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Open GL Read Me

Open GL Read Me

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 Important Information about OpenGL® for Macintosh OpenGL for Macintosh enables your computer to display three-dimensional graphics using applications designed to take advantage of OpenGL. System Requirements The following is required to install and run OpenGL for Macintosh: • A PowerPC™ based computer with a minimum of 32 megabytes of memory (RAM) • Mac OS System 8.1 or later For more information The latest version of OpenGL for Macintosh, along with software demos and additional information is available through the Internet at the following site: http://developer.apple.com/opengl Installing OpenGL To install OpenGL, double-click the "Installer" icon in the "OpenGL Install" folder and follow the on-screen instructions. Conix OpenGL Users OpenGL for Macintosh is a complete replacement for Conix OpenGL v1.5, so if Conix OpenGL v1.5 is installed on the system you may remove it. Conix OpenGL v1.5 is normally located in the "Conix OpenGL 1.5" folder in the Extensions folder within the System Folder. OpenGL for Macintosh is not a replacement for Conix OpenGL v1.3, so if Conix OpenGL v1.3 is installed on the system you should take care not to remove it unless you are sure that it is no longer needed by any applications. Conix OpenGL v1.3 is normally located in the "Conix OpenGL" folder in the Extensions folder within the System Folder. OpenGL for Macintosh does not conflict with Conix OpenGL v1.3, so both versions may be simultaneously installed on the system. However, if you have an application that uses Conix OpenGL v1.3, you may wish to contact the application vendor to upgrade to a version that uses OpenGL for Macintosh. Using OpenGL How OpenGL uses memory OpenGL is a shared library. When no applications that rely on OpenGL are open, the library does not take up memory space (RAM). Once OpenGL -based application is open, the amount of memory taken up by the shared library doesn’t increase if other OpenGL -based applications are launched. Of course, each application will take up memory according to their size and the complexity. The memory taken up OpenGL becomes available when you quit all OpenGL -based applications. While an OpenGL application is open, the OpenGL library allocates memory from "temporary memory." This memory shows up in the "About This Macintosh…" window as memory used by the application. When you quit the application, the memory becomes available. About Apple Game Sprockets Some third-party applications may need Apple Game Sprockets files installed in the Extensions folder within the System Folder. These files provide the support that many games need to interact with joysticks, networks, and monitors. If you install any games on your computer, they may install earlier versions of Apple Game Sprockets. To make sure that you are using the latest versions, remove any copies of DrawSprocketLib, NetSprocketLib, InputSprocketLib, or SoundSprocketLib that are not in the Extensions folder within the System Folder…

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Home Documents Game Manuals Opera Fatal Ger
Opera Fatal Ger

Opera Fatal Ger

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Subsection Opera Fatal Ger
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Home Documents Game Manuals Operation Desert Storm Manual
Operation Desert Storm Manual

Operation Desert Storm Manual

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Subsection Operation Desert Storm
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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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FilenameOperation_Manual.pdf
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Subsection Operation
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ABOUT THIS MANUAL Screenshots included in this manual may differ from the actual product. Macintosh, Mac OS X and Audio Units are registered trademarks of Apple Computer, Inc. Windows is a trademark of Microsoft Corporation.VST is a trademark of Steinberg Media Technology AG. All other trademarks held by their respective owners. © 2006. This manual is copyrighted Toontrack Music AB. EZdrummer 2 TABLE OF CONTENTS 1 - INTRODUCTION 6 1.1 What is EZdrummer? 6 1.2 Recording Notes 7 2 - INSTALLATION 8 2.1 dfh EZdrummer at a glance 8 2.2 System Requirements 8 2.3 Installing dfh EZdrummer for Windows 8 2.4 Installing dfh EZdrummer for Macintosh 9 2.5 Authorizing dfh EZdrummer on your computer 9 3 - QUICK START GUIDE 10 3.1 Loading a Kit 10 3.2 Browsing the MIDI Library 11 3.3 Building your Drum Track 11 3.4 Mixing the Kit 13 4 - ADDITIONAL FUNCTIONALITY 14 4.1 Advanced Routing 14 4.2 Help Menu 14 4.3 Adding MIDI Grooves to the Browser 15 4.4 Key Mapping 15 4.5 Expanding EZdrummer 16 EZdrummer 3 CREDITS Toontrack Development Team: Andreas Sundgren (name & concept) Erik Phersson (project management) Mattias Eklund (audio recordings and editing) Henrik Kjellberg (audio recordings) Olof Westman (programming) Rogue Marechal (support & testing) Fredrik Ärletun (graphic artist) Produced and engineered by: Neil Dorfsman, Pat Thrall, Mattias Eklund & Henrik Kjellberg. Played by Nir Z External consultants: Keith More (MIDI programming and velocity sweep concept) Philippe Decuyper (general expertise) Fredrik Hägglund - www.diod.nu (flash tutorial) Manual written by: Rogue Marechal & Andreas Sundgren. Proofreading by Chuck Butler. Betatesters (to whom our undying gratitude goes): Kevin Afflack, Marcello Azevedo, Tony Artimisi, Damian Blunt, Chuck Butler, John Christensen, Eric Colvin, Philippe Decuyper, Martin Fido, Lewis Gilbert, Chaim Goldman, Mark King, Kenny Lee, Emmanuel Lorant, Motoyoshi Matsumoto, Murray McDowall, Jeffrey Naness, Kirk Pennak, John Rammelt, Robert Rainey, Chris Ryan, Fred Schendel, James Thompson. Additional Thanks: …

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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Subsection Operation
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Operation Manual Original Sequel Operation Manual by Steve Kostrey, Michael Baggley Revision and Quality Control for this version: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica- tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. Windows Vista is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks. © Steinberg Media Technologies GmbH, 2008. All rights reserved. Table of Contents 6 Introduction 38 The Pilot Zone 7 Welcome 39 Introduction 7 About this manual 39 The Sequel menu (Mac only) 7 Key command conventions 39 The File, Project and Edit menus 42 The Automation buttons 8 System requirements and installation 43 The Edit Remote Control Assignment button 9 About this chapter 43 Minimizing, maximizing and closing 9 Minimum requirements 43 The ruler 9 Installing Sequel 44 The Tuner 9 Activating Sequel 44 The Transport controls 10 Register your software 46 The Metronome 10 Read on… 46 Computer Usage 11 Tutorial 1: Recording 46 The Pilot Zone display 48 The Virtual Keyboard 12 The tutorials 12 Recording audio 49 The Arrange Zone 17 Recording instrument parts 50 Introduction 19 Tutorial 2: Editing 50 The Track list buttons 51 Resizing the Arrange Zone 20 Introduction 51 About tracks and track controls 20 Editing audio events 56 Timeline and grid 23 Editing instrument parts 56 Zooming in the Arrange Zone 26 Tutorial 3: Mixing 57 Working with the Smart Tool …

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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Subsection Operation
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Benutzerhandbuch Originalfassung des Sequel-Benutzerhandbuchs: Steve Kostrey, Michael Baggley Übersetzung und Überarbeitung: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer Die in diesem Dokument enthaltenen Informationen können ohne Vorankündigung geändert werden und stellen keine Verpflichtung seitens der Steinberg Media Technologies GmbH dar. Die Software, die in diesem Dokument beschrieben ist, wird unter eine Lizenzvereinbarung zur Verfügung gestellt und darf ausschließlich nach Maßgabe der Bedingungen der Vereinbarung (Sicherheitskopie) kopiert werden. Ohne ausdrückliche schriftliche Erlaubnis durch die Steinberg Me- dia Technologies GmbH darf kein Teil dieses Handbuchs für irgendwelche Zwecke oder in irgendeiner Form mit irgend- welchen Mitteln reproduziert oder übertragen werden. Alle Produkt- und Firmennamen sind ™ oder ® Marken der entsprechenden Firmen. Windows XP ist eine Marke der Micro- soft Corporation. Windows Vista ist eine eingetragene Marke oder eine Marke der Microsoft Corporation in den USA und/ oder anderen Ländern. Das Mac-Logo ist eine Marke, die in Lizenz verwendet wird. Macintosh und Power Macintosh sind eingetragene Marken. © Steinberg Media Technologies GmbH, 2008. Alle Rechte vorbehalten. Inhaltsverzeichnis 6 Einleitung 39 Pilot Zone 7 Willkommen 40 Einleitung 7 Inhalt dieses Handbuchs 40 Das Sequel-Menü (nur Mac) 7 Die Tastaturbefehle 40 Die Programm-Menüs 44 Die Automationsschalter 8 Systemvoraussetzungen und 44 Der Schalter »Zuweisung von Installation Fernbedienelementen« 9 Einleitung 45 Minimieren, Maximieren und Schließen von Fenstern 9 Systemanforderungen 45 Das Lineal 9 Installieren von Sequel 46 Der Tuner 9 Aktivieren von Sequel 46 Die Transport-Schalter 10 Registrieren Sie Ihre Software 48 Das Metronom 10 Lesen Sie weiter… 48 Computer-Auslastung 48 Die Anzeige 11 Lehrgang 1: Aufnehmen 50 Das virtuelle Keyboard 12 Die Lehrgänge 12 Aufnehmen von Audiomaterial 51 Arrange Zone 17 Aufnehmen von Instrumenten-Parts 52 Einleitung 52 Die Spurlistenschalter 19 Lehrgang 2: Bearbeitungsoptionen 53 Ändern der Größe der Arrange Zone 20 Einleitung 53 Spuren und Spurbedienelemente 20 Bearbeiten von Audio-Events 58 …

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Operation Manual

Operation Manual

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Subsection Operation
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Manual de Operaciones Manual de Operaciones Original de Sequel por Steve Kostrey, Michael Baggley Traducción al castellano po Pere Amengual-Gomila Revisión y Control de Calidad para esta versión: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer La información de este documento está sujeta a cambios sin previo aviso y no representa ninguna obligación por parte de Steinberg Media Technologies GmbH. El software descrito en este documento está sujeto a una Licencia de Usuario y no puede copiarse a otros medios exceptuando según lo permitido específicamente en la Licencia de Usuario. Nin- guna parte de esta publicación puede ser copiada, reproducida o transmitida de otra manera o registrada, para cual- quier propósito, sin el permiso escrito anterior por Steinberg Media Technologies GmbH. Todos los productos y nombres de compañías son marcas registradas ™ o ® de sus respectivos propietarios. Windows XP es una marca registrada de Microsoft Corporation. Windows Vista es una marca registrada propiedad de Microsoft Corporation en los Estados Unidos y/o otros países. El logotipo de Mac es una marca registrada utilizada bajo licencia. Macintosh y Power Macintosh son marcas registradas. © Steinberg Media Technologies GmbH, 2008. Todos los derechos reservados. Tabla de Contenidos 6 Introducción 39 Zona de pilotos 7 ¡Bienvenido! 40 Introducción 7 Información sobre este manual 40 Menú Sequel (sólo para Mac) 7 Convenciones sobre los comandos de teclado 40 Los menús Archivo, Proyecto y Edición 44 Botones Automatización 8 Requisitos del sistema e instalación 44 El botón de Edición de Asignación de Control 9 Introducción Remoto 9 Requisitos mínimos 45 Minimizar, maximizar y cerrar 9 Instalar Sequel 45 La regla 9 Activar Sequel 46 Tuner 10 Registrar el software 46 Controles Transporte 10 Más información… 47 Metrónomo 11 Tutorial 1: Grabación 48 Uso del sistema 48 El visualizador de la Zona de pilotos 12 Tutoriales 49 El Teclado Virtual 12 Grabar audio 17 Grabar partes de instrumento 51 Zona de arreglos 19 Tutorial 2: Edición 52 Introducción 52 Los botones del Listado de Pistas 20 Introducción 53 Ajustar …

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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Subsection Operation
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Mode d’Emploi Mode d’emploi Sequel d’origine de Steve Kostrey, Michael Baggley Révision et Contrôle Qualité de cette version : Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer Traduction : C.I.N.C. Les informations contenues dans ce document sont sujettes à modification sans préavis et n’engagent aucunement la responsabilité de Steinberg Media Technologies GmbH. Le logiciel décrit dans ce document fait l’objet d’une Licence d’Agrément et ne peut être copié sur un autre support sauf si cela est autorisé spécifiquement par la Licence d’Agré- ment. Aucune partie de cette publication ne peut en aucun cas être copiée, reproduite ni même transmise ou enregis- trée, sans la permission écrite préalable de Steinberg Media Technologies GmbH. Tous les noms de produits et de sociétés sont des marques déposées ™ ou ® de leurs propriétaires respectifs. Win- dows XP est une marque déposée de Microsoft Corporation. Windows Vista est une marque déposée ou une marque commerciale de Microsoft Corporation aux USA et/ou dans les autres pays. Le logo Mac est une marque déposée utili- sée sous licence. Macintosh et Power Macintosh sont des marques déposées. © Steinberg Media Technologies GmbH, 2008. Tous droits réservés. Table des Matières 6 Introduction 39 La Zone Pilote 7 Bienvenue 40 Introduction 7 À propos de ce manuel 40 Le menu Sequel (Mac uniquement) 7 Conventions appliquées aux commandes clavier 40 Les menus Fichier, Projet et Édition 44 Les boutons Automatisation 8 Équipement nécessaire et installation 44 Le bouton Éditer Assignation Télécommande 9 À propos de ce chapitre 44 Réduction, agrandissement et fermeture 9 Équipement minimum 45 La règle 9 Installation de Sequel 46 L’accordeur (Tuner) 9 Activation de Sequel 46 Les commandes de Transport 10 Inscrivez votre logiciel 47 Le Métronome 10 Lisez plus loin… 47 Charge de l’ordinateur 11 Didacticiel 1 : Enregistrement 48 L’Affichage de la Zone Pilote 49 Le Clavier Virtuel 12 Les didacticiels 12 Enregistrement audio 51 La Zone Arrangement 17 Enregistrement de conteneurs d’Instrument 52 Introduction 19 Didacticiel 2 : Édition 52 Les boutons de la Liste des pistes 53 Redimensionner la Zone Arrangement 20 Introduction…

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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Manuale Operativo Manuale Operativo Originale di Sequel a cura di Steve Kostrey, Michael Baggley Traduzione di Filippo Manfredi Revisione e Controllo Qualità per questa versione: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer Le informazioni contenute in questo manuale sono soggette a variazioni senza preavviso e non rappresentano un obbligo da parte di Steinberg Media Technologies GmbH. Il software descritto in questo manuale è soggetto ad un Contratto di Licenza e non può essere copiato su altri supporti multimediali, tranne quelli specificamente consentiti dal Contratto di Licenza. Nessuna parte di questa pubblicazione può essere copiata, riprodotta o in altro modo trasmessa o registrata, per qualsiasi motivo, senza un consenso scritto da parte di Steinberg Media Technologies GmbH. Tutti i nomi dei prodotti e delle case costruttrici sono marchi registrati (™ o ®) dei rispettivi proprietari. Windows XP è un marchio registrato Microsoft Corporation. Windows Vista è un marchio registrato o un marchio di Microsoft Corporation negli Stati Uniti d'America e/o in altre Nazioni. Il logo Mac è un marchio registrato usato su licenza. Macintosh e Power Macintosh sono marchi registrati. © Steinberg Media Technologies GmbH, 2008. Tutti i diritti riservati. Indice 6 Introduzione 39 La zona Pilota 7 Benvenuti! 40 Introduzione 7 Informazioni sul manuale 40 Il menu Sequel (solo per Mac) 7 Convenzioni per i comandi da tastiera 40 I menu File, Progetto ed Edit 44 I pulsanti di Automazione 8 Requisiti di sistema e installazione 44 Il pulsante Editare Assegnazione Controllo Remoto 9 Introduzione 44 Come ridurre a icona, ingrandire e chiudere la 9 Requisiti minimi finestra del programma 9 Installazione di Sequel 45 Il righello 9 Attivazione di Sequel 46 L'Accordatore 10 Registrate il vostro software 46 I Controlli di Trasporto 10 Nei prossimi capitoli… 47 Il Metronomo 11 Tutorial 1: Registrazione 47 Utilizzo Computer 48 Il display della zona Pilota 12 I tutorial 49 La Tastiera Virtuale 12 Registrazione audio 17 Registrazione di parti strumentali 51 La zona Arrange 19 Tutorial 2: Editing 52 Introduzione 52 I pulsanti dell' Elenco Tracce 20 Introduzione 53 Ridimensionamento della Zona Arrange 20 Editing di eventi audio 53 Tracce e controlli delle tracce 23 E…

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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Subsection Operation
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操作マニュアル Sequel Operation Manual by Steve Kostrey, Michael Baggley Revision and Quality Control: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer Japanese Localization: domisodo media (http://www.domisodo.net/) 本書の内容は Steinberg Media Technologies GmbH 社によって予告なしに変更されることがあり、同社は記載 内容に対する責任を負いません。 本書で取り扱われているソフトウェアはライセンス契約に基づいて供与されるもので、ソフトウェアの複製は、 ライセンス契約の範囲内でのみ許可されます(バックアップ コピー)。 Steinberg Media Technologies GmbH 社の書面による承諾がない限り、目的や形式の如何にかかわらず、本書の いかなる部分も記録、複製、翻訳することは禁じられています。 本書に記載されている製品名および会社名は、すべて各社の商標または登録商標です。 © Steinberg Media Technologies GmbH, 2008. All rights reserved. 目次 6 はじめに 39 パイロット ゾーン 7 Sequel 2 の世界へようこそ 40 "Sequel" メニュー(Mac OS X のみ) 7 このマニュアルについて 40 " ファイル " 、" プロジェクト " 、" 編集 " メニュー 7 キーボード ショートカットの表記について 40 ファイル メニュー/ボタン 41 プロジェクト メニュー/ボタン 8 必要なシステムとインストール 42 編集メニュー/ボタン 9 必要な動作環境 43 リモート コントロール割り当てボタン 9 Sequel をインストールする 44 ウィンドウを最小化、最大化する、Sequel を終了する 9 Sequel をアクティベートする(使用認可操作) 44 ルーラー 9 ユーザー登録 45 チューナー 10 ここからは… 45 トランスポート コントロール 11 チュートリアル1:レコーディング 46 メトロノーム 12 チュートリアルについて 47 コンピュータ使用率 12 オーディオを録音する 47 パイロット ゾーン ディスプレイ 17 ソフト音源パートを録音する 48 バーチャル キーボード 19 チュートリアル2:編集 50 アレンジ ゾーン 20 オーディオ イベントを編集する 52 アレンジ ゾーンのサイズを変更する 24 ソフト音源パートを編集する 52 トラックとトラック コントロール 57 タイムラインとグリッド 26 チュートリアル3:ミキシング 57 アレンジ ゾーンのズーム表示 27 音量レベルを設定する 58 イベントを編集する 27 パンニングを設定する 28 ミュートとソロ 60 マルチ ゾーン 28 EQ をかける 61 ミキサー ページ 29 オーディオ エフェクト 63 トラック インスペクタ ページ 31 オートメーションを加える 68 メディアベイ ページ 32 オートメーションの削除と停止 71 エディタ ページ 33 ファイルを書き出す(エクスポート) 77 アレンジャ ページ 78 環境設定ページ 35 チュートリアル4:ライブ パッドとチェーン再生 モード 36 アレンジャ パート 36 ライブ モード 37 チェーン再生モード 4 目次 80 チュートリアル5:より高度な機能 81 特定範囲を無音化する 82 ビートを自動補正する 83 ビートを手動補正する 84 スマート トランスポーズ 86 パンチ イン レコーディング 86 Sequel をリモート コントロールする 89 システムの設定 90 システムの設定全般について 90 ハードディスクの最適化(Windows のみ) 90 MIDI 入力に必要な機器 90 オーディオ デバイス 92 オーディオを設定する 95 MIDI を設定する 95 オーディオ パフォーマンスを最適化する 97 キーボード ショートカット 一覧 98 Sequel キーボード ショートカット一覧 100 エフェクトの詳細一覧 101 トラック/グローバル エフェクト 102 ソフト音源の設定パラメータ 103 索引 5 目次 1 はじめに Sequel …

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