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Home Documents Strategy Guides Gk2 Officialguide
Gk2 Officialguide

Gk2 Officialguide

Filenamegk2_officialguide.pdf
Size132.48 MB
Subsection Gk2 Officialguide
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Home Documents Game Manuals Glider 4 Manual
Glider 4 Manual

Glider 4 Manual

Game Manuals · PDF
Filenameglider_4_manual.pdf
Size7.86 MB
Subsection Glider 4
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Home Documents Game Manuals Gnnpress
Gnnpress

Gnnpress

Game Manuals · PDF
Filenamegnnpress.pdf
Size2.89 MB
Subsection Gnnpress
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GNN, Inc. AN AMERICA ONLINE COMPANY User’s Guide to GNNpress 1.1 Client-Server Publishing for the World-Wide Web  1996 America Online, Inc. GP11-052296 Information in this document is subject to change without notice. Both real and fictitious companies, names, addresses, and data are used in examples herein. No part of this document may be reproduced without express written permission of America Online, Inc.  1996 America Online, Inc. All rights reserved. GNN is a registered trademark, and Global Network Navigator, GNNpress, and GNNserver are trademarks of Global Network Navigator, Inc. MiniWeb, NaviLink, NaviPress, NaviServer, and NaviService are trademarks of NaviSoft, Inc. Illustra is a trademark of Illustra Information Technologies, Inc. All other brand or product names are trademarks or registered trademarks of their respective companies or organizations. Authors: Jeff Dozier, Yvonne DeGraw, Ralph Chaney Special Thanks To: Thomas Storm, Dave Bourgeois, Jim Davidson, Linda T. Dozier, Cathe Gordon, Dave Long, Doug McKee, Jeff Rawlings, Joel Thames, and George W. Williams, V. Quick Table of Contents s nt te on C Part 1: Essentials 1 Using this Book 7 2 Installing GNNpress 11 3 Getting Started: Tour the Web and Create a Page 17 4 The GNNpress Workspace 31 5 A Few Basics About the World Wide Web 43 Part 2: Create and Publish Web Pages 6 Browsing the Web 49 7 Creating Web Pages 61 8 Working with MiniWebs 139 9 Publishing Pages on a Server 161 10 Setting Preferences 167 A GNNpress Quick Reference 179 B What’s New in V1.1? 193 Client-Server Publishing for the World Wide Web iii Detailed Contents s nt te on C Part 1: Essen…

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Home Documents Game Manuals Gold Of The Americas Manual
Gold Of The Americas Manual

Gold Of The Americas Manual

Game Manuals · PDF
Filenamegold_of_the_americas_manual.pdf
Size6.55 MB
Subsection Gold Of The Americas
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GOL D OF THE AME RIC AS GAM E MAN UAL • © 1989 Strategic Studies Group P/L All Rights Reserved Printed in Australia 3.3 Choosing Options After the game has loaded you will be presented with a divided screen; the left hand side contalnlng a map of the New World and the right containing the File Menu. The File Menu is divided into three parts. The first section contains file functions such as save and load game. Ignore this for the moment. GOLD OF THE AMERICAS Using the arrow keys (or the mouse) move the cursor bar into the Set Options section of the menu. Locate the bar over "New World" and hit ENTER or click with the mouse. The word HISTORICALwillchangetoRANDO M.HitENTERagalnandltchangesbac ktoHISTORICAL. "New World" and "Europe" are settings for the type of game. For this tutorial, leave both as 1. I NT R 0 D U CT I 0 N HISTORICAL. "Sound" toggles on and off in the same manner, depending on whether you wish to have sound effects during the game. Gold ofthe Americas is a four player game of the exploration and conquest of the New World. The Set Players section of the menu has the names of the four players (Spain, Portugal, This manual is written for all versions of the game. Computer speciftc information will be France and England), each followed by the word HUMAN. Move the cursor bar to "Spain" and found in the Notes included for your particular computer. Check the Appendixes at the back hit ENTER. The word HUMAN will change to NOVICE. Hit return again and NOVICE will of this manual and any inclusions with the game. Information may also be included in README files on the game disk. If there is such…

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Home Documents Game Manuals Golden Logres Ie Manual
Golden Logres Ie Manual

Golden Logres Ie Manual

Game Manuals · PDF
Filenamegolden_logres_ie_manual.pdf
Size4.69 MB
Subsection Golden Logres Ie
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LittleWing Solid State Pinball Player Guide for Internet Edition LittleWing CO.LTD. Copyright (c) 1998 LittleWing Co.LTD. All Rights Reserved. LITTLEWING COMPANY LIMITED ELECTRONIC END-USER LICENSE AGREEMENT FOR GOLDEN LOGRES(TM) INTERNET EDITION NOTICE TO USER: Please read this End-User License agreement carefully before installing the Software. By installing the Software, you agree to be bound by all the terms of this End-User License Agreement ( = License Agreement). If you do not agree to the terms of this License Agreement, in which case you will not be able to use the Software. The Software accompanying this License Agreement, whether on disk, on compact disc, in read only memory, or any other media, the related documentation, Key-Code and other materials ( = Software ) are licensed, not sold, to you by LittleWing Co. LTD. ( = LittleWing ). The term "Software" also shall include any upgrades, modified versions or updates of the Software licensed to you by LittleWing. Upon your acceptance of this License Agreement, LittleWing grants you a non-transferable, non-exclusive right to use the Software under the terms of this License Agreement by purchasing the License as instructed in web pages of LittleWing for a purpose of personal enjoyment. Legal title to the Software shall remain in LittleWing as its sole property, subject to User's rights as specified in this License Agreement. 1. Permitted Uses and Restrictions This License Agreement allows you to use the Software with single computer system. You may not copy, sell, decompile, reverse engineer, disassemble, modify, rent, lease, loan, sublicense, distribute or create derivative works based upon the software in whole or part or transmit the Software over a network or from one computer to another. 2. Use of Key-Code Any Key-Code issued to you will be personal to you. This License Agreement allows you to use each Key-Code you receive only to use Software under the terms of this License agreement. You may not redistribute any Key- Code you receive or allow anyone else to use it. One Key-Code shall be purchased per single computer system. 3. Term Your rights under this License Agreement will terminate automatically without notice from LittleWing if you fail to comply with any term(s) of this License Agreement. When your rights under this License Agreement are terminated, you must abandon all the Software immediately. 4. No Warranty This Software is being delivered to you AS IS, and LittleWing shall have no liability with respect to its obligations under this License or otherwise to you for special, incidental, consequential, punitive or exemplary damages even if LittleWing has been advised of the possibility of such damages. In no event shall LittleWing's liability for any reason and upon any cause of action whatsoever exceed the payments made by you to purchase the License …

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Home Documents Game Manuals Goldenoldies Manual
Goldenoldies Manual

Goldenoldies Manual

Game Manuals · PDF
Filenamegoldenoldies_manual.pdf
Size10.23 MB
Subsection Goldenoldies
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Computer Software Classics Volume 1 This software collection is composed of historic achieve- ments in computer gaming, faithfully translated for your personal computer. Reading the material reprinted in this booklet originally gave us the sense of how truly meaningful these programs are. We hope that you take the time to read it all. It will add to your understanding and enjoyment of Software Golden Oldies Volume 1. Have fun! Software Country Copyright c 1985 Software Country Computer Software Classics Volume 1 TABLE OF CONTENTS ADVENTURE ...... . .. ... ... .... .. . . . ....... .... ........... ..... . . ... . ... 5 FROM "THE SOUL OF A NEW MACHINE" ................................ 7 FROM "HACKERS, HEROES OF THE COMPUTER REVOLUTION" .. .. .. 11 NOTES ABOUT THE ADVENTURE PROGRAM . . ....... ... ...... . . .... . . 11 ELIZA ................................................................... 15 FROM "DIGITAL DELI" ........... ... .. .......... .. . .. . .... .. .. .... ... ... 17 NOTES ABOUT THE ELIZA PROGRAM .. ........... ... . ..... ..... ...... 19 LIFE .................................................................... 21 FROM "HACKERS" ...... . ......... .. ... ........... ............ ...... . .. 23 FROM "THE RECURSIVE UNIVERSE" ......... ... .... . .......... . .. .. ... 27 NOTES ABOUT THE LIFE PROGRAM ................................... 29 PONG* .................................................................. 31 FROM "ZAP! THE RISE AND FALL OF ATARI" . . ... ......... .. ........ . .. 33 NOTES ABOUT THE PONG PROGRAM . . . ......... ..... ... .......... ... 35 ACKNOWLEDGMENTS .. .... . ... . .......... .. . . .. . . .. ...... .. . ...... .. . 37 RECOMMENDED READING ....... .......... ...... . .... .... . ...... ..... 39 "PONG copyright ® 1979 by Atari Games, '" Atari Games. Used by Software Country with permission. .. . Without this playing with fantasy no creative work has ever come to birth. The debt we owe to the play of imagination is incalculable. Carl Gustav Jung 3 Brave the dangers and meet the challenges as you explore the magic realm of Colossal Cave. You are the adventurer seeking fabulous treasures, mythical adversaries to overcome, and initiation into the secret spells which operate within the cave. This fantasy world is brought to surprising reality by …

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Home Documents Game Manuals Goldfinger Hints
Goldfinger Hints

Goldfinger Hints

Game Manuals · PDF
Filenamegoldfinger_hints.pdf
Size1.06 MB
Subsection Goldfinger Hints
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JRIDES BORD Clues and Hints We hope you enjoy being lost in another world, dazed and maybe a bit confused . If y ou are too lo-stand need help, take a look inside - but just a peek! Your feedback is important to us . Let us know what you think about this. other products. Copyright © 1986 Eon Productions Ltd, Glidrose Publications Ltd. Program contents copyright © 1986 ANGELSOFT , Inc. All rights reserved . Angelsoft and Angelsoft Interactive Fiction are trademarks of Angelsoft, Inc. This page may not. be reproduced without the express written permission of the publisher. • Thank you for buying Mindscape's Goldfinger. We trust you are enjoying it immensely. Now let's see if we can get you onto the right path towards defeating the evil villain Goldfinger before his dastardly plot sends the world economic community into total chaos. Use the hints sparingly 007. GOOD LUCK! -IN THE CAR CHASE- Q: I keep getting caught in the car chase! A: 007, you are noted for driving very sophisticated automobiles with lots of toys that might come in handy at times like this. Q: What kind of toys? A: Check the armrest, maybe it's more than it appears to be! Q: The lead Mercedes keeps catching me! A: There's an old saying, "things come in threes". Q: I still can't get away from the Mercedes! A: Remember your auto has some very special features. -AT THE LOOKOUT- Q: I've lost the Mercedes, what do I do now? A: Maybe you should take a closer look at the beautiful scene. Q: How do I get past the guardrail? A: C'mon 007, you're noted for being very Ingenious! Q: What? A: Maybe there's something on the guard rail you could use. -IN GOLDFINGER'S OFFICE- Q: O.K., I made it into Goldfinger's office, now what do I do? A: Maybe there are some useful items you could use. Has anything caught your eye? Q: I've looked around, is there something I'm missing? A: Don't forget to check the desk, but remember you don't want anyone to know you've been there! Q: I'm getting frustrated, I can't get out of the office! A: Relax 007 ... Think about how much you're looking forward to your weekend golf game. Q: I've opened the secret door but I can't get through! A: You've had something all along that will help you see where you're going in this secret place. -IN THE BUNKER- Q: What do I do in the bunker? A: Notice that the bunker is well lit. Take a look around at your surroundings 007. There is probably some very important information in th is place. Q: O .K., I've looked around, now what? A : Computer commands can give you clues an…

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Home Documents Read Me & Reference Goldfinger Mac Refcard
Goldfinger Mac Refcard

Goldfinger Mac Refcard

Filenamegoldfinger_mac_refcard.pdf
Size0.81 MB
Subsection Goldfinger Mac Refcard
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JAMES BONO 007™ GOLDFJNGER AEfEAENcE CARD Macintosh™ Note: If you have two disk drives, use only the internal drive for all steps in loading, saving, restarting, or resuming a saved game. loading To load the game, follow these steps: 1. Tum on the computer. 2. Hold the GOLDFINGER disk by its label. Carefully slide the disk, label side up, into the disk drive. 3. loading begins, the drive spins, and the title is displayed. You are asked: Do you want to resume a saved game? 4. Click the mouse on No, if you want to start a new game. A new game will load automatically. Oick the mouse on Yes, if you want to i:ontinue a game that you saved previously. You will be asked to specify which of the games on a storage disk you want to resume. Follow the on-screen instructions to load your saved game. Saving You can save up to nine games on a STORAGE disk. When you save, you assign the game a number (1-9). If you want to resume the game at a later time, you simply specify its number during loading. Note: The first time you save, use a blank disk (or a disk with information you no longer want), and follow the on-screen instructions to format it as a storage disk. To save: 1. When you see the ~. type SAVE and press RETURN. You will be asked: Would you like to SAVE this game? 2. Click the mouse on No, if you decide you'd rather continue the game without saving. Oick the mouse cin Yes, to begin the save process. Follow the on-screen prompts to assign the game a number and complete the save. 3. When the save process is complete, simply follow the on-screen instructions to return to your game and continue playing when you see the prompt. Formatting During the save process, you are prompted to remove the GAME disk and Printing You can print a running transcript of the game. The print feature is designed insert a STORAGE disk or a blank disk in the drive. to work with any standard printer you may be currently using with your Macintosh computer. Your printer shou!d be "on-line" or "selected." 1. If you insert a blank disk that has not been formatted, or a disk with information you no longer want, you'll see this message: To print: Disk in drive is not a STORAGE disk. Would you like to make it a STORAGE disk? 1. When you see the-?, type PRT and press RETURN. The game responds: 2. Click the mouse on No, if you change your mind and do not want to format. OK Follow the on-screen instructions to go back to the game. Printing begins with your next move. Click the mouse on Yes, to format the disk. Follow the on-screen instructions to 2. To stop printing, type PRT again and press RETURN. complete the save process and re…

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Home Documents Game Manuals Golive6workgroup Userguide
Golive6workgroup Userguide

Golive6workgroup Userguide

Game Manuals · PDF
Filenamegolive6workgroup_userguide.pdf
Size31.97 MB
Subsection Golive6workgroup
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Adobe GoLive6.o Adobe Web Workgroup Server User Guide Adobe \ Adobe WebWorkgroupServer User Guide W^ Adr J i © 2002 Adobe Systems Incorporated. All rights reserved. Adobe® Web Workgroup Serv-er User Guide for Windows® and Macintosh If this guide is distributed with sofr\vare that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or othenvise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not di.stributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a com- mitment AdobebySystems Incorporated. Adobe Systems Incorporated assumes no responsibilit)' or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing arnvork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, GoLive, Illustrator, and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Windovs's is a trademark of Microsoft Corporation in the United States and/or other countries. Mac is a trademark of Apple Computer, Inc. registered in the U.S. and other countries. QuickTime and the QuickTime logo are trademarks used under license. The QuickTime logo is registered in the U.S. and other countries. SVG is a trademark of the World Wide Web Consor- tium; marks of the W3C are registered and held by its host institutions MIT, INRIA, and Keio. All other trademarks are theproperty of their respective owners. This product includes software developed by the Apache Softr^vareFoundation (http:ww\v.apache.org/). Contains an implementation of the LZW algorithm licensed under U.S. Patent 4,558,302. Adobe Systems Incorporated, 345 Park .Avenue, San lose, California 951 10, USA. Notice to U.S. Government End Users. The Software …

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Home Documents Game Manuals Gomac Users Manual 2
Gomac Users Manual 2

Gomac Users Manual 2

Game Manuals · PDF
Filenamegomac_users-manual-2.pdf
Size0.25 MB
Subsection Gomac Users
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™ ACTION GoMac User’s Guide Version 2.0 Software License and Warranty PLEASE READ THIS SOFTWARE LICENSE AGREEMENT ("LICENSE") CAREFULLY. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, RETURN THE SOFTWARE TO THE PLACE WHERE YOU OBTAINED IT FOR A REFUND. 1. License. The software and documentation accompanying this License whether on disk, in read only memory, on any other media or in any other form (the “Software”) are licensed to you by Power On Software, Inc. (“Power On”). You own the media on which the Software is recorded but Power On and/or Power On's licensor(s) retain title to the Software. The Software in this package and any copies which this License authorizes you to make are subject to this License. 2. Permitted Uses and Restrictions. This License allows you to install and use the Software on the number of computers specified in the serial number which you receive at the time of purchase. This License does not allow the Software to exist on more computers at one time than specified by the serial number. If you are using a demonstration version of the Software, you may use such Software on as many computers as you choose for a maximum of 30 days and at the end of such period you shall remove such Software from all such computers. You may make one copy of the Software in machine-readable form for backup purposes only. The backup copy must include all copyright information contained on the original. Except as expressly permitted in this License, you may not decompile, reverse engineer, disassemble, modify, rent, lease, loan, sublicense, distribute or create derivative works based upon the Software in whole or part or transmit the Software over a network for use on computers for which you do not have a valid License to use the Software. THE SOFTWARE IS NOT INTENDED FOR USE IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION, COMMUNICATION SYSTEMS, OR AIR TRAFFIC CONTROL MACHINES IN WHICH CASE THE FAILURE OF THE SOFTWARE COULD LEAD TO DEATH, PERSONAL INJURY, OR SEVERE PHYSICAL OR ENVIRONMENTAL DAMAGE. Your rights under this License will terminate automatically without notice from Power On if you fail to comply with any term(s) of this License. 3. Limited Warranty on Media (if applicable). In the event that you paid Power On for the Software to be delivered on media, then Power On warrants the media on which the Software is recorded to be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of original retail purchase. Your exclusive remedy under this paragraph shall be, at Power On’s option, a refund of the amount paid to Power On for the License you purchased (your original purchase price minus any distribution, dealer, online, transaction, or other fees and taxes paid to or collected by a third party), or replacement of the Software which is returned to Power On or a Power On authorized representative; all returns or refunds require with a copy of the rece…

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