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Loderunnermanual

Loderunnermanual

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Home Documents Game Manuals Longhardday Manual
Longhardday Manual

Longhardday Manual

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Filenamelonghardday_manual.pdf
Size4.55 MB
Subsection Longhardday
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Home Documents Game Manuals Lookingglass Manual
Lookingglass Manual

Lookingglass Manual

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Filenamelookingglass_manual.pdf
Size0.70 MB
Subsection Lookingglass
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has sfipped bthi11d 1he foo.ki119 c;;ifass oMo a chessboard, 1he object of 1he c;;iame is to hefp Ali~ capNre aff of 1he chess pieces v.fofe avo idi119 her capNre. 1he c;;iame is over v.he11 aff· of 1he oppoMMS haw bee11 t a.ke11. Alice ca11 i?foY wi1h 1he abjfities of a11y oM of 1he Si)( chess pieces. J11 1he be9i1111i119 of 1he c;;iame, Si)( represeMMiws step fof'WQrd; a cfic.k 011 OM determiMS Ali~'.t skiffs, ro ma.ke a mow, cfic.k 011 a square. Jf it is a fec;;iaf chess mow, Ali~ wiff adva11ce 1here. CJic.ki119 a few squares ahead is usefvf for hit- a11d-ru11 attacks. !he score is decreased v.he11 Alice is cai?Nred a11d i11creased accordi119 to 1he stre1191h of each piece ta.ke11. fl perfect score of 999 is possibfe--Ali~ mu 51 11ever be capNred a11d aff paW11s mu 51 become ctuee115. Hit a11y .key or 1he mouse butto11 v.he11 ready to pfQy. Hofd 1he mouse buno11 doW11 ovet fhe score to c;;iet a me11u. 1ha11.ks to marqe, fl11dy, Aiff, eruce, eurreff, Larry, fam, 5teve, Jeffo a11d LCarro/f. p r A
Home Documents Game Manuals Loony Lab Player Guide
Loony Lab Player Guide

Loony Lab Player Guide

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Filenameloony_lab_player_guide.pdf
Size1.46 MB
Subsection Loony Lab Player
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TM PRODUCTIONS INC Credits Loony Labyrinth™ was designed and developed by Yoshikatsu Fujita and Reiko F. Nojima of LittleWing CO. LTD. Game design, Programming...............................................................Y. Fujita Visual and sound design, Package design, Manual illustrations ........................................ R. F. Nojima Publisher ............................................................... StarPlay Productions, Inc. BGM, (“Bump Bumper Bandit” and “Speak Greek”) Sound effects ...................... Ryuichi Sato, Mio Kumamoto (Ryuichi Sato Music Office) Voices of Sir Evans, Loony Machine, and Ariadne ....................................... Fergus & Corby—Audio's Amigos Studio (Boulder, Colorado) Manual documentation.............................................. LittleWing CO. LTD. and StarPlay Productions, Inc. Manual layout ........................................................................... Jodi Ginsberg Writer........................................................... Jodi Ginsberg and Mary Mesch Marketing and Promotion ................................... StarPlay Productions, Inc. Testing............................. Scott Mesch, Rana Bachman, and Jodi Ginsberg Loony Labyrinth™, Crystal Caliburn™ and TRISTAN™ are trademarks of LittleWing CO. LTD. HighScore™ is a trademark of StarPlay Productions, Inc. Other company names and product names are trademarks of their respective companies. Loony Labyrinth Software copyright © 1994 LittleWing CO. LTD. English Manual & Package copyright © 1994 StarPlay Productions, Inc. and LittleWing CO. LTD. All Rights Reserved. This manual may not, in whole or part, be copied, photocopied, reproduced, translated, or converted to any electronic or machine readable form without prior written permission of copyright holders. Contents From the Developer .................................................... 4 Welcome to Loony Labyrinth .................................... 5 Installation .................................................................. 7 Operation .................................................................... 9 Game Strategy, Tips, and Rules................................ 13 Pinball Fundamentals ............................................... 34 Error Messages and Troubleshooting........................ 36 Technical Support..................................................... 39 From the Developer Loony Labyrinth was designed to accommodate two contrary feelings—the mod- ern style, full speed pinball machine and the nostalgic, old-fashioned one which is found in the corner of old bars. Loony Labyrinth was also designed to appeal to a larger class of pinball pla…

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Home Documents Game Manuals Loony Labyrinth Manual
Loony Labyrinth Manual

Loony Labyrinth Manual

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Filenameloony_labyrinth_manual.pdf
Size1.37 MB
Subsection Loony Labyrinth
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LittleWing PINBALL ® Loony Labyrinth Player’s Guide ©1999 LittleWing Co. LTD. All Rights Reserved. http://www.littlewing.co.jp/ 1 Contents Credits ...................................................................................... 4 Preface ..................................................................................... 5 1. Operation ............................................................................. 6 1.1 How to Play - MACINTOSH ............................................... 6 1.2 How to Play - WINDOWS ................................................... 6 1.3 Menu .................................................................................. 7 1.4 Register Your Name in HighScore Records ....................... 8 1.5 Operation Key Assignment - Macintosh ............................. 8 1.6 Operation Key Assignment - WINDOWS ........................... 8 1.7 Creating Contest Application .............................................. 8 2. Pinball Basic Techniques...................................................... 9 2.1 General .............................................................................. 9 2.2 How to Defence .................................................................. 9 2.3 Deflect Pass ..................................................................... 10 2.4 Reverse Pass Flip ............................................................ 10 2.5 Holding ............................................................................. 10 2.6 Dead Flipper Bounce ....................................................... 11 2.7 Deflection Post Transfer ................................................... 11 2 2.8 Intercept ........................................................................... 11 2.9 Tips ................................................................................... 11 2.10 Holding Lift ..................................................................... 12 2.11 Trapping.......................................................................... 12 2.12 Tapping ........................................................................... 12 2.13 Slide and Hit ................................................................... 12 2.14 Power Shot ..................................................................... 12 3. Rules of the Game ............................................................. 13 3.1 About Loony Labyrinth Features ...................................... 13 3.2 Loony Labyrinth Story ...................................................... 14 3.3 Play Field Overview.......................................................... 15 1. LOONY RAMP & LOONY MULTI .................................................................... 17 2. LABYRINTH RAMP & LA…

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Home Documents Game Manuals Lost Found Vol1 Manual
Lost Found Vol1 Manual

Lost Found Vol1 Manual

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Filenamelost_found_vol1_manual.pdf
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Subsection Lost Found Vol1
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KEY FEATURES and Puzzle Piece This is the Main Screen where you begin. You can do the following things from here: Click on any of the 12 puzzle pieces to explore a new area with Zach in search of lost items. If the puzzle has a happy face inside it, you have already visited that area once, but can go back there again. It's never the same treasure hunt because there are 8 randomly chosen clues every time you visit a level. When you are done playing, just click here to wave good-bye. Click here to meet the folks who created Lost & Found. If you want to try a different puzzle, click on this icon and return to the A/lain Screen. Shown below are the rewards you'll receive by finishing each stage of play: First Level Reward Happy Face Second Level Reward Happy Face with silver ribbon Third Level Reward Happy Face with silver ribbon and red stripe Happy Face Mouth Flashlight Magnifying Glass Puzzle This is the Object Search Screen. This appears after you have selected a puzzle piece from the Main Screen. This is where you help Zach and his friends find the lost items. Here is a description of the objects and tools you will see: Happy Faces represent objects that you have already found. These icons represent the spoken clues. They turn into Happy Faces when you find the lost object that they mentioned. v If you are having trouble locating an object, click on the flashlight to shine a circle of light around an area where the object is located. Click again to turn the flashlight off. Clicking here lets you use the magnifying glass to find small objects. Just click on the icon once and your mouse pointer becomes the magnifying glass. Move this magnifying glass around the screen to look for small objects. Once you are done with the magnifying glass, click on the icon again to put it away. Fourth Level Reward Happy Face with silver ribbon …

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Home Documents Game Manuals Lostminddrbrain Manual
Lostminddrbrain Manual

Lostminddrbrain Manual

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Home Documents Game Manuals Lostny Manual
Lostny Manual

Lostny Manual

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Home Documents Game Manuals Lostrealm Manual
Lostrealm Manual

Lostrealm Manual

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Subsection Lostrealm
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1llnabing 1Jnstrurtinns 111nrwarb MACINTOSH CONFIGURATION For two thousand years the High Kings ruled over the land of Tagor-Dal. Mighty LEGENDS OF THE LOST REALM is designed to run on a MAC Plus with at least they were and wise and just: their knowledge of arcane ways unrivaled. The land 1 meg of memory (or an equivalent system). On a one meg machine the program was prosperous and the people lived in happiness. Even so there was always a requires the use of a small system. We have supplied the game with a minimal shadow across the land, a shadow cast by the dark isle that lay to the east. For in system version 6.0.3 with all of the fonts and desk accessories needed to run the that direction was the land of the Black Sorcerers: the kingdom of Malokor. program. If you find your system experiencing some problems, try an older system Ever wary of its threat, the great King Celebrant divined a method of protecting (such as 4.0.2) to give the program some more head room. his kingdom. He summoned the greatest sorcerers from the corners of his realm, If you are running a one meg system with a hard disk, you might experience a men and women of legendary repute, and charged them the responsibility. They similar program with a full size system. If such is the case, boot the game from the must journey to the end of the world where they would find the seven Trees of game disk so you can run under the minimal system provided . Being, the foundation on which all pcmers of the world are built: the very center of LOADING THE GAME this reality. From these would be made seven cuttings, and from these cuttings would If you are playing the game from floppies, be aware of the following facts: come seven staves. 1. The GAME disk must not be write protected, or the game will not run. It was a journey which took three full years and the lives of all but King 2. We suggest that you make working copies of both disks, and put the master Celebrant's greatest sorcerer, Cirinik. Upon Cirinik's return Celebrant summoned the disks in a safe place. wise to his palace. And Lo! as they examined the staves it was seen that each staff Single Disk Systems: had chosen a master for itself. Then Cirinik spoke, "This we must do. Each of us Place the game disk in the internal drive and turn on the machine (or reset if the must return to his own land, and we must begin with the making of a great magic!''. mach…

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Home Documents Read Me & Reference Lostrealm Refcard
Lostrealm Refcard

Lostrealm Refcard

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1-~1 ~ITCH SPELLS I~ I LEVEL 1 (for Witches of the first rank or greater) HEALER SPELLS BRING SKELETON (Summons a skeleton to fight for the party.) CHILL (A frosty wind which inflicts damage on the selected group of enemies. It improves LEVEL 1 (for Healers of first rank or higher) as the caster's level increases.) MINOR HEALING (Heals a wounded character. Roughly the same as a shaman's CURE2 CoLD PROTECTION (Insulates a character from cold attacks.) spell.) LIGHTNING PROTECTION (Aids a character in resisting lightning attacks.) SHOCKING ToucH (Shocks an opponent for light damage. It improves as the caster's level LEVEL 2 (for Healers of the fourth rank or higher) increases.) MODERATE HEALING (Cures wounds about twice as effectively as the HEALl spell .) REMOVE PARALYSIS (Restores mobility to paralyzed characters.) LEVEL 2 (for Witches of the fourth rank or greater) NEUTRALIZE PoISON (Neutralizes strong poison.) BuRN UNDEAD (Burns an undead creature with an astral flame. The flame gets hotter as the caster's level increases.) LEVEL 3 (for Healers of the eighth rank or higher) BRING FLATHEAD (Summons a flathead to fight for the caster.) DESTONE (Transforms a character, who has been turned into stone, back to flesh .) BRING ZOMBIE (Summon a zombie to fight for the party.) HEALING (Heals injuries about twice as effectively as the HEAL2 spell.) FRosr (Freezes a group of enemies with an icy blast of wind. The wind gets colder as the MINOR HEALING (performs a HEALl on the entire party.) caster's level increases.) REVIVE (Restores a dead character to life.) LIGHTNING Bou (A bolt of lightning flashes from the caster's fingertips. The damage done increases with the level of the caster.) ExoRCISM (Exorcizes a possessive spirit or demon from its victim.) SPEED (This spell allows the charact,e r to act more quickly, giving them the chance …

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