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3 DT Read Me

3 DT Read Me

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3DTexter V1.01 ErgoBit ComputerPartner GmbH Marienbergstraße 82 90411 Nürnberg Fax. 0911-9521649 E-Mail Ergobit Software (schindl@ergobit.de) CompuServe ID 100600,1014. Copyright ©1996 by ErgoBit ComputerPartner GmbH. This application is Freeware. What does 3DTexter require to run? ‡ 3DTexter should run on any PowerMacintosh running System 7.5.x with the QuickDraw 3D V1.03 extension. ‡ More than 12MB free Ram. ‡ Install Clipping Extension. ‡ Install QuickTime Extension to decompress Pict-Files. ‡ It has been tested on a PowerMac 7500 and a PowerMac 6100/60. How much does 3DTexter cost? 3DTexter is Freeware. The cost is: send a E-mail to me. How do I get the new Version? Send E-Mail to: schindl@ergobit.de and give me your address, I answer. Visit www.ergobit.de/schindl on internet. Can I distribute 3DTexter? Yes, please do! You may distribute this application anyway you want as long as you include the documentation and do not charge for it. Reasonable media and distribution costs excluded. I want as many people to get this as possible. Where can I contact you? If you like this program or even think it sucks, let me know. I always answer my mail so, if you don't get a response, I may not have received it and you should send it again. For help or information about this application, send mail to schindl@ergobit.de. Visit our Webpages. http://www.ergobit.de. How do I use 3DTexter? Using 3DTexter is simple. ‡ Select the menu-bar File the menu-item New. ‡ Now you be able to enter the text in the Textinput-Field. ‡ Click on the array Texture, so you be able to choose a Pict-File. ‡ This Picture becomes now the Surface of the 3D-Graphic. ‡ If there are all enrolments made, so click Ok. ‡ 3DTexter make now into an new window with the identical Graphic of the Text in 3D. ‡ Now you be able with Drag and Drop, (option key hold-down) to export each Grafik in another program , or drop as Clipping-File on the Desktop.
Home Documents Game Manuals 3 Dupmanual
3 Dupmanual

3 Dupmanual

Game Manuals · PDF
Filename3DUPManual.pdf
Size1.77 MB
Subsection 3 Dupmanual
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Home Documents Game Manuals 3 Dupthrillride Manual
3 Dupthrillride Manual

3 Dupthrillride Manual

Game Manuals · PDF
Filename3DUPThrillrideManual.pdf
Size0.70 MB
Subsection 3 Dupthrillride
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Welcome to 3D Ultra Pinball: Thrillride, the most fun you can have at your computer. This manual will take you through all of the features of the game and give you some helpful tips on winning. Installing and Starting the Game 2 Main Menu 3 Pull Down Menus 14 The Pinball Vault 15 The Thrillride Table 16 Glossary 27 Customer Services 31 1 Installing the Game: Windows 1. Insert the 3D Ultra Pinball: Thrillride CD into the CD-ROM drive. 2. Wait for the Autorun window to appear and then click on the INSTALL button. 3. When the setup window appears, follow the on-screen instructions. Starting the Game: Windows 1. Insert the 3D Ultra Pinball: Thrillride CD into the CD-ROM drive. 2. When the game window appears, click on RUN to play a game. Installing the Game: Macintosh 1. Insert the 3D Ultra Pinball: Thrillride CD into the CD-ROM drive. 2. Double-click on the installer icon and follow the on-screen instructions. Starting the Game: Macintosh 1. Insert the 3D Ultra Pinball: Thrillride CD into the CD-ROM drive. 2. Double-click on the game icon to play. 2 The Main Menu is the first screen you see when you start 3D Ultra Pinball: Thrillride. You also return to the Main Menu when you exit other areas of the game. • Play Pinball: To start a game, click on Play Pinball. This will take you to a screen where you can select the number of players, insert your name(s), and then play the game! • Preferences: Click on Preferences to adjust gameplay settings such as the difficulty level, number of balls, controls, and sound volume. You can also change some of these settings while you are in the middle of a game by accessing the Preferences pull-down menu. • High Scores: Click on High Scores to see the current high scores. The Reset button erases all high scores, so be careful with it. • The Pinball Vault: Click on the Pinball Vault for additional Help. • Exit: Click on Exit to leave 3D Ultra Pinball: Thrillride. 3 Play Pinball The Play Pinball option on the Main Menu screen lets you select the number of players (up to four), enter your name(s), and play pinball! Preferences Click the Preferences options on the Main Menu to select your game preferences. Click OK when you’re done selecting your options, or Cancel to leave with no changes. Click Defaults to restore the initial game options. Controls Click to s…

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Home Documents Game Manuals 3 D World Manual V3.1
3 D World Manual V3.1

3 D World Manual V3.1

Game Manuals · PDF
Filename3D_World_Manual_v3.1.pdf
Size5.03 MB
Subsection 3 D World
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3D WORLD USER GUIDE Contents Chapter 1 — Introduction Appendix F — Plug-in Tools Chapter 2 — Tutorial Appendix G — Plug-in Geometries Chapter 3 — Menus Appendix H — Plug-in Modifiers Chapter 4 — Palettes Appendix I — Microspot Plug-in Renderer Appendix A — Import Plug-ins Appendix J — Drag and Drop Appendix B — Export Plug-ins Appendix K — Plug-in Directory Appendix C — Menu Command Plug-ins Appendix L — Command Key Table Appendix D — Plug-in Palettes Appendix M — Glossary Appendix E — Idler Plug-ins Index Copyright © 2000 by Microspot Limited. All Rights Reserved. 3DWorld is a registered trademark of Microspot Limited. All other products mentioned are trademarked by the appropriate companies. Application Designed and Written by: Roger Holmes, Robin Landsbert, Brian Stroud, & Matt Gough Manual Ref: 3DW3.1/150200HP Written by: Hazel Parratt MICROSPOT 1 Chapter 1 Introduction Basic information regarding 3D World and 3D World plug-ins, including installation instructions and technical support details. Table of Contents Introduction 1-2 Requirements 1-3 Installation 1-3 Enabling 3D World 1-4 Plug-ins 1-4 Installing Plug-ins 1-6 When 3D World is Launched 1-7 While 3D World is Running 1-7 Working Efficiently 1-8 Help 1-8 3D World Online Manual 1-8 ATI QuickDraw 3D Accelerator Hardware 1-9 Troubleshooting 1-9 Technical Support 1-11 1-1 return to main table of contents 1 ◆ Introduction Thank you for choosing 3D World, the affordable, easy to use alternative to today's complex 3D applications for the Macintosh®. Designed for novices as well as professionals, 3D World provides all the tools you need to create realistic 3D designs, animations and QuickTime® movies. In addition to a core application suitable for viewing and manipulating existing 3D files, 3D World offers a plug-in architecture that makes it easy to add tools and extend the program’s functionality. Plug-ins can be palettes, tools, menu items or idlers and can be loaded as the application is launched or ‘hot’ loaded while 3D World is running. Information about the plug- ins available is provided in this manual. Additional rendering options, su…

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Home Documents Game Manuals 3 D World Manual V3.1
3 D World Manual V3.1

3 D World Manual V3.1

Game Manuals · PDF
Filename3D_World_Manual_v3.1_0.pdf
Size5.03 MB
Subsection 3 D World
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3D WORLD USER GUIDE Contents Chapter 1 — Introduction Appendix F — Plug-in Tools Chapter 2 — Tutorial Appendix G — Plug-in Geometries Chapter 3 — Menus Appendix H — Plug-in Modifiers Chapter 4 — Palettes Appendix I — Microspot Plug-in Renderer Appendix A — Import Plug-ins Appendix J — Drag and Drop Appendix B — Export Plug-ins Appendix K — Plug-in Directory Appendix C — Menu Command Plug-ins Appendix L — Command Key Table Appendix D — Plug-in Palettes Appendix M — Glossary Appendix E — Idler Plug-ins Index Copyright © 2000 by Microspot Limited. All Rights Reserved. 3DWorld is a registered trademark of Microspot Limited. All other products mentioned are trademarked by the appropriate companies. Application Designed and Written by: Roger Holmes, Robin Landsbert, Brian Stroud, & Matt Gough Manual Ref: 3DW3.1/150200HP Written by: Hazel Parratt MICROSPOT 1 Chapter 1 Introduction Basic information regarding 3D World and 3D World plug-ins, including installation instructions and technical support details. Table of Contents Introduction 1-2 Requirements 1-3 Installation 1-3 Enabling 3D World 1-4 Plug-ins 1-4 Installing Plug-ins 1-6 When 3D World is Launched 1-7 While 3D World is Running 1-7 Working Efficiently 1-8 Help 1-8 3D World Online Manual 1-8 ATI QuickDraw 3D Accelerator Hardware 1-9 Troubleshooting 1-9 Technical Support 1-11 1-1 return to main table of contents 1 ◆ Introduction Thank you for choosing 3D World, the affordable, easy to use alternative to today's complex 3D applications for the Macintosh®. Designed for novices as well as professionals, 3D World provides all the tools you need to create realistic 3D designs, animations and QuickTime® movies. In addition to a core application suitable for viewing and manipulating existing 3D files, 3D World offers a plug-in architecture that makes it easy to add tools and extend the program’s functionality. Plug-ins can be palettes, tools, menu items or idlers and can be loaded as the application is launched or ‘hot’ loaded while 3D World is running. Information about the plug- ins available is provided in this manual. Additional rendering options, su…

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Home Documents Game Manuals 3 Games
3 Games

3 Games

Game Manuals · PDF
Filename3Games.pdf
Size0.79 MB
Subsection 3 Games
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DAS SPIEL Willkommen bei Gustel Glücklich in der verdrehten Welt! Beim Spielstart muss ein Tier ausgewählt werden, um das Spiel automatisch beim Beenden des Spiels zu speichern. Um einen alten Spielstand zu laden, klicke direkt auf das entsprechende Tier. Wenn du ein neues Spiel beginnen möchtest, muss ein neues Tier ausgewählt werden. Insgesamt gibt es fünf verschiedene Speichermöglichkeiten (5 verschiedene Tiere). Sobald sich der Mauszeiger in eine Hand verwandelt kannst du ein Objekt auswählen. Wenn du mit der Maus über Mojo den Moskito fährst, erhältst du eine Hilfe. Der Schwierigkeitsgrad wird durch die Größe des Tieres bestimmt. So ist z.B. ein kleines und ein großes Schwein vorhanden, wobei das kleine Schwein das leichte und das große Schwein das schwere Spiel ist. Kleines Tier: einfach (Alter 3 bis 5) Großes Tier: schwierig (Alter ab 6) DIE LANDKARTE Hier kannst du das Abenteuer von vorn beginnen, die absolvierten Abenteuer wiederholen, ein unterbrochenes Abenteuer fortsetzen, ein anderes Abenteuer auswählen, ein anderes Tier auswählen, die Lautstärke regeln und das Spiel verlassen. Wenn du mit der Maus über ein Objekt fährst erklärt dir Mojo die Funktion. DIE WELTEN Hier kannst du die Geschichte ansehen und zu den Aufgaben gelangen. Fahre mit der Maus über eine Figur und du erhältst Hilfe. Hier kannst du mit Polly Purzelbaum die Farben wieder in Ordnung bringen. Zeige Polly die richtigen Farben der Welt. Der Rasen soll wieder grün sein und die Wolken sind nicht immer weiss. Klicke auf den richtigen Farbtopf und klicke danach auf die Dinge, die dir verdreht erscheinen. Hier kannst du mit Elli Emsig die verdrehten Dinge in Ordnung bringen, wie die eckigen Räder des Autos. Hier kannst du mit Kasimir Krawumm die falschen Töne wieder in Ordnung bringen. Erst sammelst du alle falschen Töne ein und dann verteilst du die Töne neu; das Pferd sollte wieder wiehern, die Tür wieder knarren...! Wenn Kasimir Hilfe braucht, ruft er seine Freunde an. Hoffentlich ist jemand erreichbar! DIE SPIELFIGUREN Mojo der Moskito erklärt dir das Spiel. Polly Purzelbaum soll dir helfen die Farben in Ordnung zu bringen. Elli Emsig soll dir helfen die verdrehten Dinge in Ordnung zu bringen. Kasimir Krawumm soll dir helfen alle Töne in Ordnung zu bringen. DAS 2. SPIEL Nachdem du die ersten drei Missionen erfüllt hast, bekommst du drei neue Aufgaben in der verdrehten Welt. Oh weh! Gustel Glücklich ist gar nicht mehr glücklich und kann nicht mehr lachen. Norbert Niegenug hat gar keinen Appetit mehr. Normalerweise bekommt Norbert nie genug und ist immer hungrig. Und Pia Plapper will gar nicht mehr plappern. Was ist das nur für eine verdrehte Welt? 1. Berti Blödel muss Karli Kitzlig finden, um Gustel Glücklich wieder zum Lachen zu bringen. 2. Lola Lassmichraten muss für Norbert Niegenug einen Kuchen backen, damit er wieder Appetit hat. 3. Hubert Hüpf muss für Pia Plapper den Papagei Coco fangen…

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Home Documents Game Manuals 3 Menus
3 Menus

3 Menus

Game Manuals · PDF
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3 Chapter 3 Menus Details of 3D WorldÕs File, Edit, View, Options, Palettes and Help menus. Table of Contents File Menu 3-3 Edit Menu 3-11 New 3-3 Undo 3-11 Open 3-3 Cut 3-12 Show Preview 3-4 Copy 3-12 Insert 3-4 Paste 3-12 Add as Object 3-5 Paste Special 3-12 Add to Object 3-6 Add as Object 3-13 Fore/Background Picture 3-7 Add to Object 3-14 Import 3-8 Fore/Background Picture 3-15 Export 3-8 Clear 3-16 Close 3-8 Select All 3-17 Save 3-8 Select None 3-17 Save As 3-9 Duplicate/Clone 3-17 Revert 3-9 Group 3-19 Page Setup 3-9 Ungroup 3-21 Print 3-10 Print One 3-10 Quit 3-10 3-1 return to main table of contents Edit Menu continuedÉ Options Menu 3-31 Preferences 3-21 Edit Item 3-31 Color Preferences 3-22 Lock 3-33 Default Tool 3-22 Unlock 3-33 Options 3-22 Primitive 3-33 Show Clipboard 3-23 Dismantleable 3-34 Camera 3-24 Autogrid 3-34 Viewing Tools 3-24 Grid Options 3-34 Metric 3-35 View Menu 3-26 Inches 3-36 New Window 3-26 Auto Look At 3-36 Close Window 3-26 Constrain To Page Setup 3-37 Name View 3-26 Animation On 3-37 Delete View 3-27 Spin Around Look At 3-38 Change View 3-28 Look at Selected 3-28 Palettes Menu 3-39 Home View 3-28 …

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Home Documents Game Manuals 3 T Dialogue
3 T Dialogue

3 T Dialogue

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Subsection 3 T Dialogue
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Notes on Transcription This document is a transcription of the dialogue for 3 in Three by Cliff Johnson, still one of the best puzzle games that I've ever played. It aims to capture all the text spoken by the various characters in the game, but just the dialogue, not any of the puzzle text. Appropriately enough, there are three versions of 3 in Three out there: • version 1.0, copyright 1990, published by Cinemaware • version 1.1, which contained some bug fixes • version 1.2, copyright 1990, 1991, published by Inline Design. This is the version that is available on Cliff Johnson's web site. There are a few differences between the 1.0 and 1.2 text, which are marked with [v1.0] or [v1.2] below. I don't have a copy of v1.1 so I haven't gone through the text there, but I have seen at least one YouTube walkthrough which has a still different line for the F's line at the end of Birds of a Feather. Version 1.2 also adds some other new features, such as the ability to replay completed puzzles, but that doesn't affect the dialogue. I wanted to transcribe each character in its own font, but as I'm not writing this on a 1991 Mac, it's a little difficult. So instead, here's a key: • The 3, as well as most other characters, talks in New York. • The office workers talk in Chicago. Text on monitors and in captions is also in Chicago. Also, everyone in For Letter or Worse and Account For Yourself (including the 3, when she's there) talks in Chicago. • The π (except for his first appearance in the Temple of Rhyme nor Reason), the other numbers in Inside Track, and the misfit characters talk in green-on-black Chicago. (In the Finale, the π's speech bubbles are black on green instead.) • The eyes (except when talking to each other, and when talking to the 3 at the end), the probe, and the monitors in Character Recognition talk in a green-on-black machine font, which I believe was called Mos Eisley. In most levels, you can choose "the 3's words of wisdom" from the menu with the level name, press ⌘-3, or click on the 3 to receive an additional message. (In some cases, you can click on other elements or press ⌘-3 repeatedly to get more messages.) These are also included in the dialogue below. Transcribed by Paul Lujan, September 2020 Level Order The levels here are listed in the order they appear in the game menus (except for the Finale, which is last). You can also use the PDF bookmarks to navigate directly to a given level. The order in which you play the levels can vary, since you have some freedom to choose. After watching the Prologue, you arrive at The Lift, and can continue there or pick any of the other levels in the first column. Each starting level unlocks a sequence of other levels, as follows: • For Letter or Worse → The Letter Legislat…

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Home Documents Game Manuals 3 T Instruction Manual
3 T Instruction Manual

3 T Instruction Manual

Game Manuals · PDF
Filename3T-instruction-manual.pdf
Size1.34 MB
Subsection 3 T Instruction
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Home Documents Game Manuals 3 T Solution Print
3 T Solution Print

3 T Solution Print

Game Manuals · PDF
Filename3T-solution-print.pdf
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3 in Three: Puzzle Solutions A Guide by John Franklin Version 1.01 — December 1, 2006 This Guide Is Formatted For Print! Multiple puzzle solutions may appear on the same page (and single solutions often spread across multiple pages); if you have good peripheral vision, this may give away the solutions to puzzles you want to solve yourself. On the other hand, it conserves pa- per, since many of the solutions take up much less than a page. There is another version of this guide in which no two solutions share the same page. If you want to view one solution at a time, use that version instead. (Preferably on the computer rather than on paper.) Note on the Lift Puzzles Only the first and last lift puzzles have solutions in this guide. The others are too com- plex to be worth writing down. Just keep at it, and you’ll get there. Note on the Mesh Puzzles All the mesh puzzles can be solved with relative ease by starting with the center of the puzzle and working outward. (This sometimes involves lots of clicking on the 3 to keep in mind what the end result is meant to look like.) Note on the Pick Puzzles None of the “Pick” puzzles have solutions in this guide, because the objects move around at random. Just keep staring at the screen. (You may find that switching to black and white mode helps, or switching to color if you were already in black and white. Don’t forget to take a break every so often to avoid eyestrain!) Table of Contents Prologue 3 Pick A Fight 13 For Letter or Worse 3 By Virtue Of 13 No Business Doing 4 Mesh About 14 Account for Yourself 4 Fall from Grace 14 Meltdown 5 Lift Up 14 Outside In 5 Race Ahead 14 Safety in Numbers 5 Mesh Around 14 Level Two 5 Whale of a Time 14 Level Four 6 Pick on You 14 Level Eight 6 Half-Hearted 15 Mind’s Eye 6 Third Degree 15 The Lift 7 Foreign Objects 15 Dove Owls 7 What a Mesh 15 Show Your Colors 8 B’s in her Bonnet 16 Take your Pick 8 Pick Up the Tab 16 Trust in Us 8 Actions Speak Louder 17 The Mesh 9 Lift a Finger 17 Learn your ABC’s 9 Finale 17 Another Mesh 9 Finders Keepers 18 Crash of the Symbols 9 Inside Track 19 Roaming Numerals 10 Temple of Rhyme nor Reason 20 Pick up the Pieces 10 The Letter Legislature 22 Half a Notion 10 Birds of a Feather 22 Lift Off 10 Central Proce…

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