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GGG Manual

GGG Manual

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Subsection GGG
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This is a very brief manual for Gif•gIf•giF. It can be found online at http://www.peda.com/ggg/man.html. W e b e g i n with an overview of the single control window. All of the elements of the control window are described, proceeding from top to bottom. File Name The control window's name is the name of a saved animation, or "Untitled" if the animation has not been saved. Registered User's Name The user's name is displayed next. GIF† animations produced using Gif•gIf•giF include a GIF comment "Made by <user's name>, using Gif.gIf.giF v1.21.". GIF comments are not shown during playback, but can be seen by GIF editing programs. General Controls Start Press the Start button to begin recording a sequence of frames. After the button is pressed, a 3-second countdown is displayed, after which recording begins. Alternatively, recording may be started by pressing control-option-command. Grab The Grab button is used to capture single frames. Pressing the button causes the current area to be added to the current animation. Single frames may also be captured by pressing shift-option-command. Stop Press the stop button to halt a recording session that has been started using the Start button. Alternatively, recording may be stopped by pressing control-option-command. 0 Frames (0 bytes) Displays the size of the current animation, in frames and bytes. Large animations (in bytes) will take a long time to download; a 14.4k modem can download 60-80K per minute when there are minimal network delays. After saving, the animation will be slightly larger, as a file terminator must be added after the last frame. Capture Area The desired capture area should be selected before recording an animation. Once frames are recorded, the capture area cannot be changed. Size: 400x300 Displays the current size of the capture area; in this case the capture area is 400 pixels wide and 300 pixels high. With unregistered copies the sizes before and after inserting the "Unregistered Copy" banner are displayed. Top Left: 0,0 Displays the coordinates of the top left corner of the capture area; in this case the capture area includes the top left corner of the display. Such information is useful if one can fine-tune the program being captured to stay within the capture area. Show Area When checked, causes the current capture area to be outlined with a slowly moving frame. The outline is just outside the capture area, so the moving frame will not be p…

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Home Documents Game Manuals GGMDCD Ger
GGMDCD Ger

GGMDCD Ger

Game Manuals · PDF
FilenameGGMDCD_Ger.pdf
Size22.76 MB
Subsection GGMDCD Ger
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Home Documents Read Me & Reference GGMDCD Ger Readme
GGMDCD Ger Readme

GGMDCD Ger Readme

FilenameGGMDCD_Ger_Readme.pdf
Size0.03 MB
Subsection GGMDCD Ger
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Mäusejagd im Grandhotel - Installationshinweise Damit die “Mäusejagd“ störungsfrei läuft, müssen einige Dateien auf die Festplatte kopiert werden. Die besten Ergebnisse erreicht man, wenn der Ordner “Mäusejagd mit Ton“ auf die Festplatte gezogen wird. Du kannst dir dann auch einen schöneren Namen für diesen Ordner ausdenken. Wenn du nicht viel Platz auf deiner Festplatte hast, dann kannst du dich auch auf den Ordner “Mäusejagd“ beschränken und nur den kopieren. Die Sound-Dateien, die zu den einzelnen Animationen gehören, werden dann von der CD-ROM gespielt und du mußt in diesem Falle mit kleinen Wartezeiten beim Laden rechnen. Der Ordner “Quicktime“ enthält wichtige Systemerweiterungen, die du für diese Anwendung brauchst. Vielleicht hast du Quicktime schon auf deinem Rechner, vielleicht auch eine ältere Version. Wenn du nicht sicher bist, dann kopiere den Inhalt des Orders (nicht den Order selber) auf die Festplatte in das Verzeichnis Systemerweiterungen. Wenn du einen Power Macintosh hast, brauchst du sowohl "Quicktime" als auch "Quicktime PowerPlug". Mit den besten Empfehlungen vom Pixel Magic Team Mäusejagd im Grandhotel - Spielanleitung Ort der Handlung Stell dir vor, du befindest dich in einem großen alten Hotel, irgendwo an einem schönen ruhigen Ort, wo sich die älteren Herrschaften erholen und die frische Seeluft genießen. Der Hotelbesitzer, ein Mann, der sehr stolz ist auf sein Hotel und sich alle Mühe gibt, seine Gäste zufriedenzustellen, hat eine Vorführung für die Tanzveranstaltung am Mittwoch Nachmittag geplant. Das Große Grüne Mäuseorchester hatte in der letzten Zeit hervorragende Kritiken bekommen, und nun sollten sie die Gäste im Grandhotel unterhalten. Ein herrlicher Schauplatz für schöne Musik mit der dazugehörigen Würde - so war es eigentlich geplant. Stattdessen ist absolutes Chaos angesagt. Die Mäuse sind entkommen und laufen im ganzen Hotel herum. Deine Aufgabe ist es nun, die Mäuse einzufangen, damit die Tanzveranstaltung gerettet werden kann. Und so funktioniert es: Nach dem Öffnen des Spiels, wählst du das Level, auf dem du spielen möchtest und entscheidest, ob du die Musik der Mäuse hören möchtest, nachdem du sie gefangen hast. Die drei Level bestimmen die Geschwindigkeit der Mäuse. Am besten versuchst du es erst einmal mit Level 1. Je mehr Mäuse du gefangen hast, desto schneller laufen sie eh. Die Musik ist dabei unbedingt zu empfehlen, du kannst sie aber auch ausschalten und später anhören. Wenn du deine Wahl getroffen hast (oder dich für die Standardeinstellung entschieden hast), klicke auf "Start". Später hast du die Möglichkeit, gespeicherte Spiele zu laden (s. unten). Jetzt hast du alle Räume des Hotels vor dir. Das Mausometer meldet dir, in welchen Zimmern sich Mäuse verstecken. Beweg es über den Bildschirm bis es Alarm gibt und klicke dann diesen Raum an. Jetzt beginnt das Abenteuer. Sobald du im Zimmer bist, kann die Suche nach der grünen Maus losgehen. Versuche alle Gegenstände anzuklicken. Wenn du die Mau…

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Home Documents Game Manuals GGMDCD German
GGMDCD German

GGMDCD German

Game Manuals · PDF
FilenameGGMDCD_German.pdf
Size1.20 MB
Subsection GGMDCD German
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4 l llfüUII J~l!lmJll 11~111 . Auf den Innenseiten: Die verhexte 6 · das lustige Würfelspiel für kleine und große Kinder Tips zum Spiel Die Jagd beginnt Hallo, Freunde1 Ich bin Mauz, der Hotelkater. Glaubt bloß nicht, daß ich auf Mäusejagd gehel Wozu hat man denn Personal? Ich erzähle euch aber, wie diese vertrackte Mäusegeschichte begonnen hat. Natürlich braucht ihr euch meinen Sermon nicht jedesmal neu anzuhören: Ein Mausklick genügt, und ich ziehe mich zurück. Wenn ihr Hilfe braucht, könnt ihr ruhig mal auf meinen Katzenkorb klicken. Aber macht euch keine falschen Hoffnungen - ich habe alsolut keine Lust, grüne Mäuse zu jagen - schließlich bin ich pensioniert und genieße meinen wohlverdienten Ruhestand! '"°' das Abenteuer losgeht, müßt ihr den Schwleriqkeitsqrad men. Vorsicht: Das Spieltempo steigt von Level zu Level. Wer nicht zur bestim-1·1 Auf geht's. Das Mausometer verrät, in wer- schnellen Truppe gehört, versucht sein Glück erst mal auf Level 1 - die - chem Zimmer sich die grünen Chaoten ver- Ausreißer werden ohnehin mit jeder gefangenen Maus schneller! -- stecken. Alarm: Wenn der Mausdetektor pfeift, klickt ihr mit der Maus, wartet au· c~ Mit Musik geht alles besser - auch die Mäusejagd im Ende der Musik, und schon kann die Jage Grandhotel! Wenn ihr beim Spielbeginn die Musik ein- beginnen. Schaut euch genau um - jenes schaltet, habt ihr nach der erfolgreichen Jagd noch das Möbelstück, jeder Gegenstand ist verdacr.a; Vergnügen, die Musikinstrumente zu suchen und die Orchesterprobe mitzuerleben! Wenn euch die Ausreißer imn-e- wieder durch o e Lappen gehe ... könnt ihr die b1a_2 …

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Home Documents Game Manuals Ggadg Sship Ger
Ggadg Sship Ger

Ggadg Sship Ger

Game Manuals · PDF
FilenameGGadgSShip_Ger.pdf
Size0.58 MB
Subsection Ggadg Sship Ger
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Home Documents Game Manuals Gifconverter Documentation
Gifconverter Documentation

Gifconverter Documentation

Game Manuals · PDF
FilenameGIFConverter_Documentation.pdf
Size0.41 MB
Subsection Gifconverter Documentation
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for the Macintosh Copyright ©1988-1998 Kevin A. Mitchell P.O. Box 350017 Elmwood Park, IL 60707-0017 Email: kam@kamit.com Web site: http://www.kamit.com/gifconverter/ This manual is for version 2.4.4 and up. Program and Documentation Copyright ThunderScan™ and Thunderware™ are ©1988-1998 Kevin A. Mitchell. All rights trademarks of Thunderware, Inc. reserved Microsoft® is a registered trademark of Licensed under U.S. Patent No. 4,558,302 and Microsoft Corporation. foreign counterparts. America OnlineSM is a service mark of This software is based in part on the work of Quantum Computer Services. the Independent JPEG Group. CompuServe® is a registered trademark of This program was written with MacApp®: CompuServe Incorporated. CompuServe ©1983-1998 Apple Computer, Inc. NavigatorSM is a service mark of CompuServe Incorporated. APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER White Knight™ is a trademark of The FreeSoft EXPRESS OR IMPLIED, REGARDING Company. THIS PRODUCT, INCLUDING Microphone™ is a trademark of Software WARRANTIES WITH RESPECT TO ITS Ventures Corporation. MERCHANTABILITY OR ITS FITNESS FOR A PARTICULAR PURPOSE. The MacApp software is proprietary to Apple Computer, Inc. and is licensed to Kevin A. License Agreement Mitchell for distribution only with the This Software, GIFConverter, is licensed, not GIFConverter program. sold, and may only be used under the terms outlined below. The installer for GIFConverter was created using Installer VISE Lite from MindVision Software. For more information on Installer License VISE Lite, contact: Under this license, you may use the Software under the following conditions: MindVision Software 840 South 30th Street, Suite C 1. This software may be used for up to 15 P.O. Box 81886 days for evaluation purposes. After 15 Lincoln, NE 68510 days, you must either (1) register this Voice: (402) 477-3269 Software under the terms noted in the Fax: (402) 477-1395 Shareware Notification, or (2) destroy all Internet: mindvision@mindvision.com copies of this Software in your possession. AOL: MindVision 2. You may use the Software on a single CPU AppleLink: MindVision at one time. You are allowed to use the CompuServe: 70253,1437 software on any number of CPUs, pr…

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Home Documents Game Manuals GJS Package
GJS Package

GJS Package

Game Manuals · PDF
FilenameGJS_Package.pdf
Size2.06 MB
Subsection GJS Package
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Home Documents Game Manuals GLOSSARY MASTER INDEX
GLOSSARY MASTER INDEX

GLOSSARY MASTER INDEX

Game Manuals · PDF
FilenameGLOSSARY_MASTER_INDEX.pdf
Size22.70 MB
Subsection GLOSSARY MASTER INDEX
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Home Documents Game Manuals Glplayers Guide E
Glplayers Guide E

Glplayers Guide E

Game Manuals · PDF
FilenameGLPlayersGuide-E.pdf
Size5.32 MB
Subsection Glplayers
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Player's Guide www.LittleWingPinball.com Copyright (c) 1998-2005 LittleWing Co.LTD. All Rights Reserved. Credits Game Design & Programming Yoshikatsu Fujita ( LittleWing Co.LTD. ) Game Visual Design, Sound Design & Artwork Reiko F. Nojima ( LittleWing Co.LTD. ) Music & Sound Effects ( "Mission Quest", "The Untitled Kingdom" and "Union JackPot") Ryuichi Sato & Mio Kumamoto Script & Story, Manual Writing LittleWing Co.LTD. Manual Design, Artwork Reiko F. Nojima ( LittleWing Co.LTD. ) Voices and Wording Supervise JERRY MALLETTE (As Taliessin & Knight) ROBIN TOMLIN (As Queen Guinevere, Bercilak & Isolde) DEEP STEPHEN McMILLAN (As Merlin) JE MELROSE WOODMAN (As Morgan & Dame du Lac) ANUTOSH NINAD (As FisherKing) LittleWing Solid State Pinball Golden Logres(R) Author: LittleWing Co. LTD. P.O. Box 30 Toyama-minami Japan 939-8691 http://www.LittlewingPinball.com/ Copyright (C) 1998-2005 LittleWing Co. LTD. All Rights Reserved. Manual Copyright (C) 1998-2005 LittleWing Co. LTD. All Rights Reserved. LittleWing(R), LittleWing Logo(R), Crystal Caliburn(R) and Loony Labyrinth(R), AngelEgg(R), and Golden Logres(R) are registered trademarks of LittleWing Co. LTD. Other product names or company names are trademarks or registered trademark of respective companies. You may not sell, rent or lease the software Golden Logres(R) or this manual to others, nor reproduce the software Golden Logres(R) or this manual, without prior written permission of LittleWing Co.LTD. Unau- thorized copying in any form, reproduction, hiring, lending, public performance, transmission and broadcast- ing are prohibited by any means. 2 Table of Contents Credits PINBALL Basic Techniques 1 7 1. Installation REQUIREMENTS 8 DOWNLOAD and SETUP 8 Unlock the program with Key-Code 8 2. Operation Operation menu 9 3. Welcome to Golden Logres Golden Logres Story 10 PINBALL Basic Techniques 2 11 PINBALL Basic Techniques 3 12 4. Accolade Sequence & the Knights 4.1 About the Knights of the Roung Table 13 4.2 Round Table Lights & Crest Lights 19 5. Golden Logres Overview 5.1 Camelot Table 20 5.2 Land's End Table 21 5.3 Fisher King Table 21 6. Camelot Table Overview 6.1. The Revival and Accolade of the Knights of the Round Table 23 6.2 The Desti…

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Home Documents Read Me & Reference GM V391 Demo Read Me
GM V391 Demo Read Me

GM V391 Demo Read Me

FilenameGM_v391_Demo_ReadMe.pdf
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Subsection GM V391 Demo
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GM v391 Demo ReadMe Page 1 of 2 Saved: Friday, January 20, 2006 2:13:14 PM ***** ReadMe Document for GameMaker v3.9.1 Demo ***** ----- ABOUT GAMEMAKER ----- GameMaker is ©1995-2006 by Al Staffieri Jr. This is a demo version of GameMaker. The demo version has all the same features as the full version except that it can't compile stand-alone games and has a maximum of 15 lines of code per script. It may be freely distributed as long as the entire package is kept intact and unmodified. You may NOT bundle GameMaker with commercial products without written permission from Al Staffieri Jr. You can purchase the full version of GameMaker v3.9.1 for $20. You may then create as many games as you like and distribute them to anyone without owing any additional fees. To order the full version, send a check or Money Order (U.S. funds only) to: Al Staffieri Jr. 1061 Crestwood Dr. Williamstown, NJ 08094 Attn: GameMaker You can also order by credit card using either of the following methods: 1. Use the Register program included in this package 2. Online through PayPal.com at: https://www.paypal.com/xclick/business=AlStaff@aol.com&undefined_quantity=1&item_name=GameMaker& item_number=1002&amount=20.00 3. Online through kagi.com at: http://order.kagi.com/?S9R You can E-mail your comments, suggestions, and bug reports to: AlStaff@aol.com Visit my Web Page for the latest updates, info, and other software: http://members.aol.com/AlStaff/index.html ----- SYSTEM REQUIREMENTS ----- * Mac OS 8.6 to 9.2.2 with CarbonLib 1.4 OR * Mac OS 10.1 or better ----- KNOWN ISSUES ----- * GameMaker may still have problems when encountering a full disk. It is highly recommended that you use a Hard drive with lots of free space and always keep a backup copy of your project (see "Disk Space & Files"). * There is approximately a 16Mb limit for GameMaker projects and applications. Creating a project that is larger than 16Mb can corrupt your project or cause GameMaker to crash. You should use external files for large games. See IMAGEFILE, MOVIE, and SPRITE commands for ways to use external files. * GameMaker will not run on locked or read only media such as a CD. If you recieved GameMaker on CD, drag the entire folder to your hard drive and run it from there. ----- CREDITS ----- Programming, documentation, graphics templates, and most icon designs are by Al Staffieri Jr. This version of GameMaker was compiled on a 500Mhz iMac DV SE using Staz Software's FutureBASIC 3. Most graphics templates were created using ClarisWorks 2.0 and 2.1, SuperPaint 3.0, and MacPaint 1.0. Other programs used in the creation of GameMaker include ResEdit, SimpleText, Al's Tools, and AppleWorks. New logo design by JaDaCo Entertainment <www.jadaco.net> Thanks to Michael Hecht <hecht@vnet.net> for creating ResCompare which was used to create the update patch programs. Thanks to Matthew Reagan <UFOfreak5@aol.com>, …

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