Skip to main content
Home Documents Game Manuals Apple University Managers Interviewing CD Booklet OCR
Apple University Managers Interviewing CD Booklet OCR

Apple University Managers Interviewing CD Booklet OCR

Game Manuals · PDF
FilenameApple_University_-_Managers_Interviewing_CD_Booklet_-_OCR_0.pdf
Size1.92 MB
Subsection Apple University Managers Interviewing CD
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Apple University Managers Interviewing CD Booklet OCR
/
Loading…
OCR / Text contents
•• AppleUniversity System Requirements The topics covered in the Seminar are: To use the Managers & Interviewing Desktop Seminar • Getting the Right Start CD-ROM, we recommend the following equipment and • Asking the Right Questions system software: • Choosing the Right Person • A Macintosh with a 68040 or PowerPC processor • Avoiding Trouble Spots (Quadra, Power Macintosh, or some Performa computers) • System 7.1 or later and QuickTime 2.0 or later Setting up • 8 MB RAM with at least 5 MB of free RAM Before you begin to use the Seminar, follow these steps: • 5 MB of free hard disk space 1. Insert the Managers & Interviewing CD into your • A double-speed CD-ROM drive (such as the CD-ROM drive. AppleCD 300) 2. Double-click the Installer icon, which will check to see • 14" color screen (640 x 480 resolution) or larger that the proper version of QuickTime is installed in your system and will copy the files needed to run the Seminar About Managers & Interviewing to your hard disk. Follow the steps indicated. The Managers & Interviewing Desktop Seminar CD-ROM provides assistance in conducting successful interviews. Getting started Information is presented through the use of narrated text, demonstrations, and video comments from real Apple To start the Managers & Interviewing Desktop Seminar: managers. The CD also includes reference materials and a 1. Make sure the Managers & Interviewing CD is in the feature to generate an AppleLink memo to the HR Helpline. CD-ROM drive. 2 2. Double-dick the Managers & Interviewing icon on your 2. If you want to review a specific portion of a topic, you hard disk. can go directly to that topic from the Topic Menu. To do 3. In the registration dialog box that appears the first time this, click the arrow to the right of the main topic's you use the Seminar, enter the requested information. 4. Click anywhere on the opening screen to move to the l j name. A list of subtopics for that topic…

Showing first 3,000 characters of 12,427 total. Open the full document →

Home Documents Game Manuals Apple Manual Reminder 1991 030 1747 A.Pdf Ebook
Apple Manual Reminder 1991 030 1747 A.Pdf Ebook

Apple Manual Reminder 1991 030 1747 A.Pdf Ebook

Game Manuals · 1991 · PDF
FilenameApple_manual_reminder_1991_030-1747-A.pdf-ebook.pdf
Size0.37 MB
Year1991
Subsection apple
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Apple Manual Reminder 1991 030 1747 A.Pdf Ebook
/
Loading…
OCR / Text contents
4 ie English: For information on using this product, refer to the manuals that came with your computer. Francois: Pour futilisation de ce produit, reportez-vous aux manuels accompagnant votre ordinateur. Deutsch: Informationen zu diesem Produkt nden Sie in den zu Ihrem Computer gehorigen Handbiichern. Italiano: Per informazioni sulFutilizzo di questo prodotto, fare riferimento al manuale del vostro computer. Espanol: Para mas informacion sobre el funcionamiento de este producto, consulte los manuales que se adjuntan con su computador. NederlandsAlaams: Raadpleeg voor informatie over het gebruik van dit produkt de handleidingen bij uw computer. Dansk: Produktet er beskrevet ide handboger, der leveres sammen med computeren. Norsk: Se ibrukerhandboken til maskinen for mer informasjon om broken av dette produktet. Svenska: Las ihandboken till din dator om hur du anvander den har produkten. Japanese: ©Apple Computer, Inc., 1991 Apple, the Apple logo, and Macintosh are registered trademarks of Apple Computer, Inc. 030-1747-A fi Radio and television interference This equipment generates and uses radio-frequency energy. If it is not installed and used properlyÑthat is, in strict accordance with AppleÕs instructions Ñit may cause interference with radio and television reception. This equipment has been tested and found to comply with the limits for aClass Bdigital device in accordance with the speci cations in Part 15 of FCC mles. These speci cations are designed to provide reasonable protection against such interference in aresidential installation. However, there is no guarantee that interference will not occur in aparticular installation. You can determine whether your computer is causing interference by turning it off. If the interference stops, it was probably caused by the computer or one of the peripheral devices. If your computer system does cause interference to radio or television reception, try to correct the interference by using one or more of the following measures: ■Turn the television or radio antenna until the interference stops. ■Move the computer to one side or the other of the television or radio. ■Move the computer farther away from the television or radio. ■Plug the computer into an outlet that is on adifferent circuit from the television or radio. (That is, make certain the compu…

Showing first 3,000 characters of 5,594 total. Open the full document →

Home Documents Game Manuals Applelinks Review Connectix Double Talk
Applelinks Review Connectix Double Talk

Applelinks Review Connectix Double Talk

Game Manuals · PDF
FilenameApplelinks_Review_-_Connectix_DoubleTalk.pdf
Size0.13 MB
Subsection Applelinks Review Connectix Double Talk
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Applelinks Review Connectix Double Talk
/
Loading…
OCR / Text contents
•Books • Business • Design • Games • Hardware • Internet • Utilities • Text • Other • Review: Double Talk v1.1 . December 13, 2002 Reviewed By: Kirk Hiner My Applelinks Review Date: September 26, 2001 Welcome New User Format: CD •Login •eMail Developer: Connectix Corp. •Weather Minimum Requirements: PowerPC, Mac OS 8.1, 24MB RAM, 5MB hard disk space •Web Tools OS X Compatible: No •MacBoards Retail Price: $99 •Mailing List Availability: Out now •Help •Logout Simple is not always better. Ragu spaghetti sauce is simple, but it's not as good as my mother's six •Forgot Password hour recipe. Snap-Tite models are simple, but they're not as cool looking as Industrial Light and Magic •Privacy models. Simple Text is simple, but it's not as functional as Word...of course, it's also not nearly as •Register annoying, but that's beside the point. •Applelinks Store •Reader Specials Connectix DoubleTalk is simple. Of the Macintosh/Windows connectivity software products I've used, •Sherlock Plug-in it's unquestionably the easiest for Mac users to set up. Unfortunately, it's also the least functional. The thing with most Mac/Windows connectivity products is that they require a decent knowledge of Hot Topics Windows networking to set up; both the Mac and the PC must be configured to see one another, and a .•Of Christmas Trees And …

Showing first 3,000 characters of 13,549 total. Open the full document →

Home Documents Game Manuals Appleworks Leopard Important Advice From Apple Forums
Appleworks Leopard Important Advice From Apple Forums

Appleworks Leopard Important Advice From Apple Forums

Game Manuals · PDF
FilenameAppleworks_Leopard_Important_Advice_from_Apple_Forums.pdf
Size0.07 MB
Subsection Appleworks Leopard Important Advice From Apple Forums
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Appleworks Leopard Important Advice From Apple Forums
/
Loading…
OCR / Text contents
…Topic : Appleworks & Leopard This question is answered. "Helpful" answers available: 2 . "Solved" answers available: 1 . Replies : 12 - Pages : 1 - Last Post : Jan 22, 2008 10:57 PM by: Zelemenos MinnieMinnow Appleworks & Leopard Posted: Nov 21, 2007 2:58 AM Posts: 5 From: Wales Registered: I have just upgraded to Leopard. To my dismay, Appleworks will not run properly in Leopard- existing documents can be opened and altered Nov 21, 2007 but when you try to open a new one, or just open the program, a message appears saying 'The program has quit unexpectedly'. There is an option to report this to Apple. I have talked to Apple's phone support this morning and, after trying a few things, including the latest upgrade for Leopard, the technician told me that Appleworks is just not compatible with Leopard... This is rather a shame, I think. If anyone knows how to get round the problem, or how we can get Apple interested in fixing it, please let me know. Powerbook G4, iMac Mac OS X (10.5.1) Roger Re: Appleworks & Leopard Wilmut1 Posted: Nov 21, 2007 4:04 AM in response to: MinnieMinnow the technician told me that Appleworks is just not compatible with Leopard Posts: 9,976 From: London, UK This is nonsense: plenty of people have found that AW works fine on Leopard. However there are two caveats: the 'Recent Items' facility tends Registered: Sep 20, 2005 to fill up with aliases for everything you've opened, and this slows AW down - in Leopard this problem appears to be even worse: go to ~/Documents/AppleWorks User Data/Starting Points/Recent Items and empty it (do this regularly). The other involves your keyboard setting; Go to System Preferences > International > Input Menu. Choose a keyboard layout whose Script is NOT Unicode. AppleWorks chokes on Unicode, and can use only a Roman script keyboard layout 20 inch iMac G4, 14 inch iBook G4 (10.4.9) GarageBand 2 Barry Re: Appleworks & Leopard Posted: Nov 21, 2007 8:53 PM in response to: MinnieMinnow Posts: 2,461 Registered: Jun Hi Minnie, 20, 2003 Welcome to Apple Discussions and the AppleWorks forum. Roger is correct in his assessment of the Apple tech's 'incompatible' statement. In addition to the two suggestions he made, there are a pair of maintenance tasks that should be done after any software installation on your Mac: Repair Permissions, and (if the installation affects AppleWorks in any way), Trash the AppleWorks preferences. To Repair Permissions, use Disk Utility (Applications > Utilities > Disk Utility). Launch Disk Utility, select your hard drive, clic…

Showing first 3,000 characters of 10,729 total. Open the full document →

Home Documents Game Manuals Apprentice
Apprentice

Apprentice

Game Manuals · PDF
FilenameApprentice_4.pdf
Size0.37 MB
Subsection Apprentice
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Apprentice
/
Loading…
OCR / Text contents
Apprentice 4 The Definitive Collection of Source Code and Utilities for Mac Programmers This compilation is Copyright© 1996 by Celestin Company, Inc. All rights reserved. This work is provided "as is" and without any express or implied warranties, including, without limitation, the implied warranties of merchantability and fitness for a particular purpose. By using this software, you agree to be bound by the terms listed below. Should you not agree to these terms, promptly return the software to Celestin Company, Inc. This license is effective until terminated. Termination occurs either by discontinuing use of this compilation or by your failure to comply with any of the provisions hereof. To the best of its knowledge, Celestin Company, Inc. believes that this compilation 1s m complete compliance with United States Copyright Law and the individual software authors' distribution agreements. Where the software was not in the public domain, express permission was granted by the author for inclusion in this compilation. Some portions of this software compilation have been designated as "shareware" by their authors. If you use any of these programs beyond an initial trial period, you are obligated to follow the guidelines set forth by the author; this is usually in the form of a reasonable shareware payment forwarded to the author. Your purchase of this compilation does not release you from this obligation. Refer to the READ ME and other information files which accompany each of the programs for additional information. Celestin Company, Inc. Internet: support@celestin.com 1152 Hastings Avenue America Online and eWorld: Celestin Port Townsend, WA 98368 CompuServe: 71630,650 360 385 3767 telephone fax 360 385 3586 ApprenticeTM is a trademark of Delea Tao Software and is used by permission. The image on the cover is a random doc scereagram. Relax your eyes while viewing and you might just see something! Registration Card Apprentice is updated twice yearly. If you did not buy your copy directly from Celestin Company, fill out this registration card to make sure you are notified of new product releases as they become available. You may also register via email by using the form located on the CD-ROM. Check the Read Me First! file for more details. Name Company Address City, State Zip/ Postal Code Country Telephone Email Address Where purchased Comments Mail your registration card to: Celestin Company, Inc., 1152 Hastings Avenue, Port Townsend, WA 98368. Or, fax it to 360 385 3586. Apprentice 4 The Definitive Collection of Source Code and Utilities for Mac Programmers Apprentice is more than 640 megabytes of Mac source Language…

Showing first 3,000 characters of 5,648 total. Open the full document →

Home Documents Game Manuals Apx A Import Plug Ins
Apx A Import Plug Ins

Apx A Import Plug Ins

Game Manuals · PDF
FilenameApx_A_Import_Plug-ins.pdf
Size0.14 MB
Subsection Apx A Import Plug Ins
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Apx A Import Plug Ins
/
Loading…
OCR / Text contents
A Appendix A Import Plug-ins Import plug-ins are accessed via the Import submenu in the File menu. Table of Contents Introduction A-2 DXF A-2 Extrude Bitmap A-4 MacInteriors A-4 Relief A-5 VRML 1.0 Format A-5 A-1 return to main table of contents A ◆ Introduction Open the File menu and select Import. A submenu lists the installed Import plug-ins: Select the plug-in to use from the list. ◆ DXF The DXF plug-in is used to import a DXF Þle into a 3D World document as 3DMF. DXF (Data Exchange Format) is a standard format used by many CAD and 3D applications. 1. Select DXF from the Import submenu to display the DXF Import Options dialog: Note: the Extrude n DXF Units Þeld only displays when the Make 2D Objects Extrudable checkbox is checked on. 2. Check the import options checkboxes as required: Offset Layers: When importing a DXF Þle composed of layers of information, layers are imported offset from one another. A-2 Generate DXF Report: Request that a DXF report be generated. When the Þle to import has been selected, the DXF Import Report window will display details of the Þle: Make 2D Objects Extrudable: Specify that 2D objects in the DXF Þle be imported with some depth. Enter a value in the Extrude n DXF Units Þeld to set the depth. 3. Select an option from the Text Options popup menu to specify how text should be imported: No Text: No text is imported into the 3D World document. Text Marker: Text is imported into the 3D World document as text markers. Text markers have a speciÞc location in 3D space, but the text is always displayed perpendicular to the camera. Flat 3D Text: Text is displayed as a PICT image applied to a 2D rectangle. 4. Click OK when you have selected the required options and select the Þle to import from the standard dialog that displays. 5. The DXF Þle is imported into the 3D World document as 3DMF. A-3 ◆ Extrude Bitmap The Extrude Bitmap plug-in is used to import a 2D PICT, TIFF, JPEG,GIF or Picture clipping Þle into a 3D World document as a 3D object. 1. Select Extrude Bitmap from the Import submenu in the File menu and choose the Þle to import from the standard dialog that displays. 2. The selected Þle will be imported into the 3D World document. Any areas of white in the bitmap will be represented by hollow areas in the resulting 3D object, areas that are not white will appear as solid. 3. To import the Þle with any areas of white in the bitmap appearing as solid, and areas that are not white be…

Showing first 3,000 characters of 4,809 total. Open the full document →

Home Documents Game Manuals Apx B Export Plug Ins
Apx B Export Plug Ins

Apx B Export Plug Ins

Game Manuals · PDF
FilenameApx_B_Export_Plug-ins.pdf
Size0.14 MB
Subsection Apx B Export Plug Ins
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Apx B Export Plug Ins
/
Loading…
OCR / Text contents
B Appendix B Export Plug-ins Export plug-ins are accessed via the Export option in the File menu. Table of Contents Introduction B-2 3D Movie B-2 3DMF Text B-2 DXF File B-3 Picture B-4 VRML 1.0 Format B-5 B-1 return to main table of contents B ◆ Introduction Open the Þle menu and select Export. A submenu lists the installed Export plug-ins: Select the plug-in to use from the list. ◆ 3D Movie The 3D Movie plug-in saves the current scene as a 3DMF QuickTime movie with a 5 second, 360° rotation. It makes use of the fact that QuickTime 2.5 has a QuickDraw 3D track and a QuickDraw 3D animation track, and will only work if QuickTime 2.5 or later is installed. 1. Select 3D Movie from the Export submenu in the File menu. 2. A standard Save dialog displays. Enter a name and select a location to save the 3D Movie Þle and click Save. 3. Open the movie Þle in Movie Player and play the movie. The scene will rotate by 360° over 5 seconds. ◆ 3DMF Text The 3DMF Text plug-in produces a 3DMF text Þle format of the 3D scene. This could be used to help solve data problems. 1. Select 3DMF Text from the Export submenu. B-2 2. A standard Save dialog displays. Enter a name and select a location to save the text Þle and click Save. 3. A description of the 3DMF scene in your document is saved in text format: ◆ DXF File Use the DXF File plug-in to save a 3D World document in DXF format. DXF (Data Exchange Format) is a standard 3D Þle format used by many CAD and 3D applications. Note: The DXF File plug-in will only load if you are running QuickDraw 3D 1.5 or later. 1. Select DXF File from the Export submenu in the File menu. 2. A standard Save dialog displays. Enter a name and select a location to save the text Þle and click Save. 3. The 3D World document will be saved in DXF format. B-3 ◆ Picture The Picture plug-in provides several format options for saving your document view. 1. Select Picture from the Export submenu. The Save Picture Options dialog displays: 2. Select PICT, TIFF or JPEG from the Image Type popup menu. 3. Select a suitable quality from the Compression popup menu. The options available will depend on the Image Type selected. 4. Choose the desired pixel depth from the Pixel popup menu. 5. Enter a value in dots per inch to specify the resolution at which the picture is to be saved. 6. Select Dots, Millimeters or Inches from the units popup menus (constraining the pro- portions of the image by che…

Showing first 3,000 characters of 4,259 total. Open the full document →

Home Documents Game Manuals Apx C Menu Plug Ins
Apx C Menu Plug Ins

Apx C Menu Plug Ins

Game Manuals · PDF
FilenameApx_C_Menu_Plug-ins.pdf
Size0.28 MB
Subsection Apx C Menu Plug Ins
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Apx C Menu Plug Ins
/
Loading…
OCR / Text contents
C Appendix C Menu Command Plug-ins Menu command plug-ins are accessed via the Plug-in menu. Table of Contents Introduction C-2 Rain C-13 Animate Camera C-3 Save Textures C-14 Array Duplicate C-6 Size Window C-14 Convert To Mesh C-10 Surface Area C-15 Counter C-10 Timer C-16 Draw Direct C-11 To Interactive C-16 Earthquake C-11 Turbocharge C-17 Floors And Ceilings C-11 Use Conics C-17 Interactive C-13 C-1 return to main table of contents C ◆ Introduction Select the plug-in icon in the menu bar. A list of available menu command plug-ins displays: Select the plug-in name from the list to use it. Hold down the Option key and select the plug-in name to display any plug-in options that are available. C-2 The Þrst time a plug-in icon is selected, the top item in the menu is Last Plug-in, and this is grayed out. After selecting a plug-in, the top item will be the name of the last plug-in selected. This can be chosen by selecting the top item or typing Command - *. 3D Controller is a menu command and a palette. See 3D Controller on page D-8 for more details. The following plug-ins are available as both menu command plug-ins and plug-in mod- iÞers: Add UV, Animate Color, Animate Textures, Bomb, Color, Delete Attributes, Gravity, Make Wireframe, Material, Random Color, Scale Object and Spin. See Appendix H Ñ Plug-in ModiÞers on page H-1 for details. ◆ Animate Camera The Animate Camera plug-in is used to move the camera along a speciÞed path, over a set time. To use the Animate Camera plug-in you will require the Animation Tweener plug-in to be loaded. The Animation Player and Pipes plug-ins will also be useful. 1. DeÞne a path for the camera to be animated along. The screen shot below shows a path created by using the Pipes plug-in. See Pipes on page G-43 for more details. C-3 2. Set up the Animation Player palette according to your requirements for the movie you wish to record. See Animation Player on page D-12 for more details. 3. Select the path object in the 3D World document and choose Animate Camera from the Plug-in menu. The Animate Camera Options dialog displays: 4. Select one of the Camera Movement radio buttons to specify the way in which the cam- era should move along the path. The preview below the radio buttons shows how the camera will move. ¥ Follow Path Fly Through: Both the camera object and the camera view will move …

Showing first 3,000 characters of 16,349 total. Open the full document →

Home Documents Game Manuals Apx J Plug In Directory
Apx J Plug In Directory

Apx J Plug In Directory

Game Manuals · PDF
FilenameApx_J_Plug-in_Directory.pdf
Size0.24 MB
Subsection Apx J Plug In Directory
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Apx J Plug In Directory
/
Loading…
OCR / Text contents
J Appendix J Plug-in Directory Lists the available 3D World plug-ins by name, provides details of the plug- inÕs type and status, and offers a brief description of its use. J-1 return to main table of contents J J-2 # Name Type Use the plug-in toÉ Status 1 3D Menu Specify how a third party 3D Previously in 3D World Controller Command & Controller device should control the Designer Palette 3D World environment. 2 3D Movie Export Export a 3DMF QuickTime¨ movie New! with a 5 sec, 360° rotation. 3 3D Paint ModiÞer Paint or modify textures directly on New! 3D objects. 4 3D Text Geometry Create three dimensional text. Version 2.5 plug-in - updated in version 3.0 5 3DMF Text Export Produce a 3DMF text Þle format of a New! 3D scene. 6 4 Walls Geometry Create a regular 4 walled room. Previously in 3D World Designer 7 Add UV Menu Prepare an object to accept a texture. Version 2.5 plug-in Command & ModiÞer 8 Alignment Palette Align objects in any or all of the X, Y Version 2.5 plug-in and Z axes. 9 Animate Menu Animate the camera along a New! Camera Command predeÞned path. # Name Type Use the plug-in toÉ Status 10 Animate Menu Animate the color of an item or group Version 2.5 plug-in Color Command & of items. ModiÞer 11 Animate ModiÞer Animate an object along a predeÞned New! Object path 12 Animate Menu Animate the texture applied to an Version 2.5 plug-in Textures Command & object. ModiÞer 13 Animation Palette Control the display of animation in the Version 2.5 plug-in Player document and record animations as QuickTime movies. 14 Animation Palette Set tween points for objects or the Version 2.5 plug-in - Tweener camera. update…

Showing first 3,000 characters of 22,138 total. Open the full document →

Home Documents Game Manuals Aqua X III Notes Jan 22
Aqua X III Notes Jan 22

Aqua X III Notes Jan 22

Game Manuals · PDF
FilenameAquaX_III_Notes_Jan_22.pdf
Size0.09 MB
Subsection Aqua X III Notes Jan 22
Downloads1
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
Reader
Aqua X III Notes Jan 22
/
Loading…
OCR / Text contents
AquaX III Release Notes as of January 22, 2001. First and Foremost Thanks for downloading a copy of this Kaleidoscope scheme. I feel this is the most complete, most accurate, and most true-to-life representation of the OS X/Aqua User Interface available outside of the real thing. AquaX and AquaX II (the previous, most accurate Aqua representations available) were pulled from public distribu- tion at Apple Computer’s request on May 15, 2000. Since then, I have made small efforts to update this scheme — then Apple released the Public Beta of Mac OS X. This release resulted in hundreds of requests for an update to my Aqua scheme as well as hundreds of requests for the scheme to be emailed for personal use. All that was done, and I have been promising the new version of my scheme, AquaX III, for quite some time. Here it is. Requirements For Use 1) Mac OS 8.5 or higher 2) Kaleidoscope version 2.3 (or higher), available at: < http://www.kaleidoscope.net/ > 3) The AquaX III scheme le. THIS IS NOT A THEME! This is a Kaleidoscope scheme, and it has nothing whatsoever to do with Appearance Themes. Caveats: The Wrong and Why Since this is merely a representation or duplication of what the OS X user interface is like — made possible by Kaleidoscope — there are certain “items” in the scheme that cannot fully reproduce the actual, literal aspects of OS X/Aqua. For the most part, these errors are small and are nothing more than things to be noticed by those who are looking for them. Regardless, I wanted to list them here for you: Window Shadows OS X’s Quartz engine allows extensive use of real-time alpha-channel drop shadows on all controls, the most obvi- ous of which are the windows. Unfortunately, Kaleidoscope cannot duplicate this technology. This being the case, there are no drop shadows on any of AquaX III’s windows. The “old school” method of applying shadows to schemes was to add a 1-pixel border around the windows. Again, this was the OLD SCHOOL way to do it, and it (quite frankly) looks like crud. Not to mention that to simulate the 90° drop shadows of OS X, it would mean adding a border around all three sides, which would look even worse. For these reasons I have elected to add no drop shadows to AquaX III. Inactive Window Title Bars Window Title Bars take a 75% opactity when they go inactive in OS X resulting in the desktop (or windows directly behind) showing through. My previous versions of AquaX forced a 50% white-on-blue for inactive windows, but this looks bad on machines not using a blue desktop image. AquaX III now shows the inactive widgets and the inac- tive text color against a 75% blue background that subtly — yet effectively — shows a changed state. The inactive window effect is now almost identical to OS X as far as Kaleidoscope’s limitations will allow. Utility Windows OS X has two different window frames for titled and non-titled utility windows, as …

Showing first 3,000 characters of 7,479 total. Open the full document →

Subscribe to PDF
mp.ls