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Home Documents Game Manuals Sonicfire Pro 3.1 Manual
Sonicfire Pro 3.1 Manual

Sonicfire Pro 3.1 Manual

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FilenameSonicfirePro_3.1_manual.pdf
Size4.22 MB
Subsection Sonicfire Pro 3.1
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Create Custom Professional Music Soundtracks for Any Visual Project In Minutes Online Documentation for SmartSound® Sonicfire® Pro - Version 3.1 Get the latest news from SmartSound Software at http://www.smartsound.com License Agreement SOFTWARE LICENSE AGREEMENT OF SMARTSOUND SOFTWARE, INC. ("SSI") CAREFULLY READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THIS SOFTWARE. BY CLICKING ‘ACCEPT,’ YOU ARE ACCEPTING SUCH TERMS AND CONDITIONS. IF YOU DO NOT WISH TO BE BOUND BY SUCH PROVISIONS, YOU SHOULD CLICK ‘DECLINE’ AND PROMPTLY RETURN THIS PACKAGE TO THE PLACE OF PURCHASE FOR A REFUND. 1. Ownership. The enclosed SSI software program and related instructions (the "Software") are licensed (not sold) to you, and SSI retains all ownership interests and intellectual property rights in the Software. Such ownership and related interests are protected by U.S. and international copyright laws. 2. Software License. SSI grants you a nonexclusive, nontransferable license to (i) use one copy of the Software on a single computer and (ii) make one copy of the Software for back-up or archival purposes only. If the Software is installed on a network server, a separate license is required for each workstation served on such network. You may not: (a) copy (other than once for back-up purposes), disclose, publish, export, distribute, rent, lease or sublicense; (b) remove any SSI trademarks or copyright notices from; (c) modify, translate or prepare derivative works of; (4) use in a computer-based services business or publicly display visual output of; (d) transmit by audio, digital or other electronic means; or (e) reverse engineer, decompile or disassemble all or any portion of the Software in any form, except as expressly licensed herein. 3. Music/Audio Rights. This license grants no rights, express or implied to use, alter, reproduce, perform or distribute the musical compositions created by or included with the Software (the "Content"). All such rights are set forth in a separate license included in the media in which the Content is delivered to you. 4. User Responsibility. You are responsible for installation, management and operation of the Software. Further, you agree to indemnify, hold harmless and defend SSI from and against all claims or lawsuits, including attorneys' fees, that arise or result from any use or distribution of the Software (including the music/audio content) not expressly authorized in this Agreement. 5. Warranty. SSI warrants the Software media (e.g. diskettes) to be free from defects in materials and workmanship for a period of sixty (60) days from the date of purchase. SSI will replace any such defective media returned to SSI during such warranty period, provided such defect is not the result of improper use or neglect, or if SSI is unable to do so, it will refund your price for such…

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Home Documents Game Manuals Sonja Sonnenschein Anleitung
Sonja Sonnenschein Anleitung

Sonja Sonnenschein Anleitung

Game Manuals · PDF
FilenameSonja_Sonnenschein-Anleitung.pdf
Size0.64 MB
Subsection Sonja Sonnenschein Anleitung
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DAS SPIEL Willkommen bei Sonja Sonnenschein und die gruselige Vogelscheuche! Beim Spielstart muss ein Tier ausgewählt werden, um das Spiel automatisch beim Beenden des Spiels zu speichern. Um einen alten Spielstand zu laden, klicke direkt auf das entsprechende Tier. Wenn du ein neues Spiel beginnen möchtest, muss ein neues Tier ausgewählt werden. Insgesamt gibt es fünf verschiedene Speichermöglichkeiten (5 verschiedene Tiere). Sobald sich der Mauszeiger in eine Hand verwandelt kannst du ein Objekt auswählen. Wenn du mit der Maus über Mojo den Moskito fährst, erhältst du eine Hilfe. Der Schwierigkeitsgrad wird durch die Größe des Tieres bestimmt. So ist z.B. ein kleines und ein großes Schwein vorhanden, wobei das kleine Schwein das leichte und das große Schwein das schwere Spiel ist. Kleines Tier: einfach (Alter 3 bis 5) Großes Tier: schwierig (Alter ab 6) DIE LANDKARTE Hier kannst du das Abenteuer von vorn beginnen, die Abenteuer wiederholen, ein unterbrochenes Abenteuer fortsetzen, ein anderes Abenteuer auswählen, ein anderes Tier auswählen, die Lautstärke regeln und das Spiel verlassen. Wenn du mit der Maus über ein Objekt fährst erklärt dir Mojo die Funktion. DIE WELTEN Hier kannst du die Geschichte ansehen und zu den Aufgaben gelangen. Fahre mit der Maus über eine Figur und du erhältst Hilfe. Hier musst du den verlorenen Spaten suchen, damit Nico Neugier einen Kanal graben kann, um den Garten zu bewässern. Hier musst du über den Fluss gelangen und wieder zurück. Aber denke daran, dass Hupert Hüpf nicht schwimmen, dafür aber hüpfen kann. Benutze die Pfeiltasten auf der Tastatur oder klicke mit der Maus auf die Pfeile. Hier musst du verschiedene Dinge einsammeln. Achte darauf, von einigen Sachen brauchst du mehrere. Hier wird Lola Lassmichraten als Vogelscheuche verkleidet. Klicke dazu auf Kopf, Bauch und Füße, bis Lola Lassmichraten wie eine Vogelscheuche aussieht. DIE SPIELFIGUREN Mojo der Moskito erklärt dir das Spiel. Lola Lassmichraten hat einen Gemüsegarten angelegt. Nico Neugier soll einen Kanal graben, um den Garten zu bewässern. Ute Unartig hilft Lola Lassmichraten sich als Vogelscheuche zu verkleiden. Hubert Hüpf will Lola Lassmichraten helfen und den Samen von der anderen Seite des Flusses holen. Sonja Sonnenschein kümmert sich um den Dünger.
Home Documents Game Manuals Sonnet PCI X Installation
Sonnet PCI X Installation

Sonnet PCI X Installation

Game Manuals · PDF
FilenameSonnet_PCI_X_Installation.pdf
Size1.47 MB
Subsection Sonnet PCI X Installation
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Home Documents Game Manuals Sophies World Ger
Sophies World Ger

Sophies World Ger

Game Manuals · PDF
FilenameSophies_World_Ger.pdf
Size0.60 MB
Subsection Sophies World Ger
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Home Documents Game Manuals Sorenson Dear Customer
Sorenson Dear Customer

Sorenson Dear Customer

Game Manuals · PDF
FilenameSorenson_Dear_Customer.pdf
Size0.20 MB
Subsection Sorenson Dear Customer
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P/N 10193-01 Rev D WSorenson™ AVision, Inc. Dear Customer, Thank you for purchasing Sorenson Video® Developer Edition-the QuickTime™ standard for high- quality video-from Sorenson Vision®. As you unpack this order, please make sure that the following components are included: + CD containing the Sorenson Video Developer Edition software and serial number + Sorenson Video User Guide + Sorenson Video registration card If you are missing any components or need any assistance, please contact our Customer Service de- partment at one of the following numbers: Voice: (435) 792-1200 Fax: (435) 792-1101 TTY: (435) 792-1199 Email: support@s-vision.com Web: www.SorensonVideo.com Thank you. Sorenson Vision, Inc. _i:~stomer Service 1011 West 400 North Logan, Utah 84321 Sorenson Broadcaster™ Deliver the power of live streaming! Leveraging the power of Apple's QuickTime software architecture, Sorenson Broadcaster provides everything needed for live video or audio broadcasts over the Internet or corporate intranets. See our URL below for complete details. www.SorensonBroadcaster.com ® Sorenson Vision and Sorenson Video are registered trademarks of Sorenson Vision, Inc. TM Sorenson Broadcaster is a trademark of Sorenson Vision, Inc. TM QuickTime is a trademark of Apple Computer, Inc. Customer Service www.s-vision.com Sales & Marketing 1011 West 400 North 2060 Walsh Ave., Suite 194 Logan, Utah 84321 Santa Clara, CA 95050 Voice (435) 792-1200 • m (435) 792-1199 Voice (408) 970-0696 • Fax (408) 970-0906 Email: support@s-vision.com Email: sales@s-vision.com SIMPLICITY Want some? Get Sorenson for Quicklime™ Sorenson Video® Developer Sorenson Broadcaster Sorenson Video is already the With Sorenson Broadcaster, you can QuickTime standard for high-quality now stream your message live across video. Buy Sorenson Video Developer Edition and the Internet, quickly and easily. Broadcaster is simple make your video look as tempting as the original. to use, yet flexible enough for your most demanding And now, with Sorenson Broadcaster, your live situations. And to the viewer, it's just QuickTime. video can look gr…

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Home Documents Game Manuals Sorenson Video Quick Time Codec Brochure
Sorenson Video Quick Time Codec Brochure

Sorenson Video Quick Time Codec Brochure

Game Manuals · PDF
FilenameSorenson_Video_QuickTime_codec_brochure.pdf
Size0.36 MB
Subsection Sorenson Video Quick Time Codec Brochure
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Sorenson Vid Quicklime codec idea compression has always involved a tradeoff between bandwidth and quality-giving up quality in order to fit the video stream into available bandwidth. We make it easy. With the Sorenson Video QuickTime codec from Sorenson Vision, you can now produce very high quality video, even at low bandwidths. Sorenson Video?' is a QuickTime'" compressed, high-quality video stream for compatible video codec designed for use in multimedia applications, the world- developers of applications or web sites wide-web, or any other application where remeorer Scalability: ! None ;) that require compressed video segments. a high-quality, low-bandwidth video r :P~d1~.~~Y . ~·~·r~'----, CE:] The Sorenson Video system includes a full stream is required. rsoren;~-~Video .!IMecliaKe-, I ~ 1 • - ---- codec (coder/decoder) for use during pro- I Defaults I The Sorenson Video codec is a QuickTime 3.0 ! About._ I duction. Decoders for playback are built system extension, allowing users to take into QuickTime 3.0. The efficiency of our advantage of this new codec immediately algorithm makes it possible to decode the on any platform that supports QuickTime. video stream without the high-end Sorenson Video decoders are built into processors required by other decoders. QuickTime 3.0. That means content created The Sorenson Video codec is the result of with Sorenson Video w…

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Home Documents Game Manuals Souls Player Guide
Souls Player Guide

Souls Player Guide

Game Manuals · PDF
FilenameSouls_Player_Guide.pdf
Size1.74 MB
Subsection Souls Player
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Credits Souls in the System™ was designed and developed by Ravi J. K. Mehta of Terminal Sunset Software. Concept and Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ravi J. K. Mehta Art and Graphics . . . . . . . . . . . . . . . . . . . . . . J. Reginald Dujour and Ravi J. K. Mehta Scenario Design . . . . . . . . . . . . . . . . . . Mark Sargent, R. Sean Lindsay, and Erik Philips Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Steven Allen Sound Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ravi J. K. Mehta Voices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Nichole Pelerine Voice Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . George Silas Publisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . StarPlay Productions, Inc. Package Design . . . . . . . . . . . . . . . . . . Koelsch Studios and StarPlay Productions, Inc. Cover Illustration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peter Bollinger Game Documentation . . . . . . Terminal Sunset Software and StarPlay Productions, Inc. Manual Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jodi Ginsberg Writers . . . . . . . . . . . . . . . . . . . . . . . . . Jodi Ginsberg, Mark Sargent, Ravi J. K. Mehta Marketing and Promotion . . . . . . . . . . . . . . . . . . . . . . . . . . StarPlay Productions, Inc. Testing. . . . . . . . . . . . . . . . . . . .Scott Mesch, Mark Sargent, Jodi Ginsberg Maria Reller, Nicole Brown, Mary Mesch, Eric Case, Keith Wiley, Edwin O'Malley, Robn Kester, Max Krueger, Tim Schmitz, Rich Atkinson, Chris Schroyer and Chris Gensicke. Souls in the System™ is a trademark of StarPlay Productions, Inc. All rights reserved. Software © 1996-1999 StarPlay Productions, Inc. and Terminal Sunset Software. Manual & Package © 1996-1999 StarPlay Productions, Inc. Other trademarks are the property of their respective owners. This manual may not, in whole or part, be copied, photocopied, reproduced, translated, or converted to any electronic or machine readable form without prior written permission of StarPlay Productions, Inc. Table of Contents Installation and Operation. . . . . . . . . . . . . . . . . . . . . . . . . 2 Keyboard and Mouse Controls. . . . . . . . . . . . . . . . . . . . . . 7 Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Network Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Error Messages and Troubleshooting. . . . . . . . . . . . . …

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Home Documents Game Manuals Sound Studio 2 Users Man
Sound Studio 2 Users Man

Sound Studio 2 Users Man

Game Manuals · PDF
FilenameSound-Studio-2-Users-Man.pdf
Size0.38 MB
Subsection Sound Studio 2 Users Man
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Felt Tip Sound Studio 2 Users Manual for version 2.1 Written by Lucius Kwok Copyright Page Lucius Kwok Felt Tip Software PO Box 202 Wayne, PA 19087-0202 Web: http://www.felttip.com Software copyright © 1999-2003 Lucius Kwok. All rights reserved worldwide. This manual copyright © 2003 Lucius Kwok. All rights reserved worldwide. Sound Studio 2 Users Manual Contents Introduction 4 About Sound Studio .....................................................................................................................4 About this User’s Manual............................................................................................................5 Getting Started 6 Installation ......................................................................................................................................6 Audio Hardware ...........................................................................................................................7 Chapter Summary.........................................................................................................................8 How-To Tutorials 9 How to Open a CD Audio track.................................................................................................9 How to Turn a Record or Tape into a CD.................................................................................9 How to Record an Internet Audio Stream (or From Another App)..................................10 How to Cross-Fade Two Files...................................................................................................11 How to Make a File Fit Within a Specific Time .....................................................................11 Reference for Sound Studio 12 Preferences....................................................................................................................................12 Windows .......................................................................................................................................13 Document Window .............................................................................................................13 Input Levels Palette Window .........................................................................…

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Home Documents Game Manuals Sound Trecker User Man
Sound Trecker User Man

Sound Trecker User Man

Game Manuals · PDF
FilenameSound-Trecker-User-Man.pdf
Size0.14 MB
Subsection Sound Trecker User Man
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The Sound-Trecker V2.0: User Manual 12/16/93 Copyright © 1991-1993 by Frank Seide • Wirichsbongardstr. 43 • D-52062 Aachen • Germany Table of Contents 1 Introduction 2 2 Basic Operation 5 2.1 Starting the Sound-Trecker 5 2.2 Screen Display 5 2.3 Playing a song 6 2.4 The Control Buttons 6 3 Extended View 8 3.1 The Display 8 3.2 The Mixing Console 9 3.3 Total Volume 10 3.4 Play Back Options 10 4 Compiling Programs of Music 12 4.1 Operations in the Song List 12 4.2 Loading and Saving a Song List 13 5 Other Functions …

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Home Documents Game Manuals Sound Builder Manual
Sound Builder Manual

Sound Builder Manual

Game Manuals · PDF
FilenameSoundBuilder_Manual.pdf
Size0.27 MB
Subsection Sound Builder
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SoundBuilder 1.0.1 Copyright © 1993 Kenneth W. Arthur 2204 Wheeler St. Kalamazoo, MI 49001 Compuserve: 71201,543 America Online: kwarthur May 1, 1993 Page 1 Table Of Contents I. Introduction 3 A. License Agreement 3 B. Warranty Information 4 C. Distribution Rights 4 D. System Requirements 5 E. Technical Support 5 II. Playing Sounds 5 III. Recording Sounds 9 IV. Editing Sounds 11 A. Basic Commands 11 B. Close-up Editing 13 C. Markers 13 V. Saving Sounds 15 A. Compression 16 B. Resources 16 C. SoundBuilder File Format 16 D. Wave Files 17 VI. Menu Commands 18 A. File Menu 18 B. Edit Menu 18 C. View Menu 19 D. Options Menu 19 E. Windows Menu 19 Page 2 I. Introduction Welcome! SoundBuilder is a sound editor and recording application. Version 1.0.1 of SoundBuilder supports the recording, playing, and editing of 8-bit, mono sounds. Some of SoundBuilder’s features are listed below. Enjoy yourself!! * Asynchronous recording of sound. * Ability to specify sample rate and length of recordings. * Asynchronous playback of sound. * Support of cut, copy, paste, clear, and undo commands. * Ability to play sounds in the “clipboard”. * Save sounds as resources or in SoundBuilder’s native format. * Save multiple sounds to one file. * 3 to 1 and 6 to 1 compression of sounds. * Import and export of .wav files. This manual assumes the reader is familiar with the basic Macintosh skills such as opening files , clicking, dragging, manipulating windows, etc. If you need help with these items, please read your Macintosh user manual before continuing. A. License Information You have the rights to use and distribute this program under the conditions described in sections B and C below. If you do not agree to these terms you must immediately destroy all copies of SoundBuilder in your possession. You need not register the program, but if you do you will receive a valid serial number. When …

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