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3 T Solution Screen

3 T Solution Screen

Game Manuals · PDF
Filename3T-solution-screen.pdf
Size0.22 MB
Subsection 3 T Solution Screen
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3 in Three: Puzzle Solutions A Guide by John Franklin Version 1.01 — December 1, 2006 Don’t Print This Guide! This guide is formatted so that each puzzle in the game has its own page, so that you can see only the solution you want. Many of the solutions are only a single paragraph, so this wastes a lot of space. The page numbers in the table of contents, which begins on the next page, are accurate within this PDF document, and you can use the “Go to Page” command in Acrobat Reader or Preview to see only the solution you want. There is another version of this guide which has no extra white space. If you want to print the guide out, print that version instead. Note on the Lift Puzzles Only the first and last lift puzzles have solutions in this guide. The others are too com- plex to be worth writing down. Just keep at it, and you’ll get there. Note on the Mesh Puzzles All the mesh puzzles can be solved with relative ease by starting with the center of the puzzle and working outward. (This sometimes involves lots of clicking on the 3 to keep in mind what the end result is meant to look like.) Note on the Pick Puzzles None of the “Pick” puzzles have solutions in this guide, because the objects move around at random. Just keep staring at the screen. (You may find that switching to black and white mode helps, or switching to color if you were already in black and white. Don’t forget to take a break every so often to avoid eyestrain!) Table of Contents Prologue 3 Pick A Fight 36 For Letter or Worse 4 By Virtue Of 37 No Business Doing 5 Mesh About 38 Account for Yourself 6 Fall from Grace 39 Meltdown 7 Lift Up 40 Outside In 8 Race Ahead 41 Safety in Numbers 9 Mesh Around 42 Level Two 10 Whale of a Time 43 Level Four 11 Pick on You 44 Level Eight 12 Half-Hearted 45 Mind’s Eye 13 Third Degree 46 The Lift 14 Foreign Objects 47 Dove Owls 15 What a Mesh 48 Show Your Colors 17 B’s in her Bonnet 49 Take your Pick 18 Pick Up the Tab 50 Trust in Us 19 Actions Speak Louder 51 The Mesh 20 Lift a Finger 52 Learn your ABC’s 21 Finale 53 Another Mesh 22 Finders Keepers 54 Crash of the Symbols 23 Inside Track 56 Roaming Numerals 24 Temple of Rhyme nor Reason 58 Pick up the Pieces 25 The Letter Legislature 60 Half a Notion 26 Birds of a Feather 61 …

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Home Documents Game Manuals 4. Tele Scope Database
4. Tele Scope Database

4. Tele Scope Database

Game Manuals · PDF
Filename4._TeleScope_Database.pdf
Size0.04 MB
Subsection 4. Tele Scope Database
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TeleScope Design Documentation Database Design Revision 1.4 1-July-1996 Table of Contents 1. Overview .................................................................................................................... 1 2. Format of Listings ...................................................................................................... 2 3. Tables......................................................................................................................... 3 Overview .............................................................................................................. 3 access_history ....................................................................................................... 3 detail_editable ...................................................................................................... 4 editorial ................................................................................................................ 5 i_pieces................................................................................................................. 7 jobs ...................................................................................................................... 8 keywords .............................................................................................................. 9 name_mappings ................................................................................................... 9 popups ................................................................................................................. 10 sequences.............................................................................................................. 11 thumbnails ........................................................................................................... 12 users ..................................................................................................................... 12 viewex .................................................................................................................. 15 4. Indices........................................................................................................................ 16 access_history ....................................................................................................... 16 editorial ................................................................................................................ 16 keywords .............................................................................................................. 16 thumbnails ........................................................................................................... 17 users .................................…

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Home Documents Game Manuals 4 Palettes
4 Palettes

4 Palettes

Game Manuals · PDF
Filename4Palettes.pdf
Size0.66 MB
Subsection 4 Palettes
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4 Chapter 4 Palettes The Tools, Info and Help palettes are the standard palettes included in the 3D World application. All other palettes are plug-in palettes that can be loaded when 3D World is launched or while the application is running. See Installing Plug-ins on page 1-6 for further details. Table of Contents Introduction 4-3 Info Palette continuedÉ Rotation 4-19 Tools Palette 4-4 Lock Rotation 4-19 Select/Move 4-4 Primitive/Dismantleable 4-19 Select 4-4 Lock 4-20 Move 4-6 Colors 4-20 Select/Move/Scale 4-7 Surface 4-20 Select/Move/Rotate 4-9 Lock Surface Color 4-20 Manipulating The Grid 4-10 Reflective 4-20 Moving The Grid 4-10 Lock Reflective Color 4-21 Rotating The Grid 4-12 Transparency/Brightness 4-21 Rectangular Marquee 4-13 Transparency 4-21 Hand 4-14 Brightness 4-23 Info Palette 4-17 Shininess/Spread 4-24 Position 4-17 Shininess 4-24 Lock Position 4-18 Spread 4-25 Size 4-18 Reflectivity/Sharpness 4-26 Lock Size 4-18 Reflectivity 4-26 Constrain Proportions 4-19 Sharpness 4-27 4-1 return to main table of contents Info Palette continuedÉ Window Toolbar continuedÉ Name 4-28 Coordinate Systems 4-31 Comments 4-28 Camera Coordinates 4-32 World Coordinates 4-32 The Help Palette 4-29 …

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Home Documents Game Manuals 4th D1987 Changes Enhancements
4th D1987 Changes Enhancements

4th D1987 Changes Enhancements

Game Manuals · 1987 · PDF
Filename4thD1987_ChangesEnhancements.pdf
Size8.06 MB
Year1987
Subsection 4th D1987 Changes Enhancements
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4th DimensionTM Changes and Enhancements This document describes changes and enhancements since the manuals were printed . Topics that are covered include : Errata to the manuals Changes and Enhancements to 4th Dimension Creating Included Layouts The 4D xRefUtility The 4D External MoverTM (replaces 4D Mover) The new 4D Customizer' T" ©1987 Acius Errata Programmer's Reference page 94 lines 29 and 35, Sentence should be vSentence . Programmer's Reference page 103 line 6, (Name) should be (Last Name) . Command Reference page 255 table F-3,12 and 13 in the table should be exchanged . Changes and enhancements This section describes changes and enhancements to 4th Dimension TM version 1 .0 . Numeric formats The list of default numeric formats has been changed for both the Format of field and the Format of variable dialog boxes . The new formats are now set to format numbers up to one million . Of course, the formats can be modified to your needs at any time . Since some of the formats are longer, the format text area for the two dialog boxes has been expanded to two lines . Figure 1 shows the new Format of field dialog box . Format of field . . . Format : Fieldl Q ### ##j Fieldl R Field3 Field4 P ~ #a0 ## *#0 .00 ***,**0 .00 ;***,**O .00- **~,~*0 ;(*~*,~~0 .00) ***,*#0 .00 ;***,**0 .00CR * * *, * *0 .00DO ; * x *, 11 1 O .OOCR ;0 .00 $***,**O .OO ;-$'S**,**0 .00 $***,*#0 .00 ;$***,**O .oa- $111,110 .00 •$ 111110 , .00CR $***,**0 .00 ; VOID $AAA~AAA . 00 ;$ , A .00- AA .00 ; ; ($4 f • .00) Cancel OK Figure 1 Format of field dialog 1 In the Tutorial on page 68, step 10 instructs you to add another # to the format . This is no longer necessary because of the new formats . References : Tutorial pages 66-69,127 User's Guide pages 98,107 Scientific notation Scientific notation is now supported . Numbers can be entered with a positive or negative exponent . For example, 1,000,000 could be entered as 1e6 or 1e+6 and .001 could be entered as le-3 . Range of dates Dates are now handled as Macin…

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Home Documents Game Manuals 4th D1987 Command Reference
4th D1987 Command Reference

4th D1987 Command Reference

Game Manuals · 1987 · PDF
Filename4thD1987_CommandReference.pdf
Size83.05 MB
Year1987
Subsection 4th D1987 Command
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Acius pith DimensionTM Command Reference 4th Dimension by Laurent Ribardiere Copyright © 1987 Acius, Inc . even if advised of the possibility All rights reserved . of such damages . In particular, Acius shall have no liability for This manual was written by any applications developed Dominique Hermsdorff, Will with, or data stored in or used Mayall, Bruce Barrett, Bill with, 4th Dimension, including Kling, and Samir Arora . the costs of recovering such Cover design by Patrick Chedal programs or data . C&C. Apple, AppleShare, AppleTalk, This manual and the software ImageWriter, LaserWriter, described in it may not be MacDraw, Macintosh, and copied, in whole or in part, MacPaint are trademarks of without written consent of Apple Computer, Inc . Acius, Inc ., except in the normal use of the software or to make a backup copy . It is against the law to copy 4th Dimension on magnetic tape, disk, or any other medium for any purpose other than the purchaser's personal use . Even though Acius has tested and reviewed the software and documentation, ACIDS MAKES NO WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO SOFT- WARE, ITS QUALITY, PERFORMANCE, MERCHANT- ABILITY, OR FITNESS FOR A PARTICULAR PURPOSE . AS A RESULT, THIS SOFTWARE IS SOLD "AS IS," AND YOU THE PURCHASER ARE ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE . IN NO EVENT WILL ACIDS BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE SOFTWARE OR ITS DOCUMENTATION, Conten $ Figures and tables xi Preface About This Book xiii Overview of the command reference xiii Aids to understanding xiv Vocabulary xiv Syntactic definitions xv Part I Introduction to the Command Reference 1 Selection commands 1 Selecting a file 2 Manipulating a selection 2 Working with records 3 Selecting records 3 Manipulating records 4 Working with subrecords 4 Manipulating a subselection 4 Selecting subrecords 5 Manipulating subrecords 5 Working with links 6 Working with sets 6 Data entry 7 Data output 8 User interface 9 Menus 9 Layouts and layout variables 9 Dialogs 10 Windows 10 Miscellaneous 10 Communications with the outside world 11 Importing and exporting a selection 11 Communicating with documents and ports 11 Multi-user commands 12 Standard functions 12 Arithmetic and statistical functions 13 …

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Home Documents Game Manuals 4th D1987 Programmers Reference
4th D1987 Programmers Reference

4th D1987 Programmers Reference

Game Manuals · 1987 · PDF
Filename4thD1987_ProgrammersReference.pdf
Size56.71 MB
Year1987
Subsection 4th D1987 Programmers
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Acius 4th DimensionTM Programmer's Reference 4th Dimension by Laurent Ribardiere Copyright © 1987 Acius, Inc . even if advised of the possibility All rights reserved . of such damages . In particular, Acius shall have no liability for This manual was written by any applications developed Dominique Hermsdorff, Will with, or data stored in or used Mayall, Bruce Barrett, and Bill with, 4th Dimension, including Kling . the costs of recovering such Cover design by Patrick Chedal programs or data. C&C . Apple, AppleShare, AppleTalk, This manual and the software ImageWriter, LaserWriter, described in it may not be MacDraw, Macintosh, and copied, in whole or in part, MacPaint are trademarks of without written consent of Apple Computer, Inc. Acius, Inc., except in the normal use of the software or to make a backup copy . It is against the law to copy 4th Dimension on magnetic tape, disk, or any other medium for any purpose other than the purchaser's personal use . Even though Acius has tested and reviewed the software and documentation, ACIDS MAKES NO WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO SOFT- WARE, ITS QUALITY, PERFORMANCE, MERCHANT- ABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS SOFTWARE IS SOLD "AS IS," AND YOU THE PURCHASER ARE ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE . IN NO EVENT WILL ACIDS BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE SOFTWARE OR ITS DOCUMENTATION, Contents Figures and tables ix Preface xiii Manual overview xiii Aids to understanding xiv Vocabulary xiv Chapter 1 Overview 1 Tools 2 Database structures 3 Layouts 3 Layout procedures and file procedures 3 Procedures and functions 4 Programming language 4 Menus 4 Passwords 4 Environments 5 Design environment 5 User environment 5 Custom environment 5 Syntactic definitions 6 Chapter 2 Programming 7 Types, constants, and variables 8 Data types 8 Constants 9 Variables 9 Identifiers 10 Filenames 10 Layout names 10 Field names 11 Subfields 11 Variables 12 Sets 12 Procedures and functions 13 Constants 13 Operators 14 Numeric expression operators 14 …

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Home Documents Game Manuals 4th D1987 Tutorial
4th D1987 Tutorial

4th D1987 Tutorial

Game Manuals · 1987 · PDF
Filename4thD1987_Tutorial.pdf
Size63.49 MB
Year1987
Subsection 4th D1987
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Aciu s 4th Dimension .. Tutorial 4th Dimension by Laurent Ribardiere Copyright © 1987 Acius, Inc . even if advised of the possibility All rights reserved . of such damages . In particular, Acius shall have no liability for This manual was written by Mick any applications developed Renner . with, or data stored in or used Cover design by Patrick Chedal with, 4th Dimension, including C&C . the costs of recovering such programs or data . This manual and the software described in it may not be Apple, AppleShare, AppleTalk, copied, in whole or in part, ImageWriter, LaserWriter, without written consent of MacDraw, Macintosh, and Acius, Inc ., except in the MacPaint are trademarks of normal use of the software or to Apple Computer, Inc. make a backup copy. It is against the law to copy 4th Dimension on magnetic tape, disk, or any other medium for any purpose other than the purchaser's personal use . Even though Acius has tested and reviewed the software and documentation, ACIDS MANS NO WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO SOFT- WARE, ITS QUALITY, PERFORMANCE, MERCHANT- ABILITY, OR FITNESS FOR A PARTICULAR P URPOSE. AS A RESULT, THIS SOFTWARE IS SOLD "AS IS," AND YOU THE PURCHASER ARE ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE. IN NO EVENT WILL ACIDS BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE SOFTWARE OR ITS DOCUMENTATION, Contents Figures vii Preface About This Book xi What to look for xii What you will not find xiii How the continuing example works xiv Chapter 1 Introducing 4th Dimension 1 What you'll need 2 Hardware 3 Software 3 Learning 4th Dimension 4 Starting 4th Dimension 5 Installing the program on a hard disk 5 Starting the program for the first time 6 Saving and backing up your work 7 Chapter 2 Designing a Database With 4th Dimension 9 What is a database? 10 Kinds of database applications 12 Database design basics 13 Database file structures 14 Linked files 15 Subfiles 16 Input and output 17 Processing 21 4th Dimension's environments 22 The Design environment 23 The Structure editor 24 The Layout editor 25 The Procedure editor 26 The Menu editor 27 The Passwords editor 28 The User environment 29 Entering and modifying data 30 Searching and sorting records 30 …

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Home Documents Game Manuals 4th D1987 Users Guide
4th D1987 Users Guide

4th D1987 Users Guide

Game Manuals · 1987 · PDF
Filename4thD1987_UsersGuide.pdf
Size114.74 MB
Year1987
Subsection 4th D1987
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Acius 4th DimensionTM User's Guide 4th Dimension by Laurent Ribardiere NO Copyright © 1987 Acius, Inc . even if advised of the possibility All rights reserved . of such damages . In particular, Acius shall have no liability for This manual was written by Jeff any applications developed Walden . with, or data stored in or used with, 4th Dimension, including Cover design by Patrick Chedal the costs of recovering such C&C . programs or data . This manual and the software Apple, AppleShare, AppleTalk, described in it may not be Image Writer, LaserWriter, copied, in whole or in part, MacDraw, Macintosh, and without written consent of MacPaint are trademarks of Acius, Inc ., except in the Apple Computer, Inc . normal use of the software or to make a backup copy . It is against the law to copy 4th Dimension on magnetic tape, disk, or any other medium for any purpose other than the purchaser's personal use . Even though Acius has tested and reviewed the software and documentation, ACIDS MAKES NO WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO SOFT- WARE, ITS QUALITY, PERFORMANCE, MERCHANT- ABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, AS A RESULT, THIS SOFTWARE IS SOLD "AS IS," AND YOU THE PURCHASER ARE ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE . IN EVENT WILL ACIDS BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE SOFTWARE OR ITS DOCUMENTATION, Contents Figures and tables xi Preface Using 4th Dimension xvii How to use this book xvii Chapter descriptions xviii Chapter organization xix Aids to understanding xix Menu command keyboard equivalents xx What you need to start xxi Where to go for more information xxii What is 4th Dimension? xiii How do you use 4th Dimension? xxiv What you can do with 4th Dimension xxv …

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Home Documents Game Manuals 4th D1987 Utilities Developers Notes
4th D1987 Utilities Developers Notes

4th D1987 Utilities Developers Notes

Game Manuals · 1987 · PDF
Filename4thD1987_UtilitiesDevelopersNotes.pdf
Size12.14 MB
Year1987
Subsection 4th D1987 Utilities Developers Notes
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Acius 4th DimensionTM Utilities and Developer's Notes 4th Dimension and 4D Tools by Laurent Ribardiere 4D Renamer, 4D Customizer, and 4D Mover by Ken Laws Copyright © 1987 Acius, Inc. even if advised of the possibility All rights reserved. of such damages . In particular, Acius shall have no liability for This manual was written by Jeff any applications developed Walden and Samir Arora . with, or data stored in or used Cover design by Patrick Chedal with, 4th Dimension, 4D Tools C&C . 4D Renames, 4D Customizes, or 4D Mover including the costs This manual and the software of recovering such programs or described in it may not be data . copied, in whole or in part, without written consent of Macintosh is a trademark of Acius, Inc ., except in the Apple Computer, Inc . normal use of the software or to make a backup copy. It is against the law to copy 4th Dimension, 4D Tools, 4D Renamer, 4D Customizes, or 4D Mover on magnetic tape, disk, or any other medium for any purpose other than the purchaser's personal use . Even though Acius has tested and reviewed the software and documentation, ACIDS MAKES NO WARRANTY OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO SOFT- WARE, ITS QUALITY, PERFORMANCE, MERCHANT- ABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, AS A RESULT, THIS SOFTWARE IS SOLD "AS IS," AND YOU THE PURCHASER ARE ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE . IN NO EVENT WILL ACIDS BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE SOFTWARE OR ITS DOCUMENTATION, Contents Figures and tables v Preface vi 4th Dimension Utilities and Developer's Notes 4D Tools utility 1 Starting and quitting 1 Cloning a database 2 Repairing database files 3 Resizing multi-user data files 5 4D Renamer utility 6 4D Customizer utility 7 Using the File menu 8 Setting the pointer spin rate 9 Enabling desk accessories 10 Changing input keys 10 Changing dialog box keys 12 Setting the window 12 Setting window controls 13 Setting stack and heap size 13 4D Mover utility 15 Preparing 16 Starting 16 Creating a Library file 17 Converting an application to an external procedure 18 Entering parameters 20 Entering comments 21 Entering a procedure name 21 Copying an external procedure 21 Deleting an external procedure 22 Using other command buttons 22 Summary of command buttons 22 Multi-user applications 23 The Resize Data command 24 Starting 24 Switching between environments 25 Understanding the features and functions 25 Programming 26 Special circumstances 26 The Flags file 27 Commands 27 CLEAR SEMAPHORE 28 LOAD RECORD 28 …

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Home Documents Game Manuals 4tm Dimension Brochure
4tm Dimension Brochure

4tm Dimension Brochure

Game Manuals · PDF
Filename4tm_Dimension_Brochure.pdf
Size5.72 MB
Subsection 4tm Dimension Brochure
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