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Mini Zork Map

Mini Zork Map

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Home Documents Game Manuals Minitorian Clues RTF
Minitorian Clues RTF

Minitorian Clues RTF

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Subsection Minitorian Clues RTF
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Minitorian Clues By: Gregory E. Williams INSTRUCTIONS: These are the clues that can help you solve the game "Minitorian". Please be careful not to over use these clues because you will not enjoy the game as much if you over use them. Use these clues only if you are stuck. Below the instructions are a list of rooms and under each room is a list of puzzles which you have to solve. After each puzzle is a list of three items. These are the numbers to the levels of the answers. To each puzzle is a list of three levels of solutions which range from slight hint to give the puzzle away levels. First read the slight hint and try to figure the puzzle out from there. If you can't read the greater hint and try again. Then if you are utterly stuck read the solution. To read a hint or solution choose the find command from the menu of your word processor and type a "[" followed by the letter and number and a "]", press the find button, and read hint or solution. ROOMS 1. Outside in the cold: I) If I wait out here too long I freeze to death what should I do ? A16, B1 , C14 2. Outside I) If I wait out here too long I freeze to death what should I do ? A6, B39, C8 3. Stairs I) How do I get down the stairs A30, B30, C10 II) The wind blows the door shut when I enter and keeps it shut can, how do I get out of here ? A5, B4, C2 4. Tunnel I) What is the bottle on the ground for ? A13, B15, C22 5. Large Cavern I) Where do the two holes in the ceiling lead ? A11, B32, C12 II) How do I kill the piranha in the pool ? A7, B40, C29 III) When I land in the pool after the piranha are killed I still die what now ? A23, B3, C21 6. Next to Ladder I) How do I climb the ladder without falling ? A21, B16, C5 7. Fiery Cavern I) How do I get out of the fiery cavern ? A34, B10, C25 II) Is there any way to open the giant stone door ? A8, B11, C27 III) What are the objects in the brief case for ? A3, B37, C4 8. On Slide I) What do I do to not die when I fall through the hole ? A4, B38, C13 9. Descending Tunnel I) What is this pole for ? A26, B13, C40 10. Looking at Monster I) How do I get past the kangaroo blocking my path ? A28, B9, C35 11. Looking at Dome I) How do I open the door in the dome ? A41, B8, C16 II) What are the objects in the dome for ? A40, B29, C38 12. On the Disc I) How do I operate the disc ? A37, B23, C34 II) Is there anyway of going back up the slide ? A19, B31, C19 13. Bunrab the Rabbit I) How do I get past the rabbit ? A20, B18, C6 14. In the Lake I) What do I do about the tentacle monster ? A18, B35, C37 II) Is there anything to do in the lake ? A38, B25, C3 III) How do I open the hatch ? A12, B19, C23 15. In the Empty Lake I) Is there anything special about the shoe or the tin can ? …

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Home Documents Game Manuals Minitorian Map JPG
Minitorian Map JPG

Minitorian Map JPG

Game Manuals · PDF
FilenameMinitorian_Map_JPG.pdf
Size0.05 MB
Subsection Minitorian Map JPG
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Home Documents Game Manuals Minotaur
Minotaur

Minotaur

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FilenameMinotaur.pdf
Size0.34 MB
Subsection Minotaur
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Minotaur, The Labyrinths of Crete © 1992 Bungie Software Products Corporation, All Rights Reserved. © 1992 Convergent Series, Inc., All Rights Reserved. Apple, Macintosh, and AppleTalk are registered trademarks of Apple Computer, Inc. All other trademarks are the property of their respective owners. Minotaur Manual Page 1 Don, 28. Mai 2009 Credits Product Design and Programming by Jason Jones Artwork by Dan Meltz Manual Written by Jason Jones Layout by Alexander Seropian Box Art by Joel Heinz and Dan Meltz Special Thanks to John Dawson, Donnie Cambre, Russell Pearlman, Nick DiCrescenzo, Laura Feddersen, Cal Lott, Nathan “so now you’re an evil god” Bitner, Greg Kirkpatrick and the Greek flag. Requirements Minotaur requires a Macintosh Plus or higher, System 6.0.5 or higher, and 1 megabyte of RAM. 8-bit video and 2 megabytes of RAM required for color operation. Minotaur is System 7 compatible. Combat requires a connection to at least one other Macintosh via modem, cable, or AppleTalk. Customer Support As our customer, you are our most important asset. If you have any questions about how to use or install this software, please get in touch with us through one of the channels listed below. We are more than happy to help you out. Bungie Software Products Corporation Customer Support PO Box 7877 Chicago, IL 60680-7877 http://www.bungie.com Telephone:(312) 255-9600 Facsimile:(312) 397-0502 If you want to buy our cool Bungie Stuff, call 1-800-295-0060 or e-mail sales@bungie.com. Email: Technical Support: macsupport@bungie.com General Info: info@bungie.com Sales: sales@bungie.com Minotaur Manual Page 2 Don, 28. Mai 2009 Preface Grab the nearest sharp object and pull on that rusty suit of chain mail, here comes an irate barbarian carrying a sword with your name on it! Welcome to The Labyrinths of Crete, where the blades are sharp and the average life span of a combatant is less than ten minutes. In Minotaur, two or more players on different computers are thrown into a huge, randomly generated maze and through the use of various magical and mundane items attempt to find and kill each other. There are over eighty different objects, spells and armaments which any player can pick up and use against his opponents. Loose alliances form and are quickly broken— in the end, only one of the warriors who entered the maze will leave alive! The best way to understand Minotaur is to read this documentation carefully and then play the game several times with the quick-reference nearby. You should attempt to learn the effects of all of the objects and spells so that you can use them quickly and to your advantage. Speed is critical in Minotaur: recognizing what magic your opponent is using and swiftly moving to counter…

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Home Documents Game Manuals Miracle Help
Miracle Help

Miracle Help

Game Manuals · PDF
FilenameMiracle_Help.pdf
Size0.24 MB
Subsection Miracle Help
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Home Documents Game Manuals Miracle Piano
Miracle Piano

Miracle Piano

Game Manuals · PDF
FilenameMiracle_Piano.pdf
Size2.17 MB
Subsection Miracle Piano
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Home Documents Game Manuals Miro DC20 E
Miro DC20 E

Miro DC20 E

Game Manuals · PDF
FilenameMiro_DC20_e.pdf
Size2.31 MB
Subsection Miro DC20 E
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miroMOTION DC20 USER’S GUIDE miro manuals are printed on chlorine-free paper using environmentally safe ink. DV miroMOTION DC20 User's Guide Version 1.0/GB January 1996 VDOK-MODC-100 © miro Computer Products AG 1996 All rights reserved. No part of this manual may be reproduced or transferred to other media without explicit written permission from miro Computer Products AG, Braunschweig, Germany. Adobe is a trademark of Adobe Systems Inc. miro is a registered trademark of miro Computer Products AG. Apple®, the Apple® logo, Mac® and Macintosh® are registered trademarks of Apple Computer, Inc. QuickTime™ is a trademark of Apple Computer, Inc. miro Computer Products AG has written this manual to the best of its knowledge, but does not guarantee that the programs/systems will fulfill the desires of the user. No warranty is made as to the specifications of features. miro retains the right to make alterations to the content of the manual without the obligation to inform third parties. All tenders, sales, supply and manufacturing contracts from miro, including consultancy, installation and other contractual performance are subject exclusively to the General Sales and Delivery Terms of miro. Contents OVERVIEW 1 WHAT IS miroMOTION DC20? 1 Where to use it? 1 System components 1 WHAT DOES miroMOTION DC20 OFFER? 2 BEFORE YOU BEGIN 4 SYSTEM REQUIREMENTS 4 PACKAGE CONTENTS 5 INSTALLING miroMOTION DC20 6 QUICK INSTALLATION 6 INSTALLING THE miroMOTION DC20 BOARD 6 CONNECTING THE VIDEO DEVICES 7 INSTALLING ADOBE PREMIERE 8 INSTALLING miroMOTION DC20 SOFTWARE 9 USING miroMOTION DC20 10 GENERAL 10 GETTING STARTED WITH miroMOTION DC20 10 Capturing video clips in brief 11 Outputting video in brief 11 SETTINGS IN DETAIL 12 Movie capture/video settings 12 Movie capture/recording settings 14 THE miroMOTION DC20 CONTROL STRIP MODULE 14 Using the miroMOTION DC20 control strip 15 User's Guide i TIPS & TRICKS FOR miroMOTION DC20 …

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Home Documents Game Manuals Mission Starlight Manual
Mission Starlight Manual

Mission Starlight Manual

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FilenameMissionStarlightManual.pdf
Size0.91 MB
Subsection Mission Starlight
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Home Documents Game Manuals Mission Editor
Mission Editor

Mission Editor

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FilenameMission_Editor.pdf
Size0.83 MB
Subsection Mission Editor
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Mission Editor INTRODUCTION The mission editor included with F/A-18 Operation Iraqi Freedom is a powerful tool for creating, editing, and saving missions. It provides the player with an endless supply of new and challenging missions. This document will describe the use of the mission editor to create, modify, and save your very own F/A-18 Hornet missions. The mission editor allows the user to create missions only within the Iraqi theater. Aircraft, helicopters, targets, ground vehicles, ships, SAMs, and AAA can be added to the existing Iraqi theater to build a unique scenario. You can then script vehicle movements and actions with the editor to create a truly dynamic combat environment. There is even a random unit appearance option so that your mission can be different each time it is played. Flying a mission generated by the mission editor will not affect any of your pilot scores accumulated in the career mode. MISSION DESIGN PHILOSOPHY The editor is designed for single mission construction. There may be specific objectives that must be accomplished for the mission to be successfully completed. There might also be events scripted so that if they occur, it will immediately result in mission failure. You can incorporate both into the same mission. A mission objective is not required, and a mission can be flown without it. Every entity in the game world will function as normal, the only difference will be that the mission debrief will not take into account any victory or loss conditions. VICTORY CONDITIONS Missions with victory conditions will have specific objectives that the pilot must accomplish in order to complete the mission. There can be up to three victory conditions set, designated as primary, secondary, and ancillary. If all three are used, then all three must be met for the mission to be considered a success. LOSS CONDITIONS Loss conditions are mission flags that will result in a mission failure if the mission flag condition is met. This will occur even if all of the victory conditions have been met. STARTING THE MISSION EDITOR The mission editor is a separate, stand-alone application that resides in your F/A-18 Operation Iraqi Freedom folder. Simply double-click the editor icon to start. Mission Editor Layout The mission editor screen is divided into three major subsections: Tabs, the tool bar, and the map. TABS The tabs are located on the left-hand side of the mission editor screen. Select them by clicking the mouse on the tab you wish to use or by using the keyboard shortcuts provided. The tabs are used to display information about objects on the map. An object must be selected for the tabs to display this information. The tabs also contain the victory and loss conditions. M I S S I O N E D I T O R Mission tab The mission tab is the first tab from the left side of the screen. It is selected by clicking on the tab or by pressing the M key. The mission tab contains the victory and loss conditions of the mission.…

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Home Documents Game Manuals Mission Thunderbolt Manual
Mission Thunderbolt Manual

Mission Thunderbolt Manual

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FilenameMission_Thunderbolt_Manual.pdf
Size0.43 MB
Subsection Mission Thunderbolt
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Mission: THUNDERBOLT™ Version 1.0 Copyright © 1987–1992 by Dave Scheifler All Rights Reserved Another quality product from MegaCorp International Published by a 22734 Portola Drive - Salinas California 93908-1119 408 484 9228 MegaCorp International Copyright Notice Copyright © 1987–1992 by Dave Scheifler All Rights Reserved Printed in the U.S.A. Creature closeup art by John Calhoun. This documentation and all associated software, artwork, product designs or design concepts are copyrighted with all rights reserved. MegaCorp International, Inc. 251 West Central Street, Suite #182 Natick, Massachusetts 01760-3758 Trademarks The following are trademarks of MegaCorp International: Mission: THUNDERBOLT, Zytt, JauntTroop, JauntTrooper, JauntTroop Commando, Kiddie Kommando Unit, Captain Hazard, and CyberCop, together with all prominent characters appearing within the Mission: THUNDERBOLT product and the distinctive names and likenesses thereof. Apple and Macintosh are registered trademarks of Apple Computer, Inc. Disclaimers This is a work of fiction. Names, characters, places, incidents, and places of business either are the product of the author's vivid imagination, or are used fictitiously, and any resemblance to actual persons or businesses, living or terminated, events, or locales is entirely and most assuredly coincidental. The information in this document is subject to change without notification and does not represent a commitment on the part of MegaCorp International, Inc. The software described in this document is furnished under license agreement. The software may be used or copied only in accordance with the terms of the agreement. No part of this documentation may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express permission of MegaCorp International. Revised 12/01/92 Table of Contents Introduction ....................................................... 2 Conventions ........................................................ 3 Installation ......................................................... 4 System Requirements .......................................... 4 Getting Started .................................................... 5 Copy Protection .................................................. 6 Playing the Game ................................................ 6 Character Attributes .......................................... 7 Actions ............................................................. 10 Movement .......................................................... 11 Combat ..........................................................…

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