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Z030 3401 A Ebook

Z030 3401 A Ebook

Game Manuals · PDF
FilenameZ030-3401-A-ebook.pdf
Size30.73 MB
Subsection Z030 3401 A Ebook
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™ =m sing YOur » MacintoshClassic’ G U Limited Warranty on Media and Replacement If you discover physical defects in the manuals distributed with an Apple product or in the media on which a software product is distributed, Apple will replace the media or manuals at no charge to you, provided you return the item to be replaced with proof of purchase to Apple or an authorized Apple dealer during the 12-month period after you purchased the software. In addition, Apple will replace damaged software media and manuals for as long as the software product is included in Apple’s Media Exchange Program. While not an upgrade or update method, this program offers additional protection for two years or more from the date of your original purchase. See your authorized Apple dealer for program coverage and details. In some countries the replacement period may be different; check with your authorized Apple dealer. ALL IMPLIED WARRANTIES ON THE MEDIA AND MANUALS INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED IN DURATION TO TWELVE (12 DAYS FROM THE DATE OF THE ORIGINAL RETAIL PURCHASE OF THIS PRODUCT. Even though Apple has tested the software and reviewed the documentation, APPLE MAKES NO WARRANTY OR REPRESENTATION, EITHER EXPRESSED OR IMPLIED, WITH RESPECT TO SOFTWARE, ITS QUALITY, PERFORMANCE, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS SOFTWARE IS SOLD “AS IS,” AND YOU, THE PURCHASER, ARE ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE. IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE SOFTWARE OR ITS DOCUMENTATION, even if advised of the possibility of such damages. In particular, Apple shall have no liability for any programs or data stored in or used with Apple products, including the costs of recovering such programs or data. THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESSED OR IMPLIED. No Apple dealer, agent, or employee is authorized to make any modification, extension, or addition to this warranty. Some states do not allow the exclusion or limitation of implied warranties or liability for incidental or consequential damages, so the above limitation or exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. Warning This equipment has been certified to comply with the limits for a Class B computing device in accordance with the specifications in Part 15 of FCC rules. Only peripheral devices (computer input/output devices, terminals, printers, and so on) certified to comply with Class B limits may be attached to this computer. Operation with noncertified peripheral devices is likely to result in interference to radio and television reception. DOC Class B Compliance …

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Home Documents Game Manuals Zbasic Manual
Zbasic Manual

Zbasic Manual

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FilenameZBasic_Manual.pdf
Size31.35 MB
Subsection Zbasic
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Interactive BASIC Compiler by Andrew R. Gariepy, Scott Terry. David Overton. Greg Branche and Halbert Uang Documentation by Michael A. Gariepy ©Copyright1985. 1986. 1987 fA M.m.) ,j All Rights Reserved ZBasic'" is a Trademark of Zedcor. Inc. Fourth Edition: 4/87 First edition: 8/85 Seoond edition: 10185 Third edition: 5/86 TECHNICAL SUPPORT: 1-(602) 795-3996 Support hours: Monday-Friday, Noon to 5PM, Mountain Standard Time Zedcor provides free phone support. Be sure to have your invoice number and license agreement number ready. You may need them to get support. Also be sure you understand the problem dearly and describe ~ is simply as possible. His usually a good idea to test the problem a few times before calling. Sometimes it's just a syntax problem. Collect or toll free calls will not be accepted for technical support. In addition, you may contact us on the GEnie Information Service by sending electronic mail (EMAIL) to; ZBASIC. We check our mailbox semi-regularly and will respond to you via electronic mail. We also have topics set up on the various Round-Table Bulletin Boards for general information. Notes on the Fourth Edition This ed~ion of the ZBasic'" manual contains all the computer appendices. This includes the appendix for MS-DOS"', APPLE'" lie, IIc (DOS 3.3 and ProDOS), MACINTOSH"', CP/M'" and TRS-80'" Model 1, 3 and TRS-80 Model 4. The appendices are at the back of the manual and the new index includes entries for both the reference section and the appendices. His important to study the appendix for the computer you are using since there are usually enhancements and variations that are important to note. Acknowledgements Special thanks to John Kemeny and Thomas Kurtz for creating BASIC, the easiest and most powerful of all the general purpose languages. To Joanne Gariepy for many late hours of ed~ing. An extra special thanks to the programming teams that have meant so much to the success of the product; Scott Terry, Dave Overton, Greg Branche and Hal Liang and to Thomas Dim~ri and David Cooper for their help with the MSDOS version. Special thanks to Karen Moesh and Leyla Blisard for making sure ZBasic gets mailed as fast as it does and to Apple Computer, Inc. for the Macintosh"', Laserwr~er"', MacDraw, and MacPaint graphic software and to Microsoft for Word"'; on which this entire manual was composed and printed (both text and graphics). Many thanks to the multitudes of ZBasic'" users who provided helpful suggestions for this fourth edition. Copyright Notice The ZBasic software and manual are © Copyright 1…

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Home Documents Game Manuals Zbasic Manual
Zbasic Manual

Zbasic Manual

Game Manuals · PDF
FilenameZBasic_Manual_0.pdf
Size31.35 MB
Subsection Zbasic
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Interactive BASIC Compiler by Andrew R. Gariepy, Scott Terry. David Overton. Greg Branche and Halbert Uang Documentation by Michael A. Gariepy ©Copyright1985. 1986. 1987 fA M.m.) ,j All Rights Reserved ZBasic'" is a Trademark of Zedcor. Inc. Fourth Edition: 4/87 First edition: 8/85 Seoond edition: 10185 Third edition: 5/86 TECHNICAL SUPPORT: 1-(602) 795-3996 Support hours: Monday-Friday, Noon to 5PM, Mountain Standard Time Zedcor provides free phone support. Be sure to have your invoice number and license agreement number ready. You may need them to get support. Also be sure you understand the problem dearly and describe ~ is simply as possible. His usually a good idea to test the problem a few times before calling. Sometimes it's just a syntax problem. Collect or toll free calls will not be accepted for technical support. In addition, you may contact us on the GEnie Information Service by sending electronic mail (EMAIL) to; ZBASIC. We check our mailbox semi-regularly and will respond to you via electronic mail. We also have topics set up on the various Round-Table Bulletin Boards for general information. Notes on the Fourth Edition This ed~ion of the ZBasic'" manual contains all the computer appendices. This includes the appendix for MS-DOS"', APPLE'" lie, IIc (DOS 3.3 and ProDOS), MACINTOSH"', CP/M'" and TRS-80'" Model 1, 3 and TRS-80 Model 4. The appendices are at the back of the manual and the new index includes entries for both the reference section and the appendices. His important to study the appendix for the computer you are using since there are usually enhancements and variations that are important to note. Acknowledgements Special thanks to John Kemeny and Thomas Kurtz for creating BASIC, the easiest and most powerful of all the general purpose languages. To Joanne Gariepy for many late hours of ed~ing. An extra special thanks to the programming teams that have meant so much to the success of the product; Scott Terry, Dave Overton, Greg Branche and Hal Liang and to Thomas Dim~ri and David Cooper for their help with the MSDOS version. Special thanks to Karen Moesh and Leyla Blisard for making sure ZBasic gets mailed as fast as it does and to Apple Computer, Inc. for the Macintosh"', Laserwr~er"', MacDraw, and MacPaint graphic software and to Microsoft for Word"'; on which this entire manual was composed and printed (both text and graphics). Many thanks to the multitudes of ZBasic'" users who provided helpful suggestions for this fourth edition. Copyright Notice The ZBasic software and manual are © Copyright 1…

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Home Documents Game Manuals Zbrush 2 Practical Guide
Zbrush 2 Practical Guide

Zbrush 2 Practical Guide

Game Manuals · PDF
FilenameZBrush_2_Practical_Guide.pdf
Size20.90 MB
Subsection Zbrush 2 Practical
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ZBrush 2 Practical Guide ZBrush designed and programmed by Ofer Alon. ZBrush Practical Guide Copyright © 1997-2004 by Pixologic, Inc. Patents pending. All rights reserved. By Matthew Yetter, Dave Bushnell. Supplemental tutorials courtesy (in alphabetical order): Shaun Absher Paul Hourmouzis Martin Krol Kip Malek Meats Meier Glenn Melenhorst Michael Anthony Melnik Francois Rimasson Michel Roger Jean-Sebastian Rolhion Lonnie Sargent Rob Skitt Glen Southern This manual and the accompanying software are copyright protected. No part of this document may be translated, reproduced, stored in a retrieval system or transmitted by any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Pixologic, Inc. Although every precaution has been taken in the preparation of the program and this manual, Pixologic assumes no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the program or from the information contained in this manual. This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Pixologic, Inc. Pixologic assumes no responsibility or liability for any errors or inaccuracies that may appear in this book. Pixologic, the Pixologic logo, ZBrush, the ZBrush logo, ZSpheres, ZScripts, and Projection Master are trademarks of Pixologic, Inc. Acrobat, the Acrobat logo, Acrobat Reader, and Photoshop are trademarks of Adobe Systems Incorporated registered in the U.S. and other countries. Apple, Mac OS, OS X, and Macintosh are trademarks of Apple Computer, Inc. registered in the U.S. and other countries. Microsoft, Windows, Windows XP and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and other countries. Maya is a trademark of Alias Systems, a division of Silicon Graphics Limited, registered in the U.S. and other countries. 3D Studio Max and 3ds max are trademarks of Discreet, a wholly owned subsidiary of Autodesk, Inc., registered in the U.S. and other countries. Mental Ray is a trademark of Mental Images Gmb…

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Home Documents Game Manuals Zbrush 4.0 Whats New
Zbrush 4.0 Whats New

Zbrush 4.0 Whats New

Game Manuals · PDF
FilenameZBrush_4.0_Whats_New.pdf
Size21.62 MB
Subsection Zbrush 4.0 Whats New
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ZBrush 4.0 what’s new guide ZBRUSH 4.0 WHAT’S NEW DOCUMENTATION 1 ZBrush 4.0 what’s new guide WELCOME Welcome to the ZBrush 4 What’s New documentation. While much of ZBrush 4 is very similar to versions 3.1 and 3.5, there are quite a few new features to help make your ZBrushing even more productive. We hope that the information you find here helps you understand the differences between this release and previous versions of ZBrush. Since ZBrush 3.5 was the first step in the direction of ZBrush 4, we leave in this ZBrush 4 documentation the addition made in ZBrush 3.5. You’re invited to visit our ZClassroom for a huge database of free high quality movies explaining all the main features of ZBrush. Here you will also find the Artists Spotlight, where famous 3D Artists explain how they use ZBrush, helping inspire you to create like the pros. Additionally, there is a link to the online documentation for ZBrush, where you can learn more about features not covered in this guide which was already in previous ver- sions of ZBrush. A good strategy is to read this guide first in order to familiarize yourself with where changes have taken place. Then as you use the online documentation you will be able to easily refer back to this guide any time you encounter something online that doesn’t match your copy of ZBrush. Don’t forget to subscribe for free to our ZBrushCentral community with over 200,000 members to discover tips, view artists’ creations, locate useful help for all things related to ZBrush or post your works-in-progress! ZClassRoom Portal: http://www.pixologic.com/zclassroom/ Artist Spotlight: http://www.pixologic.com/zclassroom/artistspotlight/ ZBrushCentral: http://www.zbrushcentral.com/ ZBlog: http://www.pixologic.com/blog/ Pixologic.com: http://www.pixologic.com The Pixologic Team © 2010 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc. All other trademarks are the property of their respective owners. 2 ZBrush 4.0 what’s new guide MAC OS X & WINDOWS VERSIONS OF ZBRUSH Instead of the Windows Ctrl key, the Macintosh uses the Command (Apple) Key. This documentation will always refer to using the Ctrl key name, although it may sometimes list both as Ctrl/Command. When the Ctrl key is mentioned anywhere in the documenta- tion a Macintosh user will want to use the Command key instead. The same is true for the Windows Enter key, which the Macintosh calls Return. When seeing the Enter key mentioned anywhere in this documentation, a Mac user will want to use the Return key instead. The Close/Quit, Hide, Minimize and Maximi…

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Home Documents Game Manuals Zbrush Starting Guide
Zbrush Starting Guide

Zbrush Starting Guide

Game Manuals · PDF
FilenameZBrush_Starting_Guide.pdf
Size9.34 MB
Subsection Zbrush Starting
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ZBrush Starting Guide ZBRUSH Starting Guide Welcome to ZBrush! In this document you will discover how to quickly get started with ZBrush, understand its main concepts and explore its user interface. Along the way you will do your first sculpting and 3D painting, complete with a quick render! This short primer will introduce you to what can be done. 1 ZBrush Starting Guide Table of Contents 1. ZBrush UI presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2. The Pixol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3. ZTools and the Edit mode . . . . . . . . . . . . . . . . . . . . . . . . . 8 4. The Canvas Document . . . . . . . . . . . . . . . . . . . . . . . . . . 10 5. Saving Tools and Documents . . . . . . . . . . . . . . . . . . . . . . 10 6. ZBrush Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 7. 2D and 3D navigation . . . . . . . . . . . . . . . . . . . . . . . . . . 12 8. Create concepts in 2D . . . . . . . . . . . . . . . . . . . . . . . . . . 14 9. Your first 3D creation with ZBrush . . . . . . . . . . . . . . . . . . 16 10. The different ways to create a base mesh . . . . . . . . . . . . . 30 11. The Timeline and Animation in ZBrush . . . . . . . . . . . . . . . 34 12. ZBrush Main Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . 35 13. Where to find ressources and learning resources: . . . . . . . 36 2 ZBrush Starting Guide 1. ZBrush UI presentation ZBrush’s Main UI is composed of several elements: 1. The ZBrush window. Elements cannot be undocked and moved outside the win- dow area, but most of them can be highly customized and placed how you like within the window’s space. 2. The ZBrush canvas: Like with 2D software, the ZBrush canvas has dimensions but is measured in pixols. The canvas can contain 2D, 2.5D and 3D elements. Unlike other 3D software, ZBrush doesn’t have a 3D space scene in which the camera (the user point of view) can be moved; instead 3D objects are manipulated in front of the camera, within the canvas. Think of the ZBrush canvas as being like a window within your house, looking out onto the 3D world beyond. Objects can be moved around outside the window, but you can’t move the window itself. This is a key element to understanding and being comfortable within ZBrush, and is actually part of the reason why ZBrush is able to work with millions of polygons in real-time. An animation pack- age must track every element of your scene at all times, from all angles, regardless of whether something is visible to the camera at the moment or not. That’s a lot of system resources bei…

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Home Documents Game Manuals Zbrush Tutorials
Zbrush Tutorials

Zbrush Tutorials

Game Manuals · PDF
FilenameZBrush_Tutorials.pdf
Size54.46 MB
Subsection Zbrush
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ZBrush 4 Tutorials STEP BY STEP AND TUTORIALS CREATED BY ZBRUSH 4 BETA TESTERS Visit ZBrushCentral community with over 200,000 members and discover tips & tricks, view ZBrushCentral artist cre- ations, locate useful help for all things related to ZBrush or post your works-in-progress! ZClassRoom Portal: http://www.pixologic.com/zclassroom/ ZBrushCentral: http://www.zbrushcentral.com/ ZBlog: http://www.pixologic.com/blog/ Pixologic.com: http://www.pixologic.com Pixologic would like to thank all Z4 beta testers, we hope you’ll enjoy and learn from their experience, quick tips and tricks. The Pixologic Team © 2010 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc. All other trademarks are the property of their respective owners. 1 ZBrush 4 Tutorials TABLE OF CONTENTS TABLE OF CONTENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAKING OF ”T80 TANK” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 SHADOW BOX QUICK START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 MAKING OF ” IRON MAIDEN: EDDY” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 MAKING OF ” CRESCENT EYES” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 MAKING OF ” CRESCENT EYES” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 TRANSPOSE UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . …

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Home Documents Game Manuals ZP4 1996 12 Manual
ZP4 1996 12 Manual

ZP4 1996 12 Manual

Game Manuals · 1996 · PDF
FilenameZP4_1996-12_Manual.pdf
Size0.45 MB
Year1996
Subsection ZP4 1996 12
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(This introduction assumes you are familiar with operating a Exploring Macintosh batch processing Macintosh. If you're not, see your Mac's documentatlonfor explanations of basic techniques for using the mouse and After starting ZP4, select Batch processing ... in manipulating objects on the screen.) ZP4's File menu to get a dialog for selecting an input file. then use the dialog to select and Open the SAMPLE.TXT file in the SAMPLE folder in the Exploring the Macintosh manual interface GOODIES folder in the MAC folder on the ZP4 After starting ZP4 as described on the other side of compact disc. Or. open any tab-delimited mailing list this page. scroll ZP4's states window to find any state. text file exported from any database. then click on a state's name to select it. The other ZP4 will read and display the fields in the first windows will be updated accordingly. record in the mailing list file you opened. If you Click on the cities window to enable it. Scroll to a opened SAMPLE.TXT, ZP4 will guess and display the city of interest. or click and hold the small ABC icon names of all fields in the address record. If you above the vertical scroll bar, then choose a letter from opened some other mailing list file, you may have to A to Zin the resulting pop-up menu to jump to that put labels on fields to tell ZP4 where the address data point in the list of cities. Click on any city name to is stored in the records: click and hold on any field to select it. The streets and addresses windows will be get a pop-up menu, then select a name from the pop- updated accordingly. up menu to label the field. Along with an Address Click on the streets window to enable it. Type a field, you must also label at least a City or ZIP field street name on the keyboard and hit the Return key to before the OK button is enabled and batch processing find and select a street name. Use the arrow keys to can proceed. To get the best address correction adjust your selection. The addresses window will results. label a City, a State, and a ZIP field. Use the update and display house and apartment number City-State-ZIP label if your file keeps all three pieces ranges, ZIP+4 codes, carrier route numbers, company of data in one field instead of separate fields. After names. and other data. Select About ZP4 ... under the labeling the file's fields, click OK. Help menu to display or print on-line documentation ZP4 will display a list of all the input fields it can describing the manual interface in more detail. copy to the new output file it …

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Home Documents Game Manuals Zahlenstadt Manual
Zahlenstadt Manual

Zahlenstadt Manual

Game Manuals · PDF
FilenameZahlenstadt_manual.pdf
Size24.76 MB
Subsection Zahlenstadt
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Home Documents Read Me & Reference Zap Read Me
Zap Read Me

Zap Read Me

FilenameZap_ReadMe.pdf
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Subsection Zap
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============================ “READ ME” for Zap!, version 1.0 ============================ Copyright © 1992 Robert Gibson. All rights reserved. February 26, 1992 Font: Geneva 12 This document must go wherever Zap! goes. Please do not distribute Zap! without this documentation. Please do not modify this document. REGISTERING ZAP! AND THE 7.0 PLUS UTILITIES =========================================== Although Zap! is free, most of the 7.0 PLUS Utilities aren’t. If you use any of them, you must register them, one copy per person who will use them. 7.0 PLUS Utilities is a package of all System 7.0 utilities I have written. You can get the disk with all of them NOW (not wait until I decide to upload the next program) by sending $29.95 to me. This will register you for all the software, will get you a disk of the software, and an update to the PLUS Utilities when it rolls around. It’s a pretty good deal. You should register your software, anyway, so why not do it like this? And it’s a lot cheaper this way. See the description and registration form for the 7.0 PLUS Utilities later on in this document. USING ZAP! =========== • If you use Zap!, please please please send me a note. My addresses (post and e-mail) are given below in “About the Author”. What Does Zap! Do? ------------------ • Zap! provides you with a means of resetting the Parameter Ram without restarting your machine. • Normally, this can only be accomplished by zapping the PRAM with the command-shift-option-P-R key sequence (yes, hold them all down at once) on startup, or by using the old control panel, again with a weird key sequence and then restarting. Or you could pull the battery (only a good idea on a Mac with a battery that isn’t soldered on) — but this also resets the date and time. Using Zap! ---------- • Double-click on the Zap! icon under System 7, or open the Control Panel -1- DA and select the Zap! icon under System 6.0.X to open the Zap! window. • Click the Reset Parameter RAM button to Zap the PRAM. The flash that you see is just to show you that something has happened. Zapping the PRAM really doesn’t do that. You can hold down the option key while hitting the button to bypass the alert. • Click on the Zap! logo for information on the program. • System 7 Note: Although Zap! is a Control Panel, it does not have to be in the Control Panels folder to function properly. WHAT IS THE PARAMETER RAM? ============================ Information that needs to be preserved when the Macintosh is off is stored in Parameter RAM. The battery-powered clock chip stores this information along with the current date and time so they will be present at the next system startup. The Parameter RAM contains much of the information that you define through the standard Control Panels, including mouse, keyboard, speaker, alarm, and menu settings, monitor color depth, the default application font, the default…

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