the Games Series Editor: Ruse1 ^Maria Layouts by Rusel DeMaria Editing and Proofing: Zach Meston, Rusel DeMaria Cover Design by Dunlavey Studio Art Director: Ocean Quigley Cover Illustration by Kurt West, courtesy of Maxis Library of Congress Number: 91-6610 ISBN: 1-55958-103-4 92 93 94 95 RRD 10 9876543 Printed in the United States of America Acknowledgements Writing this book was a project that absorbed me for months, in sickness and in health... literally. I am glad to be finished with it, but in a way I never will be. Writing this book has opened doors in my mind that will remain open…

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Home Documents Game Manuals Sim Earth Manual
Sim Earth Manual

Sim Earth Manual

Game Manuals · PDF
FilenameSimEarth_manual.pdf
Size133.31 MB
Subsection Sim Earth
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THUVIMPlJUiT MXCINISSII vnsiON SYSTEM INFORMUnON AND QUICK-SDUrTGUIDE SYSnM HARDWARE REQUIRED Macintosh Portable, Classic, Plus, SE, SE/30, LC, II, IIx, Ilex, IIsl, IIcl, Ilfx INFORMATION 1 Mb RAM required for the black and white version 2 Mb RAM recommended for the color version (If you are running the color version of SimEarth with only one Mb RAM, some sounds will be disabled. Under System 7, you will need 2Mb for black and white and 2.5 Mb for color.) 800K Floppy disk drive required Hard disk recommended SOFTWARE REQUIRED Apple System 6.0.2 or higher. System 7 compatible. ABOUT G E N E R A L I N F O R M AT I O N TWO VERSIONS—There are two versions of SimEarth included in this package, SIMEARTH ON one for Macs with black and white screens, and one for Macs with color screens. THE MACINTOSH The planets made with one version will load into the other. PRINTING—Only the black and white version has a printing function, so don't lose it even if you have a color computer. The print function does not work under MuItiFinder with all printers. If you have printing problems, turn MuItiFinder off. To do this, quit SimEarth, select Set Startup... in the Special menu, click on Finder, click OK, select Restart in the Special menu, then start SimEarth again. To print, select the PRINT option in the FILE MENU. You will get a 2-page report on your planet, containing: The whole planet in Compressed View. (Whatever data layers or climate layers you have on at the time will be printed.) The REPORT WINDOW The BIOME RATIO GRAPH The ATMOSPHERIC COMPOSITION GRAPH The LIFE CLASS RATIO GRAPH The planet or scenario name and level of play LARGE MONITORS—If you have a monitor with a screen larger than 13", and are running the color version of SimEarth in MuItiFinder, you may have to set your partition higher than the default setting of 850K. To do this, click once on the SimEarth icon, then choose GET INFO from the FINDER FILE MENU. Change the number in the Application Memory Size box, then close the INFO WINDOW. For Page 2 Macintosh Version QUICK-START GUIDE a full-page monitor a setting of 1000 should be enough; for a 2-page monitor you will have to set it higher. HARD DISK INSTALLATION—To install SimEarth on your hard disk, m…

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Home Documents Game Manuals Sim Farm Manual
Sim Farm Manual

Sim Farm Manual

Game Manuals · PDF
FilenameSimFarm_Manual.pdf
Size7.07 MB
Subsection Sim Farm
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pres J : SimCity’s Country Cousin CLASSICS USER MANUAL by Tom Bentley YY Real Farms Section by Steve Perrin Farm MAXIS 2121 N. CALIFORNIA BLVD. WALNUT CREEK, CA 94596-3572 SimFarm software copyright 1993 Maxis, Inc. and Eric Albers. Installation software copyright 1993 Maxis, Inc. All rights reserved worldwide. Manual copyright 1993, Maxis, Inc. All rights reserved worldwide. No portion of this manual may be copied, reproduced, translated or reduced to any electronic medium or machine- readable form without the prior written consent of Maxis, Inc. Maxis Software License Agreement THE ENCLOSED SOFTWARE PROGRAMS ARE LICENSED BY MAXIS TO CUSTOMERS FOR THEIR NON-EXCLUSIVE USE ON A SINGLE COMPUTER SYSTEM PER THE TERMS SET FORTH BELOW. License You have the non-exclusive right to use the enclosed programs on a single computer. You may not electronically transfer the programs from one computer to another over a network. You may not distribute copies of the program or documentation to others. You may make one (1) copy of the program disks solely for backup purposes. If you install the program on a hard disk or other mass-storage device, a copy made of the program, as installed, as a part of, and solely for, archive purposes is also permitted. You may transfer the software from one computer to another on a permanent basis only, and only when all copies of the software on the original computer are removed on a permanent basis. YOU MAY NOT USE, COPY, MODIFY, SUBLICENSE, RENT, LEASE, CONVEY, TRANSLATE, OR TRANSFER THE PROGRAMS OR DOCUMENTATION, OR ANY COPY EXCEPT AS EXPRESSLY PROVIDED IN THIS AGREEMENT. YOU MAY NOT CONVERT THE SOFTWARE TO ANY PROGRAMMING LANGUAGE OR FORMAT, DECOMPILE OR DISASSEMBLE THE SOFTWARE OR ANY COPY, MODIFICATION OR MERGED PORTION, IN WHOLE OR IN PART. Limited Warranty THESE PROGRAMS ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE PROGRAMS ARE ASSUMED BY YOU. MAXIS DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE PROGRAMS WILL MEET YOUR REQUIREMENTS OR THAT THE OPERATION OF THE PROGRAMS WILL BE UNINTERRUPTED OR ERROR FREE. The sole and exclusive remedy available to the purchaser or user of this software and accompanying documentation is a refund or replacement of the product, at the option of Maxis. To the original purchaser only, Maxis warrants the magnetic diskette on which this software product is distributed. It is warranted to be free from defects in materials and faulty workmanship under normal use for a period of ninety day…

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Home Documents Game Manuals Sim Farm Quick Start Guide
Sim Farm Quick Start Guide

Sim Farm Quick Start Guide

Game Manuals · PDF
FilenameSimFarm_Quick_Start_Guide.pdf
Size0.87 MB
Subsection Sim Farm
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CLASSICS ADDENDUM AND QUICK START GUIDE ee DE Windows Version > we ns san =. >> eN >>> Is >>> Farm System IBM 386 and above and 100% compatibles Information 2 MB RAM (4 MB RAM recommended) Hard drive with at least 6 MB free disk space Hardware Required VGA graphics card with Windows 3.1 drivers Microsoft-compatible mouse required Software Required Windows 3.1 or above (MS- or PC-DOS 5.0 or higher recom- mended) Installing SimFarm must be installed to a hard drive. It will take up about 6 MB of disk space, and each saved game will occupy about 150K. SimFarm To install SimFarm: 1. Boot your computer and start Windows. 2. Insert SimFarm Disk 1, the Setup disk, into your A: or B: floppy drive. 3. Open the File menu in Windows Program Manager and select Run... 4. Inthe Command Line box, type A:\Setup or B:\Setup, depending on where you put the disk, and click on the OK button. Command Line: A:\setup| Cancel Run Minimized Browse.. Help 5. The Setup program will initialize. Click on the Continue button and follow the directions as they appear onthe screen. You will be given the opportunity to register your copy of the game with your name, by typingit into the provided box. Ifyou later forget who youare, youcan remind yourself by choosing About SimFarm for Windows from the Help menu, where you can see your name in lights. Page 2 SimFarm — Windows Addendum 6. The installer will then offer you some initial drive/directory setup defaults and the opportunity to change them. There is a Help button for the faint of heart. 7. Once the path is established, click on Continue; you will see a progress bar displaying the names of the files being installed and the running percentage of their installation. Change disks when you’re prompted and click OK. You can abort the installation at any time by clicking on the Cancel button. If you already have a Maxis program group in your P…

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Home Documents Read Me & Reference Sim Harbor Read Me
Sim Harbor Read Me

Sim Harbor Read Me

FilenameSimHarbor_ReadMe.pdf
Size0.03 MB
Subsection Sim Harbor
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The best looking and best playing harbor simulation of all! Featuring 120 ships, tons of buildings and many more! SimHarbor Read Me Version 1.5 Intro You are asked to build a harbor for a town near the Atlantic ocean. The location is near the routes between Europe and America, so chances are good to get some shipping companies to use the harbor. You and your compagnions found a firm, the "SimHarbor Building and Construction Society" (SBCS) and with a starting capital of 200.000 £ from the City Council the work begins. Playing SimHarbor In the beginning there is water. Start the harbor from any side, but note that the ocean is to the north, all floods, hurricans etc. will come from there. Use the tools to add piers, cranes and warehouses. Use the tool button with the little boat to set your company boat. Click on the boat for a popup with more items; you may use shift- arrowkeys to sail the boat. Make use of the shift- and optionkey with each tool e.g. shift-lighthouse will bring a green one. Tip: Start it small, one pier with cranes and some warehouses should do fine. Soon the first ships will make use of your harbor. Small ships will come to simple piers, larger ships need cranes and storeroom. Be sure to keep enough storeroom for the incomming ships. Oiltankers need tanks, cargo ships warehouses etc. The message box will bring you information about the companies needs. Building houses like fire stations, emergency departements and shipyards will raise the quality of your harbor and will attract more ships to come. After every year you will get a detailed report about income and expenses (not to forget taxes). Use the statistical and financial charts to get informed about what is going on. Read the newspapers about the latest developments in the shipping world. Mr. Faraday, Mr. Goddard, Mr Marconi and Mr. Mendel from the SBCS will give you advice if needed, Mr. Pasteur speaks for the shipping firms and their interests. Build a flourishing harbor ! System Hardware Requirements SimHarbor requires a PPC Macintosh computer. It was tested on PPCs from OS 7.x up to OS X in classic mode. A screen size between 640x480 and 1024x768 pixel is recommended. Thanks to: Mark Schonewille, Denis Rouyer, Uli Kusterer, Duncan Haws, Matthias Kahlert , Frederic Rinaldi, Steve Bannerman, Bruce Barrett, Scott Bongiorno, Kevin Calhoun, Eric Carlson, Bob Eddings, Paul Foraker, Jeff Mitchell, Susan Stuart and Elaine Ung Thanks for playing SimHarbor!
Home Documents Game Manuals Sim Life Lab Book
Sim Life Lab Book

Sim Life Lab Book

Game Manuals · PDF
FilenameSimLife_LabBook.pdf
Size0.57 MB
Subsection Sim Life Lab Book
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s siMmn LAB BOOK Name: _ Class: _ Yah. and plenty of it. Grade: Steep enough for skateboarding! Startinq Dale: Mom savs not Ml I'm 35. Finishina Date: _J SimLife Lab Book featuring: The sample experiment Splatt, which accompanies the tutorial in the SimLife" manual, and SimLife Tata Sheets Copyright 1992 Maxis, all rights reserved worldwide. Maxis grants to registered owners of SimLife the rightto copy portions Splatt The Goa! Of This Experiment The Approach Make two identical animal species-the subject and control-and apply environmental pressure to the subject in a way to try to influence the gene pool on the following genes: 'Roaming Turn Angle The Plan Of Attack 1 Design and build the subject animal. 2 Duplicate and rename the subject as the control animal. 3. Design and build the world needed for the experiment. H. Modify the climate for optimum control. 5. Change the laws of physics for optimum time passage and population limits. 6. Populate the world with the subject and control species. 7. Record the starting genetic data for both populations. 8. Apply the environmental pressure for a number of generations. 9. Observe the results at two points in time. 10. Analyze the results. Start SimLife in Experimental Mode. ©1992 Maxis, All Rlights Reserved The "Prototype Genome The subject animal has the following prototype genome: The subject animal < I in the Edit Here is the finished world layout showing land, water and food sources. Color Key: if" I Land it I Water I ! Food Sources 11992 Maxis, All Rights Reserved Page 5 Stef? H: Modify The Climate For Optimum Control Climate Design Criteria Nothing special, generally benign, won't affect the experiment, Climate Settings The climate was set as shown below. Step 5: Change The Laws Of “Physics For Optimum Time Passage Find Population Limits Physics Design Criteria Make life as easy as possible for our bugs, make time pass very quickly, limit life span, eliminate ! Maxis, All Rights Reserved Populate the world with 15 Splatts and 15 Controls as designed.then modify the prototype genomes more Splatts and 15 more Controls. • Set -Roaming to 757 • Set Turning to 757 • Change Turn Type to Random • Change Turn Angle to R\ed,um-high Step 7: "Record The Starting Genetic Data For 3oth Populations Tick■ 0 Vay. 0 …

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