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Home Documents Game Manuals Heroes Might Magic Manual PC
Heroes Might Magic Manual PC

Heroes Might Magic Manual PC

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FilenameHeroesMightMagicManualPC.pdf
Size7.20 MB
Subsection Heroes Might Magic
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ocs.com http://www.replacementd PMN 220-001 Heroes of M ight and M agic © 1995 The 3DO Company . All Rights Reserved Second Edition The enclosed software program and this manual are copyrighted. All rights reserved. This manual may not be copied, photographed, reproduced, or reduced to any electronic medium or machine readable form, in whole or in part, without prior written consent from The 3DO Company. Portions of the program accompanying this book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. Designed and Directed: Jon Van Caneghem Heroes of M ight Additional Design: Phil Steinmeyer Debbie Van Caneghem and M agic Lead Programming: Phil Steinmeyer Programming: Mark Caldwell George Ruof Todd Hendrix Bob Rakosky Michael Sean Clement Art Director: Julia Ulano Artists: Bonita Long-Hemsath Joel Payne Mike Winterbauer M usic and Sound Design: Rob King Town Themes: Paul Romero Rob King Orchestral Arrangements: Paul Romero Classical Guitar: Frank Simes Harpsichord: Paul Romero Percussion: Rob King Writing and M anual: Rozita Tolouey Deane Rettig Bruce Schlickbernd Bill Fawcett William R. Forstchen M anual Illustration: April Lee Scenarios: Jon Van Caneghem Christian Vanover Clayton Retzer Mark Palczynski QA M anager: Peter Ryu Testing: Bryan Farina Douglas Rothman Pavel Vesely Walter Johnson Scott White Mark Caldwell George Ruof Scott McDaniel Benjamin Bent Deane Rettig Clayton Retzer Craig Konas Mark Palczynski Christian Vanover Table of Introduction 5 Contents Tutorial 8 M ain M enu 20 New Game and Load Game 21 Standard Game 21 Campaign Game 23 Multi-Player Game 24 Adventuring 26 Adventure Window 26 …

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Home Documents Read Me & Reference Heroes Might Magic Ref Card PC
Heroes Might Magic Ref Card PC

Heroes Might Magic Ref Card PC

FilenameHeroesMightMagicRefCardPC.pdf
Size0.65 MB
Subsection Heroes Might Magic Ref Card PC
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Home Documents Game Manuals Heroes Of Might Magic 2 Manual
Heroes Of Might Magic 2 Manual

Heroes Of Might Magic 2 Manual

Game Manuals · PDF
FilenameHeroes_of_Might_Magic_2_Manual.pdf
Size3.63 MB
Subsection Heroes Of Might Magic 2
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® ™ PMN 490-001 i © 2001 The 3DO Company. All Rights Reserved. 3DO, Heroes, Heroes of Might and Magic, Might and Magic, New World Computing, and their respective logos, are trademarks or registered trademarks of The 3DO Company in the U.S. and other countries. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company. The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party. ii Heroes II Manual 4/12/01 4:31 PM Page iii Credits Designed and Directed: Jon Van Caneghem Vocalists: Grant Youngblood Programming and Design: Phil Steinmeyer Kareen Meshagan Executive Producer: Mark Caldwell Manual and Helpfile: Bryan Farina Producer: Walt Hochbrueckner Rozita Tolouey Additional Design: Paul Rattner Bruce Shlickbernd Debbie Van Caneghem Scenarios: Additional Programming: George Ruof Jon Van Caneghem Bryan Farina Todd Hendrix Debbie Van Caneghem Eric Heffron Mark Caldwell Clayton Retzer Mark Palczynski Christian Vanover Walt Hochbrueckner Writing: Paul Rattner Paul Rattner Bruce Shlickbernd Benjamin Bent Craig Konas Art Director: Julia Ulano QA Manager: Assistant Art Director: Bonita Long-Hemsath Peter Ryu Artists: QA: Julie Bateman Steve Jasper …

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Home Documents Game Manuals Heroes Of Might And Magic Manual Blitz Mac Pack
Heroes Of Might And Magic Manual Blitz Mac Pack

Heroes Of Might And Magic Manual Blitz Mac Pack

Game Manuals · PDF
FilenameHeroes_of_Might_and_Magic_Manual-BlitzMacPack.pdf
Size1.29 MB
Subsection Heroes Of Might And Magic
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Heroes of Might and Magic Manual New World Computing Heroes of Might and Magic ©1995 New World Computing, Inc. All Rights Reserved First Edition Certain Content of this electronic manual © 1997 Aztech New Media The enclosed software program and this manual are copyrighted. All rights are reserved. This manual may not be copied, photographed, reproduced, or reduced to any electronic medium or machine readable form, in whole or in part, without prior written consent from New World Computing, Inc. Portions of the program accompanying this book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. New World Computing, Inc., makes no warranties, either expressed or implied, with respect to this manual or with respect to the software described in this manual, its quality, performance, merchantability, or fitness for any partic- ular purpose. New World Computing, Inc., shall not be liable for loss or damage, direct or indirect (including but not limited to any interruption of service, loss of business and anticipatory profits or consequential damages) resulting from the use or operation of this product. (Some states do not allow these exclusions, so they may not apply to you). Introduction Heroes of Might & Magic is a fantasy strategy game that pits the player against three diabolical warlords in a struggle for territory and resources. Dangerous warlords and creatures roam the land and await any hero who sets out to defeat them. Players hire heroes and use them to gather men, creatures and material for the fight against the other three warlords. Victory comes to the player with the right combination of tactical skill and strategic planning. Basic Operations Mouse When the manual calls for you to "click" on something, place the cursor over the desired item, press the left mouse button (or the only mouse button for a Macintosh computer) and release the button. "R-click" means click with the right mouse button. Macintosh users need to hold down the <insert key graphic> and click with the mouse button when R-click is called for. You can get information on most things in the game by placing the cursor over a menu, hero, map detail — just about anything — and R-clicking (Command/Apple-click for Mac). Hold the button down while you read the infor- mation window. Releasing the button will clear the display. The mouse cursor will change during game play to give you information or reflect the current command mode you are in. A complete list of these symbols appears in the Movement section of this manual. File Selector When loading or saving games, you will be presented with a standard File Selector window. To select a file, click on the name to highlight it. The name will now appear in the purple bar at the bottom of the list. Click on OKAY. Alternately, you can click on the highlighted name a second time or press the ENTER/RETURN key. Click on CANCEL to exit the menu without making a selection, o…

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Home Documents Game Manuals Hessu Manual
Hessu Manual

Hessu Manual

Game Manuals · PDF
FilenameHessu_Manual.pdf
Size2.67 MB
Subsection Hessu
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Home Documents Game Manuals Heuris MPEG Power Professional Brochure
Heuris MPEG Power Professional Brochure

Heuris MPEG Power Professional Brochure

Game Manuals · PDF
FilenameHeuris_MPEG_Power_Professional_brochure.pdf
Size0.37 MB
Subsection Heuris MPEG Power Professional Brochure
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MPEG POWER PROF MPEG Power Professional~ It's newer, better and faster. It's DVD ready. Now, are you? J\!LPEG Power Professional." PRODUCT FEATURES: It runs on Macs" h runs on Windows '95'", Windows NT" • Works directly with Media 100 and Avid • Advanced pre-processing andfiltering and Digital Alpha" PCs. • High-pe,.formance, high quality • Upgradeable software It's DVD and MFEG-2 ready. (MPEG-2 option, DVD option) l1 flawlessly integrates the MPEG encoding process into • Multiple (batch) encoding and interrupt/resume the post-production process with major editing vendors Like • Preset and user-defined templates (CD-R0/11, CD-I, VCD, DVD, HHR, Internet) Avid and Media 100. So content developers and producers • Adjustable Group of Pictures sizes • Adjustable output resolution everywhere can convert native files from such editing systems • Adjustable bit rates • Context-sensitive help, including and output to MPEG (without ever having to output to video help screens videotape). • Manual or Automatic Time Code-based Encoding Control List (ECL)activation of It has built-in templates for CD-HOM, CD-I, Video CD, - Filters - l-frame injection Internet, Hard Disk, and DVD that allow you to create - _/,,n[r_y point injection - Sequence headers MPEC automatically. Or, you can customize to your heart's - Search techniques/ranges content with all the highly sophisticated, user-definable - Start and stop points • Cropping encoding options you could ever want. (Take a look at the • Automatic scene change detection • Inverse telecine back of this sheet-you·u sec we didn't miss a thing.) • Available for Pentium" Powe,PC" Di,gitaLAlpha"' In short. MPEG Power Professional puts an MPEG expert right on your desktop. Ev…

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Home Documents Game Manuals Hex Puzzle
Hex Puzzle

Hex Puzzle

Game Manuals · PDF
FilenameHexPuzzle.pdf
Size0.01 MB
Subsection Hex Puzzle
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HexPuzzle Documentation By Kenneth J. Brody [71455,225] The screen represents a board with 20 slots filled with 8 pieces. The pieces can be flipped to be either black or white. An unfilled slot is represented as gray. All the pieces move as a single unit. The object is to move all the pieces to the left edge of the board. Of course (as the airlines say) some restrictions apply. The first is the black bar over the left 8 slots: only black pieces can be moved under it. Notice in figure 4 that, because the second piece is white, you cannot move to the left. The second restriction is where and whne you can flip a piece. Pieces can only be flipped at the slot marked with the arrow. Also, you can only flip a piece when all non-empty slots over the four "key" pieces match the key. Notice that in figure 2, one of the pieces does not match the key, so you cannot flip the piece at the arrow. However, in figure 4, all the pieces match, and you can flip. Game 1111 is the easiest, requiring only 8 flips, while game 1110 is the hardest, requiring more that 100. Figure 1: Starting position Figure 2: Intermediate Position Figure 3: Final Position Figure 4: A Typical Game In Progress
Home Documents Game Manuals Hexa Super2 Manual
Hexa Super2 Manual

Hexa Super2 Manual

Game Manuals · PDF
FilenameHexaSuper2Manual.pdf
Size1.72 MB
Subsection Hexa Super2
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Super Easy 3D Polygon Modeler HexaSuper Ver. 2.0 for Power Macintosh User Manual Shusaku Co., Ltd. ©1998-2000 Shusaku Co., Ltd. All rights reserved. HexaSuper2 is the trademark of Shusaku Co., Ltd. Other product and company names herein are the trademarks of their respective owners. A separate copy of this software package must be purchased for each computer. Modifying or editing this software is strictly prohibited. Shusaku is not liable for any damages occurring as a result of using HexaSuper2. This product uses patented subdivision surface techniques under license from Pixar Animation Studios. www.pixar.com 2 C o n t e n t s Getting Started 9 Contents of Package 10 System Requirements 10 Installing and Starting HexaSuper2 10 Registration 10 User Support 10 About This Manual 11 Part 1 Tutorials 15 How to Do Tutorials 16 1-1 Creating a Shape from Objects 18 1-2 Using Manga Mode 30 1-3 Using Input Line and Select/Move Area Tools 40 1-4 Using Symmetry Mode 50 1-5 Rendering with POV-Ray 60 Part 2 Windows & Tools 63 2-1 Document Window 64 2-2 Tools Window 65 Select/Move Object Tool 66 Rotate Tool 67 Rotation Center is Clicked Position Tool 68 Select/Move Area Tool 68 Lasso Tool 70 Magic Wand Tool 71 Input Line Tool 71 3 Add or Delete Vertices Line Tool 73 Surface Object Tool 73 Solid Object Tool 73 Hand Tool 74 Zoom Tool 74 Eye Dropper Tool 74 Paint Bucket Tool 74 Color Palette 74 Face Right/Left Switch Button 75 Right and Left Corresponding Tool 75 Width Slider 77 2-3 Angle Window 78 2-4 Lights Window 79 2-5 Value Window 80 2-6 Keyboard Window 80 2-7 Layers Window 81 Part 3 Menus 83 3-1 File Menu 84 New 84 New In Specified Mode 84 Open 85 Close 85 Save 85 Save As 85 Import 86 Export 86 Page Setup 88 Print 88 Quit 88 3-2 Edit Menu 89 Undo 89 Cut 89 Copy 89 Paste 89 4 Paste Left and Right 90 Duplicate 90 Clear 90 Select All 90 Deselect All 90 Invert Selection 90 Select 90 Group 91 Ungroup 91 Switch Symmetry/Normal Mode 91 Preferences 92 3-3 Modify Menu 93 Create Faces For All 93 Create Faces For Selection 93 Clear Face 93 Line Color 94 Line Width 94 Sharp Line 94 Unsharp Line 94 Set Sharpness 95 Subdivide 95 Smooth 96 Flatten 96 Polygon Reduction 96 Extend 96 Lift 96 Magnify 97 Stretch 98 3-4 Object Menu 99 Invert Face 99 Cut Face 9…

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Home Documents Game Manuals Hexen II Manual
Hexen II Manual

Hexen II Manual

Game Manuals · PDF
FilenameHexen_II_Manual.pdf
Size7.03 MB
Subsection Hexen II
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TABLE OF CONTENTS Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Installing Hexen II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 The Basics of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Staying Alive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 .. Solving Puzzles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Defeating Your Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Your Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 The Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 The Hub Level System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Commands, Menu & Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Function Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 .. Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Other Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Multiplayer Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Cooperative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Deathmatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Team Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 . Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 The Hexen II Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Customer Support .…

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Home Documents Game Manuals Highschool Terra Story Media
Highschool Terra Story Media

Highschool Terra Story Media

Game Manuals · PDF
FilenameHighschool_Terra_Story_Media.pdf
Size24.08 MB
Subsection Highschool Terra Story Media
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