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Text Crypt 2 Manual

Text Crypt 2 Manual

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FilenameTextCrypt_2_Manual.pdf
Size1.16 MB
Subsection Text Crypt 2
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SUB RO SA SO F T’s TextCry pt Simple and secure text encryption Copyright © 2010 The content of this document is wholly owned by SubRosaSoft Inc. and should not be copied either in part or in entirety without licence or expressed written permission of the copyright holder. Trademarks “SubRosaSoft TextCrypt” is a trademark of SubRosaSoft.com, Inc. All other brand and product names are trademarks or registered trademarks of their respective holders. Credits: With thanks to the following people for their involvement in the creation of this manual: Ben Brausen, Mark Hurlow, et al. Typeface: Officina Sans Book is the typeface used in all sections and text portions of the document. 01: The Introduction What is TextCrypt 5 System Requirements 5 Registration Number 5 … Online Purchase 5 … Retail Purchase 6 … No Registration Number – Demo Mode 6 … Updates and Upgrades 6 … Lost Registration Numbers 6 … Site Licenses 6 Obtaining the Latest Version 7 … Downloading from the Web Site 7 … Using WebCheck 8 Finding help and technical support 9 … Help within TextCrypt 9 … Technical Support 9 Installing & Upgrading TextCrypt 10 … Installing from the DVD-ROM 10 … Installing or updating via download 10 … Initial Setup 10 Uninstalling TextCrypt 10 02: Using TextCrypt Setting a password 12 Entering text to be encrypted 12 Copying encrypted text 13 Decrypting text 13 Using Auto Clipboard 13 03: Appendix Questions and Answers 14 Menu Shortcuts 15 End User License Agreement 16 1: Introducti on About TextCrypt TextCrypt Manual Page 5 of 19 What is TextCrypt? TextCrypt is a cross-platform tool that allows users to encrypt entered text using AES-128 encryption to protect their data. By simply entering a password and the text they desire to encrypt, TextCrypt will encrypt the text on the fly to protect it from prying eyes. TextCrypt supports other languages such as Chinese, Japanese, Arabic, etc. System Requirements TextCrypt is programmed to run on the following minimum specifications: • Mac OS X 10.4 or later • Microsoft Windows XP SP2 or later • X86-based Linux distributions with GTK+ 2.8 (or higher), glibc-2.4, CUPS (Common Unix Printing System), and libstdc++.so.6 Officially supported distributions: Ubuntu 6.10 or later, SUSE Linux Enterprise Desktop 8 and above, and Red Hat Enterprise L…

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Home Documents Game Manuals Texture Scape 2.0 Manual
Texture Scape 2.0 Manual

Texture Scape 2.0 Manual

Game Manuals · PDF
FilenameTextureScape_2.0_Manual.PDF
Size2.58 MB
Subsection Texture Scape 2.0
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Specular TextureScape User’s Manual 1 / The Image Composition Tool i © 1996 Specular International, Ltd. No part of this publication may be reproduced, transmitted or stored in any form or by any means including electronic, mechanical, recording or otherwise, without the express written permission of Specular International, Ltd. The information provided in this manual is for reference and informational use only, and Specular International assumes no responsibility or liability for any inaccuracies or errors that may appear in this documentation. Specular TextureScape and the TextureScape logo, tools and icons are copyrighted and are protected under the Federal Copyright Laws of the United States of America. Copying this software for any reason beyond archival purposes is a violation of Federal Law, and violators may be subject to civil and criminal penalties. Specular TextureScape is a trademark of Specular International, Ltd. Adobe Photoshop® and Adobe Illustrator™ are trademarks of Adobe Systems, Inc. Macromedia FreeHand™ is a trademark of Macromedia. Use, reproduction or disclosure is subject to restrictions set forth in subparagraph C,1,ii of the Rights in Technical Data and Computer Software clause at 252.227-7013. Restricted Rights Legend Use, or any disclosure or reproduction is automatically subject to all restrictions set forth in subparagraph a through d of the commercial Computer Software Restricted Rights clauses at 52.227-19 and the limitations listed in the Specular International Licensing Agreement. Written and designed at Specular International 479 West Street Amherst, MA 01002 (413) 253-3100 Printed in the USA Specular International and the Specular International logo are copywritten property of Specular International, Ltd. APPLE COMPUTER MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED COMPUTER SOFTWARE PACKAGE, ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. ii TextureScape User’s Manual Table of Contents 1. Introduction: Welcome to TextureScape! …

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Home Documents Game Manuals The Dig Manual PC
The Dig Manual PC

The Dig Manual PC

Game Manuals · PDF
FilenameTheDigManualPC.pdf
Size5.49 MB
Subsection The Dig
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Home Documents Game Manuals The Hobbit Manual
The Hobbit Manual

The Hobbit Manual

Game Manuals · PDF
FilenameTheHobbitManual.pdf
Size9.39 MB
Subsection The Hobbit
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Home Documents Read Me & Reference The Writing Center Quick Reference
The Writing Center Quick Reference

The Writing Center Quick Reference

FilenameTheWritingCenter-QuickReference.pdf
Size17.82 MB
Subsection The Writing Center
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The Learning Company The Writing Conto center TM Quick Reference Adventures iu Space The Writing Center was developed for The Learning Company by DataPak Software. Inc. C o p y r i g h t © 1 9 9 4 T h e L e a r n i n g C o m p a n y. A l l r i g h t s r e s e r v e d . T h e W r i t i n g C e n t e r i s a t r a d e m a r k a n d T h e L e a r n i n g C o m p a n y i s a r e g i s t e r e d t r a d e m a r k o f T h e L e a r n i n g C o m p a n y. A p p l e® , I m a g eWr i te r ® , I m a g eWr i te r I I ® , L a s e rWr i te r ® , S t y l eWr i te r ® , a n d M a c i n to s h® a re re g i ste re d t r a d e m a r ks o f A p p l e C o m p u t e r, I n c . a n d At E a s e ™ M i s a t r a d e m a r k o f A p p l e C o m p u t e r, I n c . D e s k Wr i t e r ® i s a r e g i s t e r e d trademark of Hewlett-Packard, Inc. A p p l e C o m p u t e r, I n c . m a k e s n o w a r r a n t i e s , e i t h e r e x p r e s s o r i m p l i e d , r e g a r d i n g t h e e n c l o s e d c o m p u t e r s o f t w a r e p a c k a g e , i t s m e r c h a n t a b i l i t y, o r i t s f i t n e s s f o r a n y p a r t i c u l a r p u r p o s e . T h e e x c l u s i o n o f i m p l i e d w a r r a n t i e s i s n o t permitted by some states. The above exclusion may not apply to you. This warranty provides you with specific legal rights. There may be other rights that you may have which vary from state to state. T h i s s o f t w a r e i s p r o t e c t e d b y b o t h t h e U n i t e d S t a t e s c o p y r i g h t l a w a n d i n t e r n a t i o n a l t r e a t y p r o v i s i o n s . H o w e v e r. T h e Learning Company authorizes you to make a backup copy of the software for the sole purpose of protecting your i n v e s t m e n t f r o m l o s s . Yo u m a y n o t s e l l t h i s s o f t w a r e o r g i v e c o p i e s o f i t a w a y t o a n y o n e . The Writing Center 1 Introduction page Here you'll find out how to use this Quick Reference, install the program, get help, and order complete documentation from The Learning Company. 2 Quick Lesson page 7 Ready to get going? This easy lesson will get you off to a fast start working with text, graphics, and page s e t u p in a sample document. 3 For At Ease Users page 25 If you are running the program under At Ease, come here for important information. 4 Troubleshooting page 29 Having trouble? Check here first for answers. 1 Introduction Welcome to The Writing Center! This Quick Reference is designed to get you started with the program and help you produce your very first document. It also contains helpful information on running under At Ease, and provides solutions to problems you might encounter while using the program. On …

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Home Documents Game Manuals The Bards Tale Manual
The Bards Tale Manual

The Bards Tale Manual

Game Manuals · PDF
FilenameThe_Bards_Tale_-_Manual.pdf
Size2.32 MB
Subsection The Bards Tale
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Home Documents Game Manuals The Big Mac Book
The Big Mac Book

The Big Mac Book

Game Manuals · PDF
FilenameThe_Big_Mac_Book.pdf
Size174.09 MB
Subsection The Big Mac Book
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Survival Guide The Big Mac Book Neil J. Salkind oue· CORPORATION lEADINC COMPUTER JCNOWLEOCE The Big Mac Book Copyright© 1989 by Que® Corporation A II rights reserved. Printed in the United States of America. No part of this book may be used o r r eproduced in any form or b)• any means, or stored in a database or retrieval syst em, w ithout prior written permission of the publisher ex cept in the case of brief quo tations embodied in critical articles and reviews. Making copies of any pan of this book fo r any purpose other than your own personal usc is a viola· tio n of United States copyright laws. For information, address Q ue Cor· poration, I 17 1 I N. College Ave., Carmel, IN 46032. Library of Congress Catalog No.: 89·62437 ISBN 0-88022·4 56·8 This book is sold as is, witholl[ w arranry of any kind, either express o r implied, respecting the contents of this boo k, including but not limited to implied warranties for the boo k's qualiry, perform:mce, mercham· ability, or fitness for any particular purpose. Neither Que Corporation nor its dealers or distributors shall be liable to the purchaser or any other person or entity with respect to any liability, loss, or dam:~ge caused or alleged to be caused directly or indirectly by this book. 93 92 9 1 90 8 7 6 5 4 Interpretation of the printing code: the rightmost double-digit number is the ye:~r of the book's printing; the rightmost single-digit number, the number of the book's printing. For example, a printing code of 89· 1 shows that the t1rst printing of the book occurred in 1989. Tbe Big i\.Jac Book is b;1sed o n M acintosh System 6 and e:~rli er , with added information about System 7. Comparison charts w er e produced in Wingz on a M:~cintosh II and printed o n a QMS·PS 810 printer. ii DEDICATION To my parents, Irene Helen Salkind and Harry Salkind, who served as models of compassion and pe rseverance. Ad Astra Per Asp erum iii Publishing Dit·ector Lloyd ]. Short Acquisitions Editor Karen A. Bluestein Product Director Karen A. Bluestein Special Contributor Barrie Sosinsky Production Editor jeannine Freudenberger Editors Sara Allaei Kelly D. Dobbs ]o Anna Arnott joseph P. Goodwin Fran Blauw Gregory Robertson Kelly Currie Book Design and Production Technical Editors Dan Armstrong Barrie Sosinsky David Kline Daniel Zoller …

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Home Documents Game Manuals The Boom Box Getting Started Guide
The Boom Box Getting Started Guide

The Boom Box Getting Started Guide

Game Manuals · PDF
FilenameThe_Boom_Box_Getting_Started_Guide.pdf
Size3.47 MB
Subsection The Boom Box
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Thank you for purchasing The Boom Box™. This guide will help you get started using the software. Inside The Box .......................................................................................................3 System Requirements .............................................................................................3 Installing The Software ............................................................................................4 Rediscover Your Music - Convert LPs and Tapes – CD Spin Doctor.................................5 Rediscover Your Music - Create Instant Playlists – MusicMagic Mixer .............................9 Go Beyond Music - Capture Audio – Audio Hijack ...................................................... 12 Go Beyond Music - Download Podcasts - iPodderX..................................................... 15 Go Beyond Music - Hear It – iSpeak It ..................................................................... 17 Recording Setup Addendum for CD Spin Doctor ........................................................ 19 Sonic, the Sonic logo, Sonic Solutions, Roxio, The Boom Box, Toast and CD Spin Doctor are trademarks or registered trademarks of Sonic Solutions or its subsidiaries in the United States and/or other countries. All other company or product names are trademarks of their respective owners and, in some cases, are used by Sonic Solutions under license. Page 2 Inside The Box The Boom Box contains five “best of class” Mac software applications to help you personalize and maximize your iPod experience. You can convert LPs and tapes, capture Internet audio streams and download podcasts, and create mixes and your own audiobooks. Rediscover Your Music Convert your LPs and tapes with CD Spin Doctor®. Import music from a turntable or cassette player, detect tracks automatically, reduce noise and enhance the sound quality with included filters, and send to your iTunes library. Your Personal DJ Pick any song, artist or album and create playlists to match your mood with MusicMagic™ Mixer. Automatically analyze the sound wave of tracks in your music library, and create instant original mixes from songs with similar acoustic personalities. Hear What You Want… When You Want Capture and save the audio from an application with Audio Hijack™. Save Internet music or radio shows to enjoy at any time, capture sound clips from your DVDs, and set timers to record even when you’re away from your computer. Your Own Personal Radio Station Download podcasts on thousands of topics and send to iTunes automatically with iPodderX™. Browse and search the largest directory of podcasts from around the world, and subscribe to your favorites for fresh, exciting content delivered daily. Don’t Read It… Hear It Turn any written document, e-mail or web page into a spoken audio file using iSpeak It. Create your own audio books or listen to the latest news …

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Home Documents Game Manuals The Castle Of Dr Brain Manual PC
The Castle Of Dr Brain Manual PC

The Castle Of Dr Brain Manual PC

Game Manuals · PDF
FilenameThe_Castle_of_Dr_Brain_-_Manual_-_PC.pdf
Size0.74 MB
Subsection The Castle Of Dr Brain
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Home Documents Game Manuals The Cheat Tutorial 2nd Revision
The Cheat Tutorial 2nd Revision

The Cheat Tutorial 2nd Revision

Game Manuals · PDF
FilenameThe_Cheat_Tutorial_2nd_Revision.pdf
Size0.48 MB
Subsection The Cheat
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The Cheat Tutorial Second Revision Written by Chaz McGarvey (12/21/04) If you're struggling with The Cheat, it may help you to run through this quick tutorial. I'll show you how to use The Cheat by actually using it on a simple game called Tux Racer. We're going to cheat Tux Racer into giving us a higher score. Now, normally I couldn't care less what score I got on Tux Racer, but for the sake of this tutorial, let's say that getting a high score is the most important thing in the world to me. Please keep in mind that The Cheat has the potential to do much more interesting things. If you want to follow along with the tutorial, you'll need to download Tux Racer [http://homepage.mac.com/matthewmajka/FileSharing.html]. It's free and quite fun. Now let's begin. First, launch The Cheat and the game you want to cheat. Then select the game you want to cheat from the list of programs on the cheat window, if it's not already selected. We're going to try to change the number of herring, because that will raise the score. The number of herring is a number value, and it's always a whole number. Because of this, it's most likely an integer. I don't know of any Tux Racer levels which let you get over 255 herring, so it very well could be a char integer, but most game developers still use long integers even though the value of that variable should never get to hold very big numbers. When in doubt, try long first. So, We're going to do a long integer search. This is the default search, but if it wasn't we would need to make the necessary adjustments to the popup menus on the cheat window. Then switch to your game and play it until you get to the part where you need to cheat. -1- Notice I raced until I got at least one herring. I could have paused the game right as it started, but then I would have zero herring. Searching for zero is always slower because much of an application's memory is set to zero when not used. It's always best to avoid searching for zero if you can. Tux Racer is now paused in the background. Pausing is not necessary for some games, but I don't want Tux to keep going down the hill while I'm cheating. Now enter the number 1 into the search field and press the search button. -2- Wow, there are a lot of results! If we chose the correct type of search and size of search value, the address of the number of herring should be in this list. We could change each one individually until we finally got the right one, but this is time consuming and dangerous because we would be changing memory without knowing what it is used for. This could result in the game crashing. The other alternative is to search again. Go to Tux Racer and race until you get another herring. You should now have two herring. Go back to The Cheat and enter the number 2 into the search field and press the search button. …

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