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About And Codes

About And Codes

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FilenameAbout_and_Codes.pdf
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Subsection About And Codes
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Codes: OmniDazzle 1.0.1 Name: rakka Serial: MGAN-WSQB-RQQV-RCIB-VXUP-DED OmniDiskSweeper 1.4-1.5 beta 2 Owner: KCN Demo License Key: BMCC-TEFF-NHSZ-VUAT-VSHO OmniFocus v1.5 Name: Magic Mofo Serial: IRPU-TJCF-LTDC-QMMV-RMYJ-NEB OmniGraffle Pro 4.2b1 Name: macluvrRU SN: FVCW-WVKK-TQDF-RZBB-LGJC-OAD OmniGraphSketcher 1.1.4 Name: SpecialK Team Serial: IEXP-DKIE-JMYA-BUFN-MKBU-RDF OmniObjectMeter 2.0 Owner: KCN Demo License Key: BJGQ-DYTL-KKTD-CXAN-VCNS OmniOutliner Pro 3.5 Owner: KCN Demo License Key: BXXB-LXUI-JFSB-CHBB-HPNO 3.6.1 Name: Doctor Faust SN: CYZV-YYOD-ULFW-PBBJ-XWKQ 3.6.2-3.6.5 Name: Registered User SN: GTWZ-WTQG-KLXP-XOBH-MGPH OmniPlan 2.0.0 Owner: MSJ Serial: CVYT-LJBJ-EJSS-XKCN-JXTI-GCZ Owner: Special K Serial: EIVK-PRLF-NHIE-OYFJ-ABGJ-ZEB OmniWeb 5.1.3-5.5 Owner: KCN Demo License Key: FORX-NRGC-SVXW-RYBJ-MDMQ About OmniDazzle http://www.omnigroup.com/applications/omnidazzle/ OmniDazzle is a set of fun and useful enhancements that help you highlight certain areas of your screen, create visual effects, and track the location of your mouse pointer. OmniDiskSweeper http://www.omnigroup.com/applications/omnidisksweeper/ OmniDiskSweeper is a Mac OS X utility for quickly finding and deleting big, useless files and thus making space on your hard disks. OmniDiskSweeper makes this easy by highlighting the biggest files on your disks, and by noting which files are used by the system, so you don't accidentally delete important files. OmniFocus http://www.omnigroup.com/applications/omnifocus/ OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Finish that novel. Spend more time with your friends and family. Grow your business. Let us worry about keeping your goals and tasks, both personal and professional, in one ordered, easy to access system that you can depend on. OmniGraffle Pro http://www.omnigroup.com/applications/omnigraffle/pro/ OmniGraffle Pro helps you draw beautiful diagrams, family trees, flow charts, org charts, layouts, and (mathematically speaking) any other directed or non-directed graphs. We've had people use Graffle to plan plotlines for a story, make an overview of an operating system, show the evolution of computers, and even show how diseases can spread in a closed population. If you want to organize your thoughts, your projects, or even your friends graphically using boxes and lines, OmniGraffle is your tool. OmiGraffle Professional has all of the great features in 3.0, plus a powerful toolset for advanced document creation and editing options. For the pro user who's looking for an in-depth diagramming application that's still priced below the competition, you've come to the right place. OmniGraphSketcher http://www.omnigroup.com/products/omnigraphsketcher/ OmniGraphSketcher helps you make elegant and precise graphs in seconds, whether you have specific data to visualize or you just have a concept to explain. Specific…

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Home Documents Game Manuals About I Phone SDK
About I Phone SDK

About I Phone SDK

Game Manuals · PDF
FilenameAbout_iPhone_SDK.pdf
Size0.08 MB
Subsection About I Phone SDK
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 About Xcode and iPhone SDK iPhone SDK and Xcode 3.1.2 developer tools for iPhone OS 2.2 Contents Introduction Compatibility with Mac OS X Versions What's New Installation Deprecation Notice Introduction iPhone SDK for iPhone OS 2.2 is an update and bug fix release to the iPhone OS developer tools. This release includes new, optional GCC and LLVM compilers, updated project assistant, a simplified toolbar, and additional security enhancements. The iPhone SDK includes the complete Xcode 3.1.2 developer tools for Mac OS X development as well as the SDK components for iPhone OS development. We encourage developers to apply to the iPhone Developer Program for access to additional support resources, as well as provisioning resources to enable development directly on an iPhone or iPod touch. For more information visit: http://developer.apple.com/iphone/program/ Compatibility with Mac OS X Versions iPhone SDK requires an Intel-based Mac running Mac OS X Leopard version 10.5.4 or later. Xcode 3.1.2 is also available separately for Mac-only development and is compatible with Intel and PowerPC Macs running Mac OS X Leopard 10.5 and later. What's New • SDK support for targeting non-Mac OS X platforms, including iPhone OS SDK. • GCC 4.2 & LLVM GCC 4.2 optional compilers for use with Mac OS X 10.5 SDK • Updated assistants to create new projects, targets, and source files • Toolbar uses a single popup to choose platform, target, and debug/release • Integrated SCM support now works with Subversion 1.5 About SDKs Xcode 3.1 extended the concept of an SDK (software development kit) to enable Xcode to build, debug, and deploy applications for platforms completely different from that of the host computer. This is possible by bundling a complete set of low-level compilers and tools within the SDK, in addition to platform frameworks. Within Xcode you can choose specific Mac OS X SDKs to create applications that run on particular versions of Mac OS X, or use the iPhone SDK to build applications for the iPhone Simulator, the iPhone, or iPod touch. The tools included with the SDK will upload your application to a device, and debug directly from the IDE. Xcode for Mac development is included as part of the iPhone SDK installer, and is also available separately with only the Mac OS X SDKs for Mac-only developers. New in Xcode IDE • The assistant interface has been completely revamped, making it easier to create "New Project", "New Target", and "New File" resources. This release of Xcode also adds new assistant templates for both Mac OS X and iPhone OS applications. • A new Overview toolbar item lets you see and set the project's active Target, Configuration, Executable, Architecture, and SDK with a single control. • It is now possible to set a global "override" SDK as the Active SDK, making it easy to test the build of your entire project against a…

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Home Documents Game Manuals About The Script Menu Items
About The Script Menu Items

About The Script Menu Items

Game Manuals · PDF
FilenameAbout_the_Script_Menu_Items.pdf
Size0.00 MB
Subsection About The Script Menu Items
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About the Script Menu Items Export Bookmarks: This script will export the URLs in the active document into an HTML file of its very own. Export Netscape Bookmarks: This script will export all active documents into a Netscape compatible bookmark file. Please wait for the completed dialog to appear, as it is possible to manipulate the export file before the script has finished. Import Bookmarks: This will take in a file and create a new document with URLs from all A HREF tags within the document. There is a problem with this script that we have not had a chance to debug yet. Be aware this might hang your machine on very large text files. Small files work fine, though. This script beeps to let you know it is still working. If it annoys you, feel free to comment out the beep in the script. Remove <no comments>: When the Export scripts run, they place the comments field in as the description of the link. However, having <no comments> in your entries means that a browser will think you're trying to use an unknown NO tag with a COMMENTS parameter. This script will go through the active document and remove any instances of the <no comments> tag. Be aware that your comments probably use HTML illegal characters like <, >, high-bit characters like •, √, and other things, and that you need to address these things once your export file is created. URL Netscape -> wU: This script is VERY useful. It will take the active Netscape browser window and use the TITLE of the document as the name of a new url, and fill the location field of the entry in with the current url in the browser. This way, if you like a page you're on, simply switch to wU?!, select the script, and it will make a new entry for it in the active document. -1-
Home Documents Game Manuals About The Disc Image
About The Disc Image

About The Disc Image

Game Manuals · PDF
FilenameAbout_the_disc_image.pdf
Size0.01 MB
Subsection About The Disc Image
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The game dmg was created by making a disc image of an original DVD, and replacing the three game applications on it by versions that were cracked by Gamecracker401.I would have preferred crack patches, rather then pre-cracked versions of the games, in which case I would have provided an unchanged image of the DVD (for historical purity) along with the patches.
Home Documents Game Manuals Absolute Solitaire Manual
Absolute Solitaire Manual

Absolute Solitaire Manual

Game Manuals · PDF
FilenameAbsoluteSolitaireManual.pdf
Size1.44 MB
Subsection Absolute Solitaire
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Absolute Solitaire Absolute Solitaire Published by MacSoft Copyright 1996 by WizardWorks Group, Inc. and Varcon Systems, Inc. All worldwide rights reserved by Varcon Systems, Inc. Marketed and distributed in North America under license by the WizardWorks Group, Inc. No part of this documentation may be reproduced, trans- mitted, transcribed, stored in any retrieval system, or translated into any language without the written permission of Varcon Systems, Inc. and WizardWorks Group, Inc. The disks provided with this product may not be reproduced or dupli- cated in any form whatsoever, except to supply a single backup copy for the personal use of the purchaser. Macintosh is a registered trademark of Apple Computer, Inc. Limited Warranty WizardWorks warrants that the media on which this software is distributed, as well as the accompanying documentation, are free from defects in materi- als and workmanship. WizardWorks will replace defective media or docu- mentation free of charge if you return the defective media or documentation with proof of purchase to WizardWorks within 90 days after you purchased the product. WizardWorks Group, Inc. makes no warranty or representation, either express or implied, with respect to the software, its quality, performance, mer- chantability, or fitness for any particular purpose. As a result, this software is sold "as is" and the purchaser assumes the entire risk as to its quality and per- formance. In no event will WizardWorks be liable for direct, indirect, spe- cial, incidental, or consequential damages resulting from any defect in the software or its documentation, even if advised of the possibility of such dam- ages. WizardWorks also reserves the right to alter or delete any product specification stated or implied. The warranty described above is the exclusive warranty for this product. No other warranty, express or implied, is offered for this product. Absolute Solitaire Table of Contents Welcome 1 System Requirements 1 Technical Support 1 How to... Install Absolute Solitaire 2 Start Absolute Solitaire 3 Play the game 4 Go back and try again 5 Check the rules 5 Choose which game to play 6 Change the game settings 6 Appendix A: The menu bar 9 Appendix B: The games 11 Absolute Solitaire WELCOME Thank you for purchasing Absolute Solitaire. We hope you will enjoy many hours playing these 24 solitaire games. If you have any questions regarding the installation or use of this product, please call the technical support telephone number listed on this page. If you have any comments regarding Absolute Solitaire or any other MacSoft Product, please contact us at the following address. Good luck! MacSoft, a WizardWorks Comp…

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Home Documents Read Me & Reference Absolute Zero Quick Reference
Absolute Zero Quick Reference

Absolute Zero Quick Reference

FilenameAbsolute_Zero_Quick_Reference.pdf
Size0.12 MB
Subsection Absolute Zero
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Installation Double-click on the "Absolute Zero" icon and follow the on-screen instruc- tions. The game supports keyboard, mouse, or joystick control. After instal- lation is complete, be sure to go to the "Visor Controls" area to make your control choices. Keyboard Controls ABSOLUTE ZERO START-UP These are described on the reverse side of this card. Only the "Default" set- tings are shown. If you change key sets, or customize any key settings, you must keep track of those changes separately. About" Absolute Zero" Th.is is a fast-paced, deep-storyline game combining the best aspects of action sim gaming and sci-fi plotlines. The Europan Mining Coalition's main colony is on the moon of Jupiter they took their name from. It successfully thrived until yesterday, when the aliens erupted from the moon's inner core, destroying the colony's capitol city and killing almost 100,000 people. Now you, in the guise of the seven different main characters throughout the story, must help the colony fight to survive, find a way to evacuate their families, and finally, exact the ultimate revenge. You fly and drive your way across varied terrain in seven different vehicles and operate 13 different weapons. You'll attempt to understand an alien EIVI race beyond the scope of most imaginations and delve deep into the per- sonalities, not just of the main characters, but also of the colony at large. In short, you're about to embark on a complex, interesting, exciting game. Enjoy it. KEY COMMAND OVERVIEW Movement Weapons and Defense HUD Controls Throttle Fire Weapon space Compass On/Off z ~0000000[II~ 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Change Weapon Erect Force Shell w …

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Home Documents Game Manuals Absynth 2 English
Absynth 2 English

Absynth 2 English

Game Manuals · PDF
FilenameAbsynth_2_English.pdf
Size0.37 MB
Subsection Absynth 2 English
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ENGLISH Welcome to Absynth 2! The second generation of Absynth greatly extends the capabili- ties of this already-powerful synthesizer to create a true sonic monster. The first version of Absynth already offered a choice of four oscillator types types, eight filter types, drawable wave- forms, and flexible breakpoint envelopes that could control many synthesis parameters. Version 2 adds granular and traditional sampling (to bring the total range of oscillators types to six), six new filter types (for a total of fourteen), many enhancements to the envelopes, integrated library functions, several DSP improve- ments, tempo sync, a comprehensive custom-tuning editor, a new look, and more. Plug-in operation with Absynth 2 has also been greatly improved. The Absynth Engine is no longer required to play patches — now it’s called Absynth Edit and is only required to edit a patch. Each plug-in instance can load its own bank file, and each instance’s current patch is stored with the host song file. You can even cre- ate new sounds from scratch within your sequencing environment, and once you save your song, your Absynth sounds will be per- fectly recalled for subsequent sessions. This manual assumes a working familiarity with the features and functions of Absynth 1.x. If you are new to Absynth, please take some time to read through the Absynth 1 manual first. Note that everything you've learned about version 1 can be completely car- ried over to version 2, and of course, all patches are compatible as well. Absynth 2 English – 1 Using Absynth 2 as a plug-in Absynth Edit vs. Absynth Engine In Absynth 1, the plug-in never made any sound — all tones were generated by the Absynth Engine application, and the plug- in was simply a shell that routed the audio into the sequencer. In Absynth 2, however, the entire sound-generation engine is em- bedded in the plug-in. That means that it’s no longer necessary for Absynth Engine to be launched in order to play sounds. In fact, now the relationship between the Absynth plug-in and the “Engine” has been reversed: the “Engine” simply tells the plug-in what to do, and the plug-in contains the entire engine. The name of “Engine” has appropriately been changed to reflect its new role — now it’s called “Absynth Edit.” By clicking on any of the plugin’s six Edit Buttons (patch, wave- form, effect, lfos, envelopes, or midi), Absynth Edit will automati- cally launch and you can freely edit your patch with all the capabilities of the standalone version. File Handling All file-handling is done from the drop-down menu in the upper right of the plug-in window. Here you can load a bank, save the current bank, or choose from a list of recently opened banks. …

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Home Documents Game Manuals Abuse Manual
Abuse Manual

Abuse Manual

Game Manuals · PDF
FilenameAbuse_Manual_0.pdf
Size0.75 MB
Subsection Abuse
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Abuse is a trademark of Crack dot Com. © 1999 Bungie Software Products Corporation. All Rights Reserved. cs.com http://www.replacementdo Thank You We would like to thank you for purchasing Abuse for the Macintosh. Bungie is committed to providing the highest quality software products and would appreciate any feedback you might have to make our games even better. Customer Support As our customer, you are our most important asset. If you have any questions about how to use or install this software, please get in touch with us through one of the channels listed below. We are more than happy to help you out. Bungie Software Products Corporation Customer Support PO Box 7877 Chicago, IL 60680-7877 http://www.bungie.com Telephone: (312) 255-9600 Facsimile: (312) 397-0502 If you want to buy our cool Bungie Stuff, call 1-800-295-0060 or e-mail sales@bungie.com. Email: Technical Support: macsupport@bungie.com General Info: info@bungie.com Sales: sales@bungie.com 2 Introduction You are Nick Vrenna. It is the year 2009. You have been wrongly incarcerated inside a high security underground prison where illegal genetic experiments are taking place. Alan Blake, the head research scientist, has isolated the specific gene which causes violence and aggres- sion in humans. This genetic sequence, called “Abuse” is highly infectious, causing horrific transformations and grotesque side-effects. You are the only person to show immunity to it. A prison riot erupts, and in the confusion all the cell doors are opened. Soon everyone, guards and convicts alike, become infected and transform into a horde of mutants which take over the building. Your only chance for escape is to don battle armor and reach the Control Room situated in the structure’s deep- est level. You must first stop the prison’s Abuse-infected water supply from contaminating the outside world. Freedom and the fate of the world now depend on you. System Requirements Abuse requires a Macintosh Computer or compatible with a 68040 or better processor, 13” 256 color monitor, System 7.1 or higher, and 6 megabytes of available RAM. Abuse has an option to fill the screen if you have a monitor larger than 640 X 480. If you have a Macintosh with a system installed prior to System 7.5.3 and a monitor larger than 640 X 480, you must install Display Enabler (found in the “For System Folder” folder) to get the full screen option. On some systems prior to System 7.5, you will not get any game sounds if you do not have Sound Manager 3.2.1 or higher installed. The most recent version of Sound Manager comes with Quicktime which is available at www.quicktime.com. Installation Copy the Abouse folder from the Sack CD to your hard drive. 3 Game Options After you launch the game, you’ll be presented with the Main Menu. Use the mouse to select t…

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Home Documents Game Manuals Accessory Pak 1 Manual
Accessory Pak 1 Manual

Accessory Pak 1 Manual

Game Manuals · PDF
FilenameAccessory_Pak_1_-_Manual.pdf
Size2.44 MB
Subsection Accessory Pak 1
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Home Documents Game Manuals Accolade Stratego For Macintosh Manual
Accolade Stratego For Macintosh Manual

Accolade Stratego For Macintosh Manual

Game Manuals · PDF
FilenameAccolade_Stratego_for_Macintosh_manual.pdf
Size18.96 MB
Subsection Accolade Stratego For Macintosh
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ae ae ¥ i ia Off-Disk Copy Protectic si ce ol ae ) ea “ OO it ff * 08 087 0s) ae ys Revie ee = FSGBINS SMe kx ovr The best battlefield strategy Th a Hh 3] * Traditional and Tournament game of all time now rages on aces 2 wee cu|"u ules, including Silent Defense, a whole new front %* Stratego" BEES _| preneroseeneemremnem Aggressor Advantage and Res- __ captures all the excitement | 1 FAPLEDE: cue * Computer opponent and challenge of the original. - ee | i Ne (always someone to play!) with Secretly deploy your army, plan eas / by five levels of ability from ser- your advance, and attack . …

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