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Home Documents Game Manuals Get A Mac MAP 1.1 TIFF
Get A Mac MAP 1.1 TIFF

Get A Mac MAP 1.1 TIFF

Game Manuals · PDF
Filenameget-a-mac_MAP_1.1_TIFF.pdf
Size0.01 MB
Subsection Get A Mac MAP 1.1 TIFF
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Home Documents Game Manuals Getstart
Getstart

Getstart

Game Manuals · PDF
Filenamegetstart.pdf
Size0.90 MB
Subsection Getstart
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Version 6 Getting Started Credits Inspiration® is designed, developed and marketed by Inspiration Software®, Inc. Original Creators Don Helfgott and Mona Westhaver Product Manager John Cromett Product Design Team John Cromett, Don Helfgott, Jason Stafford, Mona Westhaver Programmers Don Helfgott, Craig Kemper, John Shankland, Sid Snyder, Jason Stafford Quality Assurance Michael Beale, Steve Bernard, Linnea Johnsson, Jeremy Kasper, Ken Rueckert, Richard Stone, Greg Watson Examples and Templates Mary Chase, Cathy Miller, Megan Murphy Symbols Mary Chase, Dan Fredman, Mark Oronzio Online Help Rebecca Rudd This manual and its sample files contain sample names and places used to illustrate features and other Inspiration capabilities. Any similarities to names and places of actual individuals are purely coincidental. Information in this manual is subject to change without notice. 1988-1999 Inspiration Software, Inc. All Rights Reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language, in any form, by any means, without the written permission of Inspiration Software, Inc. Portions Copyright1990-94 Halcyon Software. All rights reserved. The Sentry Spelling-Checker Engine Copyright© 1993-1998 Wintertree Software Inc. Inspiration® and Inspiration Software® are registered trademarks of Inspiration Software, Inc. The Inspiration logos and RapidFire™ are trademarks of Inspiration Software, Inc. Other brands and trademarks are the property of their respective owners. Contents 1 GETTING STARTED......................................................................................5 ABOUT THIS GUIDE ............................................................................................5 Where to find more information .......................................................................5 WHAT’S NEW IN INSPIRATION® 6!.........................................................................6 INSTALLING INSPIRATION .................................................................................. 10 System Requirements .................................................................................... 10 About upgrading from an earlier version of Inspiration ..................................... 11 Macintosh installation.................................................................................. 12 Windows installation ................................................................................... 13 PERSONALIZING INSPIRATION ............................................................................ 15 …

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Home Documents Game Manuals Gettinginteractivewithauthorware4
Gettinginteractivewithauthorware4

Gettinginteractivewithauthorware4

Game Manuals · PDF
Filenamegettinginteractivewithauthorware4.pdf
Size6.77 MB
Subsection Gettinginteractivewithauthorware4
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Getting Interactive With Authorware 4: Building Simulations and Games Lloyd P. Rieber The University of Georgia — Athens Copyright ©1998 Lloyd P. Rieber. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of Lloyd P. Rieber. Authorware Professional is a registered trademark of Macromedia, Inc. Director is a registered trademark of Macromedia, Inc. ClarisWorks is a registered trademark of Claris Corporation. PhotoShop is a registered trademark of Adobe Systems, Inc. QuickTime is a registered trademark of Apple Computer Co. The reader bears total responsibility for the time, cost, and labor of downloading the electronic files comprising this book from the world wide web, for the subsequent time, cost, and labor of printing, duplicating, and binding of the text in printed form, and for any other miscellaneous costs that might be incurred. The reader is given no assurances that they will be able to successfully download, open, and print the electronic files. While every effort has been made to ensure accuracy of the material contained in this text, the reader agrees not to hold the author liable for any errors. Readers are encouraged to check Lloyd Rieber’s web site periodically for updates to these chapters: http://itech1.coe.uga.edu/Faculty/lprieber/lpr.html For every full or partial copy made of this text, electronic, printed, or otherwise, the reader agrees to pay the author the specified royalty amount in U.S. dollars. Contact Lloyd Rieber directly for more information via email (LRIEBER@COE.UGA.EDU) or this address: Lloyd Rieber 604G Aderhold Hall Department of Instructional Technology The University of Georgia Athens, GA 30602-7144 USA This page containing the copyright notice must be included as the first page in each legally reproduced copy. Version: January 20, 1998 Contents Preface ................................................................................................................. viii What is Authorware anyway? ix Who should learn Authorware? x The purpose of this book xi The project approach xi About the projects xii Why the emphasis on games and simulations? xiii What this book won’t teach you …

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Home Documents Game Manuals Ggmd English Manual
Ggmd English Manual

Ggmd English Manual

Game Manuals · PDF
Filenameggmd_english_manual.pdf
Size1.99 MB
Subsection Ggmd English
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Home Documents Game Manuals Ghosts Manual
Ghosts Manual

Ghosts Manual

Game Manuals · PDF
Filenameghosts_manual.pdf
Size0.74 MB
Subsection Ghosts
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Home Documents Game Manuals Gin Rummy Manual
Gin Rummy Manual

Gin Rummy Manual

Game Manuals · PDF
Filenamegin_rummy_manual.pdf
Size0.02 MB
Subsection Gin Rummy
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Gin Rummy Version 2.0 Released 4/12/93 Introduction. ------------ The Gin Rummy program can be run on any Macintosh computer. It needs 410K of memory and is 32-bit clean. I am releasing this program as shareware for $10. Gin Rummy is a card game for two people. A game consists of a series of hands, and it ends when a player accumulates 100 or more points. Then, the final scores are calculated and the player with the higher score is the winner. I will assume that you know the rules of Gin Rummy. If not, you can read the section on Gin Rummy in almost any book on card games, which you can obtain from your local library or bookstore. The product names mentioned in this document are the trademarks or registered trademarks of their manufacturers. The following tells you how to use this program. Start a game. ------------ When a new game starts, the computer will automatically cut the cards for each player to see who deals first. The player who cuts high must deal. Thereafter, the winner of each game deals the first hand of the next game. However, if you start a new game when the current game is not over, you will again cut for deal. You can start a new game or quit at any time by selecting the appropriate item from the game menu. After the cards are cut, you should click the "deal first" button on the button bar at the bottom of the window or select the "deal new hand" item from the game menu. The first hand of the game will then be dealt. Deal a hand. ----------- When a new hand is dealt, the dealer gets ten cards and the non-dealer gets eleven cards. The non-dealer starts by playing one of his or her cards. The winner of the hand deals the next hand. Get a card. ---------- You can draw the top card of the face down stock pile or pick up the top card of the face up discard pile. Choose by clicking the top card of the appropriate pile or clicking the appropriate button on the button bar. The card you select will be added to your hand at the far right and highlighted. However, if you click a pile and your mouse preference is "move as image," then you must move the card to your hand. You cannot draw a card if the stock pile contains only two cards. You can pick up the last discard or click the "hand is dead" button, in which case it is a draw and neither player scores any points and the dealer redeals the hand. Undo get card. ------------- You can undo the card you drew by selecting the "undo draw card" item from the edit menu. You can undo the card you picked up by moving it back to the discard pile. Or, you can select the "undo pick up discard" item from the edit menu. Play a card. ----------- You can discard, knock with a deadwood count of 10 or less, or gin if you have no deadwood count. First, you must highlight exactly one card that you wish to discard. Then, move the car…

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Home Documents Game Manuals Gineiden5
Home Documents Game Manuals Gingerbread Man Manual
Gingerbread Man Manual

Gingerbread Man Manual

Game Manuals · PDF
Filenamegingerbread_man_manual.pdf
Size1.20 MB
Subsection Gingerbread Man
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