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Home Documents Game Manuals The Cruncher Manual
The Cruncher Manual

The Cruncher Manual

Game Manuals · PDF
FilenameThe_Cruncher_manual.pdf
Size13.48 MB
Subsection The Cruncher
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, ‘Davidson POWER TOOLS | Includesi0 «= [oS , ) oJ additional project =. | GE _y Look WHAT THE €RITICS templates 4 | fae | ARE SAYING {f! “S out of 5Mouse Rating.... The Cruncher will surprise people who think of spreadsheet programs as dull work applications. Its jazzy music and appealing characters provide a fun introduction to spreadsheets for everyone from ten-year- olds to spreadsheet-leery adults.” — MacUser “Parents, heed this warning: Some educational computer software programs are extremely addictive.” — Los Angeles Times “With sound and animatioa, the program is intended for children at least 10 years old, but many adults will find it to be all the spreadsheet they will cver need if only they can admit it.” ® — The New York Timcs ” r r we me g : “Whoever said math can’t be fun hasn’t experienced The Cruncher.” — KidSoft Ages 10 to Adult Davidson. Teaching Tools From Teachers UNGER THE …

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Home Documents Strategy Guides The Daedalus Encounter Walkthrough Solution
The Daedalus Encounter Walkthrough Solution

The Daedalus Encounter Walkthrough Solution

FilenameThe_Daedalus_Encounter_walkthrough_-_solution.pdf
Size0.04 MB
Subsection The Daedalus Encounter Walkthrough Solution
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http://www.the-spoiler.com/ADVENTURE/Mechadeus/daedalus.encounter.1.html ====================== The Daedalus Encounter ====================== -------- Prologue -------- Click "yes" when Ari asks you to. When Ari asks you to deploy a probe, first click "startup", then "diagnostics", then "deploy". As you approach the freighter, click "analysis" to ID it. To open the door, click on the blue patch to the upper-right of the door. Click "floodlight" when asked. Move about until Ari asks you to grab the object: click "grapple-arm" to grab it, then click "analysis" when asked. Click "yes" when Zack asks if you want to go to Mizar. -------- Daedalus -------- Immediately after the crash, click "analysis" to see the Artemis power system. Puzzle: (each cell is represented here by a 3x3 character square) ##############-############## # | # # +-----+ # # | # # | # # +--+ # # | # # | # # +--+ +--+ +--+ # # | | | | | # # | | #-# | | # |-+ | +-|#|-+ | +-| # | | #-# | | # # | | | | | # # | +--+ +--+ | +--+ # # | | | | | # # | | | | | # # +--+ | +-----+ +--+ # # | | | # # | | | # # +-----+ +--+ # # | # ##############-############## Click "analysis" when Ari asks you to check the ship. Deploy the probe, clicking "startup" -} "diagnostics" -} deploy". Click "floodlight" when Ari asks. To open the door, click any colour in the visible spectrum (you never need the IR and UV spectrums). ----------------------- Red Hall: Crew Quarters ----------------------- You enter through the partially open door into the crew quarters, and cross over to the far side. Come back to the door side. Swing right to the second column of triads. Click on the lower triad, then on the upper-right hole. When you're attacked, kill the alien with your laser. Click "grapple-arm" to pick up the orb. You may have to exit and re-enter the hole, first. Leave the quarters. ------------------------ Yellow Hall: Engine Room ------------------------ 1 av 4 http://www.the-spoiler.com/ADVENTURE/Mechadeus/daedalus.encounter.1.html Click "analysis" on the door, translate as "246135" (i.e., the number of lines in the alien symbol). Click the yellow light to open the door. Puzzle: Label the outer rotation hexes a,b,c,d,e,f, where the top-right is a and going clockwise to the top-left f. To solve: 1) bb ccc dddd eeeee 2) bb cccc d eee fffff 3) b cc ddd eeee fffff Click violet light at the console to open the window.…

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Home Documents Game Manuals The Electronic Whole Earth Catalog Manual
The Electronic Whole Earth Catalog Manual

The Electronic Whole Earth Catalog Manual

Game Manuals · PDF
FilenameThe_Electronic_Whole_Earth_Catalog-manual.pdf
Size5.79 MB
Subsection The Electronic Whole Earth Catalog
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Home Documents Game Manuals The Herbalist Manual
The Herbalist Manual

The Herbalist Manual

Game Manuals · PDF
FilenameThe_Herbalist_Manual.pdf
Size7.06 MB
Subsection The Herbalist
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Thee Herbalist by David L. Hoffmann, B.Sc.; M.N.I.M.H. VERSION 2 author of The New Holistic Herbal Herbalism as Practiced Europe Information includes HOPKINS ALTERNATIVE Multimedia CD-ROM for Windows TECHNOLOGY 421 Hazel Lane and Macintosh Hopkins, MN 55343-7116 A HEALTH SERIES Phone (612) 931-9376 CIS 74017,614 Installation Using Windows® 95 Insert the CD into your CD-ROM drive. Follow the screen prompts for installation/setup instructions. Insert the CD into your drive. Click on Run. Click on Browse. Under Drives, select your CD-ROM drive. Under Directories, double click herbal. Select OK to proceed with the setup operation. ® A Herbalist icon has been created. Select Continue to run The Herbalist. Installation Using Macintosh Insert the CD into your CD-ROM drive. • Double click The Herbalist icon. The Herbalist will start up and play directly from your CD-ROM drive. On-line help contains detailed explanations of the Navigation, Sound, Printing, Bookmarks, Notebook, and many other features. If you encounter a problem while The Herbalist is running, try using the Help menu to look for possible solutions. Trouble Shooting No text appears - Windows: From Control Panel/Color, reset Window Text to something other than white. Can't hear sound - Windows: From Control Panel/Sound, ensure that Enable System Sounds is selected. Can't hear sound - Macintosh: You need 6 megabytes for the audio to play. The Herbalist Macintosh won't start up after you double click the icon: You need at least 4 megabytes of FREE RAM to start up and run. Things to try: 1) Quit any other open application(s), 2) use the "Virtual Memory" feature of system 7.0+ (in Memory Control Panel), 3) disable suspect extensions - system 7.5 use the "Extensions Manager" by restarting with the space bar depressed (earlier systems, drag extensions of extensions folder & temporarily store outside system folder. Restart). Knows incompatibilities: Ram Doubler and Quick Draw GX. If all else fails call us at (612) 931-9376 or fax (612) 931-9377. We'll try to figure out the problem. If we can't, we'll find someone who can. If the CD-ROM ever breaks or fails, it back for a free replacement. Tips - Windows Click on the hand to make selections fr…

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Home Documents Game Manuals The History Book
The History Book

The History Book

Game Manuals · PDF
FilenameThe_History_Book.pdf
Size25.42 MB
Subsection The History Book
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Home Documents Game Manuals The Hit List For Mac User Manual
The Hit List For Mac User Manual

The Hit List For Mac User Manual

Game Manuals · 2011 · PDF
FilenameThe_Hit_List_for_Mac_User_Manual_2011.pdf
Size0.07 MB
Year2011
Subsection The Hit List For Mac User
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The Hit List for Mac User Manual Copyright © 2011 Potion Factory LLC. All rights reserved. Potion Factory LLC P.O. Box 76468 Los Angeles, CA 90076 www.potionfactory.com Chapter 1: The Hit List Basics What is The Hit List? The Hit List is a simple, yet sophisticated application to manage the daily chaos of your modern life. Based on the simple concept of making lists, The Hit List lets you plan, forget, then act when the time is right. The Hit List Basics / 1 Chapter 2: Collect Tasks Repeating tasks Examples of repeating tasks TYPE EXAMPLES Daily Every day Every single day Daily Every n days Every 2 days Every two days 2d On days of the week Every week on Mondays Every mon Every week on Monday and Tuesday Every mon & tue Mondays or Tuesdays Every Monday through Thursday Every Monday to Thursday mon to thu Every n days of the week Every other Monday On Mondays every other week Every third Saturday Every three weeks on Saturdays Every 3rd sat Every 2w on wed, thu, and fri Every n months Every other month 2m 2 / The Hit List User Manual On specific days of the month Every month on the 1st On each first of the month Monthly on the first Every month on the 1st of the month 1 Every month on the 5th and the 20th day On the 5th and 20th of the month 5, 20 Every month on the 1st through the 6th Monthly on the first through the sixth On the 1st through the 6th of every month On nth day of the week of the month On every second Monday of the month Monthly on every 2nd Monday Every month on second Mondays 2nd mon of the month Yearly Every year on January first On January 1st of every year …

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Home Documents Game Manuals The Hit List For Mac User Manual
The Hit List For Mac User Manual

The Hit List For Mac User Manual

Game Manuals · 2012 · PDF
FilenameThe_Hit_List_for_Mac_User_Manual_2012.pdf
Size0.07 MB
Year2012
Subsection The Hit List For Mac User
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The Hit List for Mac User Manual Copyright © 2012 Potion Factory LLC. All rights reserved. Potion Factory LLC P.O. Box 76468 Los Angeles, CA 90076 www.potionfactory.com Chapter 1: The Hit List Basics What is The Hit List? The Hit List is a simple, yet sophisticated application to manage the daily chaos of your modern life. Based on the simple concept of making lists, The Hit List lets you plan, forget, then act when the time is right. The Hit List Basics / 1 Chapter 2: Collect Tasks Repeating tasks Examples of repeating tasks TYPE EXAMPLES Daily Every day Every single day Daily Every n days Every 2 days Every two days 2d On days of the week Every week on Mondays Every mon Every week on Monday and Tuesday Every mon & tue Mondays or Tuesdays Every Monday through Thursday Every Monday to Thursday mon to thu Every n days of the week Every other Monday On Mondays every other week Every third Saturday Every three weeks on Saturdays Every 3rd sat Every 2w on wed, thu, and fri Every n months Every other month 2m 2 / The Hit List User Manual On specific days of the month Every month on the 1st On each first of the month Monthly on the first Every month on the 1st of the month 1 Every month on the 5th and the 20th day On the 5th and 20th of the month 5, 20 Every month on the 1st through the 6th Monthly on the first through the sixth On the 1st through the 6th of every month On nth day of the week of the month On every second Monday of the month Monthly on every 2nd Monday Every month on second Mondays 2nd mon of the month Yearly Every year on January first On January 1st of every year …

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Home Documents Game Manuals The Incredibles Game Guide
The Incredibles Game Guide

The Incredibles Game Guide

Game Manuals · PDF
FilenameThe_Incredibles_game_guide.pdf
Size11.15 MB
Subsection The Incredibles Game
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PRIMA OFFICIAL GAME GUIDE ® EVERY BONUS ITEM BATTLE MODE STRATEGIES BOSS BATTLE TACTICS Visit us online at primagames.com This game has received the following rating from the ESRB Ron Dulin Prima Games A Division of Random House, Inc. CONTENTS 3000 Lava Ridge Court Roseville, CA 95661 Chapter 1: Meet the Incredibles . . . . . . . . .2 1-800-733-3000 Chapter 2: Enemies . . . . . . . . . . . . . . . . .10 www.primagames.com Chapter 3: Bank Heist . . . . . . . . . . . . . . .16 The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a Chapter 4: Skyline Stretch . . . . . . . . . . . .22 registered trademark of Random House, Inc., registered in the United States. © 2004 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or Chapter 5: Buddy and Bomb Voyage . . . . .28 mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Chapter 6: Apartment Inferno . . . . . . . . .32 Prima Games is a division of Random House, Inc. Product Manager: Mario De Govia Chapter 7: Late for School . . . . . . . . . . . .38 Project Editor: Kate Abbott Chapter 8: Beach Landing . . . . . . . . . . . .46 The Incredibles © Disney/Pixar. Licensed by THQ Inc. Developed by Heavy Iron Studios. Heavy Iron Studios, THQ and their respective logos are Chapter 9: Nomanisan Island . . . . . . . . . .56 trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logo…

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Home Documents Read Me & Reference The Last Express Reference Card
The Last Express Reference Card

The Last Express Reference Card

FilenameThe_Last_Express_Reference_Card.pdf
Size0.73 MB
Subsection The Last Express
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Home Documents Game Manuals The Learning Company Super Solvers Midnight Rescue For Macintosh Manual
The Learning Company Super Solvers Midnight Rescue For Macintosh Manual

The Learning Company Super Solvers Midnight Rescue For Macintosh Manual

Game Manuals · PDF
FilenameThe_Learning_Company_Super_Solvers_Midnight_Rescue_for_Macintosh_manual.pdf
Size9.70 MB
Subsection The Learning Company Super Solvers Midnight Rescue For Macintosh
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The Learning Company® Macintosh Version SUPER SOLVER8S" Midnight Rescue! User’s Guide NW / a 6 ORS fo \ ~ ZG by AS ——— i Shady Glen Schoo] a ZNA\ G 24, a SEEM, s angi apis, J RT aN TLL il {|| a ae WELCOME TO THE SUPER SOLVERS CLUB Are you ready to begin an adventure as a Super Solver? If this is your first Super Solver adventure, a little bit of background is in order. If you accepted the challenge in OutNumbered!, read on to find out how your past experience can help. you in this exciting new adventure. | Super Solvers are dedicated to solving mysteries—no matter | what they are. And that includes putting a stop to Morty Maxwell, better known as the Master of Mischief, the prankster of Shady Glen who turns up in the most unlikely places. In this game, Midnight Rescue!, the Master of Mischief plans to use disappearing paint to make the Shady Glen School vanish into thin air. Disguised as one of his five robot helpers, he hopes to complete his mischief by midnight. Only your best deductive reasoning and reading skills can save the school in before midnight. | In OutNumbered!, the Master of Mischief plots his takeover of the airwaves from his hideout in the Shady Glen TV Station. To find him, you need to search for clues and pieces of secret code while avoiding Telly the robot and LiveWire, a hot electric cord. Only your math skills will save you in this adventure! Copyright © 1989, 1992 The Learning Company. All rights reserved. Super Solvers and Midnight Rescue! are trademarks of The Learning Company. The Learning Company is a registered trademark of The Learning Company. Apple, Macintosh, and MultiFinder are registered trademarks of Apple Computer, Inc. Finder, Powerbook, Quadra, and System 7 are trademarks of Apple Computer, Inc. | Unauthorized reproduction, adaptation, distribution, performance, or display of this document, the associated computer program, or the audiovisual work is strictly prohibited. This software is protected by both the United States Copyright Law and International Treaty provisions. However, The Learning Company authorizes you to make a backup copy of the software for the sole purpose of protecting y…

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