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Home Documents Game Manuals Future Administration Bokforing
Future Administration Bokforing

Future Administration Bokforing

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Home Documents Game Manuals Futuria Manual Hints
Futuria Manual Hints

Futuria Manual Hints

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FilenameFuturia_Manual__Hints.pdf
Size0.63 MB
Subsection Futuria
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Home Documents Game Manuals Fx Factory3
Fx Factory3

Fx Factory3

Game Manuals · PDF
FilenameFxFactory3.pdf
Size6.15 MB
Subsection Fx Factory3
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The Wayback Machine - http://web.archive.org/web/20130524021230/http://www.noiseindustries.c… FxFactory Pro The following is a list of visual effects plug-ins for Final Cut Pro 7, Motion and After Effects. Most of these plug-ins are also available in Final Cut Pro X through one or more Motion Templates. Please note features and functionality will be slightly different when plug-ins are used in Final Cut Pro X. Blur Blur Blur (Box-shaped) Blur (Disc-shaped) Blur Chroma Blur Edges Blur Luminance Blur RGB Blur Two Axes Depth Blur Soften Frame Zoom Blur Zoom Blur Chroma Zoom Blur Luminance Zoom Blur RGB Color Correction Alpha Merger Bleach Bypass Channel Swap Color Accent Color Fill Crush Color Erode/Dilate Film Process Local Contrast Luminance To Alpha Mask From Color Output Levels Replace Range Threshold RGB Threshold With Colors Vibrance Vignette Distort Analog TV Bezier Distort Camera Shake Channel Geometry Chromatic Aberration Circle Splash Circular Wrap Clone Free Distort Funhouse Mirror Genie Glass Lozenge Hole Mask With Geometry Perspective Reflection Pinch Random Close-Up Random Crop Rounded Corners Torus Lens Vortex Generators Banding-free Gradient Checkerboard Circle Dots Pattern Frame Overlay Lenticular Halo Particle System PDF Animator Perlin Noise Random Noise Rounded Rectangle Slideshow Star Shine Stripes Sun Three Color Gradient Timecode Glow Bloom Bloom With Threshold Glow Glow (Box-shaped) Glow (Disc-shaped) Glow Edges Glow Text Light Rays Light Rays Edges Light Rays Text Light Streaks Stars Stars Edges Sun Rays Halftones Circular Screen CMYK Halftone Dot Screen Hatched Screen Line Screen Sharpen Despeckle Noise Reduction Sharpen Chroma Sharpen Edges Sharpen Luminance Sharpen Range Sharpen RGB Stylize Add Noise Artist Sketch Artist Sketch Color Cartoon Comic Book Crystallize Dots Edge Work Emboss Emboss Text Heat Hexagons LED Lights Neon Circles Neon Edges Night Vision Pencil Sketch Pixellate Pointillize Pop Art …

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Home Documents Game Manuals Fx Factory
Fx Factory

Fx Factory

Game Manuals · PDF
FilenameFxFactory_3_0.pdf
Size6.15 MB
Subsection Fx Factory
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The Wayback Machine - http://web.archive.org/web/20130524021230/http://www.noiseindustries.c… FxFactory Pro The following is a list of visual effects plug-ins for Final Cut Pro 7, Motion and After Effects. Most of these plug-ins are also available in Final Cut Pro X through one or more Motion Templates. Please note features and functionality will be slightly different when plug-ins are used in Final Cut Pro X. Blur Blur Blur (Box-shaped) Blur (Disc-shaped) Blur Chroma Blur Edges Blur Luminance Blur RGB Blur Two Axes Depth Blur Soften Frame Zoom Blur Zoom Blur Chroma Zoom Blur Luminance Zoom Blur RGB Color Correction Alpha Merger Bleach Bypass Channel Swap Color Accent Color Fill Crush Color Erode/Dilate Film Process Local Contrast Luminance To Alpha Mask From Color Output Levels Replace Range Threshold RGB Threshold With Colors Vibrance Vignette Distort Analog TV Bezier Distort Camera Shake Channel Geometry Chromatic Aberration Circle Splash Circular Wrap Clone Free Distort Funhouse Mirror Genie Glass Lozenge Hole Mask With Geometry Perspective Reflection Pinch Random Close-Up Random Crop Rounded Corners Torus Lens Vortex Generators Banding-free Gradient Checkerboard Circle Dots Pattern Frame Overlay Lenticular Halo Particle System PDF Animator Perlin Noise Random Noise Rounded Rectangle Slideshow Star Shine Stripes Sun Three Color Gradient Timecode Glow Bloom Bloom With Threshold Glow Glow (Box-shaped) Glow (Disc-shaped) Glow Edges Glow Text Light Rays Light Rays Edges Light Rays Text Light Streaks Stars Stars Edges Sun Rays Halftones Circular Screen CMYK Halftone Dot Screen Hatched Screen Line Screen Sharpen Despeckle Noise Reduction Sharpen Chroma Sharpen Edges Sharpen Luminance Sharpen Range Sharpen RGB Stylize Add Noise Artist Sketch Artist Sketch Color Cartoon Comic Book Crystallize Dots Edge Work Emboss Emboss Text Heat Hexagons LED Lights Neon Circles Neon Edges Night Vision Pencil Sketch Pixellate Pointillize Pop Art …

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Home Documents Read Me & Reference Fzz Plot Read Me
Fzz Plot Read Me

Fzz Plot Read Me

FilenameFzzPlot_ReadMe.pdf
Size0.08 MB
Subsection Fzz Plot
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FzzPlot version 3.95 Release Notes Release Notes for FzzPlot version 3.95 FzzPlot is a small program that performs several basic plotting functions. FzzPlot's main advantage over large commercial graphing programs is that it is fast, inexpensive, and easy to use. It is also fully compatible with all models of the Macintosh, ranging from the Macintosh 128K to the Macintosh Plus, as well as machines with third-party memory or processor upgrades or hard disk upgrades. FzzPlot offers the following basic functions: • Scatter plots, with the option to connect data points, as well as to plot error bars (for data where standard deviations are supplied) • Histograms (vertical bar plots) • Statistical analysis functions: compute mean, standard deviation, and random uncertainty of currently loaded dataset, compute line of best fit, compute chi-squared (for weighted line fit only). • Plot mean and line of best fit on graph. • Print graph out on any Macintosh-supported printer (ImageWriter, LaserWriter, or others) • Copy graph to Clipboard as it appears on the screen for easy pasting into word-processor documents or for further enhancement with graphics editors such as MacDraw_ FzzPlot offers these features: • Easy preparation of data files using a text editor, wordprocessor, custom-written program or spreadsheet; the file format is documented below. • Computation is done using the fullest real-number precision available on the Macintosh for maximum accuracy. Extended-precision numbers are also faster on the Macintosh, due to the way that lower precision floating-point numbers are implemented. • Unlimited data capacity: FzzPlot can load as many data points as available memory can hold; on a Macintosh 512K this is about 10,000 data points if standard deviations are used, or about 25,000 data points otherwise. 1 FzzPlot version 3.95 Release Notes • Memory efficiency: FzzPlot maximizes the amount of available data storage by dynamically loading code and resources; this enables FzzPlot to run under Switcher_ with 128K of memory allocated, or with a large Ramdisk installed, and still have room to hold about 200 data points. • User Interface: FzzPlot closely follows the Macintosh User Interface Standard. • Compatibility: FzzPlot is fully compatible with the new Macintosh system software, including the Hierarchical File System (HFS). • User Efficiency: FzzPlot provides a "Transfer" option, so that users can run another program (a word-processor, for example) without having to quit to the Finder_. In addition, FzzPlot is tested and compatible with alternative shells such as Switcher, MultiMac_, and Servant_. • Distribution: FzzPlot is distributed free of cost, provided that this release sheet is distributed al…

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Home Documents Game Manuals Gckabuto Strategies Secrets
Gckabuto Strategies Secrets

Gckabuto Strategies Secrets

Game Manuals · PDF
FilenameGCKabuto_StrategiesSecrets.pdf
Size155.27 MB
Subsection Gckabuto Strategies Secrets
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Home Documents Game Manuals GCP Manual 1.2 Digital
GCP Manual 1.2 Digital

GCP Manual 1.2 Digital

Game Manuals · PDF
FilenameGCP_Manual_1.2_Digital.pdf
Size4.64 MB
Subsection GCP
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Table of Contents Table of Contents������������������������������������������������������������������������������������������������������������2 I. Getting Started�������������������������������������������������������������������������������������������������������������3 Starting words�������������������������������������������������������������������������������������������������������3 Installing the game������������������������������������������������������������������������������������������������3 Technical requirements�����������������������������������������������������������������������������������������3 Starting the Game�������������������������������������������������������������������������������������������������4 Information about online service���������������������������������������������������������������������������6 II. Background�����������������������������������������������������������������������������������������������������������������7 Introduction�����������������������������������������������������������������������������������������������������������7 Story����������������������������������������������������������������������������������������������������������������������7 Characters������������������������������������������������������������������������������������������������������������7 The conflict������������������������������������������������������������������������������������������������������������8 Maps���������������������������������������������������������������������������������������������������������������������8 Landownership in Palestine and the UN Partition Plan, 1947������������������������������9 The Gaza Strip, 2000�����������������������������������������������������������������������������������������10 III. How to Play��������������������������������������������������������������������������������������������������������������11 Learning the Game Interface������������������������������������������������������������������������������11 Assignments�������������������������������������������������������������������������������������������������������14 Faction Tasks������������������������������������������������������������������������������������������������������16 Newspapers��������������������������������������������������������������������������������������������������������17 Assembling your article���������������������������������������������������������������������������������������18 IV. In the World��������������������������������������������������������������������������������������������������������������20 Interviews������������������������������������������������������������������������������������������������������������20 Quotes�����������������������������������������������…

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Home Documents Game Manuals GF3.0 User Manual
GF3.0 User Manual

GF3.0 User Manual

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FilenameGF3.0_User_Manual.pdf
Size0.61 MB
Subsection GF3.0 User
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Genuine Fractals User Guide Genuine Fractals 3.0 Genuine Fractals PrintPro 3.0 Genuine Fractals 3.0 LE User Guide ©2003 LizardTech, Inc. All rights reserved. LizardTech, Genuine Fractals, and Genuine Fractals PrintPro are trademarks, and the LizardTech logo is a trademark of LizardTech, Inc. Unauthorized use is prohibited. All other trademarks are the property of their respective owners. Photoshop, Photoshop LE, and PhotoDeluxe are registered trademarks of Adobe Systems, Inc. Macintosh is a registered trademark of Apple Computer, Inc., registered in the U.S. and other countries. Corel Photo-Paint 9.0 is a registered trademark of Corel Corporation. Jasc Paint Shop Pro is a registered trademark of Jasc Software. STiNG is a trademark of MediaBin, Inc. LizardTech, Inc. 1008 Western Ave., Suite 200 Seattle, Washington 98104 Voice: 206.902.2800 FAX:206.652.0880 www.lizardtech.com Printed in the U.S.A. 1 Genuine Fractals User Guide Contents Genuine Fractals 3.0 ....................................................................3 About LizardTech Genuine Fractals ..............................................3 Easy to use ..............................................................................3 Save on storage and transportation time ...............................4 Who uses Genuine Fractals? ..................................................4 The basics of Genuine Fractals.............................................. 5 Before you start ...............................................................................6 Installing Genuine Fractals ...................................................6 Registering for product support ............................................. 8 Getting on-screen help .......................................................... 8 Quick start ...................................................................................... 9 Reference guide .............................................................................11 Saving Photoshop files as .STN files ..................................11 Save As… dialog box .................................................11 To Save an image with Genuine Fractals .................. 11 Saving a batch of .STN files .......................................12 Opening .STN files in Photoshop (or compatible programs) …..13 To open an image with Ge nuine Fractals ..................13 Viewing information about the image ........................15 Cropping an image ......................................................15 To crop an image ........................................................ 16 Scaling an image .........................................................17 Scaling the “final 200%” ............................................18 Opening an image at a specified resolution ................18 Opening an image in a specified color mode .............19 Opening an image with attached ICC Profile in .…

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Home Documents Game Manuals GF3.0 User Manual
GF3.0 User Manual

GF3.0 User Manual

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FilenameGF3.0_User_Manual_0.pdf
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Subsection GF3.0 User
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Genuine Fractals User Guide Genuine Fractals 3.0 Genuine Fractals PrintPro 3.0 Genuine Fractals 3.0 LE User Guide ©2003 LizardTech, Inc. All rights reserved. LizardTech, Genuine Fractals, and Genuine Fractals PrintPro are trademarks, and the LizardTech logo is a trademark of LizardTech, Inc. Unauthorized use is prohibited. All other trademarks are the property of their respective owners. Photoshop, Photoshop LE, and PhotoDeluxe are registered trademarks of Adobe Systems, Inc. Macintosh is a registered trademark of Apple Computer, Inc., registered in the U.S. and other countries. Corel Photo-Paint 9.0 is a registered trademark of Corel Corporation. Jasc Paint Shop Pro is a registered trademark of Jasc Software. STiNG is a trademark of MediaBin, Inc. LizardTech, Inc. 1008 Western Ave., Suite 200 Seattle, Washington 98104 Voice: 206.902.2800 FAX:206.652.0880 www.lizardtech.com Printed in the U.S.A. 1 Genuine Fractals User Guide Contents Genuine Fractals 3.0 ....................................................................3 About LizardTech Genuine Fractals ..............................................3 Easy to use ..............................................................................3 Save on storage and transportation time ...............................4 Who uses Genuine Fractals? ..................................................4 The basics of Genuine Fractals.............................................. 5 Before you start ...............................................................................6 Installing Genuine Fractals ...................................................6 Registering for product support ............................................. 8 Getting on-screen help .......................................................... 8 Quick start ...................................................................................... 9 Reference guide .............................................................................11 Saving Photoshop files as .STN files ..................................11 Save As… dialog box .................................................11 To Save an image with Genuine Fractals .................. 11 Saving a batch of .STN files .......................................12 Opening .STN files in Photoshop (or compatible programs) …..13 To open an image with Ge nuine Fractals ..................13 Viewing information about the image ........................15 Cropping an image ......................................................15 To crop an image ........................................................ 16 Scaling an image .........................................................17 Scaling the “final 200%” ............................................18 Opening an image at a specified resolution ................18 Opening an image in a specified color mode .............19 Opening an image with attached ICC Profile in .…

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Home Documents Game Manuals GF5 User Guide
GF5 User Guide

GF5 User Guide

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User Guide | Genuine Fractals 5 Genuine Fractals 5 User Guide 1 User Guide | Genuine Fractals 5 Contact Information onOne Software, Inc. 15350 SW Sequoia Parkway Suite 190 Portland, OR 97224 Tele: 503-968-1468 Fax: 503-968-1469 www.ononesoftware.com Technical Support www.ononesoftware.com/support.php Sales For sales please call 1-888-968-1468 © 2007 onOne Software, Inc. All rights reserved. onOne Software and Genuine Fractals are registered trademarks of onOne Software, Inc. The onOne Software logo is a trademark of onOne Software, Inc. Adobe, Photoshop and Photoshop Elements are trademarks of Adobe Systems, Incor- porated. Mac, OS X and the Mac logo are trademarks of Apple Computer, Inc. Microsoft, Windows and their logos are trademarks or Microsoft, Inc., registered in the U.S. and other countries. All other trademarks are the property of their respective owners. 2 User Guide | Genuine Fractals 5 Contents Genuine Fractals 5.................................................................................................................. 5 System Requirements....................................................................................................................................6 Installation.................................................................................................................................................... 6 Registration................................................................................................................................................... 7 Technical Support......................................................................................................................................... 7 Understanding Resolution..................................................................................................... 8 How Many Pixels Do I Need?....................................................................................................................... 8 Why Should I Use Genuine Fractals?............................................................................................................8 Getting Started..................................................................................................................... 10 When should I use Genuine Fractals?........................................................................................................ 10 Launching Genuine Fractals....................................................................................................................... 10 The Genuine Fractals 5 Interface................................................................................................................ 11 Navigating the Preview............................................................................................................................... 12 Adjusting the Image Si…

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