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Home Documents Game Manuals Aquatint Manual
Aquatint Manual

Aquatint Manual

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FilenameAquatintManual.pdf
Size0.34 MB
Subsection Aquatint
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Aquatint User Manual Last modified September 1, 2004. By Ben Haller. Copyright © 2004 Stick Software. [ This is the PDF version of Aquatint's manual, for printing and offline use. For an online HTML version of this manual that may be more up to date, please visit http://www.sticksoftware.com/software/AquatintManual.html. ] Aquatint is an application designed to assist you in creating images that fit in with Apple's Aqua user interface appearance. This manual assumes that you have already downloaded a copy of the latest version of Aquatint, version 1.1; if not, visit Aquatint's main page at http://www.sticksoftware.com/software/Aquatint.html. It also assumes that you know all the basics of using the Macintosh in Mac OS X, including using the mouse, menus, and windows, and opening and saving files. Finally, you will need a graphics application of some sort to create your "stencil" images; this is described in more detail below in the section "Making a Stencil". This manual is somewhere between a tutorial and a reference manual. If you are using Aquatint for the first time, it is recommended that you read through the sections in order, as they do build on each other. However, once you have the gist of Aquatint, you can jump into any section for a refresher on the topic it covers. The sections kind of assume you are working through the tutorial in Aquatint as you read, but enough example images and UI snapshots are provided that you probably don't need to do that if you don't want to. Please send comments on this manual to us at support@sticksoftware.com. Thanks! Contents Page 2. Installation & Setup: Where and how to install Aquatint Page 3. Introducing Dave: An introduction to Aquatint's document window Page 5. Shadowing: The shadow controls Page 7. Transparency: The alpha control Page 8. Glossiness: The margin control Page 9. Color & Contrast: The appearance controls Page 11. Rainbows: How to capture your very own Page 13. Making a Stencil: A quick guide Page 14. The Action Menus: Power-user operations Page 17. Presets: Duplicating standard Aqua appearances Page 18. Preferences: Expert customizations Page 19. Documents: The Aquatint document model Page 20. Advanced Stencils: Limitless possibilities Page 22. Notes: A few additional thoughts Page 23. Registration: Aquatint and the Shareware model Installation & Setup: Where and how to install Aquatint To install Aquatint, simply copy it to your local hard drive. It does not need to be installed anywhere in particular; you can put it wherever you like. However, /Applications and ~/Applications are standard folders for applications in Mac OS X which may be used (where the '~' symbol represents the current user's home directory). Typically, / Applications contains applications that are installed system-wide for all users of the machine, while ~/Applications contains applications private to the current user. Drag Aquatint from the disk image it is distributed on, into the folder …

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Home Documents Game Manuals Arakitronics Media
Arakitronics Media

Arakitronics Media

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FilenameArakitronics_Media.pdf
Size20.91 MB
Subsection Arakitronics Media
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Home Documents Game Manuals Arashi In Black And White
Arashi In Black And White

Arashi In Black And White

Game Manuals · PDF
FilenameArashi_in_Black_and_White.pdf
Size0.10 MB
Subsection Arashi In Black And White
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Arashi in Black and White It started with a challenge: “Calling all Programmers - Arashi in black and white I’ve been playing with trying to get Arashi running on my SE/30. I can get it to build okay, and even not to die with an error when I run in in Black & White mode - but I can’t actually get it to display anything on screen either. I wondered if anyone here might have more luck? B&W Arashi, on the SE/30 and Classic II would be an excellent addition to the Mac Garden - even if a version for the Mac Plus is probably impossible! What do you think? Are you interested in this project? I’ll upload what changes I’ve made to GitHub and you could have a crack at the puzzle too…” Why we did it There were two initial reasons for this project - and two more which became apparent later. The first two are… 1. Arashi is a fantastic game, and very enjoyable on any colour Macintosh - but it doesn’t actually need to be a colour game. Tempest, the game that it is based on, is very enjoyable on a Vectrex - and that can’t display colour at all. Wouldn’t it be great if the compact Macs - and, at the very least, the more powerful compact Macs (Classic II, Performa 200, SE/30) and 1bit PowerBooks (PowerBook 140 and PowerBook 170) could play Arashi too? A stretch goal would be for it to be playable on 68000 Macs (Plus, SE, Portable, PowerBook 100) - but that doesn’t appear to be feasible for performance reasons. 2. New games are being released seemingly every day for all kinds of Retro computers. Commodore 64, Spectrum, BBC, IBM PC, Amiga, ST and even for obscurities like the MTX, Oric and Enterprise - but few new games are being released for the 68k classic Macintoshes. It’s time to redress the balance. The reasons that became apparent later are… 1. It proved to be an interesting conversation and way to meet, and learn from, talented software developers who also have an interest in the classic Macintosh. 2. Hopefully it can become a seed for future 68k Macintosh software development - and especially for those original Macs. End result of how After a great deal of hard work and experimentation, several changes were identified as necessary to enable Arashi to run in Black and White. Additionally, several optimisations were identified to improve the speed on lower performance black and white models. ● Mapped colors to black and white. ● “New drawing engine”. ● Optional dotted lines, for slower machines. ● NOTE: Text (which uses lines) is never drawn dotted if that option is selected, since it is unreadable if drawn that way. ● Skipping drawing every other “spot” and “pixel”, for slower machines. ● Inlined C for all drawing when possible (huge boost). ● A few new routines to replace palette animation of original. ● Support 68000 only machines for 1.1.0 (but too slow to be playable un-accelerated!) ● S…

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Home Documents Game Manuals Arashi In Black And White
Arashi In Black And White

Arashi In Black And White

Game Manuals · PDF
FilenameArashi_in_Black_and_White_0.pdf
Size0.15 MB
Subsection Arashi In Black And White
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Arashi in Black and White It started with a challenge: “Calling all Programmers - Arashi in black and white I’ve been playing with trying to get Arashi running on my SE/30. I can get it to build okay, and even not to die with an error when I run in in Black & White mode - but I can’t actually get it to display anything on screen either. I wondered if anyone here might have more luck? B&W Arashi, on the SE/30 and Classic II would be an excellent addition to the Mac Garden - even if a version for the Mac Plus is probably impossible! What do you think? Are you interested in this project? I’ll upload what changes I’ve made to GitHub and you could have a crack at the puzzle too…” Why we did it There were two initial reasons for this project - and two more which became apparent later. The first two are… 1. Arashi is a fantastic game, and very enjoyable on any colour Macintosh - but it doesn’t actually need to be a colour game. Tempest, the game that it is based on, is very enjoyable on a Vectrex - and that can’t display colour at all. Wouldn’t it be great if the compact Macs - and, at the very least, the more powerful compact Macs (Classic II, Performa 200, SE/30) and 1bit PowerBooks (PowerBook 140 and PowerBook 170) could play Arashi too? A stretch goal would be for it to be playable on 68000 Macs (Plus, SE, Portable, PowerBook 100) - but that doesn’t appear to be feasible for performance reasons. 2. New games are being released seemingly every day for all kinds of Retro computers. Commodore 64, Spectrum, BBC, IBM PC, Amiga, ST and even for obscurities like the MTX, Oric and Enterprise - but few new games are being released for the 68k classic Macintoshes. It’s time to redress the balance. The reasons that became apparent later are… 1. It proved to be an interesting conversation and way to meet, and learn from, talented software developers who also have an interest in the classic Macintosh. 2. Hopefully it can become a seed for future 68k Macintosh software development - and especially for those original Macs. End result of how After a great deal of hard work and experimentation, several changes were identified as necessary to enable Arashi to run in Black and White. Additionally, several optimisations were identified to improve the speed on lower performance black and white models. ● Mapped colors to black and white. ● “New drawing engine”. ● Optional dotted lines, for slower machines. ● NOTE: Text (which uses lines) is never drawn dotted if that option is selected, since it is unreadable if drawn that way. ● Skipping drawing every other “spot” and “pixel”, for slower machines. ● Inlined C for all drawing when possible (huge boost). ● A few new routines to replace palette animation of original. ● Support 68000 only machines for 1.1.0 (but too slow to be playable un-accelerated!) ● S…

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Home Documents Game Manuals Arcane Arena Manual
Arcane Arena Manual

Arcane Arena Manual

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FilenameArcaneArena_Manual.pdf
Size0.09 MB
Subsection Arcane Arena
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Arcane Arena Manual version 1.0 1. General 2. Game Abstract 3. Characters 4. Reference Statistics 5. Equipment Statistics 6. Movement 7. Combat 8. Gaining Experience 9. Spell Casting 10. Items 11. Spell Book GENERAL Arcane Arena is a game of gladiator combat that takes place on a mysterious island filled with mythical beasts and fearsome spells, insert cliche here. Using a client/server model, Arcane Arena is a persistent world, massively multiplayer game. By utilizing a unique battle system in which individual speed charactaristics effect the real-world rate at which they receive turns, battles capture both the adreline rush of real time games and the complex, tactical satisfaction of turn based games. GAME ABSTRACT The goals are to provide a comprehensive battle system which takes spatial, and temporal aspects of a fight into account and is absolutely as simple as possible. Simplicity of information and options will be key in a time-limited combat. The system's rules and options need to be complex enough to provide room for the expression of skill, if it's just hacking at each other, it's not cool. Chess has 10 rules, but it's complex. There are four main characteristic scores and they are Strength, Dexterity, Intelligence, and Speed. Strength, Dexterity and Intelligence are raw scores that affect your ability in battle, casting spells and available mana. Speed determines how quickly you can act. (Obscure, we know...) A players' ability in battle is affected by their characteristics, weapon, armor and experience level. These are all raw scores and are determined by a combination of your characteristics, experience points and equipment. Weapons and armor each have baseline stats that can be modified upwards by magic. In an effort to make a magic rich game, magic can affect any and all ability scores, regardless of whether that score is related to offense, defense or a characteristic. CHARACTERS All of the raw scores in the game do not have any maximum. That allows people to continue to improve their characters over time regardless of their level. New characters start with all their core stats equal to 14. Mana is initially 20. MAIN CHARACTERISTICS: Strength - a minimum strength is required to use various weapons. Strength gives bonuses to your maximum melee damage (but not minimum) based on the following equation: (Str - 10)/2. Dexterity - Dexterity affects your ability to hit in combat as well as your ability to dodge. See the section on to hit skill and combat for details. Intelligence - Intelligence affects how much mana you get when you gain an experience level. For all spells cast at you that are not auto-hit spells, Intelligence increases your defense score by Int/4. Speed - All actions you take are entered into a game queue, or buffer. The rate at which these actions are taken off the queue and performed by the Arcane Arena server is determined by your Speed statistic. During battle, your speed can range from appro…

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Home Documents Game Manuals Archon Manual
Archon Manual

Archon Manual

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FilenameArchon_manual.pdf
Size2.56 MB
Subsection Archon
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Home Documents Game Manuals Archon Manual
Archon Manual

Archon Manual

Game Manuals · PDF
FilenameArchon_manual_0.pdf
Size3.40 MB
Subsection Archon
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Home Documents Game Manuals Arkanoid Manual
Arkanoid Manual

Arkanoid Manual

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FilenameArkanoid_Manual.pdf
Size0.91 MB
Subsection Arkanoid
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Home Documents Game Manuals Arkham City Guide
Arkham City Guide

Arkham City Guide

Game Manuals · PDF
FilenameArkham_City_guide.pdf
Size58.16 MB
Subsection Arkham City
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BRADYGAMES E-GUIDE WWW.BRADYGAMES.COM From the Library of Paul Perry ©2011 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved. From the Library of Paul Perry CONTENTS 02 INTRODUCTION A Year has Passed 04 CONTROLS Arkham City Begins 16 GAMEPLAY Where Does He Get All Those Wonderful Toys? 30 CHARACTERS The People of Gotham 58 WALKTHROUGH Solving the Problem of Crime 142 CATWOMAN A Girl’s Gotta Have Fun 152 SIDE MISSIONS The Hero Gotham Needs 174 RIDDLER’S REVENGE Mind and Body, Honed to Perfection 198 RIDDLER’S SECRETS Riddle Me This, Batman 260 EXTRAS: Trophies/Achievements 1 ©2011 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved. From the Library of Paul Perry A YEAR HAS PASSED It’s been a year since riots at Arkham Asylum practically destroyed the facility. Between the damage…

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Home Documents Game Manuals Armado Users Manual
Armado Users Manual

Armado Users Manual

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FilenameArmado-Users-Manual.pdf
Size0.64 MB
Subsection Armado Users
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USERS MANUAL STORY Assume the role of Armado the armadillo and embark upon a great adventure to free the Queen of the land. The Queen is a Great Eagle, the last of an ancient race. While on a journey to visit the Queen, Armado learned of a growing darkness from the South; armies of giant ants marching Northward. They moved slowly at first, but eventually overwhelmed and colonized the legendary eagle nests in the mountains. Soon, the Queen herself was captured, and imprisoned. Just as Armado bowed his head and turned for home, he noticed an old fox. The fox was dressed in old tattered robes and told Armado that the Queen herself had foretold that he would meet a great hero at this very spot. Armado did not think for a moment that meant him. Then the fox handed him a satchel filled with magical eggs, and told Armado that one by one they must be placed into the ancient nests. Before Armado could speak the fox was gone in a puff of blue smoke. And so began Armado's quest to help free the Queen. OBJECTIVE Armado must travel south to find the eagle nests of which the fox has spoken. The ancient nests sit atop majestic mountains, and only when he arrives at each mountain does his task begin. He must place each of the magical eggs he carries into their nest. The eggs he carry are magical, but their magic is fading, so he must be steadfast. To get the eggs to their nest, Armado must run, roll, and jump his way up along the mountain’s old paths that are now swarming with ants and other dangerous obstacles. His tools are his wits, agility, and armored shell that he’s learned to use as a weapon. To make matters even more difficult, after he puts the eggs into their nest he must make is way back down the mountain to continue his quest. The final nest sits atop a mountain that lies deep within the fiery lands of the south, and there the Queen herself is being held prisoner. Once all the eggs are in their nests it’s said the Queen will become empowered with the old magic of the land, and finally break free from her prison. What happens then nobody knows for sure. Armado Users Manual Page 1 MENU: MAIN New Game Use this to start a new game.You’ll need to type a name that will be used throughout the game.You can also select an icon that will always be shown along with your name. Remember that both your name and icon will be published with your score.You will also be given the option of turning “Game Tips” on or off. Game Tips are useful for your first adventure. Load Game You will be shown a list of slots that represent previously saved games. Simply click on a slot to load it. Note that the last slot is the “Auto-Save” slot, and will always hold the last game played in which the game automatically saved a player’s progress. Scoreboard Here is where the top scores are kept. There are three sections to the scoreboard. The “Local” section is private…

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