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Home Documents Game Manuals Compiler Guide 7.0
Compiler Guide 7.0

Compiler Guide 7.0

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Filenamecompiler_guide_7.0.pdf
Size0.84 MB
Subsection Compiler
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THINK C Symantec C++ The Professional’s Choice Compiler Guide Credits Documentation David Allcott, Bob Foster, Bonnie Hill, Jeff Mattson, Jeanne Munson, Susan Rona, and Cambridge Publications Development Patrick Beard, Walter Bright, Thomas Emerson, Bob Foster, Greg Howe, Michael Kahl, Darrell LeBlanc, John Micco, Pat Nelson, Daniel Podwall, and Phil Shapiro Quality Assurance Celso Barriga, Constantine Hantzopoulos, Kevin Irlen, Yuen Li, and Christopher Prinos Technical Support Celso Barriga, Colen Garoutte-Carson, Rick Hartmann, and Scott Shurr Project Management David Allcott, Constantine Hantzopoulos, and David Neal Product Management Steve Levine and Peggy Liu Copyright © 1989, 1993, 1994 Symantec Corporation. All Rights Reserved. Printed in U.S.A. Symantec Corporation Symantec C++, THINK C, THINK Reference, and 10201 Torre Avenue THINK Pascal are trademarks of Symantec Cor- Cupertino, CA 95014 poration. Other brands and their products are 408/253-9600 trademarks of their respective holders and should be noted as such. The Compiler Guide is copyrighted and all rights are reserved. Information in this document is subject to change without notice and does not represent a commitment on the part of Symantec Corporation. The software described in this document is furnished under a license agreement. The document may not, in whole or in part, be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine-readable form without prior consent, in writing, from Symantec Corporation. The Compiler Guide con- tains samples of names and addresses to illustrate features and capabilities of THINK and Symantec C++. Any similarities to names and addresses of actual individuals is purely coincidental. SYMANTEC CORPORATION MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED COMPUTER SOFTWARE PACK- AGE, ITS MERCHANTABILITY, OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. Contents 1 Welcome . . . . . . . . . . . . . …

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Home Documents Game Manuals Complete Maus
Complete Maus

Complete Maus

Game Manuals · PDF
Filenamecomplete_maus.pdf
Size0.41 MB
Subsection Complete Maus
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The Complete MAUS USER'S GUIDE Thc COlllplctc MAUS © 1994 Art Spicgellllan © 1994 The Voyager COlllpany TECHNICAL REQUIREMENTS • Any color Macintosh (25-MIIz (j~(l?>O or heller recollllllended) • 5,OOOK of availahlc RAM (at least ~ MR installed) • 13-inch ((j40x4~O resolution) or grClter color monitor • CD-ROM drive (double-speed recolTllllended) • System 7 REGISTRATION AND SOFTWARE SUPPORT Please Eil out and return the enc10sed warranty care!. This registers your copy of the software and elllitles }Oll to telephone support. Cdl (914) 591-5500 fClI" so!"tware suppOl'l. SETTING UP Before YOll can use this software, you must: • Make Sllre that your CD-ROM drive's special solhvare is installed • lnstall the QuickTime extension from the CD i! necess<u"y • Copy IlyperCard 2.1 from the CD to yonr hard drive if necessary • Allocate 5,OOOK of memory to HyperCanl if necessar}* • Install the necessary fÜuts fl-om the CD • Copy "MAUS folder" frolTl the CD to }our hard drive Installing your CD-ROM Drive's Special Software Ifyou've never used }our CD-ROM drive hdc)n', }OU must install its own special software. This software should he on the floppy disk that Gune with YOllr drive, Please see the m,Ullt!;lClllrer's instructions if necessary. *Ir YOli havc <l 19-illch IllOllilor, plt"tst' sec "A Special ()ptioll ... ., Oll p<lge~1. 2 Installing Software from the CD I. Insert the CD imo your CD-RO\'I drive according to the drive manu- tilctllrer's instrllctions. ~. Double-dick the CD's icon. A winelow showing its contents will open. Everything you may need to install appears in this window. Keep it open until you're finislH~d setting up. Installing the OuickTime Extension 11' the QuickTime (1.6.1 or later) extension isn't alreaely installed on your Macintosh, proceed as folIows: I. Drag the icon narneel "Ql1ickTi rne "to the System Folder icon on your harel drive anel elrop il. l:<J1lI' \'Iacintosh will g'uidc you through thc r-est of the Quickl'ime installation. ~. Restart your Macintosh. 3. Re-insert the CD anel open it again to proceed with the installation. Installing HyperCard 11' HyperCard ~.I (or 1<1Ier) isn't al ready on your hard drive, you should elrag the 1'oleler nameel "HypcrCarel ~.I" to your hard drive to install il. Allocating Memory to HyperCard Ifyou have ('opieel Hyper'Canl li'mn the CD, you ('an skip this step because the copy pnwided has the correet memory settings. Otherwise, you neeel to allocate 5,OOOK of memory to 11ypcrCard as folIows: I. Locate your copy 01' HyperCarel on the harel elrive and sekct il. 2. Choose "Get Info" from the File menu. i\ "HyperCarel InfÖ" window will appeal'. g. EtHer ":)000" in thc box at the lower-right corner of thc "HyperCard Ir1f()" window. 4. Closc thc "HyperCard InJ()" window. Installing Fonts For thc text of The ComjJlefe ALl lJS to display cOlTectly, you must install the IÖnts providcd on the CD as J(lllows: I. Drag the f()]]t suitcase namcd "MAUS Fonts" …

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Home Documents Game Manuals Complete User Guide
Complete User Guide

Complete User Guide

Game Manuals · PDF
Filenamecomplete_user_guide.pdf
Size0.51 MB
Subsection Complete
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Installation Guide SuperDisk™ USB Drive for Macintosh Installation Guide ©Imation August 1998 Imation August 1998 Trademarks Imation, the Imation logo, SuperDisk and the SuperDisk logo are trademarks of Imation Corporation. iMac, Macintosh, and the Mac OS logo are trademarks of Apple Computer, Inc. Copyright ©1998 Imation Corporation. All rights reserved. Imation August 1998 Preface Intended Use This guide shows how to install and use the Imation SuperDisk USB Drive on an Apple Macintosh computer. Limited Warranty LIMITED WARRANTY AND LIMITATION OF REMEDIES: Imation warrants that this product is free from defects in material and manufacture at the time of purchase. If any such defect appears within twelve (12) months from the date of purchase, Imation’s entire liability is either a) repair, or b) replacement of the product, or c) refund of the purchase price of the product, which must be returned to Imation with proof of purchase. This warranty does NOT apply to product failure resulting from misuse, abuse, accident, neglect or mishandling, improper adjustment or maintenance, incorrect environments or wear from ordinary use. IMATION SHALL NOT BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL LOSS OR DAMAGE (INCLUDING WITHOUT LIMITATION DAMAGES FOR LOSS OF PROFITS, SAVINGS OR DATA) IN ANY WAY RELATED TO THE PRODUCT. This does not exclude claims for personal injury. Some legal systems do not allow limitations on how long an implied warranty lasts or the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary depending upon the legal system which is applicable to your purchase and/or use of this product. Laser Safety The Imation SuperDisk drive contains a Class 1 laser that produces visible laser light at an intensity of up to 7 milliwatts (at 633 nanometers). Special precautions have been taken in the design of the disk drive to ensure that the operator will not be exposed to the laser light. Avoid looking directly into the laser beam path or any reflection of it. Laser light of this intensity can cause serious eye damage. Imation August 1998 i Complies with IEC 825-1 and EN60825-1 as a Class 1 LASER Product. Class 1 Laser products are not classified as being hazardous. However, to ensure safety consistency over the entire product life cycle, the following precautions should be considered: 1. Use of controls or adjustment of procedures other than those specified herein may result in hazardous radiation exposure. 2. The drive is designed to be incorporated within the Imation external enclosure. It is not designed to be used without an enclosure. 3. Do not open the…

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Home Documents Game Manuals Compressive CM
Compressive CM

Compressive CM

Game Manuals · PDF
FilenamecompressiveCM.pdf
Size0.06 MB
Subsection Compressive CM
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CompressiveCM CompressiveCM is an external side chain analogue modeled RMS compressor with a brickwall limiter. The external side contains a 3-band EQ and mid/side controls to allow complete control of audio dynamics. Main Features RMS compressor Brickwall limiter Short attack and release times Frequency dependent compression External side chain Mid/side processing Adjustable knee Analog tube/valve modeling Makeup gain Dry/wet mix to allow parallel compression 64 Bit Internal Processing Low CPU usage Controls - Compressor Threshold – controls the audio level at which the compressor is activated. Ratio – the amount of compression applied to audio above the threshold value. Attack – the length of time the audio signal is required to be above the threshold before the compressor is activated. Release – the length of time the compressor remains active once the audio level has dropped below the threshold. Knee – smoothes the transition around the threshold from uncompressed to compressed audio Controls – Side Chain Low gain – modifies low frequencies in the side chain by ±20 dB. Note, the EQ only acts upon the audio passing through the side chain and, therefore, does not directly affect the output. Mid gain – modifies mid frequencies in the side chain by ±20 dB. Note, the EQ only acts upon the audio passing through the side chain and, therefore, does not directly affect the output. High gain – modifies high frequencies in the side chain by ±20 dB. Note, the EQ only acts upon the audio passing through the side chain and, therefore, does not directly affect the output. Mid/Side – controls the level of the left/right channels of the audio field. This can be used to isolate specific instruments, such as the kick drum or high hats. Monitor – listen to either the output of the compressor or the side chain itself Controls – Brickwall limiter Threshold – controls the audio level at which the brickwall limiter is activated. Ceiling – sets the maximum volume of the brickwall limiter’s output. Please note that this control comes before the master gain control in the process chain so the gain can be boosted higher than the ceiling. Release – the length of time the brickwall limiter remains active once the audio level has dropped below the threshold. Limiter – switches the brickwall limiter on or off Controls – Main Side Chain Input – choose whether the left, right or stereo input of the compressor is used as the side chain. Side Chain – set the side chain to the audio input or external input. Valve – the virtual analogue modeling can provide a more natural, realistic warmth to digital audio. CompressiveCM comes with two different models, soft and dirty. Makeup Gain – extreme levels of compression can reduce the level of the audio output, therefore, makeup gain can be used to automatically modify the output to help normalize it to the level of the input. Please note that this controls both …

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Home Documents Game Manuals Congo Errata
Congo Errata

Congo Errata

Game Manuals · PDF
Filenamecongo_errata_0.pdf
Size0.20 MB
Subsection Congo Errata
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Home Documents Game Manuals Congo Manual
Congo Manual

Congo Manual

Game Manuals · PDF
Filenamecongo_manual.pdf
Size1.31 MB
Subsection Congo
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Home Documents Game Manuals Connections Manual
Connections Manual

Connections Manual

Game Manuals · PDF
Filenameconnections_-_manual.pdf
Size0.63 MB
Subsection Connections
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Home Documents Game Manuals Connectix Vgs Manual
Connectix Vgs Manual

Connectix Vgs Manual

Game Manuals · PDF
Filenameconnectix-vgs-manual.pdf
Size4.45 MB
Subsection Connectix Vgs
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Windows 95/ 98 ® Mac OS ™ This product is not affiliated with, nor authorized, endorsed, or licensed in any way by Sony Corporation®, its affiliates or subsidiaries. Copyright © 2000 Connectix Corporation. All Rights Reserved. Connectix makes no warranty of any kind with regard to this material, including, but not limited to, implied warranties of merchantability and fitness for a particular purpose. Connectix shall not be liable for errors contained herein or for incidental consequential damages in connection with the furnishing, performance, or use of this material. This document contains proprietary information that is protected by copyright. All rights are reserved. No part of this document may be photocopied, reproduced, or translated to another language without the prior written consent of Connectix. PlayStation is a registered trademark of Sony Computer Entertainment, Inc. Sony is a registered trademark of Sony Corporation. Pentium is a registered trademark of Intel Corporation. Celeron is a trademark of Intel Corporation. Macintosh, PowerBook, Mac, and Apple are registered trademarks of Apple Computer. iMac and iBook are trademarks of Apple Computer. Microsoft, DirectX, and Windows are registered trademarks of Microsoft, Inc. The information in this document is subject to change without notice. This product is not affiliated with, nor authorized, endorsed or licensed in any way by Sony Corporation, its affiliates or subsidiaries. Connectix Corporation 2955 Campus Drive San Mateo, CA 94403 U.S.A. 1 / Connectix Virtual Game Station Welcome to Connectix Vi rt u a l G a m e S t a t i o n Connectix Virtual Game Station lets you play many popular Sony® PlayStation® games on your Pentium® II, Pentium III, and Celeron™or compatible computer*, or your Macintosh® G3/G4**, including iMac™, iBook™, and most PowerBook® models. Use this guide to install the software and set up your Preferences, then start playing! Connectix Virtual Game Station comes ready-to-use with your keyboard, but it also supports Microsoft® DirectX® or Apple® InputSprockets compatible devices, such as game pads and joysticks. If you want to use an input device other than your keyboard, you can define your settings using the Preferences …

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Home Documents Game Manuals Contour Mac Userguide
Contour Mac Userguide

Contour Mac Userguide

Game Manuals · PDF
Filenamecontour-mac-userguide_1.pdf
Size1.58 MB
Subsection Contour Mac
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Step-By-Step Screenplay Structure Software User Guide v1.0 © Copyright 1998-2009 Mariner Software, Inc. All Rights Reserved. No part of this documentation may be copied, photocopied, reproduced, translated, micro- filmed, or otherwise duplicated on any medium without written consent of Mariner Software, Inc. Use of Contour software programs and documentation is sub- ject to the Mariner Software license agreement enclosed in the Contour package. All trade names referenced herein are either trademarks or registered trademarks of their respective companies. 1 of 82 Chapter 1: Introduction 4 Chapter 6: The Formula 28 Philosophy of Contour 5 Constructing the “A” (Orphan) Statement 29 Installing & Launching 7 Constructing the “B” (Wanderer) Statement 30 Registration 8 Constructing the “C” (Warrior) Statement 32 Check For Updates 10 Constructing the “D” (Martyr) Statement 34 System Requirements & Troubleshooting 11 Chapter 7: Act I Structure 36 Contour Notes 12 Developing Act I Plot Points 37 Chapter 2: Process Overview 13 Plot Point 1 38 Three Act Structure 13 Plot Point 2 39 The Four Questions 14 Plot Point 3 40 The Four Archetypes 15 Plot Point 4 40 The Central Question 17 Plot Point 5 41 The Formula 17 Plot Point 6 41 Plot Points 18 Plot Point 7 42 Chapter 3: Adding a Screenplay 19 Plot Point 8 43 The User Interface 20 Plot Point 9 44 Adding a Screenplay 22 Plot Point 10 44 Deleting a Screenplay 23 Plot Point 11 45 Chapter 4: The Four Questions 24 Plot Point 12 45 Answering the Four Questions 25 The Central Question 46 Chapter 5: The Archetypes 26 Chapte…

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Home Documents Game Manuals Convolverguide
Convolverguide

Convolverguide

Game Manuals · PDF
Filenameconvolverguide.pdf
Size0.42 MB
Subsection Convolverguide
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1-800-472-9025 metasales@aol.com Fast Facts http://www.metatools.com Within every image lies untold, unseen secrets... Bring them to life with KPT Convolver, and experi- ence the most imaginative way available to navigate an unlimited range of creative possibilities! KPT Convolver adds entirely new dimensions to kernel-based image processing, such as directional sharpening and depth relief in realtime. Kai's fantastic interface design for KPT Convolver provides a breakthrough in how you will work with many controls (such as Hue, Saturation, Contrast, Brightness, and Embossing) which typically have been scattered throughout numerous dialog boxes within most image editing applications. Now, you can access all these controls and more within a single, powerful extension of Photoshop or Painter, and creatively combine these effects in realtime. KPT Convolver offers you the nuts-and-bolts, day- to-day tools for bringing out optimum results for any given image. Convolver is an integral part of the produc- tion chain for scanned images, electronic photography, PhotoCD’s, or creative compositing. KPT Convolver’s user interface has been designed especially to enhance the process of exploring what is inter- nally a very complex mathematical space. Instead of painfully typing random numbers into a dialog box man- ually, you can generate hundreds of effect variations in a single minute! System Requirements: Macintosh: Macintosh II with math coprocessor; 3MB (sharing host program’s memory allocation); 8-bit video (256 colors); MacOS 7.1; image-editing application that supports Adobe Photoshop plug-ins. Recommended: Power Macintosh; 24-bit color; 16MB RAM. Windows: 386; 3MB RAM (sharing host program’s memory alloca- tion); 8-bit video (256 colors); Windows 3.1; image-editing application that supports Adobe Photoshop plug-ins. Recommended: Pentium; 24-bit video; 16MB RAM. Pricing Macintosh/PowerMacintosh, Windows/Windows NT Suggested Retail Price $199.00 Special/Cross-sell Price $99.00 Warranty: 90 days, part replacement An amazing filter-generating engine, KPT Over 200 Levels of Undo Deliver Convolver gives you instant access to blurs, sharp- Unheard of Flexibility! Bring out the detail of a girl’s straw hat with Find ens, embosses, tinting, color, contrast, unsharp Edges and remove some yellow from masking and Gaussian blurring all from one innov- her cheeks with Convolver’s 360 ative, 24-bit graphic interface. Mix and match effects …

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