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Home Documents Game Manuals Deus Ex HR Ultimate Manual
Deus Ex HR Ultimate Manual

Deus Ex HR Ultimate Manual

Game Manuals · PDF
FilenameDeus_Ex_HR_Ultimate_manual.pdf
Size6.38 MB
Subsection Deus Ex HR Ultimate
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Home Documents Game Manuals Dev Kitchen2008
Dev Kitchen2008

Dev Kitchen2008

Game Manuals · 2008 · PDF
FilenameDevKitchen2008.pdf
Size0.46 MB
Year2008
Subsection Dev Kitchen2008
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Summary Changes in Release 11 • C4D application folder can‘t be modified anymore (with the exception of „plugins“) Changes in Release 11 • User settings and preferences are stored in a different location Changes in Release 11 Changes in Release 11 • Save plugin preferences using GeGetStartupWritePath() • Data can’t be written into your plugin directory anymore (Vista/Leopard changes) • C4D installation into application folder is not recommended for developers API Changes in Release 11 • Updated project settings for XCode 3.1 on OS X • OS X 10.5 necessary for development (Executable will run under OS X 10.4 as well) • Support for 64 Bit on OS X (C4D defaults to 32 Bit for now - this will change soon) API Changes in Release 11 • If your project is based on the C4D API settings, no modifications are necessary API Changes in Release 11 • Datatype WORD renamed to SWORD (due to conflicts with Windows API) Advantage of using C4D‘s datatypes: under all compiler systems on all platforms you get the same exactly defined behaviour (e.g. datatype ‚long‘ different on PC and MAC 64-Bit) • No more support for Visual Studio 6 API Changes in Release 11 • STL overloads for delete added • For future releases, new / delete overloads will be removed • Make sure to use gNew/gDelete for C4D Datatypes API Changes in Release 11 • Access to new Render Settings • Render Setting based on Descriptions • PLUGINFLAG_VIDEOPOST_ISRENDERER Licensing Changes • New Savable Demo version • New License Server Savable Demo version • GeGetVersionType() returns VERSION_SAVABLEDEMO and VERSION_SAVABLEDEMO_ACTIVE • Runtime is 42 days • No limitations except for render resolution restricted to 640x400 and no NET • No serial number available License Server License Server • GeGetSerialInfo(SERIAL_MULTILICENSE) returns multi-license or empty string (regular C4D version) • Multi-License Structure 20110000519-ABCDEF Number of purchased licenses Stability and Testing • c4d_debug.txt to find memory leaks (place in user directory) • C4D SDK Memory Statistics Dialog to see realtime use of memory Stability and Testing • Use of constants to avoid compatibility problems BaseContainer *bc = obj->GetDataInstance(); if (!bc) goto error; Wrong! bc->SetLong(1001,1.0); #include "../../advanced render/res/description/Xsss.h“ BaseContainer *bc = obj->GetDataInstance(); if (!bc) goto error; Right! bc->SetLong(SSSSHADER_STRENGTH,1.0); Stability and Testing • Crashes due to use of global static classes AutoAlloc<String> my_global_string1; String my_global_string2; Wrong! Filename my_global_filename; • Crashes happen randomly and are …

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Home Documents Game Manuals Dev Oct2001
Dev Oct2001

Dev Oct2001

Game Manuals · 2001 · PDF
FilenameDevOct2001.pdf
Size7.51 MB
Year2001
Subsection Dev Oct2001
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Home Documents Game Manuals Developers Guide 2.1
Developers Guide 2.1

Developers Guide 2.1

Game Manuals · PDF
FilenameDevelopersGuide_2.1_.pdf
Size4.01 MB
Subsection Developers
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REALbasic Developer’s Guide Documentation by Geoff Perlman and David Brandt. © 1999-2000 by REAL Software, Inc. All rights reserved. Printed in U.S.A. Mailing Address REAL Software, Inc. 3300 Bee Caves Road Suite 650-220 Austin, TX 78746 Web Site http://www.realsoftware.com ftp Site ftp://ftp.realsoftware.com Support support@realsoftware.com Bugs/ bugs@realsoftware.com Feature Requests Sales sales@realsoftware.com Phone 512-263-1233 Fax 512-263-1441 V2.1, April, 2000 Contents CHAPTER 1 Introduction . . . . . . . . . . . . . . 9 Contents . . . . . . . . . . . . . . . . . . . . 9 Welcome to REALbasic . . . . . . . . . . . . 10 Installing REALbasic . . . . . . . . . . . . . 11 Where to Begin . . . . . . . . . . . . . . . 12 Documentation Conventions . . . . . . . . 12 Using the On-Line Help . . . . . . . . . . . 14 Other Helpful Resources . . . . . . . . . . . 17 Contacting REAL Software . . . . . . . . . 20 CHAPTER 2 Getting Started with REALbasic . . . . . . . . . . . . . . . 23 Concepts . . . . . . . . . . . . . . . . . . . 24 The Development Environment . . . . . . . 26 Working with Projects . . . . . . . . . . . . 31 CHAPTER 3 Building a User Interface . . . 35 Working with Windows . . . . . . . . . . . 36 Interacting with the User Through Controls 43 Object Binding . . . . . . . . . . . . . . . 110 Adding Menus and Menu Items . . . . . . 118 Apple’s Macintosh User Interface Guidelines. 125 REALbasic Developer’s Guide iii Contents CHAPTER 4 BASIC Programming Concepts 127 Contents . . . . . . . . . . . . . . . . . . 127 BASIC versus REALbasic . . . . . . . . . . 128 Storing Values in Properties and Variables 129 Executing Instructions with Methods . . . 142 Comparison Operators . . . . . . . . . . . 147 Executing Instructions Repeatedly with Loops 149 Making Decisions with Branching . . . . . 156 CHAPTER 5 Programming with Events and Objects . . . . . . . . . . . . . 161 Contents . . . . . . . . . . . . . . . . . . 162 Understanding Event-Driven Programming 162 Using The Code Editor . . . . . . . . . . . 163 Printing Your Code . . . . . . . . . . . . . 179 Importing and Exporting Your Clas…

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Home Documents Game Manuals Developers Guide
Developers Guide

Developers Guide

Game Manuals · PDF
FilenameDevelopers_Guide.pdf
Size0.22 MB
Subsection Developers
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Magnifique Developerʼs Guide So, you want to develop a theme. Developers are important, Magnifique would not be here without them. Weʼve made the theme making process as easy as possible. To create basic theme files you do not need to know any coding whatsoever. Hereʼs how to start. The only real part the developer needs to do is create a “root” folder. The root folder contains everything the theme will install. Hereʼs a basic tree map of what a root folder CAN contain (doesnʼt have to contain everything, but this is what its possible to contain): root -- window --- ArtFile.bin --- AquaUI.bundle --- Extras.rsrc --- Extras2.rsrc --- LeopardUI.bundle --- SArtFile.bin -- dock --- <any dock resource file> -- custom --- <any custom files organized by directory structure> -- scripts --- preinstall --- postinstall --- restore Hereʼs a real Finder picture of what this would look like: The “window” folder = Main system (window theme), “dock” folder = Dock theme and “custom” and “scripts” folders go together, they = custom theme. You can have one or any combination of these 3 to use (again, not all the files have to be there, only the ones you will use). Note that each of these 3 will be presented as options on the “Apply Theme” dialog, and they all wonʼt just automatically installed (you can pick and choose Dock, main system-window theme, and custom mods, choosing one, two, or all three) Letʼs go through each of the 3 in order. Window (main system theme). This has the ability to install ArtFile.bin, SArtFile,bin, Extras.rsrc, Extras2.rsrc, LeopardUI.bundle, AquaUI.bundle. You donʼt need to include all the files, only the ones you modified. For example here is the root >> window folder of the iLeopard theme: Just like it looks, create a “window” folder inside the root folder and put the files in there. Note that this “window” folder will ONLY install the files mentioned above, it will not install anything else. Dock theme This adds a Dock theme. Simply create a “dock” folder inside the root folder and put your modified Dock resource files in there. Anything in the “dock” folder will be installed to /System/Library/CoreServices/Dock.app/Contents/Resources/ overwriting any existing files. Here is a screenshot of some of the files in a dock theme: Custom theme The most flexible, and also the hardest one to do. This allows you to install ANY file to the system. 2 sections for this, placing the files, and writing scripts. -- Placing files For custom, files are placed in a hierarchal directory structure. For example, lets say you had the custom file “/System/Library/CustomFile.X”. To do this you would use a structure like this: root -- custom --- System ---- Library ---- CustomFile.X So…

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Home Documents Game Manuals Devils Playhouse Manual
Devils Playhouse Manual

Devils Playhouse Manual

Game Manuals · PDF
FilenameDevils_Playhouse_Manual.pdf
Size1.37 MB
Subsection Devils Playhouse
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Home Documents Game Manuals Dfxv3 User Guide Photo Plug Ins
Dfxv3 User Guide Photo Plug Ins

Dfxv3 User Guide Photo Plug Ins

Game Manuals · PDF
FilenameDfxv3-UserGuide-PhotoPlug-ins.pdf
Size8.08 MB
Subsection Dfxv3
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• • 2 • Copyright • • • COPYRIGHT No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written consent of Digital Film Tools. Copyright © Digital Film Tools, LLC. 2011. All Rights Reserved August 1, 2011 • • • Dfx User Guide • • • • • About Us • 3 • • • ABOUT US Tiffen has been a leading manufacturer and supplier of photographic filters and lens accessories for the consumer/professional imaging and the motion picture and broadcast television industries for over 69 years. The company has a rich history of innovative product design, superior optical consistency and unparalleled quality. Tiffen has been recognized for its product and engineering excellence earning two Technical Achievement Awards and a Scientific and Engineering Award from the Academy of Motion Picture Arts & Sciences, as well as an Emmy Award from the Academy of Television Arts and Sciences. The company's Special Effects optical filters, once an exclusive of the Motion Picture and Television industry are now available to still photographers and videographers through the Tiffen Hollywood F/X filter line and digitally through the Dfx line of software. The Dfx software is produced in collaboration with Digital Film Tools, a computer software company which is an off-shoot of a Los Angeles based motion picture visual effects facility. Their work includes hundreds of feature films, commercials and television shows. Together, our combined understanding of optical filters and computer software creates an unbeatable combination. • • Dfx User Guide • • • …

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Home Documents Game Manuals Dfxv3 User Guide Standalone
Dfxv3 User Guide Standalone

Dfxv3 User Guide Standalone

Game Manuals · PDF
FilenameDfxv3-UserGuide-Standalone.pdf
Size8.35 MB
Subsection Dfxv3
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• • 2 • Copyright • • • COPYRIGHT No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written consent of Digital Film Tools. Copyright © Digital Film Tools, LLC. 2011. All Rights Reserved August 1, 2011 • • • Dfx User Guide • • • • • About Us • 3 • • • ABOUT US Tiffen has been a leading manufacturer and supplier of photographic filters and lens accessories for the consumer/professional imaging and the motion picture and broadcast television industries for over 69 years. The company has a rich history of innovative product design, superior optical consistency and unparalleled quality. Tiffen has been recognized for its product and engineering excellence earning two Technical Achievement Awards and a Scientific and Engineering Award from the Academy of Motion Picture Arts & Sciences, as well as an Emmy Award from the Academy of Television Arts and Sciences. The company's Special Effects optical filters, once an exclusive of the Motion Picture and Television industry are now available to still photographers and videographers through the Tiffen Hollywood F/X filter line and digitally through the Dfx line of software. The Dfx software is produced in collaboration with Digital Film Tools, a computer software company which is an off-shoot of a Los Angeles based motion picture visual effects facility. Their work includes hundreds of feature films, commercials and television shows. Together, our combined understanding of optical filters and computer software creates an unbeatable combination. • • Dfx User Guide • • • …

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Home Documents Game Manuals Dfxv3 User Guide Video Film Plug Ins
Dfxv3 User Guide Video Film Plug Ins

Dfxv3 User Guide Video Film Plug Ins

Game Manuals · PDF
FilenameDfxv3-UserGuide-VideoFilmPlug-ins.pdf
Size6.05 MB
Subsection Dfxv3
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• • 2 • Copyright • • • COPYRIGHT No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written consent of Digital Film Tools. Copyright © Digital Film Tools, LLC. 2012. All Rights Reserved April 30, 2012 • • • Dfx User Guide • • • • • About Us • 3 • • • ABOUT US Tiffen has been a leading manufacturer and supplier of photographic filters and lens accessories for the consumer/professional imaging and the motion picture and broadcast television industries for over 69 years. The company has a rich history of innovative product design, superior optical consistency and unparalleled quality. Tiffen has been recognized for its product and engineering excellence earning two Technical Achievement Awards and a Scientific and Engineering Award from the Academy of Motion Picture Arts & Sciences, as well as an Emmy Award from the Academy of Television Arts and Sciences. The company's Special Effects optical filters, once an exclusive of the Motion Picture and Television industry are now available to still photographers and videographers through the Tiffen Hollywood F/X filter line and digitally through the Dfx line of software. The Dfx software is produced in collaboration with Digital Film Tools, a computer software company which is an off-shoot of a Los Angeles based motion picture visual effects facility. Their work includes hundreds of feature films, commercials and television shows. Together, our combined understanding of optical filters and computer software creates an unbeatable combination. • • Dfx User Guide • • • …

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Home Documents Game Manuals Diablo II Lo D Manual Pt Br
Diablo II Lo D Manual Pt Br

Diablo II Lo D Manual Pt Br

Game Manuals · PDF
FilenameDiablo-II-LoD-manual-PtBr.pdf
Size0.92 MB
Subsection Diablo II Lo D
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® Copyright © 2001–2002 de Blizzard Entertainment. Todos os direitos reservados. O uso deste produto de software está sujeito aos termos do Contrato de Licença de Usuário Final incluso. Você precisa aceitar esse Contrato antes de usar o produto. O uso da rede de jogo online da Blizzard, o Battle.net, está sujeito à aceitação do Contrato de Termos de Uso do Battle.net. Lord of Destruction é marca de titularidade e Battle.net, Blizzard Entertainment, Brood War, Diablo, StarCraft e Warcraft são marcas registradas ou de titularidade de Blizzard Entertainment nos EUA e/ou outros países. Windows é marca registrada da Microsoft Corporation. Pentium é marca registrada da Intel Corporation. Dolby e o símbolo do duplo D são marcas de titularidade de Dolby Laboratory. Todas as outras marcas pertencem aos seus respectivos proprietários. Usa Bink Video. Copyright © 1997-2001 de RAD Game Tools, Inc. Blizzard Entertainment P.O. Box 18979 Irvine, CA 92623 – EUA SUPORTE TÉCNICO De segunda a sexta-feira, das 14h às 20h R. Said Aiach, 305 São Paulo – SP 04003-020 Tel.: (11) 3889-5841 2 Assim falou o Errante, conhecedor de aflições e de matanças cruéis: A cada amanhecer, eu me levanto sozinho, afogado em antigos sofrimentos. Infeliz e privado da minha terra natal, tive a minha mente agrilhoada. Por muitos anos, permaneci escondido no abrigo da terra, profundamente enterrado sob a rocha. De lá me dirigi, degradado e trêmulo de frio, para a superfície. Busquei a prisão do meu nobre conterrâneo. A dor é uma companheira cruel para alguém que não pode se dar ao luxo de ter muitos amigos, e o caminho do exílio acompanha este espírito desafortunado. E assim este mundo, dia após dia, está se desfazendo e se desintegrando. Os governantes estão mortos, privados de alegria; bandos de guerreiros jazem orgulhosos junto à muralha. A guerra destruiu alguns e levou-os embora; um homem pesaroso escondeu um deles profundamente dentro de um túmulo. Assim, o criador de homens devastou este local de moradia, até que as antigas obras de gigantes ficaram vazias, sem o ruído de seus habitantes. Assim disse o Errante, recolhido em secretas meditações. O reino da terra está repleto de misérias, e o decreto das Parcas mudará o curso dos céus. Inspirado em O Errante (anônimo), do livro Exeter, século X. 3 4 +Sumário + Para Começar (PC) ............................................................6 REQUISITOS DO SISTEM A..............................................................6 INSTALAÇÃO DO DI ABLO II: LORD OF DESTRUCTION ..............7 Para Começar (Mac) ........................................................8 REQUISITOS DO SISTEM A.........…

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