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Using Smart Score

Using Smart Score

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USING Music is a kind of counting performed by the mind without knowing that it is counting. G.W. Leibnitz (1714) Mathematics is music for the mind. Music is mathematics for the soul. Anonymous (18th century) 410 Bryant Circle, Suite K, Ojai, CA 93023 Copyright 2003 - Musitek - All rights reserved. ii Customer Service Plan NOTE: If you ordered your product directly from Musitek you won’t find Registration a registration card; you are already registered. Please complete and return your registration card. It costs you nothing to do so. You will only be able to receive technical support if you are a regis- tered owner of this product. Registering your product is important for you in many ways: • You will be eligible for free periodic updates from our web- site as well as special upgrade prices for future product releases. • You will be given priority access to Musitek Technical Sup- port as well as to Customer Service using your Customer ID. All Musitek products are covered by a limited 90-day warranty. To Warranty replace a defective CD that is still under warranty, contact Musitek Cus- tomer Service. Out of warranty CDs and manuals can be ordered online or by phone. A nominal charge will be applied. Musitek’s website contains up-to-date information on all our products. Customer You may register online and download posted updates. Also, you may e- Service mail Musitek Customer Service for upgrade information, to notify us of a change in your address or request other product-related information. Web Page • http://www.musitek.com E-Mail • sales@musitek.com Phone / FAX • OFFICE: (805) 646-8051 / FAX: (805) 646-8099 Address • 410 Bryant Circle., Suite K, Ojai, CA 93023-4200 Technical Most solutions to technical issues can be found in the manual or by access- Support ing FAQs from our website. To contact a specialist, send e-mail either from the website or from your own e-mailer. To contact a specialist by phone, call during the hours listed below. If you are located outside the U.S. or Canada, contact your local Musitek dealer. You may also FAX us your questions. Tech Page • www.musitek.com/techsup.html E-Mail • tech@musitek.com Phone / FAX • Phone: (805) 646-5841 / FAX: (805) 646-8099 9 AM to 3 PM Pacific Time - Monday thru Friday Notices MusitekTM and its licensor…

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Home Documents Game Manuals Using The Apple Dylan Dev Env
Using The Apple Dylan Dev Env

Using The Apple Dylan Dev Env

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FilenameUsing_the_Apple_Dylan_Dev_Env.pdf
Size2.45 MB
Subsection Using The Apple Dylan Dev Env
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ð Using the Apple Dylan Development Environment Preliminary ð Developer Press Apple Computer, Inc. This document was created with FrameMaker 4.0.4 ð Apple Computer, Inc. responsible for printing or clerical LIMITED WARRANTY ON MEDIA  1993–1995 Apple Computer, Inc. errors. AND REPLACEMENT All rights reserved. This is a draft document. All ALL IMPLIED WARRANTIES ON THIS No part of this publication may be information herein is subject to MANUAL, INCLUDING IMPLIED reproduced, stored in a retrieval change without notice. WARRANTIES OF system, or transmitted, in any form Apple Computer, Inc. MERCHANTABILITY AND FITNESS or by any means, mechanical, 1 Infinite Loop FOR A PARTICULAR PURPOSE, ARE electronic, photocopying, recording, Cupertino, CA 95014 LIMITED IN DURATION TO NINETY or otherwise, without prior written 408-996-1010 (90) DAYS FROM THE DATE OF THE permission of Apple Computer, Inc., ORIGINAL RETAIL PURCHASE OF except in the normal use of the Apple, the Apple logo, LaserWriter, THIS PRODUCT. software or to make a backup copy Macintosh, Macintosh Quadra, MPW, PowerBook, and ResEdit are Even though Apple has reviewed this of the software. The same manual, APPLE MAKES NO proprietary and copyright notices trademarks of Apple Computer, Inc., registered in the United States and WARRANTY OR REPRESENTATION, must be affixed to any permitted EITHER EXPRESS OR IMPLIED, WITH copies as were affixed to the other countries. RESPECT TO THIS MANUAL, ITS original. This exception does not ResEdit is a trademark of Apple QUALITY, ACCURACY, allow copies to be made for others, Computer, Inc. MERCHANTABILITY, OR FITNESS whether or not sold, but all of the Adobe Illustrator, Adobe FOR A PARTICULAR PURPOSE. AS A material purchased (with all backup Photoshop, and PostScript are RESULT, THIS MANUAL IS SOLD “AS copies) may be sold, given, or trademarks of Adobe Systems IS,” AND YOU, THE PURCHASER, loaned to another person. Under the Incorporated, which may be ARE ASSUMING THE ENTIRE RISK law, copying includes translating registered in certain jurisdictions. AS TO ITS QUALITY AND into another language…

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Home Documents Game Manuals VB4.4 User Guide
VB4.4 User Guide

VB4.4 User Guide

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FilenameVB4.4_UserGuide.pdf
Size1.96 MB
Subsection VB4.4
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ViewletBuilder4.4 User Guide CONTENTS Welcome ............................................................................................ i Features .............................................................................................1 System Requirements .............................................................................2 Installation and Upgrading .......................................................................3 Registration.........................................................................................4 Opening Existing Projects ........................................................................5 Screenshot Projects ...............................................................................7 Defining a Hotkey................................................................................ 10 Mouse Click Screenshots ........................................................................ 11 Images Projects .................................................................................. 12 Blank Projects .................................................................................... 15 Thumbnail View .................................................................................. 16 Inserting Blank Slides............................................................................ 18 Inserting Image Slides ........................................................................... 19 Inserting Screenshots............................................................................ 21 Importing Slides .................................................................................. 22 File Export ........................................................................................ 24 Printing / Page Layout .......................................................................... 25 Color Palette ..................................................................................... 27 Slide Background Color ......................................................................... 28 Slide Background Image......................................................................... 29 Slide View......................................................................................... 30 Text Options ...................................................................................... 33 Spell Checker ..................................................................................... 36 Balloons ........................................................................................... 38 Notes .............................................................................................. 41 Slide Text ......................................................................................... 43 Export / Import Captions ....................................................................... 45 Shapes ............................................................................................. 46 I…

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Home Documents Game Manuals VGP2 Manual
VGP2 Manual

VGP2 Manual

Game Manuals · PDF
FilenameVGP2_Manual.pdf
Size0.93 MB
Subsection VGP2
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2 The VIRTUALGRANDPRIX2 (VGP2 FROM NOW ON) product is provided “AS IS”, without warranty of any kind, either expressed or implied, including, but not limited to, the warranties of quality, performance, merchantability or fitness for any particular purpose. All risks as to the results and performance of the VGP2 product are assumed by the user. Should VGP2 prove defective, the user (and not the developer, the publisher or its dealers) assume the entire cost of all necessary servicing, repair or correction. Furthermore, the developer does not warrant, guarantee, or make any representations regarding the use of, or the results of the use of, the VGP2 product in terms of correctness, accuracy, reliability, currentness, or otherwise; and you rely on the program and the results solely at your own risk. In no event will the VGP2 developer or publisher or its dealers be liable for direct, indirect, incidental or consequential damages resulting from any defect in the VGP2 product even if it has been advised of the possibility of such damages. All trademarks are property of their respective owners. VirtualGrandPrix2, the VGP2 logo, the TrackDesigner2 tool and all related artwork are © CopyRight 2004 by AlasSoft di Cattani Paolo - All Rights Reserved © 2004 Virtual Programming Ltd PO Box 4619 Milton Keynes Buckinghamshire MK13 7ZW United Kingdom Visit our Website – www.vpltd.co.uk 3 Contents Quick Race 5 System Requirements 5 Installation 6 Configuring The Game 6 Network Game 7 Playing The Game 8 World Championship 9 Installing New Tracks 10 Techniques 11 Skidding Forbidden 11 The Driving Technique 12 Grip And Dynamic Weight Transfer 12 Champions Tricks 13 Emergency Manoeuvres 14 Lines On Track 15 Car SetUp 15 Track Designer 19 Starting A New Project 19 User Interface 19 Segments 20 Stripes 21 Textures And Materials 23 Objects 24 Best Line 25 Track Cameras 26 Compiling The Track 26 A Final Note On Tracks 27 4 Welcome to Virtual Grand Prix 2! Thank you for purchasing the most advanced open- wheeled car simulator ever. We hope you will enjoy the adrenaline of virtual racing! QUICK RACE If this is the first time you have played Virtual Grand Prix 2 you may want to configure the input device you will play the game with. Select ‘OPTIONS’ from the main menu…

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Home Documents Game Manuals VITAL Training
VITAL Training

VITAL Training

Game Manuals · PDF
FilenameVITAL_Training.pdf
Size0.15 MB
Subsection VITAL Training
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,_ " ,, • VITAL Training & Consulting Providers Bear River Associates 2550 Ninth Street, Suite 220 Contact: Randy Matomoros PO Box 1900 Berkeley, CA 94710 United States of America + 1 (510) 644-9400 CAP Gemini Sogeti P.O. Box 2575 Contact: Fred Hoogervorst 3500 GN Utrecht The Netherlands +31 (30) 52-6422 Gjerding & Gunther Consult 1/S Pistolstraede 6 Contact: Kristian Gjerding DK-1102 Copenhagen Denmark +45 (33) 33-0568 Industrade AG Hertistrasse 31 Contact: Michele Stampanoni CH-8304 Wallisellen Switzerland +41 (1) 832-8111 KPMG 3460 West Bayshore Road Contact: Gary Lord Palo Alto, CA 94303 United States of America + 1 (415) 354-4022 Martin Marietta 3131 S. Vaughn Way Commercial Systems Suite 110 Contact: Randy Schneider Aurora, CO 80014 United States of America + 1 (303) 744-2778 RWD Technologies, Inc. 10480 Little Patuxent Pkwy. Contact: John Alden Park View, Suite 1200 Columbia, MD 21044 United States of America + 1 (800) 448-8324 VITAL Providers 1994 , • VITAL Training & Consulting Providers Software AG Uhlandstrasse 12 Contact: W…

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Home Documents Game Manuals Vmac
Vmac

Vmac

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FilenameVMac.pdf
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README.DOS ************************************************* * vMac/DOS README * * Port by Yoav Shadmi (yoav@nettaxi.com) * * README by Ray Ruvinskiy (rruvin@sprint.ca) * * (rruvin@idirect.com) * ************************************************* NOTE: Using this software shows your acceptance to the End User License Agreement which was shown to you before downloading vMac. If you have not read or accepted it, you are not entitled to use this software!!! Please read EULA.TXT (located in the same directory as the readme), make sure you understand it and accept its terms. If you don't accept vMac's End User License Agreement, please delete vMac from your machine. 0. Brief introduction 1. Copyright notice and other legal issues. 2. Getting vMac 3. Installing vMac 4. Configuring vMac 5. Running vMac 6. While vMac is running... 7. Troubleshooting 8. How to help... 0. Brief introduction --------------------- What is vMac? vMac is a free software emulator that emulates the Apple Macintosh Plus(tm). That means that vMac does not cost anything, and does not use any hardware. A lot of the Macintosh Plus' functionality is already implemented in this port, and that includes: - 68000 CPU, 68010 CPU, 68020 CPU + 68881 FPU emulation - 4 MB of RAM - Keyboard support - Floppy support - Sound support - Mouse support - Minimal printer support [Experimental] - Minimal SCSI support - Can run MacOS (System Software) versions up to 7.5.5 Currently, work is being done on IceCube, a new CPU emulator that would replace UAE's CPU emulator which we use currently, Hard Disk suppport, and other stuff :). The system requirements for vMac are: Seite 1 README.DOS - MS-DOS 5.0 or higher - 80486 with a 80487 FPU A Pentium 133 recommended - A minimum of 8 MB of RAM 16 MB of RAM recommended - Mouse - About 3 - 4 MB of harddrive space for minimum install (vMac + ROM file + disk image) 15 - 20 MB of harddrive space recommended (You do want to use some Mac software with vMac, right?) 1. Copyright Notice ------------------- vMac is Copyright 1997 Philip Cummins and The vMac Team (ALL RIGHTS RESERVED). The UAE engine, which vMac's core is based on, is copyrighted by the UAE team. In addition to vMac core copyrights, each port author reserves the right to copyright his or her respective port. WE ARE NOT RESPONSIBLE OR LAIBLE FOR ANYTHING. THERE ARE NO GUARANTEES. USE AT YOUR OWN RISK! YOU MAY NOT USE CODE FROM THIS SOURCE OR CODE BASED ON THIS SOURCE FOR COMMERCIAL PURPOSES WIHTOUT PERMISSION FROM THE VMAC TEAM. Please also read the EULA notice which is distributed with the binary release. vMac is freeware, so please redistribute it! You may NOT change any of the included files in any way. If you distribute other files along with vMac, YOU a…

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Home Documents Game Manuals VNC Manual
Home Documents Game Manuals Vncviewer For Macintosh
Vncviewer For Macintosh

Vncviewer For Macintosh

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FilenameVNCviewer_for_Macintosh.pdf
Size0.10 MB
Subsection Vncviewer For Macintosh
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VNC Viewer for Macintosh Beta 2 ­7/6/99 Note. This is a beta release. As with all VNC software, you use at your own risk! Requirements: To use the Macintosh VNCviewer, you will need: MacOS 7.1 or greater, the Threads Manager, and Open Transport (1.1.1 or later) or MacTCP, though OT will work much better. Introduction: Use of the Mac viewer should be straightforward if you are familiar withthe concepts behind VNC, and have a suitable VNC server running on another machine. On starting the program, you are presented with a dialog box requesting the server name and display number. Type, eg. 'snoopy:0', or select a recent connection from the pull­down list. You can type a dotted IP address in place of the name, eg: '192.168.1.3:0'. Note the display number is NOT normally the TCP/IP port number. You can also pop up a list of options, the important ones are: Share desktop When you make a connection to a VNC server, all other existing connections are normally closed. This option requests that they be left open, allowing you to share the desktop with someone already using it. Allow only 8­bit encoding This forces the viewer to request simple 8­bit true­colour (BGR233) from the server regardless of local or remote pixel depth, which can reduce network traffic. Useful over modems. View only In View­only mode, no mouse or keyboard events will be sent back to the server. This is useful for teaching sessions or other situations where you want to observe but don't want to interfere. Scale desktop to window This scales the remote display to fit the local window. This is a bit rough at present, but may be useful in certain circumstances. If the connection is successful, you will be asked for your password, after which the remote desktop should appear. The File.. menu will allow you to start new sessions. The Connections menu lists open connections, along with icons representing their current status. See the 'Symbol Reference' option on the Apple menu for a description of these icons. Mouse Buttons (new for Beta 2) As the Mac mouse (usually) only has one button, some mechanism is needed to transmit left and middle combinations. Pressing command + n will toggle the use of button n. The current status of the button toggles is shown on the title bar of each connection. Initially the only toggle set is button 1. This means when the mouse is clicked a button 1 click event is sent. If you wanted to send a button 2 click you would turn off button 1 (via command + 1) then turn on button 2 (via command + 2) then click the mouse. To return to normal (button 1) use you'd need to untoggle button 2 (command + 2) and retoggle button 1. In this way all 8 combinations of 3 button superpositions can be sent. Admittedly this is a bit long winded if you only want to send a button 3 click (as you would for pasting in Unix) so command + 4 and command + 5 are set …

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Home Documents Game Manuals Vpcand Games
Vpcand Games

Vpcand Games

Game Manuals · PDF
FilenameVPCandGames.pdf
Size0.30 MB
Subsection Vpcand Games
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Using Games with Virtual PC Virtual PC contains a number of enhancements for playing PC games on your Mac, including DirectX game enhancement, and the ability to use 3Dfx graphics accelerator cards and joysticks. NOTE: All the Virtual PC drive images with Windows 95 and 98 contain the original 3Dfx Voodoo Graphics drivers pre-installed. If you have a Voodoo2 card, you must install the drivers; see instructions below. DirectX game enhancements Microsoft's DirectX technology is used in many popular Windows games. Virtual PC includes a custom video driver to improve performance in DirectX games. A fast PowerPC processor is required for DirectX games (G3 recommended.) 3Dfx graphics accelerator cards Virtual PC directly accesses 3D graphics accelerator cards that are based on the 3Dfx Voodoo Graphics or Voodoo2 chip set, such as TechWorks’ Power 3D card or Voodoo2 Game Wizard from Micro Conversions. The card must handle 3D graphics only; it cannot be a combined 2D/3D hardware card. You must have a Power PC-based Mac with PCI slots to use these cards. NOTE: If you install Windows 95 on a new drive image. you need to install the 3Dfx Voodoo Graphics or Voodoo2 drivers from the Extras drive image located on the Virtual PC CD-ROM. If you install Windows 98 on a new drive image, you need to install the Voodoo2 drivers from the Extras drive image located on the Virtual PC CD-ROM. If you install the Voodoo Graphics card, you do not need to install the drivers separately; Windows 98 detects the hardware and installs the correct drivers from the Windows 98 CD-ROM. Using Games with Virtual PC 1 Installing Voodoo2 drivers for Windows If you are using a Voodoo2 card (the second generation), you must install the drivers. NOTE: there are two versions of Voodoo cards currently in general use, Voodoo Graphics and Voodoo2. You cannot use both a Voodoo Graphics and a Voodoo2 card at the same time. If you install a Voodoo2 card, you must remove the original Voodoo Graphics card. To install the Voodoo2 drivers, first install the card, then do the following: 1. Launch Virtual PC while holding down the Option key (this brings up the Preferences dialog box). 2. In the Preferences, select Extras 95 or Extras 98 as the D drive. 3. Press the Restart button in the VPC Preferences. Windows automatically detects the new hardware (PCI Multimedia Device). A dialog box appears, asking What do you want Windows to do? 4. Click the radio button Search for the best driver for your device (Recommended) and click Next. The dialog box prompts that Windows search for new drivers in its driver database. 5. Check the Specify a location check box. 6. Change the drive location by typing the following in the box: D:\Voodoo2 7. Click the Browse button. The dialog …

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Home Documents Game Manuals VST Charger 500
VST Charger 500

VST Charger 500

Game Manuals · PDF
FilenameVST_Charger_500.pdf
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Subsection VST Charger 500
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VST Charger 500 User Manual Update Oct. 31, 1994 The VST Charger 500 allows you three choices when charging the Apple intelligent batteries. In either one or both positions (simultaneously) you may: a)Charge the battery; b)Condition/Charge the battery; or c)Recalibrate/Condition/Charge the battery. Charging Charging is the fastest method of getting a topped off battery, and uses the previous calibration value stored in the battery’s EMM. Just insert one or two batteries into the charger, they will be fully charged in the shortest possible time. Conditioning Conditioning takes slightly longer than just charging, and is required occasionally to eliminate the memory effect. Conditioning simply discharges the battery to the End of Discharge (EOD) voltage recommended by Apple, then fully charges the battery. The most efficient way to condition a battery is to remove the empty or nearly empty battery from the PowerBook, and insert it into the Charger 500. Then, just press the condition button. The battery will be fully discharged to EOD, then fully charged. If a battery is inserted and the button is pressed, the red LED will turn on, and the yellow charge LED will go off. The charger will enter the discharge mode only if the battery is less than 25% charged. This design guideline is set to encourage batteries to be nearly exhausted before conditioning them, thus avoiding the waste of a full cycle of the battery’s useful life. The user may override this setting if the battery to be conditioned has more than 25% capacity by pressing the switch continuously for about three seconds. Note: the recalibration cycle, described below, includes a conditioning cycle. Recalibration Recalibration is recommended once every 25-30 cycles or once per month and includes a conditioning cycle. Recalibration takes longer to perform than just charging or conditioning alone since the battery must be fully charged, then depleted (during capacity measurement), then fully charged again. To recalibrate/condition/charge a battery, wait until the battery is fully charged and in the pulse-maintenance mode (all four green LEDs on and yellow LED flashing) then press and hold the button for three seconds — the red LED will stay on, indicating recalibration has started. Do not disturb the battery/charger during this period. The recalibration cycle for one battery takes about 4.5 hrs, for two batteries, about 8.0 hours. Recalibrating the battery once a month ensures the battery will learn its actual capacity which changes over time. In typical batteries, recalibration increases as much as 8 - 15% the available run time from each battery. -1-
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