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Cookiesbustlemanual

Cookiesbustlemanual

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クッキーズ・パ θ ノ 〜謎 のボンボ ワールド〜 使用許諾契約書は、本封筒を開封する for MacOS Ver'ス 101」 前 に必ずお読みください。開封した時点 シリアル番号 ※必すお控えく ださい で契約 が成立したものとみなされます。 CBlM‑20002‑8165‑96 │ ソフトウェア使用許諾契約書 第三条 保証範囲 町 齢 ど 轟 1甘 維 蹴 警麟 鶴 徴 i鞣 象 弊社 は、 品」)に 関し、本製品を購入されたお客様 (以 下「お客様」)に 対 1 お客様が本製品を購入された日から九十 日間に限り、ソフ して、 '̀子 下記条項 に基づき譲渡不能の非独 占的権利を許諾し、 トウエアが納められている媒体や関連資料に購入時からの物理 お客様も下記条項にご同意 の上 、cD‐ ROMの 包装を開封して 的な欠陥 (初 期不良)が あった場合には無償で交換いたします。 いただくものとします。よって、お客様がcD‐ ROMの 包装を開封 した時点で本契約が成立したものとみなされます。本契約書の 2 本製品の品質および機能ならびに弊社 の提供するサービ スがお客様の使用 目的に適合することを保証するものではあり 内容にご同意いただけないお客様 は、包装を開封せずに本製 品をお買い上げいただぃた販売店まQ直 ちにご返却ください。 ません。また、本製品の導入選択はお客様 の責任で行ってい ただき、本製品の使用およびその結果についても同様とします。 よって、弊社はいかなる場合でもお客様に対して、たとえ弊社が 第一 条 使用条件 そのような損害の可能性について告知されていた場合にも、逸 お客様は、 失利益を含むいかなる特別、付随的、または派生損害に対し、 一切の責任を負わないものとします。 1 本製品 1パ ッケージにつき1台 のコンピュータでのみ使用す ることができ、ネットワークまたはその他の方法により同時に複数 3 登録 カードを返送されたお客様に対してのみ、弊社が登録 カードを受領した日からユーザーサポート サービスを提供 いた のコンピュータで使用することはできません。 します。ユーザーサポートとは、本製品の操作方法についてお客 2 本契約に従い、ソフトウェア全体を1部 に限り、実行用プロ 様 自身で解決できない場合に、弊社がその解決方法について グラムとしてハードディスク等にインストール (複 製)す ることがで ご相談に応じるサービスです。サポートの方法、料金および有 き、この場合その複製物のみを使用することができます。 償・無償の決定は弊社が行なわさせていただきま丸 なお、ゲー ムの内容やヒント等についてのご質問には、お答えできません。 3 本契約により、本製品を使用する限定された権利を、弊社 が本製品に関して有する著作権、その他の権利に基づいて許 4 弊社および弊社の営業所、流通業者、販売店、代理店お 諾 されるのであり、本契約書に記載のない本製品の使用、製 よびそれらの従業員または関係者により与えられた口頭または 造、複製、頒布等を行うことはできません。 書面による情報もしくは助言等について一切保証 いたしません。 5 本製品に格納 されている情報の根拠、動作原理等につい 第二条 禁止事項 てお客様に対して説明、公開する義務を負 いません。 ︱ お客様は、 1 第四条 有効期間 弊社の著作権 表示および商標 表示を除去したり、不明確 にすることはできません。 1 本契約 の有効期間は、お客様 がCD ROMの 包装を開封 2 した時点から開始されます。 弊社の許可なくして、本製品を転載、転用し、もしくは本製 品を利用した出版、放送等を行うことはできません。 2 お客様 が本契約 のいずれかの条項に違反したとき、また ︲ は弊社の著作権を侵害したときは、弊社は本契約を解除し、お 3 弊社 の許可なくして、本製品をインターネットカフェやイベ ント等で業務用に用いること、ある0ヽ ま不特定多数の第三者に 客様…

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Home Documents Game Manuals Coolmacanimation Book
Coolmacanimation Book

Coolmacanimation Book

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Filenamecoolmacanimation_book.pdf
Size62.30 MB
Subsection Coolmacanimation Book
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The Coolest Macintosh Multimedia Guide Ever! Wow! Free Disk! »00 in< QC Packed with PROmotion demos, the Popco ~ Playc H\LUL-< inii him tic l_LLI.lt L-lLCLs uickTime! O Cool Mac Animation explores the producer in all of us. Hayden's approach is totally refreshing. A must for anyone who thinks making movies is fun! — Joe Fantuzzi #i VP of Marketing Macromedia Digitized by the Internet Archive in 2011 http://www.archive.org/details/coolmacanimationOOhick 1 Cool Mac9 Animation Clint Hicks HOYDEN Cool Mac Animation Copyright © 1992 by Hayden. A Division of Prentice Hall Computer Publishing. All rights reserved. Printed in the United States of America. No part of this book may be used or reproduced in any form or by any means, or stored in a database or retrieval system, with- out prior written permission of the publisher except in the case of brief quotations embodied in critical articles and reviews. Making copies of any part of this book for any purpose other than your own personal use is a violation of United States copyright laws. For information, address Hayden, 11711 N. College Ave., Carmel, IN 46032. Libraryof Congress CatalogNo.: 92-71775 ISBN: 0-672-48521-4 This book and accompanying disk are sold as is, without warranty of any kind, either express or implied. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the information or instructions contained herein. It is further stated that the publisher and …

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Home Documents Game Manuals Coolmacquicktime Book
Coolmacquicktime Book

Coolmacquicktime Book

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Filenamecoolmacquicktime_book.pdf
Size78.19 MB
Subsection Coolmacquicktime Book
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The Coolest Macintosh Extension Ever! | A Roll ‘Em! | Wow! : ? Free Dis: ©oko] my(ele &e QuickTim Movi Player, & the © F ' T[ fie QuickTim Exten Steve Sanz ’ *This book is...a chance to become a QuickTime movie maker yourself. And have as much fun using QuickTime as we do.” i -Eric Hoffert and Michael Mills Apple Computer, Inc. Digitized by the Internet Archive in 2022 with funding from Kahle/Austin Foundation https ://archive.org/details/coolmacquicktimeO000sanz - Bey ae a. Cool Mac — QuickTime Steve Sanz H@aYDEN Cool Mac QuickTime Copyright © 1992 by Hayden. A Division of Prentice Hall Computer Publishing. All rights reserved. Printed in the United States of America. No part of this book may be used or reproduced in any form or by any means, or stored in a database or retrieval system, without prior written permission of the publisher except in the case of brief quotations embodied in critical articles and reviews. Making copies of any part of this book for any purpose other than your own personal use is a violation of United States copyright laws. For information, address Hayden, 11711 N. College Ave., Carmel, IN 46032. Libraryof Congress CatalogNo.: 92-71774 ISBN:0-672-48532-X This book and accompanying disk are sold as is, without warranty of any kind, either express or implied. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the information or instructions contained herein. It is further stated that the publisher and author are not responsible for any damage or loss to your data or your equipment that results directly or indirectly from your use of this book or the software accompanying it. 98195702 4 3.2 I Interpretation of the printing code: the rightmost double-digit number is the year of the book’s printing; the rightmost single-digit number the number of the book’s printing. For example, a printing code of 92-1 shows that the first printing of the book occurred in 1992. You can use the CoolMac QuickTimedisk on any Macintoshcomputer that reads high-density (1.44M)disks. No additional hardware is required. Trademark Acknowledgments: There are …

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Home Documents Game Manuals Copy Ii Mac Manual
Copy Ii Mac Manual

Copy Ii Mac Manual

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Filenamecopy_ii_mac_manual.pdf
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Subsection Copy Ii Mac
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New! Version 7.2 CopyII® for the Macintosh SiN 7/3;J.2;() Iz J"AI I§~O Mac 0031100 001 Copy II Mac v71l Copy II for the Apple Macintosh About This Manual ...................... 0 ••••••••••• 0 •••••••••••••••••••••• i Installation Notes .................. 0 ••••••••••• 0 •••••••••••••••••••••• iii Copy II Introduction to Copy II .......... 0 •••••• 0 1 •••••••••••••••••••••••••••••••••• What does Copy II do? ....... 0 • 1 o • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 0. Features of Copy II ................................................. 1 System Requirements ............................................... 2 MultiFinderTM .......................................................... 3 Installing Copy II ............................................................ 4 Hard disk installation ................................................ 4 Backing up on a System disk ..................................... 4 Using Copy 11. ............................................................... 5 Copy II menu commands .......................................... 6 Making a Backup ..................................................... 6 Start Copy ...................................................... 7 Stop Copy ...................................................... 7 Copying ................................................................ 7 One-drive Copying ........................................ " ......... 7 To copy a disk using one drive ............................ 7 Two-drive Copying .................................................. 8 To copy a disk using two drives .......................... 8 Copy Status ........................................................... 9 R Read error .................................................. 9 W Write error ................................................ 10 V Verify or "Unable to format" error. ................... 10 Copy II Options............................................................. 11 Bit Copy and Sector Copy ......................................... 11 Original Drive and Duplicate Drive ................................ 12 Start Track and End Track ......................................... 12 The Options Menu ................................................... 13 Keep Track Length ........................................... 14 Synchronize Tracks ....................................…

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Home Documents Game Manuals Cover3
Cover3

Cover3

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introducing TEXTURES ¤.‚ ® w i t h s y n c h r o n i c i t y A g a i n t h e M a c i n t o s h d e l i v e r s a n e w TE X w i t h a r e v o l u t i o n i n h u m a n i n t e r f a c e . As computer power has advanced, the integrated TEX system. Then with Lightning Macintosh has consistently been the leader Textures, the first truly interactive TEX in the human and humane connection to system. Now, with Textures 2.0 and technology, and Textures has consistently …

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Home Documents Game Manuals Creatures Quickstart
Creatures Quickstart

Creatures Quickstart

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Subsection Creatures
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Home Documents Game Manuals Crimsoncrown Hintsheet
Crimsoncrown Hintsheet

Crimsoncrown Hintsheet

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THE CRIMSON CROWN · In order to keep from revealing too much, you will need to decipher these hints. Substitute the letters shown below to read both questions and hints. A list of key words is shown in alphabetical order. When you want to fmd out more about something, look up the word. The numbers next to the word are the numbers of the questions. · 1he hints underneath the questions are given in this order: 1. Helpful, but vague. 2. General. 3. VERY Specific. Some of the things in the keyword list are not in the game, so looking at the list won't give away the whole game. GOOD LUCK!! I a=m j=v r= d b=n k=w s=e c=o l,;,x t=f d=p m=y u=~ e=q n=z v= f=r o=a w=i g=s p=b X :j h =t q=c y=k i=u z=l AUEN . ..... 29 JESTER, COURT . . 6 ANNEX ..... . . 13 KNIGHT 39 BEACH .. . ... 47 LEDGE .. . .. . 28 BEEHIVE .. ... 32 LEVER .. . . .. 43 BOW AND ARROW . 38 NECKLACE 15 BRANCH ..... 33 OWL . ..... . 2 BUTTON 4 PIT .. . . ... 31 CAT ..... . . 11 RING 40 CAVE (see) . .. 17 SABRINA, WAKE . . 30 CENSOR 20,21 SAGE 10 CENTAUR .. . .. 37 SCEPTER . , . .. 9, 44 COBRA ...... 25,26 SCROLL ... . . 23 CORPSE 49 SILVER 1 CROWN .. . . .. 53, 55 SHELL .. .. . . 48 CRYPT ...... 5 SHIELD ..... 50 CURSE .. . ... 42 SPHERE 18 DIAMOND . . .. . 16 SWORD . ·. ·.·. ·. ·. 7,45 DOORS . ..... 5, 51 STUMP . .. .. . 19 DRAGON …

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Home Documents Game Manuals Crystal Caliburn Manual
Crystal Caliburn Manual

Crystal Caliburn Manual

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Subsection Crystal Caliburn
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LittleWing PINBALL ® Crystal Caliburn Player’s Guide ©1999 LittleWing Co. LTD. All Rights Reserved. http://www.littlewing.co.jp/ 1 Contents Credits ...................................................................................... 4 Preface ..................................................................................... 5 1. Operation ............................................................................. 6 1.1 How to Play - MACINTOSH ............................................... 6 1.2 How to Play - WINDOWS ................................................... 6 1.3 Menu .................................................................................. 7 1.4 Register Your Name in HighScore Records ....................... 8 1.5 Operation Key Assignment - Macintosh ............................. 8 1.6 Operation Key Assignment - WINDOWS ........................... 8 1.7 Creating Contest Application .............................................. 8 2. Pinball Basic Techniques...................................................... 9 2.1 General .............................................................................. 9 2.2 How to Defence .................................................................. 9 2.3 Deflect Pass ..................................................................... 10 2.4 Reverse Pass Flip ............................................................ 10 2.5 Holding ............................................................................. 10 2.6 Dead Flipper Bounce ....................................................... 11 2.7 Deflection Post Transfer ................................................... 11 2.8 Intercept ........................................................................... 11 2.9 Tips ................................................................................... 11 2.10 Holding Lift ..................................................................... 12 2.11 Trapping.......................................................................... 12 2.12 Tapping ........................................................................... 12 2 2.13 Slide and Hit ................................................................... 12 2.14 Power Shot ..................................................................... 12 3. Rules of the Game ............................................................. 13 3.1 About Crystal Caliburn Features ...................................... 13 3.2 Play Field Overview.......................................................... 14 3.3 Features ........................................................................... 16 Basic Scores of Ramps and Lane .......................................... 16 QuickMove .....................…

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Home Documents Game Manuals Csmanual
Csmanual

Csmanual

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USER GUIDE 1 Introduction 9 CellSynth Main Window 1 ..........Power to Create 11 Using CellSynth – The Basics 3 System Requirements 11 ........The Matrix 12 ........Moving Cells 3 ..........Mac Version 12 ........Editing Cells 3 ..........PC Version 14 ........Using the Cell Edit Window 14 ........“Tear Off” Sliders 5 Learning How to Use CellSynth 15 ........Summary 5 ..........This Manual 17 A Quick Tour of The Cells 5 ..........CellSynth’s Online Help 5 ..........Example Matrix Files with Annotation 17 ........The Generator Cells 17 ............Basic Oscillators 7 Installation 17 ............Harmonic Oscillators 18 ............Noise / Random Number Generator 7 ..........Which Version of CellSynth? 18 ............Sample Cell 7 ..............Fast Machine 18 ........DSP Cell Store 7 ..............Slower Machine 18 ............Low / Cand Pass Resonant Filter 7 ..............Note on Processing Power 19 ............Comb Filter 8 ..........Folders installed with CellSynth 19 ............Mixer 8 ..............Matrix Files 19 ............Panner 8 ..............Event Sequences 19 ............Black Box 8 ..............harmonic Tables 19 ............Delay 8 ..............MIDI Programs 20 ............Reverb 8 ..............Tutorial 1 20 ............Envelope 20 ............Event Sequencer Table of Contents – i 21 CellSynth by Example 37 ........Using MIDI Control Messages 37 ............Two Ways of Assigning MIDI Controllers 21 ........CellSynth as Standalone Sample Player 38 ............Setting up a MIDI Mixer 23 ............Step 1 - Oscillators and Mixer 39 ............Assigning the MIDI Controller Numbers 23 ............Step 2 - Add a Filter 40 ........MIDI Controllers in the Event Sequencer 23 ............Step 3 - Modulate the Filter 41 ........Setting MIDI Keyspan 24 ............Step 4 - Add a Second Filter 41 ............How you Might use Keyspan 25 ............Step 5 - Add Reverb and Record 42 ........Using MIDI Program Change Messages 26 ............Step 6 - New Matrix 43 ........Usi…

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