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Home Documents Game Manuals Happy Holiday Stuff Manual
Happy Holiday Stuff Manual

Happy Holiday Stuff Manual

Game Manuals · PDF
FilenameHappy_Holiday_Stuff_manual.pdf
Size3.97 MB
Subsection Happy Holiday Stuff
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Home Documents Game Manuals Hardline Manual
Hardline Manual

Hardline Manual

Game Manuals · PDF
FilenameHardline_manual.pdf
Size2.00 MB
Subsection Hardline
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Home Documents Game Manuals Hardware Buyers Guide
Hardware Buyers Guide

Hardware Buyers Guide

Game Manuals · 1994 · PDF
FilenameHardware_Buyers_Guide_1994.pdf
Size17.52 MB
Year1994
Subsection Hardware Buyers
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Getting Around Navigating within the Hardware Guide Using Acrobat Reader couldn’t be easier, but if you haven’t already done so please examine the accompanying Get- ting Started and Help files on the CD. Within this interactive hardware guide, there are several options available. Whenever you see text that looks like this clicking on it will take you to the appropriate part of the guide. You can return to your place by clicking on the Go Back tool in the Reader icon bar at the top of the screen. On most pages you’ll see an arrow icon in a red box at the lower-right corner; clicking there will take you to the appropriate part of the products and pricing Directory at the end of the guide. Again, the Go Back tool will return you to your position. Finally, on the Contents screen clicking on any of the red- and-white section headings will take you to that section of the guide. Enjoy. Macworld Hardware Buyers’ Guide —> Macworld Macintosh Hardware Guide 1994 What to buy Where to buy How to buy smarter Welcome to Macworld Interactivene day, perhaps, all mag- electronic format other than ASCII text – which O azines and newspapers is no alternative at all. The same but more so may look, and arrive, a for graphics. little like this. Surely not Although Acrobat is not ideal, it is a good on CD, and certainly the “first technology”. At least it overcomes the delivery software will be ASCII limitation, allows the presentation of far in advance of what is colour graphics, and lets you search for rele- possible today. What you vant text. are reading now might be considered the elec- Already we know some of the future direc- tronic equivalent of a medieval manuscript – tions for Acrobat, which will include multime- little more than an indication of what is to dia abilities like QuickTime video and audio. come. But electronic publishing and distribu- At some time in the future, another version of tion is undoubtedly the future of publishing. this Hardware Guide may include audio-video This project is one that I’ve wanted Mac- interviews with industry leaders, video tutori- world to undertake for a long time, but the als on how to install memory upgrades, and technology simply wasn’t available. Without a interactive shopping. For now, though, I hope product like Adobe Acrobat, there was no uni- you find this an enjoyable and useful experi- versal way of delivering the printed word in ment. – Peter Worlock Macworld Hardware Buyers’ Guide …

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Home Documents Game Manuals Harpoon Classic Manual
Harpoon Classic Manual

Harpoon Classic Manual

Game Manuals · PDF
FilenameHarpoon-classic-manual.pdf
Size3.75 MB
Subsection Harpoon Classic
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SoftKey Presents... Harpoon Classic For Windows/ MAC Harpoon Operations Manual Designer’s Series I Designer’s Series II & III Installing from the CD For PC Users: This CD contains a Master Installer program that provides a easy and convenient way to install the programs on the CD. Follow these instructions to use the Master Installer. 1. Insert the program CD into the CD-ROM drive. 2. From the Windows Program Manager, click once in the File menu option to display the File menu and select Run... 3. In the Run dialog box, type D:\INSTLL.EXE (note the spelling, no “A”), and press Enter. If your CD-ROM drive letter is not D, substitute accordingly. 4. The Master Installer main screen is displayed and you are presented with a list of products to choose from. Make your selections from the list and click on Install to continue. Master Installer will launch the individual installers for each of the product selected, and return to the Master Installer screen. Follow the on-screen instructions to complete the installation for each program. Please note that some installations may restart your Windows session. If you encounter problems installing several programs at once, quit the Master Installer program, and restart it. Install one at a time. For Macintosh Users: 1. Place the CD in your CD-ROM drive and double click on the Harpoon CD-ROM icon to open it. 2. Double click on the Harpoon Folder. 3. Choose one of the following installation options: Large Install- Play from your hard drive, space required is 24.3MB of hard drive space. Small Install- Play from CD-ROM, requires 3 MB of hard drive space. NOTE: The Small Install will require you to find Battlesets. To do so please follow the instructions below: 1. Click the Find Battleset button OR hit the 'F' key. 2. From the menu switch to the desktop and locate the Harpoon CD icon. Double click on it. 3. Choose one of the Battlesets listed. They are as follows: GIUK.RES Greenland, Iceland, United Kingdom Gap HDS1.RES Harpoon Designer's Series Battleset 1 HDS2.RES Harpoon Designer's Series Battleset 2 HDS3.RES Harpoon Designer's Series Battleset 3 HDS9.RES Harpoon Designer's Series III GIUK HDSA.RES Harpoon Designer's Series III NACU HDSB.RES Harpoon Designer's Series III MEDC HDSC.RES Harpoon Designer's Series III IPOG IOPG.RES The Indian Ocean Battleset MEDC.RES The Mediterranean Conflict NACV.RES The North Atlantic Convoys On-Line Documentation Viewer For Macintosh Users: You must install the viewer first in order to access the On-Line Manuals. 1. Follow the above Installation instructions 1 a…

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Home Documents Game Manuals Harpoon Designer Series1
Harpoon Designer Series1

Harpoon Designer Series1

Game Manuals · PDF
FilenameHarpoon-designer-series1.pdf
Size0.29 MB
Subsection Harpoon Designer Series1
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Main Menu Harpoon Designer Series I HARPOON DESIGNER SERIES 1 The world is an ever-changing place. Much has transpired during the first three years that computer Harpoon has been in existence. America went to war. The Berlin Wall crumbled . The Soviet Union ceased to exist. All of these events have had a profound effect on the future of this planet. The Gulf War showed us all just what our military was capable of, and demonstrated how technology has changed the ways in which wars are fought. The fall of the Soviet Union and world commu- nism has introduced new opportunities, contingencies, and new threats to the sea- going nations of the world. These changes to our world will ultimately affect all of us in one form or another. The changes in the geopolitical layout of the world have also influenced the future of the military forces of the world. At present, decisions are being made that will determine what type of military the United States will have in the next decade and beyond. Major ship, submarine, and aircraft programs have been modified or canceled as a result of the fall of communism. How will these decisions affect our Armed Forces and their ability to function in the years to come? Like the world, Harpoon has also changed. We at Three-Sixty felt that it was important to reflect the changes in the world in a new Harpoon product. We are pleased to present this Designers’ Series to the Harpoon aficionado, or “Har- pooner” as they are more often called. The Harpoon Designers’ Series is something special for those of you who wanted something more, something to challenge and educate you further. The Series is the result of the efforts of a group of dedicated Harpooners who possess the skills, expertise, and backgrounds to produce challenging and detailed scenarios. These individuals worked hard to provide their peers with a set of scenarios that would take advantage of the enhancements made to each of the four original battlesets while reflecting (and in some cases, taking advantage of) the major changes in the world. Several new weapons platforms have also been included with the Designers’ Series battlesets that will provide the user an opportu- nity to evaluate the impact that procurement, or even cancellation, of these systems will have on the future of naval warfare. The veteran Harpooner will note that we made some changes in scenario presentation. This manual contains detailed Scenario Notes that will give users the story behind each scenario. Designers Notes will provide the user with an explana- tion as to why the designer fashioned their scenarios the way they did while including insight into what special situations and platforms are featured in the scenario. The Scenario Orders contained within the Harpoon program are now presented in Message Text Format which provides more realistic detail to each scenario. Victory conditions have been written for each…

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Home Documents Game Manuals Harpoon Designer Series2
Harpoon Designer Series2

Harpoon Designer Series2

Game Manuals · PDF
FilenameHarpoon-designer-series2.PDF
Size0.27 MB
Subsection Harpoon Designer Series2
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Main Menu HARPOON Designer’s Series II: Post Graduate Naval Operations and Tactics Alliance Interactive Software, Inc. 1859 N. Pine Island Road #103 Plantation, Fl 33322 (305) 423-4289 Voice (305) 424-9054 Fax Credits Concept: Carl Norman and Rodney G. Graves Programming By: Mike Steele Daryl Dearing Jesse Spears Scenarios Designed By: Delwin R. Hinkle B. I. Hutchison Cass M. Johnson Mark Lam Cobalt Shiva Manual By: Rodney G. Graves Delwin R. Hinkle Project Manger: Rodney G. Graves HARPOON DESIGNER SERIES 1 Contents Introduction ..................................................................................... 4 Fundamentals ................................................................................... 5 Formations ....................................................................................... 9 How to Keep your Bases Intact ..................................................... 22 Defensive tips.................................................................................. 28 Strike Warfare................................................................................ 31 Submarine Warfare........................................................................ 35 Sonar Model Notes ......................................................................... 38 GIUK BATTLESET ...................................................................... 41 Project Peninsula 94 ........................................................................................... 41 Reconnaissance ................................................................................................... 41 INGRESS: The Carriers Move North.................................................................. 42 STRIKE OPERATIONS: The Carriers Arrive .................................................... 42 EGRESS .............................................................................................................. 43 “The Anglo-European War” ............................................................................... 43 “Lend Lease 1994” ............................................................................................. 44 “Trade Barrier” .................................................................................................. 45 Alone in the Snow ............................................................................................... 46 Guardian ................…

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Home Documents Game Manuals Harpoon3 Manual
Harpoon3 Manual

Harpoon3 Manual

Game Manuals · PDF
FilenameHarpoon3Manual.pdf
Size2.71 MB
Subsection Harpoon3
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HARPOON3 Operating Instructions & Guide to Naval Warfare Operating Instructions & Guide to Naval Warfare PLEASE DO NOT MAKE ILLEGAL COPIES OF THIS SOFTWARE. The software you are using was produced through the efforts of many people: designers, artists, programmers, distributors, retailers, and other dedicated profession- als. The costs of developing this and other software programs are recovered through software sales. The unauthorized duplication of personal computer software raises the cost to all legitimate users. This software is protected by federal copyright law. Copying software for any reason other than to make a backup is a violation of this law. Individuals who make unauthorized copies of software may be subject to civil and criminal penalties. Harpoon3 is the service mark for Advanced Gaming Systems, Inc.'s revisions to Harpoon II and is published under license from the copyright and trademark owners of the originial works. All Rights Reserved Harpoon IITM Harpoon®is a registered trademark of GDW Inc. BattleSet® is a registered trademark of ACSI. Credits Harpoon3 Programming, Art, Video and all other Development work: Jesse Spears Harpoon3 Web Site at: http://www.harpoon3.com Nick Medpol Special thanks to Don Gilman for making this possible. iii Harpoon II HARPOON II Video Clip Editing: Michael Mortimer Project Manager: Carl C. Norman Carl C. Norman Thom Robertson Programming Team Leader: Video Sequences provided by: Michael Steele Department of Defense Motion Lead Designers: Media Center Carl C. Norman & Michael Steele Hughes Missile Systems Inc. Design Team: United States Air Force Darrel Dearing United States Navy William D. Hause Opening Sequence Animation: Doug Mogica Rick Lenz Michael Mortimer Michael Mortimer Thom Robertson Sound Effects: Hugh Sider Michael Mortimer Jesse Spears Carl C. Norman Scott Witte Thom Robertson PC Programmers: Michael Steele Darrel Dearing Voice Call Editing & Effects: Erik Dieckert Carl C. Norman Mauria Finley Thom Robertson William D. Hause Michael Steele Michael Mortimer Voices: Thom Robertson Carl C. Norman Hugh Sider Jesse Spears Jesse Spears Chris Stephens Michael Steele Melissa St…

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Home Documents Strategy Guides Harpoon II Strategy Guide
Harpoon II Strategy Guide

Harpoon II Strategy Guide

FilenameHarpoon_II_strategy_guide.pdf
Size21.22 MB
Subsection Harpoon II Strategy
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THE — + ED DILLE - TOM BASHAM ISBN 1-55958-457-2 86 874°00457 ; f { eer Th ARPOON e Guide Now Available Computer Game Books Ultima VII and Underworld: More Avatar Adventures X-Wing: The Official Strategy Guide Prince of Persia: The Official Strategy Guide Empire Deluxe: The Official Strategy Guide F-15 Strike Eagle III: The Official Strategy Guide (with disk) Lemmings: The Official Companion (with disk) Secret of Mana Official Game Secrets The 7th Guest: The Official Strategy Guide Myst: The Official Strategy Guide Return to Zork Adventurer’s Guide Microsoft Flight Simulator: The Official Strategy Guide Strike Commander: The Official Strategy Guide Might and Magic Compendium: The Authorized Strategy Guide for Games I, II, HI, and IV SimFarm Alamanac: The Official Guide to SimFarm SimCity 2000: Power, Politics, and Plan Master of Orion: The Official Strategy Guide Outpost: The Official Strategy Guide SSN-21 Seawolf: The Official Strategy Guide Alone in the Dark: The Official Strategy Guide Betrayal at Krondor: the Official Strategy Guide Aces Over Europe: The Official Strategy Guide Video Game Books Super Star Wars: The Official Strategy Guide Official Sega Genesis Power Tips Book, 2nd Edition (in full color!) GamePro Presents: Super NES Games Secrets Greatest Tips, Second Edition Super NES Games Secrets, Volumes 1, 2, 3, and 4 Super Empire Strikes Back Official Game Secrets Super NES Games Unauthorized Power Tips Book Battletoads: The Official Battlebook Mega Man X Official Game Secrets Parent’s Guide to Video Games Sega Genesis Games Secrets Greatest Tips, Second Edition Super Metroid Unauthorized Game Secrets How to Order: Individual orders and quantity discounts are available from the publisher, Prima Publishing, P.O. Box 1260BK, Rocklin, CA 95677-1260; (916) 632-4400. For quantity orders, include information on your letterhead concerning the intended use of the books and the number of books you wish to purchase. For individual orders, turn to the back of the book for more information. ii HARPOON II: The O iaLStrategy Guide a ~ Ed Dille +~ ) PRIMA Prima Publishing P.O. Box 1260BK Rocklin, CA 95677-1260 ©1994 by Ed Dille and Tom Basham. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Publishing, except for the inclusion of quotations in a review. Secrets of the Games is an imprint of Prima Publishing, Rocklin, California 95677. ISBN: 1-55958-457-2 Library of Congress Card Number: 93-85340 Printed in the United States of America Executive Editor: Roger Stewart Managing Editor: Neweleen …

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Home Documents Game Manuals Harpoon Tactical Guide
Harpoon Tactical Guide

Harpoon Tactical Guide

Game Manuals · PDF
FilenameHarpoon_Tactical_Guide.pdf
Size4.53 MB
Subsection Harpoon Tactical
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This section provides a hands-on guide to winning a game of Harpoon. Just as Harpoon ls not meant to show you all the prob- lems of a real-life fleet commander. thls section does not try to teach you everything you need to be a real-life commander. Harpoon concentrates on some of the major tactical declsions a real-world admiral wouIdh(lV'e to make in a war at sea. This ls where you can look to'\.lllderstandWi'l¥;~;!!ieclsions have to be made. and what the possible results .could be;· . NAVAL WARFARE TODAY Modem naval war:f~,piffers radically from the classic naval warfare of World War n. In; 1939.crt;the start of that war. there were few types of naval units. and few things they could do to each other. Surface units fired guns or torpedoes at other surface units. fired guns at aircraft. and dropped depth charges on submarines,f'Mcraft dropped bombs or torpedoes on ships, and dropped depth charges on submarines. Submarines torpedoed merchant ships, taking on warships only if they were in the right place at the right time. The only sensors available were sonar (brand new and overrated). radar (still secret). and the lookout's eyes. ~(lV'alwarfare 1iftyY',ElClIS1ater ls totally different. New classes of Weapons and sensors,h(lV'egiven entirely new types of capabilities to naval vessels. aircraft, and S\ll:?Iligrines. The helicopter. nuclear propulsion. nuclear weapoIlS.FUR (Forwarci.,f..<)<)king Infra-Red). guided missiles. and many other systems have spread across the naval spectrum and multiplied the possibili- ties for detection and destruction of an opponent. Where before armored dreadnoughts or hundreds of carrier aircraft slugged it out. now one aircraft. one mlssile, or even just one declsion may decide the victor. The tare accounts of modem naval combat reveal it to be much more intense than World War II, compressing the same violence into a fraction of the time. In World War II, ships steamed in column and then deployed into battle formation; reaction times were measured in hours. Naval units today must aIwCIys be in combat formation; attacks may be launched within seconds of detection. As might be expected, the capabilities of naval weapons have been irn- proveds~ce 1939. Ngyql. ...' their basic nature unchanged. have ~q~~ranQ'~.. . 'Q,"'l. Torpedoes run farther, faster. and are smc41erthQ,n theiiW ..... ;..arU counterparts. Radars have greater range. greater resolution. and .gr~er reliability. Everything that the belligerents used in World Warn ls still used, but with greater power and greater effec- tiveness. As also might be expected. totally new naval capabilities have been developed since World War n. Technology has produced new naval weapons and equ1pmenttomeet the needs of modem naval operations. Helicopters give evensp:!gll,ships an ability to increase their range and ability to project attacks, Satellites allow nava…

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Home Documents Game Manuals Harry Potter2 Manual
Harry Potter2 Manual

Harry Potter2 Manual

Game Manuals · PDF
FilenameHarryPotter2_manual.pdf
Size25.91 MB
Subsection Harry Potter2
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