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Home Documents Game Manuals R11 Quickstart US
R11 Quickstart US

R11 Quickstart US

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Subsection R11
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CINEMA 4D RELEASE 11 3D FOR THE REAL WORLD Quickstart Manual CINEMA 4D R11 Quickstart I CINEMA 4D Release 11 Quickstart Manual Programming Christian Losch, Philip Losch, Richard Kurz, Aleksander Stompel, Tilo Kühn, Per-Anders Edwards, Sven Behne, Wilfried Behne, Thomas Kunert, David O’Reilly, Paul Everett, Cathleen Bastian, Ole Kniemeyer, Kent Barber. Plugin programming Michael Breitzke, Kiril Dinev, David Farmer, Jamie Halmick, Reinhard Hintzenstern, Jan Eric Hoffmann, Eduardo Olivares, Nina Ivanova, Markus Jakubietz, Eric Sommerlade, Hendrik Steffen, Jens Uhlig, Michael Zeier, Matthias Bober, Markus Spranger, Michael Kloß, Ralph Reichl, Eberhard Michaelis. Product management Marco Tillmann, Bernd Lutz Quickstart writers Glenn Frey, Sven Hauth, Dirk Beichert, Fabian Rosenkranz Layout Oliver Becker, Scot Wardlaw, Oliver Krawczyk Translation Scot Wardlaw, Luke Stacy Copyright © 1989 - 2009 by MAXON Computer GmbH All rights reserved. This manual and the accompanying software are copyright protected. No part of this document may be translated, reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of MAXON Computer. Although every precaution has been taken in the preparation of the program and this manual, MAXON Computer assumes no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the program or from the information contained in this manual. This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by MAXON Computer. MAXON Computer assumes no responsibility or liability for any errors or inaccuracies that may appear in this book. MAXON Computer, the MAXON logo, Sketch and Toon, CINEMA 4D, Hyper NURBS, C.O.F.F.E.E. are trademarks of MAXON Computer GmbH or MAXON Computer Inc. Acrobat, the Acrobat logo, PostScript, Acrobat Reader, Photoshop and Illustrator are trademarks of Adobe Systems Incorporated registered in the U.S. and other countries. Apple, AppleScript, AppleTalk, ColorSync, Mac OS, QuickTime, Macintosh and TrueType are trademarks of Apple Computer, Inc. registered in the U.S. and other countries. QuickTime and the QuickTime logo are trademarks used u…

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Home Documents Game Manuals R4 Quickstart US DE
R4 Quickstart US DE

R4 Quickstart US DE

Game Manuals · PDF
FilenameR4_Quickstart_US_DE.pdf
Size22.83 MB
Subsection R4
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BODYPAINT 3D RELEASE 4 3D FOR THE REAL WORLD Quickstart © DEZ BodyPaint 3D R4 Standalone Quickstart III BodyPaint 3D Release 4 Quickstart Standalone Quickstart Manual Programming Christian Losch, Philip Losch, Richard Kurz, Aleksander Stompel, Tilo Kühn, Per-Anders Edwards, Sven Behne, Wilfried Behne, Thomas Kunert, David O’Reilly, Paul Everett, Cathleen Bastian, Ole Kniemeyer, Kent Barber. Plugin programming Michael Breitzke, Kiril Dinev, David Farmer, Jamie Halmick, Reinhard Hintzenstern, Jan Eric Hoffmann, Eduardo Olivares, Nina Ivanova, Markus Jakubietz, Eric Sommerlade, Hendrik Steffen, Jens Uhlig, Michael Zeier, Matthias Bober, Markus Spranger, Michael Kloß, Ralph Reichl, Eberhard Michaelis. Product management Marco Tillmann, Bernd Lutz Quickstart authors Glenn Frey, Dirk Beichert, Sven Hauth, Fabian Rosenkranz Layout Oliver Becker, Oliver Krawczyk, Scot Wardlaw Translation Scot Wardlaw, Luke Stacy Copyright © 1989 - 2009 by MAXON Computer GmbH All rights reserved. This manual and the accompanying software are copyright protected. No part of this document may be translated, reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of MAXON Computer. Although every precaution has been taken in the preparation of the program and this manual, MAXON Computer assumes no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the program or from the information contained in this manual. This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by MAXON Computer. MAXON Computer assumes no responsibility or liability for any errors or inaccuracies that may appear in this book. MAXON Computer, the MAXON logo, Sketch and Toon, CINEMA 4D, BodyPaint 3D, Hyper NURBS, C.O.F.F.E.E. are trademarks of MAXON Computer GmbH or MAXON Computer Inc. Acrobat, the Acrobat logo, PostScript, Acrobat Reader, Photoshop and Illustrator are trademarks of Adobe Systems Incorporated registered in the U.S. and other countries. Apple, AppleScript, AppleTalk, ColorSync, Mac OS, QuickTime, Macintosh and TrueType are trademarks of Apple Computer, Inc. registered in the U.S. and other countries. QuickTime a…

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Home Documents Strategy Guides R6 Raven Shield Strategy Guide
R6 Raven Shield Strategy Guide

R6 Raven Shield Strategy Guide

FilenameR6_Raven_Shield_Strategy_Guide.pdf
Size6.35 MB
Subsection R6 Raven Shield Strategy
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This game has received the follow- ing rating from the ESRB primagames.com® TM TM PRIMA’S OFFICIAL STRATEGY GUIDE MICHAEL KNIGHT PRIMA GAMES A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com ™ PRIMA’S OFFICIAL STRATEGY GUIDE ™ The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. ©2003 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Project Editor: Teli Hernandez Associate Product Manager: Jill Hinckley ©2003 Red Storm Entertainment. All Rights Reserved. Rainbow Six Raven Shield, Red Storm and Red Storm Entertainment are trademarks of Red Storm Entertainment in the US and/or other countries. Red Storm Entertainment, Inc. is a Ubi Soft Entertainment company. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certification marks owned by the Interactive Digital Software Association and may only be used with their permission and authority. Under no circumstances may the rating icons be self applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product that has no been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call IDSA at (212)223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, eithe…

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Home Documents Strategy Guides R6 Rogue Spear Strategy Guide
R6 Rogue Spear Strategy Guide

R6 Rogue Spear Strategy Guide

FilenameR6_Rogue_Spear_strategy_guide.pdf
Size11.86 MB
Subsection R6 Rogue Spear Strategy
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PRIMA’S OFFICIAL STRATEGY GUIDE ™ ™ Michael Knight TM TM TM TM PRIMA’S OFFICIAL STRATEGY GUIDE Michael Knight Prima Games A Division of Prima Communications, Inc. 3000 Lava Ridge Court Roseville, CA 95661 (800) 733-3000 www.primagames.com The Prima Games logo is a trademark of Prima Communications, Inc. Prima Publishing® is a registered trademark of Prima Communications, Inc., registered in the U.S. Patent and Trademark Office. © 2000-2004 by Prima Publishing, a division of Random House, Inc. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any infor- mation storage or retrieval system without written permission from Prima Publishing, except for the inclusion of quotations in a review. Project Editors David Mathews, Patrick Cunningham Product Manager: Renee Middleton © 2000 RSE Holdings, Inc. All rights reserved. Red Storm Entertainment is a trademark of Jack Ryan Enterprises, Ltd. and Larry Bond. “Rogue Spear” is a trademark of Red Storm Entertainment, Inc. “Rogue Spear Mission Pack: Urban Operations” is a trademark of Red Storm Entertainment, Inc. “Rainbow Six” is a trademark of Jack Ryan Limited Partnership, Inc. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are copyrighted works and certification marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223- 8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. Important: Prima Publishing has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, …

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Home Documents Game Manuals RACE
RACE

RACE

Game Manuals · PDF
FilenameRACE.pdf
Size0.02 MB
Subsection RACE
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The Great Archeological Race! An Absolute Zero Release Interactive Fiction by John LaBonney Copyright (c) 1992 by John LaBonney. All Rights Reserved. Beta Testers: Dave Dechellis Melissa Dempsey Cheryl Ingram Chuck Ingram Phil Irwin Michael Wlodyka INTRODUCTION In The Great Archeolgical Race you play the Assistant Curator of The Evelyn Museum in Boston, Massachusetts. Donations are low, and it's up to you to find some new exhibits. Be aware that artifacts aren't just lying around anywhere, and when a cache is found, there are many dangers that await those who try to claim it! PLAYING THE GREAT ARCHEOLOGICAL RACE In an adventure game, you tell the game what you want to do. The Great Archeological Race has a vocabulary of around 800 words, and is pretty good at recognizing sentences once you've gotten used to formatting your commands. Whenever you see the prompt ">", the game is telling you it's ready to accept a command. Your command should be a simple imperative sentence. Press [RETURN] (or [ENTER]) when you're done typing your sentence, and the game will begin processing the command. Some simple examples might be OPEN THE BOTTLE or READ THE BOOK. You can use articles if you wish, but they may be omitted. You may use capitals and lowercase in any mixture, and you can even enter more than one command at once by separating them with a punctuation mark. GETTING AROUND At any one time in the game, your at a certain location. The game gives a description of the room when you first enter, and you can see it again at any time by typing LOOK. In general, objects that you see in a room are directly accessible; you don't need to move around within a location to reach them. -1- To move to a different room, you type the direction you want to go. The rooms description will give a list of obvious possible travel directions. The game understands the commands NORTH, SOUTH, EAST, WEST, NORTHEAST, SOUTHEAST, NORTHWEST, SOUTHWEST, UP, and DOWN. You can abbreviate these to N, S, E, W, NE, SE, NW, SW, U, and D. In some locations you can use IN and OUT, or you can GET IN or OUT of something. In general, backtracking will take you back to where you started. If you start in the bedroom, go south to the hallway, then go north, you'll be back in the bedroom. When the game describes a door or doorway, you don't have to worry about opening the door; the game will do this for you. Only when a specific impediment is described will you have to type a command to open the door, or whatever. OBJECTS There are many objects in The Great Archeological Race that you can manipulate. You'll want to carry objects that you find with the TAKE command. For example, TAKE THE APPLE. Some objects can't be taken because they're too heavy, or require you to solve a particular puzzle before they can be collected. You can only carry so much weight and bulk at any one time, but you can carry more bulk by puttin…

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Home Documents Game Manuals Raidadmin1.2 Manual
Raidadmin1.2 Manual

Raidadmin1.2 Manual

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FilenameRAIDAdmin1.2_Manual.pdf
Size1.15 MB
Subsection Raidadmin1.2
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Xserve RAID Using RAID Admin 1.2 and Disk Utility Includes instructions for creating RAID arrays and monitoring Xserve RAID systems K Apple Computer, Inc. © 2006 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, without the written consent of Apple. Your rights to the software are governed by the accompanying software license agreement. The Apple logo is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple 1 Infinite Loop Cupertino, CA 95014-2084 408-996-1010 www.apple.com Apple, the Apple logo, Mac, Mac OS, Macintosh, and Xserve are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Bonjour is a trademark of Apple Computer, Inc. Java is a trademark of Sun Microsystems, Inc. Other company and product names mentioned herein are trademarks of their respective companies. Mention of third-party products is for informational purposes only and constitutes neither an endorsement nor a recommendation. Apple assumes no responsibility with regard to the performance or use of these products. Simultaneously published in the United States and Canada. 019-0905/12-14-06 3 Contents Preface 5 About Software for Xserve RAID Systems Chapter 1 7 Configuring an Xserve RAID System 8 Installing the RAID Admin Application 8 Connecting to the System 10 Entering Basic Settings for an Xserve RAID System 10 System Identity and Access 14 Configuring Additional Systems Chapter 2 15 Working With RAID Arrays 15 Creating a RAID Array 17 About Spare Drives 17 Modifying a RAID Array 18 Rebuilding a RAID Array 19 Deleting a RAID Array 20 Formatting and Mounting Arrays on a Host System 21 Adding Software RAID to Two or More Arrays Chapter 3 25 Monitoring Status and Changing Settings 25 Monitoring System Status 25 Adding a System to the Monitoring List 25 Getting System Information 29 Removing a System From the Monitoring List 29 Changing RAID Admin Preferences 29 Changing System Settings 29 Revising Basic Information and Network Settings 30 Setting Fibre Channel Speed and Topology 31 Setting Up Drive Cache and Controller Cache 33 Using System Commands 34 Turning the System Identifier On or Off …

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Home Documents Game Manuals RAM Doubler Manual
RAM Doubler Manual

RAM Doubler Manual

Game Manuals · PDF
FilenameRAM_Doubler_manual.pdf
Size0.86 MB
Subsection RAM Doubler
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Home Documents Game Manuals RASS 1.1 User Guide
RASS 1.1 User Guide

RASS 1.1 User Guide

Game Manuals · PDF
FilenameRASS_1.1_User_Guide.pdf
Size0.05 MB
Subsection RASS 1.1
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1 RASS 1.1 User's Guide EPC-Version Jürg Thöny2 1 INTRODUCTION ................................................................................................................1 2 DISTRIBUTION AND INSTALLATION .........................................................................1 3 RUNNING MDPS WITH RASS......................................................................................2 3.1 Developing MDPs.........................................................................................................2 3.2 Transferring MDPs to the RASS host.....................................................................2 3.3 Building executable simulation programs................................................................2 3.4 Running executable simulation programs...............................................................3 4 TUTORIAL...........................................................................................................................4 4.1 Developing Sensitivity MDP......................................................................................4 4.2 Transferring the MDP Sensitivity to the RASS host...........................................5 4.3 Building the executable simulation program Sensitivity......................................6 4.4 Running the executable simulation program Sensitivity......................................7 5 TROUBLE SHOOTING ......................................................................................................9 6 LITERATURE ..................................................................................................................10 1 RAMSES Simulation Server 2 Systems Ecology Group, Institute of Terrestrial Ecology, ETHZ, Grabenstrasse 3, CH-8952 Schlieren, Switzerland jth/12 June, 2002 Page 1 RASS 1.1 Users Guide EPC-Version 1 Introduction This user's guide describes how to install and use RASS on Unix workstations using the EPC Modula-2 compiler. This text assumes that you are familiar with ModelWorks (Fischlin et al. 1994). It is highly recommended to read also (Fischlin 1991) and (Thoeny et al. 1994). You should also be able to work with Unix workstations. RASS allows to run interactive ModelWorks Model Definition Programs [MDPs] in batch oriented environments like Unix workstations. The generated results of a batch simulation should be the same as on the interactive RAMSES host, but you have to consider the following aspects: 1) The calculated results don't have to be numerical identical. This is due to the different floating point hardware on diffe…

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Home Documents Game Manuals RAVE 16 Specification
RAVE 16 Specification

RAVE 16 Specification

Game Manuals · PDF
FilenameRAVE_16_Specification.pdf
Size0.15 MB
Subsection RAVE 16 Specification
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QuickDraw 3D RAVE 1.6 New Feature Specification 3/5/1999 WARNING: This document is not yet final. QuickDraw 3D Apple Computer Stephen Luce (sluce@apple.com) Robert Dierkes (dierkes.r@apple.com) Brian Greenstone 1 RAVE 1.6 TABLE OF CONTENTS INTRODUCTION ...........................................................................................................................................3 PAGE FLIPPING VS. BLITTING ...................................................................................................................4 NEW OPTIONAL FEATURE BITS ................................................................................................................5 NEW GESTALTS...........................................................................................................................................7 NEW TAGS....................................................................................................................................................9 NEW PIXEL TYPES.....................................................................................................................................12 TEXTURE/BITMAP PRIORITY....................................................................................................................15 MULTIPLE MONITORS, ONE RAVE ENGINE ...........................................................................................17 FOG .............................................................................................................................................................19 SINGLE PASS TEXTURE COMPOSITING ................................................................................................24 TEXTURE MIPMAP SELECTION BIAS ......................................................................................................32 TEXTURE ANIMATION ...............................................................................................................................33 BITMAP ANIMATION...................................................................................................................................36 OFFSCREEN DRAW CONTEXTS ..............................................................................................................37 TEXTURE / BITMAP DRAW CONTEXT .....................................................................................................39 MISC DRAW CONTEXT ADDITIONS.........................................................................................................42 ACCESS TO THE DRAWING BUFFER......................................................................................................47 CHANNEL & Z-BUFFER MASKS..................................................................................…

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Home Documents Game Manuals RB67 LOST Manual
RB67 LOST Manual

RB67 LOST Manual

Game Manuals · PDF
FilenameRB67LOST_manual.pdf
Size4.80 MB
Subsection RB67 LOST
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