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Home Documents Game Manuals 0309892apm5260um
0309892apm5260um

0309892apm5260um

Game Manuals · PDF
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Chapter 1 Getting Started Chapter 2 Getting Help Chapter 3 Expanding Your Computer and Using Special Features Chapter 4 Installing and Using Application Programs Chapter 5 Using the Internal CD-ROM Drive part I Follow the instructions in this chapter to set up your computer and learn the basics. 1 Getting Started The illustration on the next page shows all the equipment you will need to set up your computer and begin using it. Place your equipment on a sturdy, flat surface near a grounded wall outlet. Before following the setup instructions in this chapter, you may want to read “Arranging Your Office” in Appendix A (in the section on health-related information) for tips on adjusting your work furniture so that you’re comfortable when using the computer. 1 Macintosh computer Keyboard cable (sometimes built into the keyboard as shown here) Keyboard Computer power cord Mouse Plugging in the computer Before you plug your Macintosh into a wall socket, carefully read all the setup instructions in this chapter. Then, before you connect anything to your Macintosh, follow the instructions in this section to plug it in. The plug grounds the computer and protects it from electrical damage while you are setting up. When you are ready to begin, follow these steps: 1 Place the computer where you want it. Carry the computer with its screen facing you. Most of its weight is near the screen. Lift with your knees, not your back. Getting Started 3 2 Plug the socket end of the power cord into the recessed power plug (marked with the symbol ≤) on the back of the computer. Make sure at least one end of the power cord is within easy reach so that you can unplug the computer when you need to. IMPORTANT To protect both yourself and the computer from electrical hazards, the computer should remain turned off until you are finished connecting its parts. Check the power switch at the back of the computer. Make sure that the side of the switch marked with the j symbol is pressed in. “Off ” position Power …

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Home Documents Game Manuals 0342069
0342069

0342069

Game Manuals · PDF
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User’s Guide • Manuel de l’utilisateur Benutzerhandbuch • • Manual del usuario Manuale Utente Guia do Usuário Gebruikershandleiding Handbok • • • • Brukerhåndbok Brugerhåndbog Käsikirja • • • • • Once you’ve set up your iMac and followed the onscreen guide to connect to the Internet, what’s next? Read on to find out how to get the most out of your iMac: 2 Your iMac at a glance 4 Mac OS X basics 8 What you can do with your iMac 10 Listen to music on your computer or on the go 12 Make your own movie or watch a movie on DVD 14 Make your own Hollywood-style DVDs 16 Search the Internet 18 Get more out of the Internet 20 Send and receive email 22 Organize, plan, and create 24 Keep your iMac’s software up-to-date 26 Learn more and solve problems 32 Install memory and an AirPort Card 34 Work more comfortably 36 Safety, cleaning, and power management 1 Your iMac at a glance Your computer has these built-in features: Built-in microphone Power indicator light Record sound or control Pulsing light indicates that your computer with the computer is sleeping. spoken commands. Optical disc drive Install software, use applications, and create Volume controls your own music CDs. If Use the keyboard to you have the Combo adjust sound volume. drive, watch DVD videos. If you have the SuperDrive, you can make them, too. Media Eject key Use to open the drive tray Apple Pro Speakers or eject a CD or DVD. Included with some models. Available separately at www.apple.com/store Apple Pro Mouse …

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Home Documents Game Manuals 04 Lisa Toolkit Self Paced Training
04 Lisa Toolkit Self Paced Training

04 Lisa Toolkit Self Paced Training

Game Manuals · PDF
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Size10.22 MB
Subsection 04 Lisa Toolkit Self Paced Training
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LISA TOOLKIT SELF-PACED TRAINING Preface. This self-paced training comprises eleven self-study segments. The intent of these segments is to get you started designing applications with the ToolKit. Although the initial segments have no code associated with them, the latter segments include labs allowing you to experiment with actual appl ication code. A single application is used as the context for this training. This is the Boxer appl ication. Boxer is implemented in stages over 8 of the eleven segments. The result is an application that exhibits the essential features of typical ToolKit appl ications. What those are is the subject of this training. CONTENTS The following table I ists the segments, labs, and the code associated with them: segftent nuftber seQ~ent na~e lab code stage Conceptual Foundation of the ToolKit no 1 Introduction to the ToolKit no 2 What is a Document? no 3 Creating from the Generic Application yes 1Boxer 4 BlankStationery no 5 Intro to the Boxer Appl ication yes 2Boxer 6 Selections and Highl ighting in Boxer yes 3Boxer 7 Mov i ng Boxes yes 4Boxer 8 Creating a Box, A Second Selection Class yes 5Boxer 9 Recoloring .. Dupl icating.. and Clear All yes 6Boxer Commands with Undo 10 Filters yes 7Boxer 11 Cut & Paste and Mouse Key Events yes 8Boxer as Commands; Advanced Commands. The recommended sequence of segments is to start with "Conceptual Foundation of the ToolKit", and then continue sequentially with segments 1 through 11. PREREQUISITES You are expected to have read the following documents before starting this self-study: o Introduction to Clascal o WorkShop Manual, especially the QuickDraw and Pascal language sections To your future as II grellt ToolKit IIPPlic4tion designer! Conceptual Foundation of the ToolKit The ToolKit is en object-orierKlNi development system. This means that the . code to be executed is selected through the data, which is packaged into record-like constructs called Db~cts. This is in direct contrast to a procedure-oriented system. In that kind of' system the code to be called is tixed by the designer. The data must fit the celled code, rather than vice versa. The following discussion and slides provide a conceptual foundat ion for an object-oriented system, and how it contribu…

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Home Documents Read Me & Reference 05 The Lisa Applications Toolkit Reference Manual
05 The Lisa Applications Toolkit Reference Manual

05 The Lisa Applications Toolkit Reference Manual

Filename05_The_Lisa_Applications_Toolkit_Reference_Manual.pdf
Size12.53 MB
Subsection 05 The Lisa Applications Toolkit
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by Jonathan D. Simonoff for Macintosh User Education ~=========~- Apple Computer, Inc. The Usa Applications .ToolKit Reference ~ ~ for SOftware Oevelqes ~le has.8 low-cost l1cens~ progJarlt, Which permtts deVelopers Of software for the Lisa to lrlCOrporate ~1e-deVelq)ed libraries am ooject code files Into their pl'tlOJets. Both In-twJuse n2 external distribution l8(JJlre a llcense. Before d1st.rlbut1~ eI'ly procl.Cts that lrmrporate ~le software, please contact SOftware Llcens~ at the dJIess below for bOth llcens~ ens tecmlcal lnformatlcn el983 by ~le ~r, 1m 20525 Martel'll AVfnIJ ~rt1ro, California 9501" (408)996-1010 ~le, LIsa, am the ~le 10',1) are tradellmkS of ~le ~r, 1m Sirrulta'leOUSly pt.a)lished In the USA am C8aada. o.tmner satlsfactkIl If you discover physical defects In the fTlEI'U8ls dlst.rlbuted wltn a Lisa ~ or In the media on Whidl a software procl.lct Is dlstrlbuted, ~le will replace the doa.mentatlon or media at no aage to you ~ the 9O-day periOd after yoo pulctaseeJ the procl.Ict. In acJdlUoo, If ~le releases a correcUve l4)date to a software ~t ~ tne 9O-day periOd after you purchased the SOftwre, ~e ~. replace the appllcable dlSkettes n:J doa.mentaUoo with the revised version at no Charge to you (ln1ng tile six maltns after tile date of pulChaSe. In scme COU'ltries tile replacement periOd may be different; CheCk with your auttoriZed LIsa dealer. Return 8l)' Item to be replaced with proof of pUJChase to ~eor to CI'l auttorlzed Usa dealer. UmltaUm m W8rIaltJes 8'ld LJabWty . All lrT1lUecJ ~tles concerning tnts rnerud and media, inclUdIng lrT1l11ed warrantles of merchantablllty ns ntness for a particular purpose, are llmltecl In maration to ninety (90) days fnm the date of original retall purchaSe of tnlsprocl.lcl Even tI'loUCJ1 ~le teas tested the software deSCrlbed In this fTlEI'U8l em revte'Ned its CCIltents, ne1tner ~le ror Its SOftware ~llers make 81y warranty or representatlo\ eltner ~ress or lrT1l11ed, with respect to this mcrual or to the software CleSCrlbed In tills rnn.taL tnetr quality, perforrrsa, merchantabWty, or fltness fOr any particular purpose. ~ a result, this SOftware a'O fTlEI'U8l are sold -as Is,: am you the purchaSer are asst.mlrYJ tne enUre rlsk as to their quality and peJ'fOrmallC8. In ro event will ~le or Its software ~llers be 11able for dlrect, lndlrect, special, lrotdentaL or ca aseQJenUal da'nageS resultlBJ fnrn CI'ly defeet In tne software or rnn.taL even· If they haVe been adVlsed of the possibility Of sucn dErnages. In particular, they shall haVe no llabllity for any prograns or data stored In or used wttn ~e ~ts, Iroludlr¥J the costs of recovering or reprocl.lc~ these PTOQJCITlS or data. The warranty and remedies set forth aboVe are excluslw and In lieu of all others, oral or written., express or lrT1l11ed. ~ ~le dealer, agent or …

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Home Documents Game Manuals 1 182 MA The Mac Advantage UCSD Pascal
1 182 MA The Mac Advantage UCSD Pascal

1 182 MA The Mac Advantage UCSD Pascal

Game Manuals · 1984 · PDF
Filename1-182-MA_The_MacAdvantage_UCSD_Pascal_1984.pdf
Size24.87 MB
Year1984
Subsection 1 182 MA The Mac Advantage UCSD Pascal
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___~_CQ)_~~~c=o m.CROSYS I ems Software Reference Library he MacAdvantage™: UCSD Pascal® Thank you for your purchase <of The MaeAdvantage: UCSD Pascal. You have selected a precision engineered product that will allow you to write sophisticated applications on your Macintosh. But before you start, please read the following: • REGISTRATION CARD. Please complete and return the enclosed registration card immediately. Not only will it serve as your "key" to our Customer Support Department, but it will also allow us to keep you informed of new releases and other information that may mterest you .. • UPGRADES. We are contill'.llal1y making our software better by adding new features and by correcting problems. Customers who return their registration card will be eligible to upgrade their software for a nominal charge to cover our costs. You will be notified by mail when new releases are available. • INSIDE MACINTOSH. Although we have documented our software in detail, we highly recommend that you obtain a copy of Inside Macintosh for more information on developing Macintosh applications. Inside Macintosh is available through: Apple Computer, Inc. 467 Saratoga Avenue; Suite 621 San Jose, CA 95129 .. APPLICATIONS. If you plan to distribute applications that you write using this produd, you will be pleased to know that we offer several economical licensing plans. Please contact our Customer Sales Department at {619} 451-1230 for more information. Additionally, we may be interested in publishing your application through our distribution channels. If you are interested in having SofTech Microsystems market your application,please contact oq:r ApplicatioBsProduct Marketing Manager. -8afTech Microsystems, Inc. The MacAdvantage: UCSD Pascal SoITech Microsystems, Inc. San Diego, California 1-182-MA Copyright © 1984 by SoITech Microsystems, Inc. All rights reserved. No part of this work may be reproduced in any form or by any means or used to make a derivative work (such as a translation, transformation, or adaptation) without the written permission of SoITech Microsystems, Inc. Finder, System, Ituagewriter, RMaker and Editor are copyrighted programs of Apple. Computer, Inc. that are licensed to SoITech Microsystems, Inc. to distribute for use only in combination with The MacAdvantage: UCSD Pascal. Apple software shall not be copied onto another diskette (except for archive purposes) or into memory unless as part of the execution of The MacAdvantage: UCSD Pascal. When The MacAdvantage: UCSD Pascal has completed execution, Apple software shall not be used by any other program. Portions of this manual relating to Editor and RMaker have been reproduced with permission of Apple Computer, Inc. Apple is a registe…

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Home Documents Game Manuals 1.0 KK MANUAL ASCII
1.0 KK MANUAL ASCII

1.0 KK MANUAL ASCII

Game Manuals · PDF
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INCIDENT AT KARROUSEL PARK, COPYRIGHT, 1992 BY DAVID F. CURRAN All Rights Reserved ISBN 1 881417 00 X Macintosh version--any Macintosh. 326k memory required Incident at Karrousel Park introduces a new era in interactive computer fiction. Written by David Curran, a writer who worked for Stephen J. Cannell on the t.v. series Wiseguy, this story emphasizes a fictional experience, rather than a complex ( or frustrating ) series of word puzzles. We invite your comments. *********************************** Directory: I: Legal Notices A. Warranty Disclaimer B. License Agreement II: Instructions *********************************** I: Legal Notices A. WARRANTY DISCLAIMER D F CURRAN PRODUCTIONS DISCLAIMS ALL WARRANTIES RELATING TO THIS SOFTWARE, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY AND SPECIFICALLY DISCLAIMED, NEITHER D F CURRAN PRODUCTIONS, NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF D F CURRAN PRODUCTIONS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. IN NO EVENT SHALL D F CURRAN PRODUCTIONS LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF CLAIM. THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE. Some states do not allow the exclusion of the limit of liability for consequential or incidental damages, so the above limitations may not apply to you. This agreement shall be governed by the laws of the State of Montana and shall inure to the benefit of D F Curran Productions and any successors, administrators, heirs, and assigns. Any action or proceeding brought by either party against the other arising our of or related to this agreement shall be brought out in a STATE or FEDERAL COURT of competent jurisdiction located in Missoula County , Montana. The parties hereby consent to in personam jurisdiction of said courts. ALL THE CHARACTERS MENTIONED IN THIS WORK ARE FICTIONAL. ANY RESEMBLANCE TO ACTUAL PERSONS IS ENTIRELY COINCIDENTAL. DEFINITION OF SHAREWARE Shareware distribution gives users a chance to try software before buying it. If you try a Shareware program and continue using it, you are expected to register. Individual programs differ on details -- some request registration while others require it, some specify a maximum trial period. With registration, you get anything from the simple right to continue using the software to an updated program with printed manual. Copyright laws apply to both Sharew…

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Home Documents Game Manuals 1. I Piece API
1. I Piece API

1. I Piece API

Game Manuals · PDF
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TeleScope Design Documentation I-Piece Design and API Revision 1.5 1-July-1996 Table of Contents 1. Overview .................................................................................................................... 1 I-Piece Files .......................................................................................................... 1 I-Piece Signatures ................................................................................................. 1 I-Piece Distribution.............................................................................................. 1 2. I-Piece Format............................................................................................................ 2 Macintosh ............................................................................................................ 2 Windows .............................................................................................................. 2 3. Usage Summary ......................................................................................................... 3 Who Calls I-Pieces? .............................................................................................. 3 Priority ................................................................................................................. 3 When Are They Called? ....................................................................................... 3 Startup ..................................................................................................... 3 File Acquisition ........................................................................................ 4 Viewex Display......................................................................................... 4 Preferences Display................................................................................... 4 Copying/Moving Files.............................................................................. 5 Shut Down............................................................................................... 5 4. TeleScope Runtime Support ...................................................................................... 6 Graphics Support ................................................................................................. 6 Keyword Support ................................................................................................. 6 Global Variables ................................................................................................... 6 Preferences ........................................................................................................... 6 …

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Home Documents Game Manuals 10.1.1.4.9943 ACM Ref
10.1.1.4.9943 ACM Ref

10.1.1.4.9943 ACM Ref

Game Manuals · PDF
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Subsection 10.1.1.4.9943 ACM Ref
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BREVE: a 3D Environment for the Simulation of Decentralized Systems and Artificial Life Jon Klein Complex Systems Group Department of Physical Resource Theory Chalmers University of Technology and Göteborg University SE-412 96 Göteborg, Sweden and Cognitive Science Hampshire College Amherst, MA 01002 jklein@hampshire.edu Abstract could be. These types of experiments often use discrete time steps and agent states. Conway’s famous game of breve is a 3D simulation environment designed for life creates a lifelike cellular automaton in which each simulation of decentralized systems and artificial life. While breve is conceptually similar to existing pack- cell picks a new state based on the states of its neigh- ages such as Swarm and StarLogo, the implementa- bors (Gardner 1970). The Tierra system presented by tion of breve—which simulates both continuous time Ray (1992) uses a virtual machine to evolve programs and continuous 3D space—is quite different such that which compete for computational resources. The low- the environment is suited to a different class of simu- level rules can even correspond to specific problems or lations. breve includes an interpreted object-oriented language, an OpenGL display engine, collision detec- games in order to evolve solutions or strategies. Lind- tion, as well as experimental support for articulated gren and Nordahl (1994) used an agent’s performance in body physical simulation and collision resolution with the Iterated Prisoner’s Dilemma as a fitness function in static and dynamic friction. The ultimate goal of the order to evolve strategies for the game. system is to allow decentralized simulations to be im- plemented quickly and easily while providing a powerful While most of these simulations use rules that are framework to facilitate the construction of advanced ar- loose analogies of real life concepts of evolution and sur- tificial life simulations. breve is available for download vival, other artificial life simulations have focused on at http://www.spiderland.org/breve. the goal of implementing highly realistic environments…

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Home Documents Game Manuals 10.6 Developer Preview Seed Notes
10.6 Developer Preview Seed Notes

10.6 Developer Preview Seed Notes

Game Manuals · PDF
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Subsection 10.6 Developer Preview Seed Notes
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10.6 Seed Notes: 10A096 • Seed notes missing 10A190 - Basic reading and editing support for Microsoft Exchange in Mail, iCal and Address Book. - Multicore enhancements including changes to queue management in Grand Central, syntax changes, and blocks in C++/GDB. - The Finder is now partially rewritten in Cocoa. - A simplified install experience. In addition to testing your own applications and the updated technologies in Mac OS X, please pay particular attention to the following areas and report any issues such as incompataibilities or usage problems. Microsoft Exchange Support Snow Leopard now contains additional support for Microsoft Exchange 2007 via Mail, iCal and Address Book. While there is support for basic browsing, creation and editing of Microsoft Exchange data, much functionality and polish is still forthcoming which may impede full Exchange use in this seed. Please focus on the areas of Microsoft Exchange outlined below: Setting Up Exchange Mail includes an autodiscovery feature to streamline the configuration process: 1. Open Mail preferences and click the plus button to add a new account. 2. Enter your Microsoft Exchange email address and password and click “Continue.” 3. Your server settings will be auto populated and you can choose to simultaneously configure Address Book and iCal for use with Microsoft Exchange as well. 4. Verify the settings are correct and click “Create.” If the your server settings are not automatically configured, after step 2 you can select “Microsoft Exchange 2007″ as a new account type and manually enter your server settings. You will still be able to simultaneously configure Address Book and iCal for use with Microsoft Exchange. Mail - Autodiscovery and account configuration with support for simultaneous setup of Address Book and iCal - Reading & writing Messages, Notes, and To Do’s iCal - Scheduling events. - Checking recipient and room availability. Address Book - Adding contacts and groups. - Verifying data is consistent in Outlook and Address Book. - Exchange support is available in “Address Book” (version 5.0) not “Address Book (Leopard.)” Known Limitations in Microsoft Exchange Support: Mail - Working offline is not yet supported so actions performed while offline will not be sent to the server when the account goes online. - Event invitations, delegation authorizations and some other types of messages are not currently displayed. - Some characters in messages that are moved from another account to a Microsoft Exchange account may be replaced with ‘=’ characters. - Account information for Microsoft Exchange will be lost if a user’s home directory is shared between Snow Leopard and Leopard. - Undo / redo is not fully supported. iCal - Creating calendars on Microsoft Exchange accounts is not yet supported. - Calendar and task folders must have the same permissions for delegation. Address Book - Syncing a Microsoft Exchange account doesn’t always work as expected. - Smart groups are…

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Home Documents Game Manuals 100 000457 001 Novell Net Ware For Macintosh Users Guide Dec1988
100 000457 001 Novell Net Ware For Macintosh Users Guide Dec1988

100 000457 001 Novell Net Ware For Macintosh Users Guide Dec1988

Game Manuals · 1988 · PDF
Filename100-000457-001_Novell_NetWare_for_Macintosh_Users_Guide_Dec1988.pdf
Size6.90 MB
Year1988
Subsection 100 000457 001 Novell Net Ware For Macintosh
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DISCLAIMER Novell, Inc. makes no representations or warranties with respect to the contents or use of this manual, and specifically disclaims any express or implied warranties of merchantability or fitness for any particular purpose. Further, Novell, Inc. reserves the right to revise this publication and to make changes to its content, at any time, without obligation to notify any person or entity of such revisions or changes. Further, Novell, Inc. makes no representations or warranties with respect to any NetWare software, and specifically disclaims any express or implied warranties of merchantability or fitness for any particular purpose. Further, Novell, Inc. reserves the right to make changes to any and all parts of NetWare software, at any time, without obligation to notify any person or entity of such changes. FCC WARNING Computing devices and peripherals manufactured by Novell generate, use, and can radiate radio frequency energy, and if not installed and used in accordance with the instructions in this manual, may cause interference to radio communications. Such equipment has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J of Part 15 ofthe FCC Rules, which are designed to provide reasonable protection against radio interference when operated in a commercial environment. Operation of this equipment in a residential area is likely to cause interference, in which case the user-at his own expense-will be required to take whatever measures may be required to correct the interference. Some components may not have been manufactured by Novell, Inc. If not, Novell has been advised by the manufacturer of the component that the component has been tested and complies with the Class A computing device limits as described above. © Copyright 1988 Novell, Inc. All rights reserved. No part of this publication may be reproduced, photocopied, stored on a retrieval system, or transmitted without the express prior written consent of the publisher. Novell,Incorporated 122 East 1700 South P.O. Box 5900 Provo, Utah 84601 USA December 1988 Edition Manual Revision 1.00 For NetWare for Macintosh Novell Part #100·000457·001 PRO •• 89 Contents Figures Preface About This Guide What You Need to Know xiii Do You Have What You Need? xiii Chapter 1 Welcome to NetWare What Is a NetWare Network? 1-3 The Role of the File Server 1-3 Network Disk Storage 1-5 Who Can Use the Network? 1-6 How Does NetWare Security Work? 1-8 How Does NetWare for Macintosh Work? 1-10 Where to Go from Here 1-11 Chapter 2 Getting Started Creating a Startup Disk 2-3 Installing the System and AppleShare Files 2-4 Installing the NetWare Desk Accessory 2-6 Checking Your Macintosh Clock 2-8 166/Rev1.00…

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